Commit 07f2b630 authored by DailyShana's avatar DailyShana Committed by GitHub

update effect that equip other card (#1284)

parent f5f660ac
...@@ -37,9 +37,5 @@ function c10712320.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -37,9 +37,5 @@ function c10712320.eqop(e,tp,eg,ep,ev,re,r,rp)
local tc=g:GetFirst() local tc=g:GetFirst()
if tc==eqc then tc=g:GetNext() end if tc==eqc then tc=g:GetNext() end
if not eqc:IsRelateToEffect(e) then return end if not eqc:IsRelateToEffect(e) then return end
if tc:IsFacedown() or not tc:IsRelateToEffect(e) then
Duel.SendtoGrave(eqc,REASON_EFFECT)
return
end
Duel.Equip(tp,eqc,tc) Duel.Equip(tp,eqc,tc)
end end
...@@ -36,18 +36,16 @@ function c11743119.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -36,18 +36,16 @@ function c11743119.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then if tc:IsFaceup() and tc:IsRelateToEffect(e) then
if c:IsFaceup() and c:IsRelateToEffect(e) then if not Duel.Equip(tp,tc,c,false) then return end
if not Duel.Equip(tp,tc,c,false) then return end --Add Equip limit
--Add Equip limit tc:RegisterFlagEffect(11743119,RESET_EVENT+RESETS_STANDARD,0,0)
tc:RegisterFlagEffect(11743119,RESET_EVENT+RESETS_STANDARD,0,0) e:SetLabelObject(tc)
e:SetLabelObject(tc) local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c11743119.eqlimit)
e1:SetValue(c11743119.eqlimit) tc:RegisterEffect(e1)
tc:RegisterEffect(e1)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
...@@ -77,10 +77,11 @@ end ...@@ -77,10 +77,11 @@ end
function c11790356.operation(e,tp,eg,ep,ev,re,r,rp) function c11790356.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
if not tc:IsFaceup() or not tc:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local sg=Duel.SelectMatchingCard(tp,c11790356.filter2,tp,LOCATION_GRAVE,0,1,1,nil) local sg=Duel.SelectMatchingCard(tp,c11790356.filter2,tp,LOCATION_GRAVE,0,1,1,nil)
local sc=sg:GetFirst() local sc=sg:GetFirst()
if sc and tc:IsFaceup() and tc:IsRelateToEffect(e) then if sc then
if not Duel.Equip(tp,sc,tc) then return end if not Duel.Equip(tp,sc,tc) then return end
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -39,10 +39,9 @@ function c12496261.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -39,10 +39,9 @@ function c12496261.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end end
function c12496261.eqop(e,tp,eg,ep,ev,re,r,rp) function c12496261.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
if not Duel.Equip(tp,tc,c,false) then return end if not Duel.Equip(tp,tc,c,false) then return end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -64,40 +64,38 @@ function c14466224.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -64,40 +64,38 @@ function c14466224.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then if tc:IsFaceup() and tc:IsRelateToEffect(e) then
if c:IsFaceup() and c:IsRelateToEffect(e) then local atk=tc:GetTextAttack()
local atk=tc:GetTextAttack() local def=tc:GetTextDefense()
local def=tc:GetTextDefense() if atk<0 then atk=0 end
if atk<0 then atk=0 end if def<0 then def=0 end
if def<0 then def=0 end if not Duel.Equip(tp,tc,c,false) then return end
if not Duel.Equip(tp,tc,c,false) then return end --Add Equip limit
--Add Equip limit tc:RegisterFlagEffect(14466224,RESET_EVENT+RESETS_STANDARD,0,0)
tc:RegisterFlagEffect(14466224,RESET_EVENT+RESETS_STANDARD,0,0) e:SetLabelObject(tc)
e:SetLabelObject(tc) local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c14466224.eqlimit)
e1:SetValue(c14466224.eqlimit) tc:RegisterEffect(e1)
tc:RegisterEffect(e1) if atk>0 then
if atk>0 then local e2=Effect.CreateEffect(c)
local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE) e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(atk)
e2:SetValue(atk) tc:RegisterEffect(e2)
tc:RegisterEffect(e2) end
end if def>0 then
if def>0 then local e3=Effect.CreateEffect(c)
local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetType(EFFECT_TYPE_EQUIP) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE) e3:SetCode(EFFECT_UPDATE_DEFENSE)
e3:SetCode(EFFECT_UPDATE_DEFENSE) e3:SetReset(RESET_EVENT+RESETS_STANDARD)
e3:SetReset(RESET_EVENT+RESETS_STANDARD) e3:SetValue(def)
e3:SetValue(def) tc:RegisterEffect(e3)
tc:RegisterEffect(e3) end
end
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
...@@ -41,30 +41,27 @@ function c16255173.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -41,30 +41,27 @@ function c16255173.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end end
function c16255173.eqop(e,tp,eg,ep,ev,re,r,rp) function c16255173.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if not (tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_MONSTER)) then return end if not (tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_MONSTER)) then return end
if c:IsFaceup() and c:IsRelateToEffect(e) then local atk=tc:GetTextAttack()
local atk=tc:GetTextAttack() if tc:IsFacedown() or atk<0 then atk=0 end
if tc:IsFacedown() or atk<0 then atk=0 end if not Duel.Equip(tp,tc,c) then return end
if not Duel.Equip(tp,tc,c) then return end local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE) e1:SetValue(atk)
e1:SetValue(atk) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1)
tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c)
local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(c16255173.eqlimit)
e2:SetValue(c16255173.eqlimit) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2)
tc:RegisterEffect(e2) tc:RegisterFlagEffect(16255173,RESET_EVENT+RESETS_STANDARD,0,1)
tc:RegisterFlagEffect(16255173,RESET_EVENT+RESETS_STANDARD,0,1)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
function c16255173.eqlimit(e,c) function c16255173.eqlimit(e,c)
return e:GetOwner()==c return e:GetOwner()==c
......
...@@ -67,10 +67,8 @@ function c21140872.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -67,10 +67,8 @@ function c21140872.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function c21140872.eqop(e,tp,eg,ep,ev,re,r,rp) function c21140872.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) and Duel.Equip(tp,tc,c) then
Duel.Equip(tp,tc,c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetCode(EFFECT_EQUIP_LIMIT)
......
...@@ -41,10 +41,9 @@ function c21249921.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -41,10 +41,9 @@ function c21249921.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end end
function c21249921.eqop(e,tp,eg,ep,ev,re,r,rp) function c21249921.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
if not Duel.Equip(tp,tc,c,false) then return end if not Duel.Equip(tp,tc,c,false) then return end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -42,7 +42,7 @@ end ...@@ -42,7 +42,7 @@ end
function c22011689.eqop(e,tp,eg,ep,ev,re,r,rp) function c22011689.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
if not Duel.Equip(tp,tc,c,false) then return end if not Duel.Equip(tp,tc,c,false) then return end
--Add Equip limit --Add Equip limit
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
...@@ -48,34 +48,34 @@ end ...@@ -48,34 +48,34 @@ end
function c22842214.eqop(e,tp,eg,ep,ev,re,r,rp) function c22842214.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
local tg0=g:Filter(Card.IsRelateToEffect,nil,e)
local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
if tg0:GetCount()==0 or ft<=0 then return end local tg=Group.CreateGroup()
if c:IsFaceup() and c:IsRelateToEffect(e) then if c:IsRelateToEffect(e) and c:IsFaceup() then
local tg=nil if ft>=g:GetCount() then
if ft<tg0:GetCount() then tg:Merge(g)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
tg=tg0:FilterSelect(tp,c22842214.filter,ft,ft,nil)
else else
tg=tg0:Clone() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
end tg:Merge(g:Select(tp,ft,ft,nil))
if tg:GetCount()>0 then
local tc=tg:GetFirst()
while tc do
Duel.Equip(tp,tc,c,false,true)
tc:RegisterFlagEffect(22842214,RESET_EVENT+RESETS_STANDARD,0,0)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(c22842214.eqlimit)
tc:RegisterEffect(e1)
tc=tg:GetNext()
end
Duel.EquipComplete()
end end
else Duel.SendtoGrave(tg0,REASON_RULE) end end
g:Sub(tg)
local tc=tg:GetFirst()
while tc do
Duel.Equip(tp,tc,c,false,true)
tc:RegisterFlagEffect(22842214,RESET_EVENT+RESETS_STANDARD,0,0)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(c22842214.eqlimit)
tc:RegisterEffect(e1)
tc=tg:GetNext()
end
Duel.EquipComplete()
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_RULE)
end
end end
function c22842214.eqfilter(c,ec) function c22842214.eqfilter(c,ec)
return c:GetFlagEffect(22842214)~=0 and c:IsHasCardTarget(ec) return c:GetFlagEffect(22842214)~=0 and c:IsHasCardTarget(ec)
......
...@@ -62,30 +62,28 @@ function c23756165.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -62,30 +62,28 @@ function c23756165.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then if tc:IsFaceup() and tc:IsRelateToEffect(e) then
if c:IsFaceup() and c:IsRelateToEffect(e) then local atk=tc:GetTextAttack()
local atk=tc:GetTextAttack() local def=tc:GetTextDefense()
local def=tc:GetTextDefense() if atk<0 then atk=0 end
if atk<0 then atk=0 end if def<0 then def=0 end
if def<0 then def=0 end if not Duel.Equip(tp,tc,c,false) then return end
if not Duel.Equip(tp,tc,c,false) then return end --Add Equip limit
--Add Equip limit tc:RegisterFlagEffect(23756165,RESET_EVENT+RESETS_STANDARD,0,0)
tc:RegisterFlagEffect(23756165,RESET_EVENT+RESETS_STANDARD,0,0) e:GetLabelObject():SetLabelObject(tc)
e:GetLabelObject():SetLabelObject(tc) local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c23756165.eqlimit)
e1:SetValue(c23756165.eqlimit) tc:RegisterEffect(e1)
tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c)
local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE) e2:SetCode(EFFECT_DESTROY_SUBSTITUTE)
e2:SetCode(EFFECT_DESTROY_SUBSTITUTE) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(c23756165.repval)
e2:SetValue(c23756165.repval) tc:RegisterEffect(e2)
tc:RegisterEffect(e2)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
function c23756165.repval(e,re,r,rp) function c23756165.repval(e,re,r,rp)
......
...@@ -46,23 +46,19 @@ function c25067275.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -46,23 +46,19 @@ function c25067275.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,ec,1,0,0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,ec,1,0,0)
end end
function c25067275.operation(e,tp,eg,ep,ev,re,r,rp) function c25067275.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local ec=e:GetLabelObject() local ec=e:GetLabelObject()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tc=g:GetFirst() local tc=g:GetFirst()
if tc==ec then tc=g:GetNext() end if tc==ec then tc=g:GetNext() end
if ec:IsFaceup() and ec:IsRelateToEffect(e) then if ec:IsFaceup() and ec:IsRelateToEffect(e) and Duel.Equip(tp,ec,tc) then
if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler())
Duel.Equip(tp,ec,tc) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
local e1=Effect.CreateEffect(e:GetHandler()) e1:SetRange(LOCATION_SZONE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_SZONE) e1:SetCountLimit(1)
e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetOperation(c25067275.desop)
e1:SetCountLimit(1) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetOperation(c25067275.desop) ec:RegisterEffect(e1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
ec:RegisterEffect(e1)
end
end end
end end
function c25067275.desop(e,tp,eg,ep,ev,re,r,rp) function c25067275.desop(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -37,11 +37,7 @@ function c26211048.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -37,11 +37,7 @@ function c26211048.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or not tc:IsType(TYPE_MONSTER) then return end if not tc:IsRelateToEffect(e) or not tc:IsType(TYPE_MONSTER) then return end
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or c:IsFacedown() or not c:IsRelateToEffect(e) then if not Duel.Equip(tp,tc,c,false) then return end
if tc:IsLocation(LOCATION_MZONE) then Duel.SendtoGrave(tc,REASON_EFFECT) end
return
end
Duel.Equip(tp,tc,c,false)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -26,7 +26,7 @@ end ...@@ -26,7 +26,7 @@ end
function c26885836.eqop(e,tp,eg,ep,ev,re,r,rp) function c26885836.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
local atk=tc:GetBaseAttack() local atk=tc:GetBaseAttack()
if atk<0 then atk=0 end if atk<0 then atk=0 end
if not Duel.Equip(tp,tc,c,false) then return end if not Duel.Equip(tp,tc,c,false) then return end
......
...@@ -38,10 +38,9 @@ function c28183605.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -38,10 +38,9 @@ function c28183605.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end end
function c28183605.eqop(e,tp,eg,ep,ev,re,r,rp) function c28183605.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
if not Duel.Equip(tp,tc,c,false) then return end if not Duel.Equip(tp,tc,c,false) then return end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -34,10 +34,9 @@ function c3019642.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -34,10 +34,9 @@ function c3019642.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end end
function c3019642.eqop(e,tp,eg,ep,ev,re,r,rp) function c3019642.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) then if tc and tc:IsRelateToEffect(e) then
local atk=tc:GetTextAttack() local atk=tc:GetTextAttack()
if atk<0 then atk=0 end if atk<0 then atk=0 end
if not Duel.Equip(tp,tc,c,false) then return end if not Duel.Equip(tp,tc,c,false) then return end
......
