Commit f28247b0 authored by Tang Xinwei's avatar Tang Xinwei

ROTA-EN+24TP+YO09+YOS2

parent f03a4832
--二重融合
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.fusion_effect=true
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,500) end
Duel.PayLPCost(tp,500)
end
function s.filter1(c,e)
return not c:IsImmuneToEffect(e)
end
function s.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.fcon(e,tp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp)
local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return s.fcon(e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.fop(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
elseif ce~=nil then
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
return 1
end
return 0
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if s.fop(e,tp,eg,ep,ev,re,r,rp)>0 then
Duel.Readjust()
if s.fcon(e,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
s.fop(e,tp,eg,ep,ev,re,r,rp)
end
end
end
--Mimighoul Armor
local s,id,o=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(aux.MimighoulFlipCondition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_CONTROL,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTarget(s.ptfilter)
e1:SetValue(1)
Duel.RegisterEffect(e1,tp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.GetControl(c,1-tp)
end
end
function s.ptfilter(e,c)
return c:IsSetCard(0x1b7)
end
function s.sspfilter(c,tp,e)
return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.ospfilter(c,tp,e)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return s.sspfilter(c,tp,e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
or s.ospfilter(c,tp,e) and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or (not s.sspfilter(c,tp,e) and not s.ospfilter(c,tp,e)) then return end
local b1=s.sspfilter(c,tp,e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
local b2=s.ospfilter(c,tp,e) and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
local toplayer=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,2),tp},
{b2,aux.Stringid(id,3),1-tp})
if toplayer==tp then
Duel.SpecialSummon(c,0,tp,toplayer,false,false,POS_FACEUP)
elseif toplayer==1-tp then
Duel.SpecialSummon(c,0,tp,1-tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(tp,c)
else
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)<=0 then
Duel.SendtoGrave(c,REASON_RULE)
end
end
end
--Denial Deity Dotan
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
aux.AddFusionProcFunFun(c,aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_LIGHT),aux.FilterBoolFunction(aux.NOT(Card.IsLocation),LOCATION_ONFIELD+LOCATION_GRAVE),2,true)
c:EnableReviveLimit()
--indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetCondition(s.indcon)
e1:SetValue(1)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e2:SetCondition(s.indcon2)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetValue(1)
c:RegisterEffect(e2)
--remove
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCost(s.rmcost)
e3:SetTarget(s.rmtg)
e3:SetOperation(s.rmop)
c:RegisterEffect(e3)
end
function s.indcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.cfilter(c,tp)
return c:IsFaceupEx() and Duel.IsExistingMatchingCard(s.codefilter,tp,0,LOCATION_MZONE+LOCATION_GRAVE,1,nil,c:GetOriginalCode())
end
function s.codefilter(c,code)
return c:IsFaceupEx() and c:IsType(TYPE_MONSTER) and c:GetOriginalCode()==code
end
function s.indcon2(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil,tp)
end
function s.cfilter1(c,tp)
return c:IsType(TYPE_MONSTER) and Duel.IsExistingMatchingCard(s.codefilter,tp,0,LOCATION_MZONE+LOCATION_GRAVE,1,nil,c:GetOriginalCode())
and c:IsAbleToGraveAsCost()
end
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_EXTRA,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil,tp)
Duel.SendtoGrave(g,REASON_COST)
end
function s.rmfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE+LOCATION_GRAVE) and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,0,LOCATION_MZONE+LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=aux.SelectTargetFromFieldFirst(tp,s.rmfilter,tp,0,LOCATION_MZONE+LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
--Giant Mimighoul
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,1,2)
c:EnableReviveLimit()
--direct attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetCondition(s.dircon)
e1:SetTarget(s.dirtg)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,id+o)
e3:SetCost(s.descost)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.dircon(e)
return Duel.IsExistingMatchingCard(Card.IsPosition,e:GetHandlerPlayer(),0,LOCATION_MZONE,1,nil,POS_FACEDOWN_DEFENSE)
end
function s.dirtg(e,c)
return c:IsSetCard(0x1b7) and not c:IsType(TYPE_XYZ)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
end
function s.thfilter(c)
return c:IsSetCard(0x1b7) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ct=Duel.GetMatchingGroupCount(Card.IsPosition,tp,0,LOCATION_MZONE,nil,POS_FACEDOWN_DEFENSE)
if chkc then return chkc:IsOnField() and chkc:IsFaceup() end
if chk==0 then return ct>0 and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,sg:GetCount()*1000)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()>0 then
local dp=Duel.Destroy(tg,REASON_EFFECT)
