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salix5 authored
* CheckUnionTarget() * add EFFECT_UNION_LIMIT Now union monsters will not have their own EFFECT_EQUIP_LIMIT effect. EFFECT_EFFECT_LIMIT is gained in union equipping procedure. * comment * old union * modern union
575cb4b4
* CheckUnionTarget() * add EFFECT_UNION_LIMIT Now union monsters will not have their own EFFECT_EQUIP_LIMIT effect. EFFECT_EFFECT_LIMIT is gained in union equipping procedure. * comment * old union * modern union