...@@ -87,29 +87,27 @@ end ...@@ -87,29 +87,27 @@ end
function c31930787.eqop(e,tp,eg,ep,ev,re,r,rp) function c31930787.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER)then if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
if c:IsFaceup() and c:IsRelateToEffect(e) then local atk=tc:GetTextAttack()
local atk=tc:GetTextAttack() if atk<0 then atk=0 end
if atk<0 then atk=0 end if not Duel.Equip(tp,tc,c,false) then return end
if not Duel.Equip(tp,tc,c,false) then return end --Add Equip limit
--Add Equip limit local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c31930787.eqlimit)
e1:SetValue(c31930787.eqlimit) tc:RegisterEffect(e1)
tc:RegisterEffect(e1) if atk>0 then
if atk>0 then local e2=Effect.CreateEffect(c)
local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE) e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(atk)
e2:SetValue(atk) tc:RegisterEffect(e2)
tc:RegisterEffect(e2) end
end
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
function c31930787.dircon(e,tp,eg,ep,ev,re,r,rp) function c31930787.dircon(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -51,23 +51,21 @@ function c3897065.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -51,23 +51,21 @@ function c3897065.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and not tc:IsRace(RACE_MACHINE) and tc:IsRelateToEffect(e) then if tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and not tc:IsRace(RACE_MACHINE) and tc:IsRelateToEffect(e) then
if c:IsFaceup() and c:IsRelateToEffect(e) then if not Duel.Equip(tp,tc,c,false) then return end
if not Duel.Equip(tp,tc,c,false) then return end --equip limit
--equip limit local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c3897065.eqlimit)
e1:SetValue(c3897065.eqlimit) tc:RegisterEffect(e1)
tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c)
local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(3897065)
e2:SetCode(3897065) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2)
tc:RegisterEffect(e2)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
function c3897065.atcon(e) function c3897065.atcon(e)
......
...@@ -61,8 +61,8 @@ function c39978267.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -61,8 +61,8 @@ function c39978267.operation(e,tp,eg,ep,ev,re,r,rp)
end end
else else
local c=e:GetHandler() local c=e:GetHandler()
if tc and tc:IsRelateToEffect(e) and c:IsRelateToEffect(e) and c:IsFaceup() then if tc and tc:IsRelateToEffect(e) then
Duel.Equip(tp,tc,e:GetHandler()) Duel.Equip(tp,tc,c)
end end
end end
end end
...@@ -48,18 +48,16 @@ function c39987164.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -48,18 +48,16 @@ function c39987164.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsAttackPos() and tc:IsRelateToEffect(e) then if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsAttackPos() and tc:IsRelateToEffect(e) then
if c:IsFaceup() and c:IsRelateToEffect(e) then if not Duel.Equip(tp,tc,c,false) then return end
if not Duel.Equip(tp,tc,c,false) then return end --Add Equip limit
--Add Equip limit tc:RegisterFlagEffect(39987164,RESET_EVENT+RESETS_STANDARD,0,0)
tc:RegisterFlagEffect(39987164,RESET_EVENT+RESETS_STANDARD,0,0) local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c39987164.eqlimit)
e1:SetValue(c39987164.eqlimit) tc:RegisterEffect(e1)
tc:RegisterEffect(e1)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
function c39987164.desfilter(c,att) function c39987164.desfilter(c,att)
......
...@@ -37,26 +37,23 @@ function c40267580.eqlimit(e,c) ...@@ -37,26 +37,23 @@ function c40267580.eqlimit(e,c)
end end
function c40267580.eqop(e,tp,eg,ep,ev,re,r,rp) function c40267580.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc and not c:IsStatus(STATUS_BATTLE_DESTROYED) and c:IsFaceup() and c:IsRelateToEffect(e) then if tc and not c:IsStatus(STATUS_BATTLE_DESTROYED)
if tc:IsFaceup() and tc:IsRelateToEffect(e) then and c:IsFaceup() and c:IsRelateToEffect(e) and Duel.Equip(tp,c,tc) then
Duel.Equip(tp,c,tc) --Add Equip limit
--Add Equip limit local e1=Effect.CreateEffect(tc)
local e1=Effect.CreateEffect(tc) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c40267580.eqlimit)
e1:SetValue(c40267580.eqlimit) c:RegisterEffect(e1)
c:RegisterEffect(e1) local e2=Effect.CreateEffect(c)
local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_SET_CONTROL)
e2:SetCode(EFFECT_SET_CONTROL) e2:SetValue(tp)
e2:SetValue(tp) e2:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET) c:RegisterEffect(e2)
c:RegisterEffect(e2)
else Duel.SendtoGrave(c,REASON_RULE) end
end end
end end
function c40267580.reccon(e,tp,eg,ep,ev,re,r,rp) function c40267580.reccon(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -41,10 +41,9 @@ function c40418351.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -41,10 +41,9 @@ function c40418351.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end end
function c40418351.eqop(e,tp,eg,ep,ev,re,r,rp) function c40418351.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) then if tc and tc:IsRelateToEffect(e) then
local atk=tc:GetTextAttack() local atk=tc:GetTextAttack()
if atk<0 then atk=0 end if atk<0 then atk=0 end
if not Duel.Equip(tp,tc,c,false) then return end if not Duel.Equip(tp,tc,c,false) then return end
......
...@@ -24,10 +24,9 @@ function c40884383.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -24,10 +24,9 @@ function c40884383.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end end
function c40884383.eqop(e,tp,eg,ep,ev,re,r,rp) function c40884383.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and c:IsFaceup() and c:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
Duel.Equip(tp,tc,c) Duel.Equip(tp,tc,c)
end end
end end
...@@ -28,10 +28,9 @@ function c41230939.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -28,10 +28,9 @@ function c41230939.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end end
function c41230939.eqop(e,tp,eg,ep,ev,re,r,rp) function c41230939.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) then if tc and tc:IsRelateToEffect(e) then
local atk=tc:GetTextAttack() local atk=tc:GetTextAttack()
if atk<0 then atk=0 end if atk<0 then atk=0 end
if not Duel.Equip(tp,tc,c,false) then return end if not Duel.Equip(tp,tc,c,false) then return end
......
...@@ -89,9 +89,7 @@ function c41578483.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -89,9 +89,7 @@ function c41578483.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) and tc:IsControler(1-tp) then if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) and tc:IsControler(1-tp) then
if c:IsFaceup() and c:IsRelateToEffect(e) then c41578483.equip_monster(c,tp,tc)
c41578483.equip_monster(c,tp,tc)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
function c41578483.atkval(e,c) function c41578483.atkval(e,c)
......
