Commit 0492ac3c authored by Tianchenglipu's avatar Tianchenglipu

Update c71578874.lua

parent 4fdf10e6
--Emミラー・コンダクター --Emミラー・コンダクター
function c71578874.initial_effect(c) function c71578874.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate --atk/def
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_PZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1)
e1:SetTarget(c71578874.adtg)
e1:SetOperation(c71578874.adop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--atk/def --swap
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCategory(CATEGORY_DAMAGE)
e2:SetRange(LOCATION_PZONE) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e2:SetHintTiming(TIMING_DAMAGE_STEP)
e2:SetCountLimit(1) e2:SetCountLimit(1)
e2:SetTarget(c71578874.adtg) e2:SetCondition(c71578874.swcon)
e2:SetOperation(c71578874.adop) e2:SetTarget(c71578874.swtg)
e2:SetOperation(c71578874.swop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--swap
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e3:SetHintTiming(TIMING_DAMAGE_STEP)
e3:SetCountLimit(1)
e3:SetCondition(c71578874.swcon)
e3:SetTarget(c71578874.swtg)
e3:SetOperation(c71578874.swop)
c:RegisterEffect(e3)
end end
function c71578874.filter(c) function c71578874.filter(c)
return c:IsFaceup() and c:GetAttack()~=c:GetDefence() return c:IsFaceup() and c:GetAttack()~=c:GetDefence()
......
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