Commit f7a4f7cb authored by Chen Bill's avatar Chen Bill

fix 冥府の合わせ鏡

■処理時に、『その数値以下の攻撃力を持つモンスター1体を自分の墓地から特殊召喚し』の処理を行い、特殊召喚に成功した場合、ただちに『そのダメージステップ終了後にバトルフェイズを終了する』状態になります。
parent af2c292f
...@@ -6,9 +6,8 @@ function s.initial_effect(c) ...@@ -6,9 +6,8 @@ function s.initial_effect(c)
e1:SetDescription(aux.Stringid(id,1)) e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_DAMAGE) e1:SetCode(EVENT_BATTLE_DAMAGE)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCondition(s.spcon) e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg) e1:SetTarget(s.sptg)
e1:SetOperation(s.spop) e1:SetOperation(s.spop)
...@@ -26,10 +25,9 @@ function s.initial_effect(c) ...@@ -26,10 +25,9 @@ function s.initial_effect(c)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
--special summon --special summon
function s.spcon(e,tp,eg,ep,ev,re,r,rp) function s.spcon(e,tp,eg,ep,ev,re,r,rp)
if ep~=tp then return false end return ep==tp and Duel.GetAttacker():IsControler(1-tp)
return r&REASON_BATTLE>0 and Duel.GetAttacker():IsControler(1-tp) and rp==1-tp
end end
function s.filter(c,v,e,tp) function s.filter(c,v,e,tp)
return c:IsAttackBelow(v) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsAttackBelow(v) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
...@@ -43,19 +41,20 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -43,19 +41,20 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ss=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE,0,1,nil,ev,e,tp) local ss=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE,0,1,nil,ev,e,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,ev,e,tp) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,ev,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) if Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_DAMAGE_STEP_END) e1:SetCode(EVENT_DAMAGE_STEP_END)
e1:SetOperation(s.skipop) e1:SetOperation(s.skipop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end
end end
function s.skipop(e,tp,eg,ep,ev,re,r,rp) function s.skipop(e,tp,eg,ep,ev,re,r,rp)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1)
end end
--damage --damage
function s.dacon(e,tp,eg,ep,ev,re,r,rp) function s.dacon(e,tp,eg,ep,ev,re,r,rp)
if ep~=tp then return false end if ep~=tp then return false end
return r&REASON_EFFECT>0 and rp==1-tp return r&REASON_EFFECT>0 and rp==1-tp
......
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