...@@ -46,25 +46,23 @@ function c4252828.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -46,25 +46,23 @@ function c4252828.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
if c:IsFaceup() and c:IsRelateToEffect(e) then if not Duel.Equip(tp,tc,c,false) then return end
if not Duel.Equip(tp,tc,c,false) then return end --Add Equip limit
--Add Equip limit tc:RegisterFlagEffect(4252828,RESET_EVENT+RESETS_STANDARD,0,0)
tc:RegisterFlagEffect(4252828,RESET_EVENT+RESETS_STANDARD,0,0) e:SetLabelObject(tc)
e:SetLabelObject(tc) local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c4252828.eqlimit)
e1:SetValue(c4252828.eqlimit) tc:RegisterEffect(e1)
tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c)
local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(800)
e2:SetValue(800) tc:RegisterEffect(e2)
tc:RegisterEffect(e2)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
function c4252828.desreptg(e,tp,eg,ep,ev,re,r,rp,chk) function c4252828.desreptg(e,tp,eg,ep,ev,re,r,rp,chk)
......
...@@ -33,10 +33,6 @@ function c43641473.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -33,10 +33,6 @@ function c43641473.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=g:GetFirst() local tc=g:GetFirst()
if tc==ec then tc=g:GetNext() end if tc==ec then tc=g:GetNext() end
if ec:IsFaceup() and ec:IsRelateToEffect(e) then if ec:IsFaceup() and ec:IsRelateToEffect(e) then
if tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.Equip(tp,ec,tc)
Duel.Equip(tp,ec,tc)
else
Duel.SendtoGrave(ec,REASON_EFFECT)
end
end end
end end
...@@ -44,9 +44,8 @@ end ...@@ -44,9 +44,8 @@ end
function c44505297.eqop(e,tp,eg,ep,ev,re,r,rp) function c44505297.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or c:IsFacedown() if not tc:IsRelateToEffect(e) then return end
or not c:IsRelateToEffect(e) or not tc:IsRelateToEffect(e) then return end if not Duel.Equip(tp,tc,c,false) then return end
Duel.Equip(tp,tc,c,false)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_OWNER_RELATE) e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -92,29 +92,27 @@ function c4545683.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -92,29 +92,27 @@ function c4545683.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
if c:IsFaceup() and c:IsRelateToEffect(e) then local atk=tc:GetTextAttack()
local atk=tc:GetTextAttack() if atk<0 then atk=0 end
if atk<0 then atk=0 end if not Duel.Equip(tp,tc,c,false) then return end
if not Duel.Equip(tp,tc,c,false) then return end tc:RegisterFlagEffect(4545683,RESET_EVENT+RESETS_STANDARD,0,0)
tc:RegisterFlagEffect(4545683,RESET_EVENT+RESETS_STANDARD,0,0) --Add Equip limit
--Add Equip limit local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c4545683.eqlimit)
e1:SetValue(c4545683.eqlimit) tc:RegisterEffect(e1)
tc:RegisterEffect(e1) if atk>0 then
if atk>0 then local e2=Effect.CreateEffect(c)
local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE) e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(atk)
e2:SetValue(atk) tc:RegisterEffect(e2)
tc:RegisterEffect(e2) end
end
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
function c4545683.spfilter(c,e,tp,ec) function c4545683.spfilter(c,e,tp,ec)
......
...@@ -67,22 +67,20 @@ function c48868994.opd(e,tp,eg,ep,ev,re,r,rp) ...@@ -67,22 +67,20 @@ function c48868994.opd(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsAttackPos() then if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsAttackPos() then
if c:IsFaceup() and c:IsRelateToEffect(e) then if not Duel.Equip(tp,tc,c,false) then return end
if not Duel.Equip(tp,tc,c,false) then return end --Add Equip limit
--Add Equip limit tc:CreateRelation(c,RESET_EVENT+RESETS_STANDARD)
tc:CreateRelation(c,RESET_EVENT+RESETS_STANDARD) e:SetLabelObject(tc)
e:SetLabelObject(tc) local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c48868994.eqlimit)
e1:SetValue(c48868994.eqlimit) tc:RegisterEffect(e1)
tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c)
local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(48868994)
e2:SetCode(48868994) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2)
tc:RegisterEffect(e2)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
...@@ -49,30 +49,28 @@ function c50140163.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -49,30 +49,28 @@ function c50140163.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
if c:IsFaceup() and c:IsRelateToEffect(e) then local atk=tc:GetTextAttack()
local atk=tc:GetTextAttack() local def=tc:GetTextDefense()
local def=tc:GetTextDefense() if atk<0 then atk=0 end
if atk<0 then atk=0 end if def<0 then def=0 end
if def<0 then def=0 end if not Duel.Equip(tp,tc,c,false) then return end
if not Duel.Equip(tp,tc,c,false) then return end --Add Equip limit
--Add Equip limit tc:RegisterFlagEffect(50140163,RESET_EVENT+RESETS_STANDARD,0,0)
tc:RegisterFlagEffect(50140163,RESET_EVENT+RESETS_STANDARD,0,0) e:GetLabelObject():SetLabelObject(tc)
e:GetLabelObject():SetLabelObject(tc) local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c50140163.eqlimit)
e1:SetValue(c50140163.eqlimit) tc:RegisterEffect(e1)
tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c)
local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE+EFFECT_FLAG_SET_AVAILABLE)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE+EFFECT_FLAG_SET_AVAILABLE) e2:SetCode(EFFECT_DESTROY_SUBSTITUTE)
e2:SetCode(EFFECT_DESTROY_SUBSTITUTE) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(c50140163.repval)
e2:SetValue(c50140163.repval) tc:RegisterEffect(e2)
tc:RegisterEffect(e2)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
function c50140163.repval(e,re,r,rp) function c50140163.repval(e,re,r,rp)
......
...@@ -39,39 +39,30 @@ function c53241226.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -39,39 +39,30 @@ function c53241226.activate(e,tp,eg,ep,ev,re,r,rp)
if hc==tc then hc=g:GetNext() end if hc==tc then hc=g:GetNext() end
if hc:IsControler(tp) and tc:IsFaceup() and tc:IsRelateToEffect(e) if hc:IsControler(tp) and tc:IsFaceup() and tc:IsRelateToEffect(e)
and tc:IsControler(1-tp) and tc:IsLocation(LOCATION_MZONE) and tc:IsControler(1-tp) and tc:IsLocation(LOCATION_MZONE)
and tc:IsAbleToChangeControler() then and tc:IsAbleToChangeControler() and Duel.Equip(tp,tc,hc,false) then
if hc:IsFaceup() and hc:IsRelateToEffect(e) --Add Equip limit
and hc:IsLocation(LOCATION_MZONE) then local e1=Effect.CreateEffect(c)
if Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then e1:SetType(EFFECT_TYPE_SINGLE)
if Duel.Equip(tp,tc,hc,false) then e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
--Add Equip limit e1:SetCode(EFFECT_EQUIP_LIMIT)
local e1=Effect.CreateEffect(c) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetLabelObject(hc)
e1:SetProperty(EFFECT_FLAG_OWNER_RELATE) e1:SetValue(c53241226.eqlimit)
e1:SetCode(EFFECT_EQUIP_LIMIT) tc:RegisterEffect(e1,true)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) --substitute
e1:SetLabelObject(hc) local e2=Effect.CreateEffect(c)
e1:SetValue(c53241226.eqlimit) e2:SetType(EFFECT_TYPE_EQUIP)
tc:RegisterEffect(e1,true) e2:SetCode(EFFECT_DESTROY_SUBSTITUTE)
--substitute e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
local e2=Effect.CreateEffect(c) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetValue(c53241226.desrepval)
e2:SetCode(EFFECT_DESTROY_SUBSTITUTE) tc:RegisterEffect(e2,true)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) --damage 0
e2:SetReset(RESET_EVENT+RESETS_STANDARD) local e3=Effect.CreateEffect(c)
e2:SetValue(c53241226.desrepval) e3:SetType(EFFECT_TYPE_SINGLE)
tc:RegisterEffect(e2,true) e3:SetCode(EFFECT_NO_BATTLE_DAMAGE)
--damage 0 e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
local e3=Effect.CreateEffect(c) hc:RegisterEffect(e3,true)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_NO_BATTLE_DAMAGE)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
hc:RegisterEffect(e3,true)
end
else Duel.Destroy(tc,REASON_RULE)
end
else Duel.SendtoGrave(tc,REASON_RULE)
end
end end
end end
function c53241226.eqlimit(e,c) function c53241226.eqlimit(e,c)
......
...@@ -35,10 +35,9 @@ function c54578613.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -35,10 +35,9 @@ function c54578613.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end end
function c54578613.eqop(e,tp,eg,ep,ev,re,r,rp) function c54578613.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
if not Duel.Equip(tp,tc,c,false) then return end if not Duel.Equip(tp,tc,c,false) then return end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -58,10 +58,9 @@ function c56051086.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -58,10 +58,9 @@ function c56051086.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end end
function c56051086.eqop(e,tp,eg,ep,ev,re,r,rp) function c56051086.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
if not Duel.Equip(tp,tc,c,false) then return end if not Duel.Equip(tp,tc,c,false) then return end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -42,7 +42,7 @@ end ...@@ -42,7 +42,7 @@ end
function c56768355.eqop(e,tp,eg,ep,ev,re,r,rp) function c56768355.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and c:IsFaceup() and c:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
Duel.Equip(tp,tc,c) Duel.Equip(tp,tc,c)
end end
end end
......
...@@ -45,25 +45,23 @@ function c57784563.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -45,25 +45,23 @@ function c57784563.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
if c:IsFaceup() and c:IsRelateToEffect(e) then if not Duel.Equip(tp,tc,c,false) then return end
if not Duel.Equip(tp,tc,c,false) then return end --Add Equip limit
--Add Equip limit tc:RegisterFlagEffect(57784563,RESET_EVENT+RESETS_STANDARD,0,0)
tc:RegisterFlagEffect(57784563,RESET_EVENT+RESETS_STANDARD,0,0) e:SetLabelObject(tc)
e:SetLabelObject(tc) local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c57784563.eqlimit)
e1:SetValue(c57784563.eqlimit) tc:RegisterEffect(e1)
tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c)
local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_OWNER_RELATE+EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetProperty(EFFECT_FLAG_OWNER_RELATE+EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EFFECT_DESTROY_SUBSTITUTE)
e2:SetCode(EFFECT_DESTROY_SUBSTITUTE) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(1)
e2:SetValue(1) tc:RegisterEffect(e2)
tc:RegisterEffect(e2)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
...@@ -46,7 +46,7 @@ function c6075801.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -46,7 +46,7 @@ function c6075801.eqop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,c6075801.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,c) local g=Duel.SelectMatchingCard(tp,c6075801.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,c)
local tc=g:GetFirst() local tc=g:GetFirst()
if c:IsFaceup() and c:IsRelateToEffect(e) then if tc then
if not Duel.Equip(tp,tc,c) then return end if not Duel.Equip(tp,tc,c) then return end
--Add Equip limit --Add Equip limit
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
...@@ -56,7 +56,7 @@ function c6075801.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -56,7 +56,7 @@ function c6075801.eqop(e,tp,eg,ep,ev,re,r,rp)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(c6075801.eqlimit) e1:SetValue(c6075801.eqlimit)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
else Duel.SendtoGrave(tc,REASON_RULE) end end
end end
function c6075801.eqlimit(e,c) function c6075801.eqlimit(e,c)
return e:GetOwner()==c return e:GetOwner()==c
......
...@@ -93,6 +93,7 @@ function c61397885.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -93,6 +93,7 @@ function c61397885.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SelectTarget(tp,c61397885.efilter,tp,LOCATION_MZONE,0,1,1,nil,tp) Duel.SelectTarget(tp,c61397885.efilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
end end
function c61397885.eqop(e,tp,eg,ep,ev,re,r,rp) function c61397885.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end if tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
......
...@@ -27,7 +27,7 @@ end ...@@ -27,7 +27,7 @@ end
function c61538782.eqop(e,tp,eg,ep,ev,re,r,rp) function c61538782.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
local atk=tc:GetTextAttack() local atk=tc:GetTextAttack()
if atk<0 then atk=0 end if atk<0 then atk=0 end
if not Duel.Equip(tp,tc,c,false) then return end if not Duel.Equip(tp,tc,c,false) then return end
......
...@@ -38,7 +38,7 @@ function c62878208.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -38,7 +38,7 @@ function c62878208.eqop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tc=g:GetFirst() local tc=g:GetFirst()
if eq==tc then tc=g:GetNext() end if eq==tc then tc=g:GetNext() end
if eqc and eq:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then if eqc and eq:IsRelateToEffect(e) then
if not Duel.Equip(tp,eq,tc) then return end if not Duel.Equip(tp,eq,tc) then return end
Duel.BreakEffect() Duel.BreakEffect()
local a=eqc local a=eqc
......
...@@ -65,19 +65,17 @@ function c63465535.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -65,19 +65,17 @@ function c63465535.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
if c:IsFaceup() and c:IsRelateToEffect(e) then if not Duel.Equip(tp,tc,c,false) then return end
if not Duel.Equip(tp,tc,c,false) then return end --Add Equip limit
--Add Equip limit tc:RegisterFlagEffect(63465535,RESET_EVENT+RESETS_STANDARD,0,0)
tc:RegisterFlagEffect(63465535,RESET_EVENT+RESETS_STANDARD,0,0) e:SetLabelObject(tc)
e:SetLabelObject(tc) local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c63465535.eqlimit)
e1:SetValue(c63465535.eqlimit) tc:RegisterEffect(e1)
tc:RegisterEffect(e1)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
function c63465535.desreptg(e,tp,eg,ep,ev,re,r,rp,chk) function c63465535.desreptg(e,tp,eg,ep,ev,re,r,rp,chk)
......
