Commit fdb80f64 authored by mercury233's avatar mercury233

fix

parent 61590f09
......@@ -11,6 +11,7 @@ function s.initial_effect(c)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_ACTIVATE)
......
......@@ -12,6 +12,7 @@ function s.initial_effect(c)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
......
......@@ -60,7 +60,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
end
end
function s.spfilter2(c,tp,se)
return c:IsControler(tp) and (se==nil or c:GetReasonEffect()~=se)
return c:IsControler(tp) and (se==nil or c:GetReasonEffect()~=se)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
local se=e:GetLabelObject():GetLabelObject()
......
--マグマッチョ・ドラゴン
function c50951254.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(50951254,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
......@@ -9,6 +10,7 @@ function c50951254.initial_effect(c)
e1:SetCost(c50951254.atkcost)
e1:SetOperation(c50951254.atkop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(50951254,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DRAW)
......
......@@ -41,7 +41,8 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsRelateToEffect(e) and not Duel.IsPlayerAffectedByEffect(tp,59822133) then
if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and tc:IsRelateToEffect(e) and not Duel.IsPlayerAffectedByEffect(tp,59822133) then
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
end
Duel.SpecialSummonComplete()
......
--粛声なる結界
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
......
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