Commit 0bc8fba1 authored by mercury233's avatar mercury233

fix

parent c13b22c4
...@@ -38,11 +38,11 @@ function c17688543.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -38,11 +38,11 @@ function c17688543.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY then if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY then
e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2) e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2)
e1:SetValue(Duel.GetTurnCount()) e1:SetValue(Duel.GetTurnCount())
tc:RegisterFlagEffect(17688543,RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,2,fid) tc:RegisterFlagEffect(17688543,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,2,fid)
else else
e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN) e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN)
e1:SetValue(0) e1:SetValue(0)
tc:RegisterFlagEffect(17688543,RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1,fid) tc:RegisterFlagEffect(17688543,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1,fid)
end end
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end end
......
...@@ -43,11 +43,11 @@ function c43839002.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -43,11 +43,11 @@ function c43839002.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY then if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY then
e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2) e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2)
e1:SetValue(Duel.GetTurnCount()) e1:SetValue(Duel.GetTurnCount())
tc:RegisterFlagEffect(43839002,RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,2,fid) tc:RegisterFlagEffect(43839002,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,2,fid)
else else
e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN) e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN)
e1:SetValue(0) e1:SetValue(0)
tc:RegisterFlagEffect(43839002,RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1,fid) tc:RegisterFlagEffect(43839002,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1,fid)
end end
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
if tc:IsFacedown() then return end if tc:IsFacedown() then return end
......
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