...@@ -74,26 +74,24 @@ function c63468625.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -74,26 +74,24 @@ function c63468625.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
if c:IsFaceup() and c:IsRelateToEffect(e) then local atk=tc:GetTextAttack()
local atk=tc:GetTextAttack() if atk<0 then atk=0 end
if atk<0 then atk=0 end if not Duel.Equip(tp,tc,c,false) then return end
if not Duel.Equip(tp,tc,c,false) then return end --Add Equip limit
--Add Equip limit local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c63468625.eqlimit)
e1:SetValue(c63468625.eqlimit) tc:RegisterEffect(e1)
tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c)
local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(atk)
e2:SetValue(atk) tc:RegisterEffect(e2)
tc:RegisterEffect(e2) tc:RegisterFlagEffect(63468625,RESET_EVENT+RESETS_STANDARD,0,1)
tc:RegisterFlagEffect(63468625,RESET_EVENT+RESETS_STANDARD,0,1)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
function c63468625.damcon(e,tp,eg,ep,ev,re,r,rp) function c63468625.damcon(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -70,10 +70,9 @@ function c63487632.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -70,10 +70,9 @@ function c63487632.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end end
function c63487632.eqop(e,tp,eg,ep,ev,re,r,rp) function c63487632.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
if not Duel.Equip(tp,tc,c,false) then return end if not Duel.Equip(tp,tc,c,false) then return end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -91,9 +91,7 @@ function c63519819.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -91,9 +91,7 @@ function c63519819.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) and tc:IsControler(1-tp) then if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) and tc:IsControler(1-tp) then
if c:IsFaceup() and c:IsRelateToEffect(e) then c63519819.equip_monster(c,tp,tc)
c63519819.equip_monster(c,tp,tc)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
function c63519819.repval(e,re,r,rp) function c63519819.repval(e,re,r,rp)
......
...@@ -72,23 +72,16 @@ function c63633694.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -72,23 +72,16 @@ function c63633694.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then if tc:IsRelateToEffect(e) and tc:IsFaceup() then
if c:IsFaceup() and c:IsRelateToEffect(e) then if not Duel.Equip(tp,tc,c,false) then return end
local p=c:GetControler() tc:RegisterFlagEffect(63633694,RESET_EVENT+RESETS_STANDARD,0,0)
if Duel.GetLocationCount(p,LOCATION_SZONE)<=0 then e:SetLabelObject(tc)
Duel.SendtoGrave(tc,REASON_RULE) local e1=Effect.CreateEffect(c)
return e1:SetType(EFFECT_TYPE_SINGLE)
end e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
if not Duel.Equip(tp,tc,c,false) then return end e1:SetCode(EFFECT_EQUIP_LIMIT)
tc:RegisterFlagEffect(63633694,RESET_EVENT+RESETS_STANDARD,0,0) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e:SetLabelObject(tc) e1:SetValue(c63633694.eqlimit)
local e1=Effect.CreateEffect(c) tc:RegisterEffect(e1)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(c63633694.eqlimit)
tc:RegisterEffect(e1)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
function c63633694.eqlimit(e,c) function c63633694.eqlimit(e,c)
......
...@@ -37,23 +37,21 @@ function c6387204.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -37,23 +37,21 @@ function c6387204.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
if c:IsFaceup() and c:IsRelateToEffect(e) then if not Duel.Equip(tp,tc,c,false) then return end
if not Duel.Equip(tp,tc,c,false) then return end local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
e1:SetProperty(EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c6387204.eqlimit)
e1:SetValue(c6387204.eqlimit) tc:RegisterEffect(e1)
tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c)
local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(1000)
e2:SetValue(1000) tc:RegisterEffect(e2)
tc:RegisterEffect(e2) tc:RegisterFlagEffect(6387204,RESET_EVENT+RESETS_STANDARD,0,0)
tc:RegisterFlagEffect(6387204,RESET_EVENT+RESETS_STANDARD,0,0)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD) e3:SetType(EFFECT_TYPE_FIELD)
......
...@@ -84,9 +84,7 @@ function c64631466.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -84,9 +84,7 @@ function c64631466.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) and tc:IsControler(1-tp) then if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) and tc:IsControler(1-tp) then
if c:IsFaceup() and c:IsRelateToEffect(e) then c64631466.equip_monster(c,tp,tc)
c64631466.equip_monster(c,tp,tc)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
function c64631466.repval(e,re,r,rp) function c64631466.repval(e,re,r,rp)
......
...@@ -59,35 +59,33 @@ function c66094973.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -59,35 +59,33 @@ function c66094973.eqop(e,tp,eg,ep,ev,re,r,rp)
Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT+REASON_DISCARD) Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT+REASON_DISCARD)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
if c:IsFaceup() and c:IsRelateToEffect(e) then local atk=tc:GetTextAttack()
local atk=tc:GetTextAttack() if atk<0 then atk=0 end
if atk<0 then atk=0 end if not Duel.Equip(tp,tc,c,false) then return end
if not Duel.Equip(tp,tc,c,false) then return end --Add Equip limit
--Add Equip limit e:SetLabelObject(tc)
e:SetLabelObject(tc) local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c66094973.eqlimit)
e1:SetValue(c66094973.eqlimit) tc:RegisterEffect(e1)
tc:RegisterEffect(e1) if atk>0 then
if atk>0 then local e2=Effect.CreateEffect(c)
local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE+EFFECT_FLAG_SET_AVAILABLE)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE+EFFECT_FLAG_SET_AVAILABLE) e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(atk)
e2:SetValue(atk) tc:RegisterEffect(e2)
tc:RegisterEffect(e2) end
end local e3=Effect.CreateEffect(c)
local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetType(EFFECT_TYPE_EQUIP) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE) e3:SetCode(66094973)
e3:SetCode(66094973) e3:SetReset(RESET_EVENT+RESETS_STANDARD)
e3:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e3)
tc:RegisterEffect(e3)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
function c66094973.poscon(e,tp,eg,ep,ev,re,r,rp) function c66094973.poscon(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -35,7 +35,6 @@ function c66970385.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -35,7 +35,6 @@ function c66970385.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g2,1,0,0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g2,1,0,0)
end end
function c66970385.activate(e,tp,eg,ep,ev,re,r,rp) function c66970385.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local tc=e:GetLabelObject() local tc=e:GetLabelObject()
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local ec=tg:GetFirst() local ec=tg:GetFirst()
......