Duel.Damage(1-tp,dp*1000,REASON_EFFECT)
end
end
--Mimighoul Fork
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,3))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.filter(c)
local p=c:GetOwner()
return c:IsPosition(POS_FACEDOWN_DEFENSE) and (c:IsCanChangePosition() or (c:IsAbleToGrave() and Duel.IsPlayerCanDraw(p,2)))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsPosition(POS_FACEDOWN_DEFENSE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWNDEFENSE)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local p=tc:GetOwner()
local a=tc:IsCanChangePosition()
local b=tc:IsAbleToGrave() and Duel.IsPlayerCanDraw(p,2)
local op=aux.SelectFromOptions(1-tp,{a,aux.Stringid(id,1)},{b,aux.Stringid(id,2)})
if op==1 then
local pos1=0
if not tc:IsPosition(POS_FACEUP_ATTACK) then pos1=pos1+POS_FACEUP_ATTACK end
if not tc:IsPosition(POS_FACEUP_DEFENSE) then pos1=pos1+POS_FACEUP_DEFENSE end
local pos=Duel.SelectPosition(tp,tc,pos1)
Duel.ChangePosition(tc,pos)
else
Duel.SendtoGrave(tc,REASON_EFFECT)
Duel.BreakEffect()
Duel.Draw(p,2,REASON_EFFECT)
end
end
function s.thfilter(c)
return c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--Mantman the Ultrahuman
local s,id,o=GetID()
function s.initial_effect(c)
--cannot release
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UNRELEASABLE_SUM)
e1:SetValue(1)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
c:RegisterEffect(e2)
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetValue(1)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_HAND)
e4:SetCountLimit(1,id)
e4:SetCondition(s.spcon)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
--return
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1,id+o)
e5:SetCode(EVENT_PHASE+PHASE_END)
e5:SetCondition(s.retcon)
e5:SetTarget(s.rettg)
e5:SetOperation(s.retop)
c:RegisterEffect(e5)
if not s.global_check then
s.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SUMMON_SUCCESS)
ge1:SetLabel(id)
ge1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ge1:SetOperation(aux.sumreg)
Duel.RegisterEffect(ge1,0)
local ge2=ge1:Clone()
ge2:SetCode(EVENT_SPSUMMON_SUCCESS)
Duel.RegisterEffect(ge2,0)
end
end
function s.cfilter(c,tp)
return c:GetOwner()==tp and c:IsFaceup()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,0,LOCATION_ONFIELD,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)~=0
end
function s.thfilter(c,tp)
return c:GetOwner()==tp and c:IsFaceup() and c:IsAbleToHand()
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToDeck() end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SendtoDeck(c,nil,SEQ_DECKBOTTOM,REASON_EFFECT)~=0
and c:IsLocation(LOCATION_DECK+LOCATION_EXTRA)
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,tp)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local sg=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,tp)
if #sg>0 then
Duel.HintSelection(sg)
Duel.SendtoHand(sg,POS_FACEUP,REASON_EFFECT)
end
end
end
--Supply Soldier of the Indestructible Insects
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.fsptg)
e2:SetOperation(s.fspop)
c:RegisterEffect(e2)
end
s.fusion_effect=true
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local race=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_RACE)
return re:IsActiveType(TYPE_MONSTER) and race&RACE_INSECT>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
if ep~=tp then
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and ep~=tp then
Duel.NegateEffect(ev)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
if Duel.GetTurnPlayer()==tp then
e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,2)
else
e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN)
end
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return c:IsLocation(LOCATION_EXTRA) and not c:IsRace(RACE_INSECT)
end
function s.spfilter1(c,e)
return not c:IsImmuneToEffect(e)
end
function s.spfilter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsRace(RACE_INSECT) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.fsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp)
local res=Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.fspop(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.spfilter1,nil,e)
local sg1=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
elseif ce then
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
--オッドアイズ・ソルブレイズ・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
--Synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--special summon(self)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg1)
e2:SetOperation(s.spop1)
c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
if g:GetCount()>0 then
local tc=g:GetFirst()
if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetAbsoluteRange(tp,1,0)
e1:SetCondition(s.splimitcon)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1,true)
end
end
end
function s.splimitcon(e)
return e:GetHandler():IsControler(e:GetOwnerPlayer())
end
function s.splimit(e,c)
return c:GetOriginalType()&TYPE_PENDULUM~=TYPE_PENDULUM
end
function s.rfilter(c)
return c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_PENDULUM) and c:IsAbleToRemoveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.rfilter,tp,LOCATION_GRAVE,0,2,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.rfilter,tp,LOCATION_GRAVE,0,2,2,e:GetHandler())
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--封印の魔道士 スプーン
local s,id,o=GetID()
function s.initial_effect(c)
--search or half atk
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.eqtg)
e2:SetOperation(s.eqop)
c:RegisterEffect(e2)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() end
Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD)
end
function s.filter(c)
return not c:IsCode(id) and c:IsType(TYPE_MONSTER) and c:IsSetCard(0x150)
and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil)
local b2=Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil)
if chk==0 then return b1 or b2 end
local op=0
if b1 and not b2 then
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,2))
op=1
end
if b2 and not b1 then
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,3))
op=2
end
if b1 and b2 then
op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,2),1},
{b2,aux.Stringid(id,3),2})
end
if op==1 then
e:SetLabel(1)
e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
elseif op==2 then
e:SetLabel(2)
e:SetCategory(CATEGORY_ATKCHANGE)
end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
elseif e:GetLabel()==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.HintSelection(g)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(math.ceil(tc:GetAttack()/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
end
function s.eqfilter(c,tp)
return c:IsSetCard(0x150) and c:IsType(TYPE_MONSTER) and c:CheckUniqueOnField(tp,LOCATION_SZONE) and not c:IsForbidden()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,e:GetHandler(),tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_GRAVE+LOCATION_EXTRA)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsLocation(LOCATION_MZONE) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,1,nil,tp)
local ec=g:GetFirst()
if ec then
if not Duel.Equip(tp,ec,tc) then return end
--equip limit
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetLabelObject(tc)
e1:SetValue(s.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
ec:RegisterEffect(e1)
end
end
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
--Mimighoul Throne
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,55537983)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x1b7),1,2)
c:EnableReviveLimit()
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_EQUIP+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.eqcon)
e2:SetTarget(s.eqtg)
e2:SetOperation(s.eqop)
c:RegisterEffect(e2)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsCode(55537983) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function s.eqfilter(c)
return c:IsCode(55537983)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.eqfilter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local ct=c:GetOverlayCount()
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or c:GetControler()==1-tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
if not Duel.Equip(tp,c,tc) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(s.eqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(1000)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e2)
if ct>0 and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local sg=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ct,nil)
if #sg>0 then
Duel.BreakEffect()
Duel.HintSelection(sg)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
end
end
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
--Mimighoul Fairy
local s,id,o=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(aux.MimighoulFlipCondition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_CONTROL,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(s.aclimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.GetControl(c,1-tp)
end
end
function s.aclimit(e,re,tp)
local rc=re:GetHandler()
return re:IsActiveType(TYPE_MONSTER) and rc:IsSummonType(SUMMON_TYPE_SPECIAL) and rc:IsLocation(LOCATION_MZONE)
and rc:GetPreviousControler()==tp and rc:IsSummonLocation(LOCATION_HAND)
end
function s.sspfilter(c,tp,e)
return Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsSetCard),tp,LOCATION_MZONE,0,1,nil,0x1b7)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.ospfilter(c,tp,e)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return s.sspfilter(c,tp,e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
or s.ospfilter(c,tp,e) and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or (not s.sspfilter(c,tp,e) and not s.ospfilter(c,tp,e)) then return end
local b1=s.sspfilter(c,tp,e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
local b2=s.ospfilter(c,tp,e) and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
local toplayer=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,2),tp},
{b2,aux.Stringid(id,3),1-tp})
if toplayer==tp then
Duel.SpecialSummon(c,0,tp,toplayer,false,false,POS_FACEUP)
elseif toplayer==1-tp then
Duel.SpecialSummon(c,0,tp,1-tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(tp,c)
else
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)<=0 then
Duel.SendtoGrave(c,REASON_RULE)
end
end
end
--Heavy Cavalry of the Indestructible Insects
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
aux.AddFusionProcFun2(c,s.matfilter,aux.FilterBoolFunction(Card.IsRace,RACE_INSECT),true)
c:EnableReviveLimit()
--indestructable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(aux.indoval)
c:RegisterEffect(e1)
--remove
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,id)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCondition(s.rmcon)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
end
function s.matfilter(c)
return c:IsRace(RACE_INSECT) and c:IsLevelAbove(5)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,aux.NOT(Card.IsRace)),tp,LOCATION_MZONE,0,1,nil,RACE_INSECT)
end
function s.rmfilter(c,tp)
return c:IsFaceup() and c:IsRace(RACE_INSECT) and c:IsAbleToRemove()
and Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,c)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g1=Duel.SelectTarget(tp,s.rmfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g2=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,g1)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g1,2,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()>0 then
Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)
end
end
--Mimighoul Charm
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--SpecialSummon&Remove
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_CHANGE_POS)
e2:SetRange(LOCATION_SZONE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(2,id)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.cfilter2(c,tp)
return c:IsPreviousPosition(POS_FACEDOWN) and c:IsFaceup() and c:IsControler(1-tp) and c:IsSetCard(0x1b7)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter2,1,nil,tp) and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
end
function s.spfilter(c)
return c:IsFacedown() and c:IsAbleToRemove()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,0,LOCATION_EXTRA,1,nil) and e:GetHandler():GetFlagEffect(id)==0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
e:GetHandler():RegisterFlagEffect(id,RESET_CHAIN,0,1)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFacedown,tp,0,LOCATION_EXTRA,nil)
if #g==0 then return end
Duel.ShuffleExtra(1-tp)
local tg=g:RandomSelect(1-tp,1)
Duel.ConfirmCards(tp,tg)
local tc=tg:GetFirst()
if tc:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,tc)>0 and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
else
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
--Butterfly Fish
local s,id,o=GetID()
function s.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
function s.counterfilter(c)
return not c:IsSummonLocation(LOCATION_EXTRA) or c:IsAttribute(ATTRIBUTE_WATER)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_COST) and re:IsActivated() and re:IsActiveType(TYPE_MONSTER)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsAttribute(ATTRIBUTE_WATER) and c:IsLocation(LOCATION_EXTRA)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
function s.cfilter(c,tp)
return c:IsType(TYPE_MONSTER) and not c:IsReason(REASON_BATTLE) and c:IsControler(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp) and not eg:IsContains(e:GetHandler())
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.AND(Card.IsDiscardable,Card.IsAbleToGraveAsCost),tp,LOCATION_HAND,0,1,nil)
and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
Duel.DiscardHand(tp,aux.AND(Card.IsDiscardable,Card.IsAbleToGraveAsCost),1,1,REASON_COST+REASON_DISCARD)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--Phalaenop Sisters
local s,id,o=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local g1=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
local g2=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
return g1:GetSum(Card.GetLevel)<=g2:GetSum(Card.GetLevel)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.thfilter(c)
return c:IsLevelAbove(7) and c:IsRace(RACE_INSECT+RACE_PLANT) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetOperation(s.regop)
e1:SetLabel(g:GetFirst():GetCode())
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetLabelObject(e1)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCountLimit(1)
e3:SetCondition(s.damcon)
e3:SetOperation(s.damop)
e3:SetReset(RESET_PHASE+PHASE_END)
e3:SetLabelObject(e2)
Duel.RegisterEffect(e3,tp)
end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==0 then return end
local tc=eg:GetFirst()
if tc:IsSummonPlayer(tp) and tc:IsCode(e:GetLabel()) then
e:SetLabel(0)
end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
local lo=e:GetLabelObject()
return lo:GetLabel()~=0 and lo:GetLabelObject():GetLabel()~=0
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
Duel.Damage(tp,2700,REASON_EFFECT)
end
--Mimighoul Slime
local s,id,o=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_CONTROL+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(aux.MimighoulFlipCondition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_CONTROL,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,1-tp,LOCATION_DECK)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x1b7) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,0,LOCATION_DECK,1,nil,e,1-tp)
and Duel.SelectYesNo(1-tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(1-tp,s.spfilter,tp,0,LOCATION_DECK,1,1,nil,e,1-tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,1-tp,1-tp,false,false,POS_FACEUP)
