Commit d4970aa1 authored by wind2009's avatar wind2009 Committed by GitHub

Fix extra summon effect (#2999)

parent cf3e6087
......@@ -29,7 +29,8 @@ function c40441990.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.DiscardHand(tp,c40441990.costfilter,1,1,REASON_COST+REASON_DISCARD)
end
function c40441990.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSummon(tp) end
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp)
and Duel.GetFlagEffect(tp,40441990)==0 end
end
function c40441990.sumop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,40441990)~=0 then return end
......
......@@ -39,7 +39,6 @@ function c42472002.effop(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(c42472002.sumcon)
e1:SetTarget(c42472002.sumtg)
e1:SetOperation(c42472002.sumop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
......@@ -53,21 +52,22 @@ function c42472002.effop(e,tp,eg,ep,ev,re,r,rp)
rc:RegisterEffect(e2,true)
end
end
function c42472002.sumcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,42472002)==0 and Duel.GetTurnPlayer()==tp
end
function c42472002.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) end
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp)
and Duel.GetFlagEffect(tp,42472002)==0 and Duel.GetTurnPlayer()==tp end
end
function c42472002.sumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(42472002,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
if Duel.GetFlagEffect(tp,42472002)==0 then
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(42472002,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,42472002,RESET_PHASE+PHASE_END,0,1)
end
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......@@ -76,7 +76,6 @@ function c42472002.sumop(e,tp,eg,ep,ev,re,r,rp)
e2:SetTarget(c42472002.splimit)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
Duel.RegisterFlagEffect(tp,42472002,RESET_PHASE+PHASE_END,0,1)
end
function c42472002.splimit(e,c)
return not c:IsSetCard(0x107a) and c:IsLocation(LOCATION_EXTRA)
......
......@@ -9,7 +9,9 @@ function c52112003.initial_effect(c)
c:RegisterEffect(e1)
end
function c52112003.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 end
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0
and Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp)
and Duel.GetFlagEffect(tp,52112003)==0 end
end
function c52112003.activate(e,tp,eg,ep,ev,re,r,rp)
local ct=math.min(5,Duel.GetFieldGroupCount(tp,LOCATION_DECK,0))
......
......@@ -11,7 +11,6 @@ function c5795882.initial_effect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCondition(c5795882.sumcon)
e2:SetCost(c5795882.sumcost)
e2:SetTarget(c5795882.sumtg)
e2:SetOperation(c5795882.sumop)
......@@ -29,17 +28,16 @@ function c5795882.initial_effect(c)
e3:SetOperation(c5795882.recop)
c:RegisterEffect(e3)
end
function c5795882.sumcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,5795882)==0
end
function c5795882.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,500) end
Duel.PayLPCost(tp,500)
end
function c5795882.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) end
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp)
and Duel.GetFlagEffect(tp,5795882)==0 end
end
function c5795882.sumop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,5795882)~=0 then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(5795882,2))
e1:SetType(EFFECT_TYPE_FIELD)
......
......@@ -18,7 +18,6 @@ function c61322713.initial_effect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,61322714)
e2:SetCondition(c61322713.sumcon)
e2:SetCost(c61322713.cost2)
e2:SetTarget(c61322713.sumtg)
e2:SetOperation(c61322713.sumop)
......@@ -65,9 +64,6 @@ function c61322713.activate(e,tp,eg,ep,ev,re,r,rp)
end
end
end
function c61322713.sumcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,61322713)==0
end
function c61322713.cost2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c61322713.cost1(e,tp,eg,ep,ev,re,r,rp,0) and c:IsAbleToRemove() end
......@@ -75,9 +71,11 @@ function c61322713.cost2(e,tp,eg,ep,ev,re,r,rp,chk)
c61322713.cost1(e,tp,eg,ep,ev,re,r,rp,1)
end
function c61322713.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) end
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp)
and Duel.GetFlagEffect(tp,61322713)==0 end
end
function c61322713.sumop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,61322713)~=0 then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(61322713,2))
e1:SetType(EFFECT_TYPE_FIELD)
......
......@@ -37,7 +37,8 @@ function s.thfilter(c)
return c:IsType(TYPE_SPELL) and c:IsSetCard(0x95) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
and Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
......
......@@ -25,7 +25,9 @@ function c78665705.filter(c)
return c:IsCode(10000010) and c:IsAbleToHand()
end
function c78665705.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c78665705.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
if chk==0 then return Duel.IsExistingMatchingCard(c78665705.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil)
and Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp)
and Duel.GetFlagEffect(tp,78665705)==0 end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function c78665705.activate(e,tp,eg,ep,ev,re,r,rp)
......
......@@ -27,7 +27,8 @@ function c80529459.initial_effect(c)
end
function c80529459.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,0,1,nil) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
......
......@@ -6,7 +6,6 @@ function c8567955.initial_effect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(c8567955.sumcon)
e1:SetCost(c8567955.sumcost)
e1:SetTarget(c8567955.sumtg)
e1:SetOperation(c8567955.sumop)
......@@ -23,17 +22,16 @@ function c8567955.initial_effect(c)
e2:SetOperation(c8567955.spop)
c:RegisterEffect(e2)
end
function c8567955.sumcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,8567955)==0
end
function c8567955.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function c8567955.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) end
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp)
and Duel.GetFlagEffect(tp,8567955)==0 end
end
function c8567955.sumop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,8567955)~=0 then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(8567955,2))
e1:SetType(EFFECT_TYPE_FIELD)
......
......@@ -14,7 +14,6 @@ function c99328137.initial_effect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(c99328137.sumcon)
e2:SetTarget(c99328137.sumtg)
e2:SetOperation(c99328137.sumop)
c:RegisterEffect(e2)
......@@ -25,22 +24,22 @@ end
function c99328137.val(e,c)
return Duel.GetMatchingGroupCount(c99328137.cfilter,c:GetControler(),LOCATION_MZONE,0,nil)*400
end
function c99328137.sumcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,99328137)==0
end
function c99328137.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) end
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp)
and Duel.GetFlagEffect(tp,99328137)==0 end
end
function c99328137.sumop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(99328137,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetTarget(c99328137.extrasumtg)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,99328137,RESET_PHASE+PHASE_END,0,1)
if Duel.GetFlagEffect(tp,94076521)==0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(99328137,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetTarget(c99328137.extrasumtg)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,99328137,RESET_PHASE+PHASE_END,0,1)
end
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SUMMON)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment