Commit cdcc1e37 authored by 八宫一月's avatar 八宫一月 Committed by GitHub

Fix カオス・コア、竜装合体 ドラゴニック・ホープレイ、氷水のエジル (#2243)

* Update c54040484.lua

* Update c39354437.lua

* Update c75402014.lua
parent e9e396de
...@@ -16,7 +16,7 @@ function c39354437.initial_effect(c) ...@@ -16,7 +16,7 @@ function c39354437.initial_effect(c)
--spsummon --spsummon
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_BE_BATTLE_TARGET) e3:SetCode(EVENT_BE_BATTLE_TARGET)
e3:SetRange(LOCATION_MZONE) e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,39354438+EFFECT_COUNT_CODE_SINGLE) e3:SetCountLimit(1,39354438+EFFECT_COUNT_CODE_SINGLE)
...@@ -25,7 +25,6 @@ function c39354437.initial_effect(c) ...@@ -25,7 +25,6 @@ function c39354437.initial_effect(c)
e3:SetOperation(c39354437.spop) e3:SetOperation(c39354437.spop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
local e4=e3:Clone() local e4=e3:Clone()
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_BECOME_TARGET) e4:SetCode(EVENT_BECOME_TARGET)
e4:SetCondition(c39354437.spcon2) e4:SetCondition(c39354437.spcon2)
c:RegisterEffect(e4) c:RegisterEffect(e4)
......
...@@ -15,7 +15,6 @@ function c54040484.initial_effect(c) ...@@ -15,7 +15,6 @@ function c54040484.initial_effect(c)
e1:SetOperation(c54040484.countop) e1:SetOperation(c54040484.countop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BE_BATTLE_TARGET) e2:SetCode(EVENT_BE_BATTLE_TARGET)
e2:SetCondition(c54040484.countcon2) e2:SetCondition(c54040484.countcon2)
c:RegisterEffect(e2) c:RegisterEffect(e2)
......
...@@ -16,7 +16,6 @@ function c75402014.initial_effect(c) ...@@ -16,7 +16,6 @@ function c75402014.initial_effect(c)
e1:SetOperation(c75402014.eqop) e1:SetOperation(c75402014.eqop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BE_BATTLE_TARGET) e2:SetCode(EVENT_BE_BATTLE_TARGET)
e2:SetCondition(aux.TRUE) e2:SetCondition(aux.TRUE)
c:RegisterEffect(e2) c:RegisterEffect(e2)
......
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