...@@ -52,7 +52,7 @@ end ...@@ -52,7 +52,7 @@ end
function c68084557.eqop(e,tp,eg,ep,ev,re,r,rp) function c68084557.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:CheckEquipTarget(c) then if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:CheckEquipTarget(c) then
Duel.Equip(tp,tc,c) Duel.Equip(tp,tc,c)
end end
end end
...@@ -92,28 +92,26 @@ function c68140974.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -92,28 +92,26 @@ function c68140974.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
if c:IsFaceup() and c:IsRelateToEffect(e) then local atk=tc:GetTextAttack()
local atk=tc:GetTextAttack() if atk<0 then atk=0 end
if atk<0 then atk=0 end if not Duel.Equip(tp,tc,c,false) then return end
if not Duel.Equip(tp,tc,c,false) then return end --Add Equip limit
--Add Equip limit local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c68140974.eqlimit)
e1:SetValue(c68140974.eqlimit) tc:RegisterEffect(e1)
tc:RegisterEffect(e1) if atk>0 then
if atk>0 then local e2=Effect.CreateEffect(c)
local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE) e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(atk)
e2:SetValue(atk) tc:RegisterEffect(e2)
tc:RegisterEffect(e2) end
end
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
function c68140974.negcon(e,tp,eg,ep,ev,re,r,rp) function c68140974.negcon(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -52,10 +52,9 @@ function c74367458.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -52,10 +52,9 @@ function c74367458.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end end
function c74367458.eqop(e,tp,eg,ep,ev,re,r,rp) function c74367458.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and c:IsFaceup() and c:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
Duel.Equip(tp,tc,c) Duel.Equip(tp,tc,c)
end end
end end
...@@ -30,9 +30,9 @@ function c74854609.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -30,9 +30,9 @@ function c74854609.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local ec=Duel.GetAttackTarget() local ec=Duel.GetAttackTarget()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsAttackable() and not tc:IsStatus(STATUS_ATTACK_CANCELED) if tc:IsAttackable() and not tc:IsStatus(STATUS_ATTACK_CANCELED)
and ec:IsLocation(LOCATION_MZONE) and ec:IsFaceup() then and ec:IsLocation(LOCATION_MZONE) and ec:IsFaceup() then
Duel.Equip(tp,ec,tc) if not Duel.Equip(tp,ec,tc) then return end
--Add Equip limit --Add Equip limit
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -77,7 +77,7 @@ end ...@@ -77,7 +77,7 @@ end
function c75886890.eqop2(e,tp,eg,ep,ev,re,r,rp) function c75886890.eqop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
local ec=e:GetLabelObject() local ec=e:GetLabelObject()
if tc:IsRelateToEffect(e) and ec:IsFaceup() and ec:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
Duel.Equip(tp,tc,ec) Duel.Equip(tp,tc,ec)
end end
end end
...@@ -37,10 +37,9 @@ function c77625948.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -37,10 +37,9 @@ function c77625948.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end end
function c77625948.eqop(e,tp,eg,ep,ev,re,r,rp) function c77625948.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) then if tc and tc:IsRelateToEffect(e) then
local atk=tc:GetTextAttack() local atk=tc:GetTextAttack()
if atk<0 then atk=0 end if atk<0 then atk=0 end
if not Duel.Equip(tp,tc,c,false) then return end if not Duel.Equip(tp,tc,c,false) then return end
......
...@@ -54,25 +54,23 @@ function c77693536.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -54,25 +54,23 @@ function c77693536.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if not (tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_EFFECT)) then return end if not (tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_EFFECT)) then return end
if c:IsFaceup() and c:IsRelateToEffect(e) then local atk=tc:GetTextAttack()
local atk=tc:GetTextAttack() if atk<0 then atk=0 end
if atk<0 then atk=0 end if not Duel.Equip(tp,tc,c) then return end
if not Duel.Equip(tp,tc,c) then return end local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetType(EFFECT_TYPE_EQUIP) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_UPDATE_DEFENSE)
e1:SetCode(EFFECT_UPDATE_DEFENSE) e1:SetValue(atk)
e1:SetValue(atk) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1)
tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c)
local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetValue(c77693536.eqlimit)
e2:SetValue(c77693536.eqlimit) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2)
tc:RegisterEffect(e2)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
function c77693536.eqlimit(e,c) function c77693536.eqlimit(e,c)
return e:GetOwner()==c return e:GetOwner()==c
......
...@@ -34,32 +34,28 @@ function c80769747.eqlimit(e,c) ...@@ -34,32 +34,28 @@ function c80769747.eqlimit(e,c)
end end
function c80769747.eqop(e,tp,eg,ep,ev,re,r,rp) function c80769747.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() then if c:IsRelateToEffect(e) and c:IsFaceup() and Duel.Equip(tp,c,tc) then
if tc:IsFaceup() and tc:IsRelateToEffect(e) then --Add Equip limit
Duel.Equip(tp,c,tc) local e1=Effect.CreateEffect(tc)
--Add Equip limit e1:SetType(EFFECT_TYPE_SINGLE)
local e1=Effect.CreateEffect(tc) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(c80769747.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e1)
e1:SetValue(c80769747.eqlimit) local e2=Effect.CreateEffect(c)
c:RegisterEffect(e1) e2:SetType(EFFECT_TYPE_EQUIP)
local e2=Effect.CreateEffect(c) e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetValue(-800)
e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetValue(-800) c:RegisterEffect(e2)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) local e3=Effect.CreateEffect(c)
c:RegisterEffect(e2) e3:SetType(EFFECT_TYPE_EQUIP)
local e3=Effect.CreateEffect(c) e3:SetCode(EFFECT_UPDATE_DEFENSE)
e3:SetType(EFFECT_TYPE_EQUIP) e3:SetValue(-800)
e3:SetCode(EFFECT_UPDATE_DEFENSE) e3:SetReset(RESET_EVENT+RESETS_STANDARD)
e3:SetValue(-800) c:RegisterEffect(e3)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e3)
else Duel.SendtoGrave(c,REASON_RULE) end
end end
end end
function c80769747.ddescon(e,tp,eg,ep,ev,re,r,rp) function c80769747.ddescon(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -64,25 +64,23 @@ function c82962242.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -64,25 +64,23 @@ function c82962242.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or not tc:IsType(TYPE_MONSTER) then return end if not tc:IsRelateToEffect(e) or not tc:IsType(TYPE_MONSTER) then return end
if c:IsFaceup() and c:IsRelateToEffect(e) then local atk=tc:GetTextAttack()
local atk=tc:GetTextAttack() if tc:IsFacedown() or atk<0 then atk=0 end
if tc:IsFacedown() or atk<0 then atk=0 end if not Duel.Equip(tp,tc,c) then return end
if not Duel.Equip(tp,tc,c) then return end local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(atk)
e1:SetValue(atk) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1)
tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c)
local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(c82962242.eqlimit)
e2:SetValue(c82962242.eqlimit) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2)
tc:RegisterEffect(e2) tc:RegisterFlagEffect(82962242,RESET_EVENT+RESETS_STANDARD,0,1)
tc:RegisterFlagEffect(82962242,RESET_EVENT+RESETS_STANDARD,0,1)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
function c82962242.eqlimit(e,c) function c82962242.eqlimit(e,c)
return e:GetOwner()==c and not c:IsDisabled() return e:GetOwner()==c and not c:IsDisabled()
......