end
end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.GetControl(c,1-tp)
end
end
function s.sspfilter(c,tp,e)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.ospfilter(c,tp,e)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return s.sspfilter(c,tp,e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
or s.ospfilter(c,tp,e) and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or (not s.sspfilter(c,tp,e) and not s.ospfilter(c,tp,e)) then return end
local b1=s.sspfilter(c,tp,e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
local b2=s.ospfilter(c,tp,e) and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
local toplayer=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,3),tp},
{b2,aux.Stringid(id,4),1-tp})
if toplayer==tp then
Duel.SpecialSummon(c,0,tp,toplayer,false,false,POS_FACEUP)
elseif toplayer==1-tp then
Duel.SpecialSummon(c,0,tp,1-tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(tp,c)
else
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)<=0 then
Duel.SendtoGrave(c,REASON_RULE)
end
end
end
--QQ Enneagon
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--get effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetType(EFFECT_TYPE_XMATERIAL)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(900)
e2:SetCondition(s.gfcon)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
end
function s.spfilter(c,e,tp)
return not c:IsCode(id) and c:IsLevel(9) and not c:IsPublic()
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
g:GetFirst():CreateEffectRelation(e)
e:SetLabelObject(g:GetFirst())
g:AddCard(c)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=e:GetLabelObject()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
and not Duel.IsPlayerAffectedByEffect(tp,59822133) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 then
local g=Group.FromCards(c,tc)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTarget(s.splimit)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return c:IsLocation(LOCATION_EXTRA) and not (c:IsType(TYPE_XYZ) and c:IsRankAbove(9))
end
function s.gfcon(e)
local c=e:GetHandler()
return c:IsType(TYPE_XYZ) and c:IsRankAbove(9)
end
--Release Brainwashing
local s,id,o=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_CONTROL+CATEGORY_DISABLE+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_RELEASE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsType(TYPE_MONSTER) and c:IsPreviousLocation(LOCATION_ONFIELD+LOCATION_HAND)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.filter,1,nil)
end
function s.crbfilter(c,tp)
if not c:IsFaceup() then return false end
local cp=c:GetOwner()
if cp==tp then
return c:IsControlerCanBeChanged()
elseif cp~=tp then
return aux.NegateEffectMonsterFilter(c)
end
return false
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.crbfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.crbfilter,tp,0,LOCATION_MZONE,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,s.crbfilter,tp,0,LOCATION_MZONE,1,1,nil,tp)
local cp=g:GetFirst():GetOwner()
if cp==tp then
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
elseif cp~=tp then
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) then
local cp=tc:GetOwner()
if cp==tp and tc:IsControler(1-tp) then
Duel.GetControl(tc,tp)
local fid=e:GetHandler():GetFieldID()
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1,fid)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(fid)
e1:SetLabelObject(tc)
e1:SetCondition(s.thcon)
e1:SetOperation(s.thop)
Duel.RegisterEffect(e1,tp)
elseif cp~=tp and tc:IsCanBeDisabledByEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
end
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(id)~=e:GetLabel() then
e:Reset()
return false
else return true end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
Duel.SendtoHand(e:GetLabelObject(),nil,REASON_EFFECT)
end
--Insect Invitation
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--race
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetTarget(s.racetg)
e2:SetCode(EFFECT_CHANGE_RACE)
e2:SetValue(RACE_INSECT)
c:RegisterEffect(e2)
--todeck and draw
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.drtg)
e3:SetOperation(s.drop)
c:RegisterEffect(e3)
--place
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCountLimit(1,id+o)
e4:SetCondition(s.regcon)
e4:SetOperation(s.regop)
c:RegisterEffect(e4)
end
function s.racetg(e,c)
return not c:IsStatus(STATUS_SUMMON_TURN+STATUS_FLIP_SUMMON_TURN+STATUS_SPSUMMON_TURN)
end
function s.tdfilter(c)
return c:IsFaceupEx() and c:IsRace(RACE_INSECT) and c:IsAbleToDeck()
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_REMOVED,0,3,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_REMOVED,0,3,3,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if #tg==0 then return end
Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
local g=Duel.GetOperatedGroup()
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)
if ct>0 then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_HAND)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id+o)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end
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