...@@ -40,10 +40,11 @@ function c83812099.eqtg1(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -40,10 +40,11 @@ function c83812099.eqtg1(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function c83812099.eqop1(e,tp,eg,ep,ev,re,r,rp) function c83812099.eqop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if not c:IsRelateToEffect(e) or not c:IsFaceup() then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,c83812099.filter1,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil,c) local g=Duel.SelectMatchingCard(tp,c83812099.filter1,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil,c)
local eqc=g:GetFirst() local eqc=g:GetFirst()
if eqc and c:IsRelateToEffect(e) and c:IsFaceup() then if eqc then
Duel.Equip(tp,eqc,c) Duel.Equip(tp,eqc,c)
end end
end end
...@@ -64,7 +65,7 @@ end ...@@ -64,7 +65,7 @@ end
function c83812099.eqop2(e,tp,eg,ep,ev,re,r,rp) function c83812099.eqop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
local eqc=e:GetHandler():GetEquipGroup():Filter(Card.IsCode,nil,75560629):GetFirst() local eqc=e:GetHandler():GetEquipGroup():Filter(Card.IsCode,nil,75560629):GetFirst()
if eqc and tc:IsRelateToEffect(e) and tc:IsFaceup() then if eqc then
Duel.Equip(tp,eqc,tc) Duel.Equip(tp,eqc,tc)
end end
end end
...@@ -88,30 +88,28 @@ function c83965310.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -88,30 +88,28 @@ function c83965310.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
if c:IsFaceup() and c:IsRelateToEffect(e) then local atk=math.ceil(tc:GetTextAttack()/2)
local atk=math.ceil(tc:GetTextAttack()/2) if tc:IsFacedown() then atk=0 end
if tc:IsFacedown() then atk=0 end if atk<0 then atk=0 end
if atk<0 then atk=0 end if not Duel.Equip(tp,tc,c,false) then return end
if not Duel.Equip(tp,tc,c,false) then return end --Add Equip limit
--Add Equip limit tc:RegisterFlagEffect(83965310,RESET_EVENT+RESETS_STANDARD,0,0)
tc:RegisterFlagEffect(83965310,RESET_EVENT+RESETS_STANDARD,0,0) e:SetLabelObject(tc)
e:SetLabelObject(tc) local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c83965310.eqlimit)
e1:SetValue(c83965310.eqlimit) tc:RegisterEffect(e1)
tc:RegisterEffect(e1) if atk>0 then
if atk>0 then local e2=Effect.CreateEffect(c)
local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE) e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(atk)
e2:SetValue(atk) tc:RegisterEffect(e2)
tc:RegisterEffect(e2) end
end
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
...@@ -49,26 +49,24 @@ function c87257460.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -49,26 +49,24 @@ function c87257460.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then if tc:IsFaceup() and tc:IsRelateToEffect(e) then
if c:IsFaceup() and c:IsRelateToEffect(e) then if not Duel.Equip(tp,tc,c,false) then return end
if not Duel.Equip(tp,tc,c,false) then return end --Add Equip limit
--Add Equip limit tc:RegisterFlagEffect(87257460,RESET_EVENT+RESETS_STANDARD,0,0)
tc:RegisterFlagEffect(87257460,RESET_EVENT+RESETS_STANDARD,0,0) e:SetLabelObject(tc)
e:SetLabelObject(tc) local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c87257460.eqlimit)
e1:SetValue(c87257460.eqlimit) tc:RegisterEffect(e1)
tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c)
local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_DESTROY_SUBSTITUTE)
e2:SetCode(EFFECT_DESTROY_SUBSTITUTE) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(c87257460.repval)
e2:SetValue(c87257460.repval) tc:RegisterEffect(e2)
tc:RegisterEffect(e2)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
function c87257460.repval(e,re,r,rp) function c87257460.repval(e,re,r,rp)
......
...@@ -55,10 +55,9 @@ function c876330.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -55,10 +55,9 @@ function c876330.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end end
function c876330.eqop(e,tp,eg,ep,ev,re,r,rp) function c876330.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
if not Duel.Equip(tp,tc,c,false) then return end if not Duel.Equip(tp,tc,c,false) then return end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -24,10 +24,9 @@ function c90407382.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -24,10 +24,9 @@ function c90407382.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end end
function c90407382.eqop(e,tp,eg,ep,ev,re,r,rp) function c90407382.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and c:IsFaceup() and c:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
Duel.Equip(tp,tc,c) Duel.Equip(tp,tc,c)
end end
end end
...@@ -42,10 +42,9 @@ function c9161357.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -42,10 +42,9 @@ function c9161357.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end end
function c9161357.eqop(e,tp,eg,ep,ev,re,r,rp) function c9161357.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
if not Duel.Equip(tp,tc,c,false) then return end if not Duel.Equip(tp,tc,c,false) then return end
e:SetLabelObject(tc) e:SetLabelObject(tc)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
...@@ -74,7 +74,7 @@ end ...@@ -74,7 +74,7 @@ end
function c93157004.eqop(e,tp,eg,ep,ev,re,r,rp) function c93157004.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and c:IsFaceup() and c:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
if not Duel.Equip(tp,tc,c) then return end if not Duel.Equip(tp,tc,c) then return end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -69,9 +69,7 @@ function c94259633.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -69,9 +69,7 @@ function c94259633.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
if c:IsRelateToEffect(e) then c94259633.equip_monster(c,tp,tc)
c94259633.equip_monster(c,tp,tc)
else Duel.SendtoGrave(tc,REASON_RULE) end
end end
end end
function c94259633.adcon(e) function c94259633.adcon(e)
......
...@@ -74,10 +74,9 @@ function c95090813.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -74,10 +74,9 @@ function c95090813.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end end
function c95090813.eqop(e,tp,eg,ep,ev,re,r,rp) function c95090813.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
if not Duel.Equip(tp,tc,c,false) then return end if not Duel.Equip(tp,tc,c,false) then return end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -46,8 +46,8 @@ function c98371278.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -46,8 +46,8 @@ function c98371278.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc1=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsLocation,nil,LOCATION_GRAVE):GetFirst() local tc1=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsLocation,nil,LOCATION_GRAVE):GetFirst()
local tc2=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsLocation,nil,LOCATION_MZONE):GetFirst() local tc2=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsLocation,nil,LOCATION_MZONE):GetFirst()
if tc1 and tc2 and tc1:IsRelateToEffect(e) and tc2:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc1) then if tc1 and tc2 and tc1:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc1) then
Duel.Equip(tp,tc1,tc2) if not Duel.Equip(tp,tc1,tc2) then return end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetCode(EFFECT_EQUIP_LIMIT)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment