Commit cca3ce7b authored by Tang Xinwei's avatar Tang Xinwei Committed by GitHub

Merge pull request #53 from mycard/SUDA

Update SUDA
parents 782fd69e f8ddfab5
--ライトストーム・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
--Synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_DESTROYED)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.setcon)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ct=Duel.GetMatchingGroupCount(Card.IsType,tp,LOCATION_GRAVE,0,nil,TYPE_NORMAL)+1
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(Card.IsType,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,TYPE_SPELL+TYPE_TRAP) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsType,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ct,nil,TYPE_SPELL+TYPE_TRAP)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()>0 then
Duel.Destroy(tg,REASON_EFFECT)
end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
end
function s.setfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.setfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) and Duel.SSet(tp,tc)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCondition(s.actcon)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
function s.actfilter(c)
return c:IsType(TYPE_NORMAL) and c:IsFaceup()
end
function s.actcon(e)
local tp=e:GetHandlerPlayer()
return not e:GetHandler():IsStatus(STATUS_EFFECT_ENABLED)
and not Duel.IsExistingMatchingCard(s.actfilter,tp,LOCATION_MZONE,0,1,nil)
end
--HSRグライダー2
local s,id,o=GetID()
function s.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,s.sfilter,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--level up
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.lvcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
end
function s.sfilter(c)
return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_WIND)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.spfilter(c,e,tp)
return not c:IsType(TYPE_TUNER) and c:IsType(TYPE_SYNCHRO) and c:IsLevelBelow(7)
and c:IsAttribute(ATTRIBUTE_WIND)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.cfilter(c)
return c:IsSetCard(0xff) and c:IsFaceup()
end
function s.lvcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp)
end
function s.lvfilter(c)
return c:IsFaceup() and c:GetLevel()>0
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.lvfilter,tp,0,LOCATION_MZONE,1,nil)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetMatchingGroup(s.lvfilter,tp,0,LOCATION_MZONE,nil)
for tc in aux.Next(tg) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(5)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD)
tc:RegisterEffect(e1)
end
end
--刻まれし魔レクストレメンデ
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
aux.AddFusionProcFun2(c,s.mfilter1,s.mfilter2,true)
c:EnableReviveLimit()
--to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.tgcon)
e1:SetCost(s.tgcost)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
--immune
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_IMMUNE_EFFECT)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.imcon)
e2:SetValue(s.efilter)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id+o)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.mfilter1(c)
return c:IsFusionSetCard(0x1b0) and c:IsFusionType(TYPE_FUSION)
end
function s.mfilter2(c)
return c:IsFusionType(TYPE_FUSION+TYPE_LINK)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.tgfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FIEND) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.eqfilter(c)
return c:IsFaceup() and c:IsSetCard(0x1b0) and bit.band(c:GetType(),TYPE_SPELL+TYPE_EQUIP)==TYPE_SPELL+TYPE_EQUIP
end
function s.imcon(e)
local sg=e:GetHandler():GetEquipGroup()
return sg:IsExists(s.eqfilter,1,nil)
end
function s.efilter(e,te)
return not te:GetOwner():IsSetCard(0x1b0)
end
function s.thfilter(c)
return c:IsFaceupEx() and c:IsSetCard(0x1b0) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.thfilter(chkc) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
--アルカナフォースEX-THE CHAOS RULER
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,73206827)
--fusion summon
aux.AddFusionProcFunRep(c,s.ffilter,3,false)
c:EnableReviveLimit()
aux.AddContactFusionProcedure(c,s.cffilter,LOCATION_MZONE,LOCATION_MZONE,Duel.SendtoGrave,REASON_COST)
--special summon condition
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e0)
--coin
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_COIN+CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetTarget(s.cointg)
e1:SetOperation(s.coinop)
c:RegisterEffect(e1)
--cannot activate
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,1)
e2:SetCondition(s.condition)
e2:SetValue(s.aclimit)
c:RegisterEffect(e2)
end
s.toss_coin=true
function s.ffilter(c,fc,sub,mg,sg)
return c:IsFusionSetCard(0x5) and (not sg or not sg:IsExists(Card.IsFusionCode,1,c,c:GetFusionCode()))
end
function s.cffilter(c,fc)
return c:IsAbleToGraveAsCost() and (c:IsControler(fc:GetControler()) or c:IsFaceup())
end
function s.cointg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x5) and c:IsLevel(10) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.thfilter(c)
return c.toss_coin and c:IsAbleToHand()
end
function s.coinop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local res=-1
if c:IsHasEffect(73206827) then
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp)
local b2=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
if b1 and not b2 then
Duel.Hint(HINT_OPSELECTED,1-tp,60)
res=1
end
if b2 and not b1 then
Duel.Hint(HINT_OPSELECTED,1-tp,61)
res=0
end
if b1 and b2 then
res=aux.SelectFromOptions(tp,
{b1,60,1},
{b2,61,0})
end
else res=Duel.TossCoin(tp,1) end
if res==1 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
elseif res==0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.condition(e)
return Duel.IsEnvironment(73206827,PLAYER_ALL,LOCATION_FZONE)
end
function s.aclimit(e,re,tp)
local loc=re:GetActivateLocation()
return bit.band(loc,LOCATION_ONFIELD)~=0 and re:IsActiveType(TYPE_MONSTER)
end
--E-HERO ネオス・ロード
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,94820406,89943723)
--material
aux.AddMaterialCodeList(c,89943723)
aux.AddFusionProcCodeFun(c,{89943723,s.matfilter1},s.matfilter2,1,true,true)
c:EnableReviveLimit()
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.DarkFusionLimit)
c:RegisterEffect(e1)
--gain control
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_CONTROL)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetTarget(s.contg)
e2:SetOperation(s.conop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_CONTROL)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e3:SetCountLimit(1,id)
e3:SetCondition(s.concon)
e3:SetTarget(s.contg)
e3:SetOperation(s.conop)
c:RegisterEffect(e3)
--indes
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_MZONE)
e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e4:SetValue(1)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e5)
end
s.dark_calling=true
s.material_setcode=0x8
function s.matfilter1(c)
return aux.IsCodeListed(c,89943723) and c:IsType(TYPE_FUSION)
end
function s.matfilter2(c)
return c:IsFusionType(TYPE_EFFECT) and c:IsLocation(LOCATION_ONFIELD)
end
function s.cfilter(c,tp)
return c:IsType(TYPE_MONSTER) and c:IsControler(1-tp)
end
function s.concon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.confilter(c)
return c:IsControlerCanBeChanged() and c:IsFaceup()
end
function s.contg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.confilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.confilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,s.confilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function s.conop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsType(TYPE_MONSTER) and tc:IsRelateToEffect(e) then
Duel.GetControl(tc,tp)
end
end
--目醒める罪宝
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.setcon)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsLevelAbove(5) and c:IsRace(RACE_ILLUSION)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,3,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,3,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()>0 then
Duel.SendtoHand(tg,nil,REASON_EFFECT)
end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SSet(tp,c)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1)
end
end
--SRウィング・シンクロン
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,82044279)
--pendulum summon
aux.EnablePendulumAttribute(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--to grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_DECK)
e2:SetCountLimit(1,id)
e2:SetCondition(s.tgcon)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
return c:IsCode(82044279) and c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false)
and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.desfilter(c)
return c:IsType(TYPE_PENDULUM) and c:GetOriginalAttribute()==ATTRIBUTE_WIND
and c:GetOriginalLevel()==2
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_PZONE,0,1,e:GetHandler())
and aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_SMATERIAL)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsLocation(LOCATION_PZONE) and Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_PZONE,0,1,e:GetHandler()) then
local dg=Duel.GetFieldGroup(tp,LOCATION_PZONE,0)
if dg:GetCount()>=2 and Duel.Destroy(dg,REASON_EFFECT)==2 and aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_SMATERIAL) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
tc:SetMaterial(nil)
if Duel.SpecialSummon(tc,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP)>0 then
tc:CompleteProcedure()
end
end
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetTargetRange(LOCATION_PZONE,0)
e1:SetValue(1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetTargetRange(1,0)
e2:SetTarget(s.splimit)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
return not c:IsAttribute(ATTRIBUTE_WIND)
end
function s.cfilter(c,tp)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsAttribute(ATTRIBUTE_WIND)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsLocation(LOCATION_EXTRA) and c:IsFaceup()
end
function s.tgfilter(c)
return c:IsSetCard(0x2016) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if not Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) then return false end
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil)
return g:GetClassCount(Card.GetRace)>=2
end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
--テンプレート・スキッパー
local s,id,o=GetID()
function s.initial_effect(c)
--linkzone special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
e1:SetValue(s.spval)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_CYBERSE) and c:IsType(TYPE_LINK)
end
function s.checkzone(tp)
local zone=0
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
for tc in aux.Next(g) do
zone=bit.bor(zone,tc:GetLinkedZone(tp))
end
return bit.band(zone,0x1f)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local zone=s.checkzone(tp)
return Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0
end
function s.spval(e,c)
local tp=c:GetControler()
local zone=s.checkzone(tp)
return 0,zone
end
function s.rmfilter(c,tc)
return c:IsRace(RACE_CYBERSE) and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local cg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.rmfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,aux.ExceptThisCard(e))
if cg:GetCount()==0 then return end
local code1,code2=cg:GetFirst():GetOriginalCodeRule()
if Duel.Remove(cg,POS_FACEUP,REASON_EFFECT)~=0 and cg:IsExists(Card.IsLocation,1,nil,LOCATION_REMOVED)
and c:IsRelateToEffect(e) and c:IsFaceup() and c:IsType(TYPE_MONSTER) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ADD_LINK_CODE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(code1)
c:RegisterEffect(e1)
if code2 then
local e2=e1:Clone()
e2:SetValue(code2)
c:RegisterEffect(e2)
end
end
end
--叛逆者エト
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Traitor_chaining_effect
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e0:SetCode(EVENT_ADJUST)
e0:SetRange(0xff)
e0:SetOperation(s.adjustop)
c:RegisterEffect(e0)
--special summon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e2:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e2:SetCondition(s.spcon)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
c:RegisterEffect(e3)
--cannot be material
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
e4:SetRange(LOCATION_MZONE)
e4:SetValue(1)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
c:RegisterEffect(e5)
local e6=e4:Clone()
e6:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
c:RegisterEffect(e6)
local e7=e4:Clone()
e7:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
e7:SetValue(s.fuslimit)
c:RegisterEffect(e7)
--immune
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE)
e8:SetCode(EFFECT_IMMUNE_EFFECT)
e8:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e8:SetRange(LOCATION_MZONE)
e8:SetValue(s.efilter)
c:RegisterEffect(e8)
end
function s.adjustop(e,tp,eg,ep,ev,re,r,rp)
if not s.globle_check then
s.globle_check=true
s.Traitor_RegisterEffect=Card.RegisterEffect
function Card.RegisterEffect(Card_c,Effect_e,bool)
if Effect_e:GetType() and bit.band(Effect_e:GetType(),EFFECT_TYPE_QUICK_O+EFFECT_TYPE_QUICK_F)~=0 then
if Effect_e:GetCode() and Effect_e:GetCode()==EVENT_CHAINING then
Card_c:RegisterFlagEffect(id,0,0,1)
end
end
if bool then
s.Traitor_RegisterEffect(Card_c,Effect_e,bool)
else
s.Traitor_RegisterEffect(Card_c,Effect_e,false)
end
end
local rg=Duel.GetMatchingGroup(Card.IsType,tp,0xff,0xff,nil,TYPE_MONSTER)
for tc in aux.Next(rg) do
if tc.initial_effect then
local Traitor_initial_effect=s.initial_effect
s.initial_effect=function() end
tc:ReplaceEffect(id,0)
s.initial_effect=Traitor_initial_effect
tc.initial_effect(tc)
end
end
Card.RegisterEffect=s.Traitor_RegisterEffect
end
end
function s.cfilter(c)
return (c:GetFlagEffect(id)>0 or c.Traitor_chaining_effect) and bit.band(c:GetOriginalType(),TYPE_MONSTER)==TYPE_MONSTER
and c:IsFaceupEx()
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.cfilter,c:GetControler(),0,LOCATION_ONFIELD+LOCATION_GRAVE,1,nil)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end
function s.fuslimit(e,c,sumtype)
return sumtype==SUMMON_TYPE_FUSION
end
function s.efilter(e,re)
if Duel.GetTurnPlayer()==e:GetHandlerPlayer() and e:GetHandlerPlayer()~=re:GetOwnerPlayer()
and re:IsActivated() and re:IsActiveType(TYPE_MONSTER) then
local loc=Duel.GetChainInfo(0,CHAININFO_TRIGGERING_LOCATION)
return LOCATION_ONFIELD&loc~=0
end
return false
end
--水晶機巧-サルファドール
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.spdtg)
e1:SetOperation(s.spdop)
c:RegisterEffect(e1)
--to grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function s.desfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(0xea) and Duel.GetMZoneCount(tp,c)>0
end
function s.spdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.desfilter(chkc,tp) end
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spdop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0
and c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsRace(RACE_MACHINE) and c:IsLocation(LOCATION_EXTRA)
end
function s.tgfilter(c)
return c:IsSetCard(0xea) and c:IsAbleToGrave() and not c:IsCode(id)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil)
if #tg>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=tg:SelectSubGroup(tp,aux.dncheck,false,1,2)
if sg then Duel.SendtoGrave(sg,REASON_EFFECT) end
end
end
--刻まれし魔の憐歌
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(aux.bpcon)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_GRAVE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,id)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.fstg)
e2:SetOperation(s.fsop)
c:RegisterEffect(e2)
end
s.fusion_effect=true
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTarget(s.ptfilter)
e1:SetValue(1)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetValue(HALF_DAMAGE)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
end
function s.ptfilter(e,c)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FIEND)
end
function s.mttg(e,c)
local tc=c:GetEquipTarget()
return tc and tc:IsFaceup() and tc:IsSetCard(0x1b0) and c:GetOriginalType()&TYPE_MONSTER~=0
end
function s.fuslimit(e,c,sumtype)
if not c then return false end
return c:IsControler(e:GetHandlerPlayer())
end
function s.filter(c,e,tp,m,f,chkf)
return c:IsSetCard(0x1b0) and c:IsType(TYPE_FUSION) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.filter2(c,e)
return not c:IsImmuneToEffect(e)
end
function s.fstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local me=Effect.CreateEffect(e:GetHandler())
me:SetType(EFFECT_TYPE_FIELD)
me:SetCode(EFFECT_EXTRA_FUSION_MATERIAL)
me:SetTargetRange(LOCATION_SZONE,0)
me:SetTarget(s.mttg)
me:SetValue(s.fuslimit)
Duel.RegisterEffect(me,tp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(Card.IsOnField,nil):Filter(s.filter2,nil,e)
local res=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg3,mf,chkf)
end
end
me:Reset()
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.fsop(e,tp,eg,ep,ev,re,r,rp)
local me=Effect.CreateEffect(e:GetHandler())
me:SetType(EFFECT_TYPE_FIELD)
me:SetCode(EFFECT_EXTRA_FUSION_MATERIAL)
me:SetTargetRange(LOCATION_SZONE,0)
me:SetTarget(s.mttg)
me:SetValue(s.fuslimit)
Duel.RegisterEffect(me,tp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(Card.IsOnField,nil):Filter(s.filter2,nil,e)
local sg1=Duel.GetMatchingGroup(s.filter,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg3=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter,tp,LOCATION_EXTRA,0,nil,e,tp,mg3,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
::cancel::
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
if #mat1==0 then goto cancel end
tc:SetMaterial(mat1)
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
elseif ce~=nil then
local mat2=Duel.SelectFusionMaterial(tp,tc,mg3,nil,chkf)
if #mat2==0 then goto cancel end
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
me:Reset()
end
--剣闘獣ギステル
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetCondition(aux.gbspcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_BATTLE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.spcon2)
e3:SetCost(s.spcost2)
e3:SetTarget(s.sptg2)
e3:SetOperation(s.spop2)
c:RegisterEffect(e3)
end
function s.costfilter(c,e,tp)
return c:IsSetCard(0x1019) and c:IsType(TYPE_MONSTER) and not c:IsPublic()
and c:IsCanBeSpecialSummoned(e,SUMMON_VALUE_GLADIATOR,tp,false,false)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,c,e,tp)
and not c:IsPublic() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local sc=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,c,e,tp):GetFirst()
Duel.ConfirmCards(1-tp,sc)
Duel.ShuffleHand(tp)
sc:CreateEffectRelation(e)
e:SetLabelObject(sc)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND)
end
function s.spopfilter(c,e,tp)
return c:IsRelateToEffect(e) and c:IsCanBeSpecialSummoned(e,SUMMON_VALUE_GLADIATOR,tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=1 then return end
local c=e:GetHandler()
local sc=e:GetLabelObject()
local g=Group.FromCards(c,sc)
local fg=g:Filter(s.spopfilter,nil,e,tp)
if fg:GetCount()~=2 then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
Duel.SpecialSummon(fg,SUMMON_VALUE_GLADIATOR,tp,tp,false,false,POS_FACEUP)
for tc in aux.Next(fg) do
tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT+RESETS_STANDARD+RESET_DISABLE,0,0)
end
end
function s.thfilter(c)
return c:IsSetCard(0x19) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetBattledGroupCount()>0
end
function s.spcost2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToDeckAsCost() end
Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_COST)
end
function s.spfilter2(c,e,tp)
return not c:IsCode(id) and c:IsSetCard(0x1019) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT+RESETS_STANDARD+RESET_DISABLE,0,0)
end
end
--ARG☆S-HomeStadium
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--damage
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_FZONE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCondition(s.damcon)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
--disable
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_DISABLE)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_ACTIVATE_CONDITION)
e4:SetCode(EVENT_CHAINING)
e4:SetRange(LOCATION_FZONE)
e4:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e4:SetCondition(s.discon)
e4:SetTarget(s.distg)
e4:SetOperation(s.disop)
c:RegisterEffect(e4)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function s.thfilter(c)
return c:IsFaceupEx() and c:IsSetCard(0x1c3) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.cfilter(c,tp)
return bit.band(c:GetType(),TYPE_TRAP+TYPE_CONTINUOUS)==TYPE_TRAP+TYPE_CONTINUOUS
and c:IsPreviousLocation(LOCATION_SZONE) and c:IsControler(tp)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
Duel.Damage(1-tp,500,REASON_EFFECT)
end
function s.cfilter2(c)
return c:IsFaceupEx() and c:IsType(TYPE_MONSTER) and c:IsSetCard(0x1c3)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
return bit.band(rc:GetType(),TYPE_TRAP+TYPE_CONTINUOUS)==TYPE_TRAP+TYPE_CONTINUOUS
and re:GetActivateLocation()==LOCATION_MZONE
and Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_REMOVED,0,1,nil)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and aux.NegateAnyFilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e,false) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
end
end
--原石の反叫
local s,id,o=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SUMMON)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON)
c:RegisterEffect(e2)
--set
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_STANDBY)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.setcon)
e3:SetTarget(s.settg)
e3:SetOperation(s.setop)
c:RegisterEffect(e3)
end
function s.cfilter(c)
return c:IsFaceup() and not c:IsType(TYPE_TOKEN)
and (c:IsSetCard(0x1b9) and c:IsLevelAbove(5) or c:IsType(TYPE_NORMAL))
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return tp~=ep and Duel.GetCurrentChain()==0
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanRemove(tp) end
Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,eg:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,eg,eg:GetCount(),0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateSummon(eg)
Duel.Remove(eg,POS_FACEUP,REASON_EFFECT)
end
function s.rccfilter(c)
return c:IsFaceupEx() and c:IsSetCard(0x1b9)
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
and Duel.IsExistingMatchingCard(s.rccfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) and Duel.SSet(tp,c)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1)
end
end
--鋼炎の剣士
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,89812483)
c:EnableReviveLimit()
--cannot spsummon
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetRange(LOCATION_HAND+LOCATION_DECK)
e0:SetValue(aux.FALSE)
c:RegisterEffect(e0)
--set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetOperation(s.regop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_CHAIN_SOLVED)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.damcon)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
end
function s.mfilter(ft,lv,race,att)
return ft==1 and lv>=5 and bit.band(race,RACE_WARRIOR)==RACE_WARRIOR
end
s.Metallization_material=s.mfilter
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function s.thfilter(c)
return not c:IsCode(id) and aux.IsCodeListed(c,89812483) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) and c:IsAbleToDeck() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if c:IsRelateToEffect(e) then
Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_CHAIN,0,1)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return ep~=tp and c:GetFlagEffect(id)~=0
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(300)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
Duel.Damage(1-tp,500,REASON_EFFECT)
end
--万物の始源-「水」
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target(nil))
e1:SetOperation(s.activate(nil))
c:RegisterEffect(e1)
--destroy and spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetCondition(aux.exccon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.target(ATTRIBUTE_WATER))
e2:SetOperation(s.activate(ATTRIBUTE_WATER))
c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp,att)
if att and not c:IsAttribute(ATTRIBUTE_WATER) then return false end
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,c:GetOwner())
and Duel.IsExistingMatchingCard(s.desfilter,c:GetOwner(),LOCATION_MZONE,0,1,nil,c:GetOwner(),att,tp)
end
function s.desfilter(c,p,att,rp)
if not att and not c:IsAttribute(ATTRIBUTE_WATER) then return false end
return c:IsFaceup() and Duel.GetMZoneCount(p,c,rp)>0
end
function s.target(att)
return function(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp,att) end
if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp,att) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,e,tp,att)
local gc=g:GetFirst()
local dg=Duel.GetFieldGroup(gc:GetOwner(),LOCATION_MZONE,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
end
function s.activate(att)
return function(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local sp=tc:GetOwner()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,s.desfilter,sp,LOCATION_MZONE,0,1,1,nil,sp,att,tp)
if g then
Duel.HintSelection(g)
if Duel.Destroy(g,REASON_EFFECT)~=0 and aux.NecroValleyFilter()(tc) then
Duel.SpecialSummon(tc,0,tp,sp,false,false,POS_FACEUP_DEFENSE)
end
end
end
end
--E-HERO デス・プリズン
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,94820406)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--fusion substitute
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCost(s.cost)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsFaceup() and c.dark_calling
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.cfilter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function s.costfilter(c,ec)
return c:IsSetCard(0x8) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_DECK,0,1,nil,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local cg=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_DECK,0,1,1,nil,c)
Duel.SendtoGrave(cg,REASON_COST)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_FUSION_SUBSTITUTE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(s.subval)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2))
end
function s.subval(e,c)
return c:IsSetCard(0x8)
end
--光の波動
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,73206827)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--standby disable
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_COIN)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--atk up & def up
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetCondition(s.upcon)
e3:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_FAIRY))
e3:SetValue(300)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e4)
--search
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,2))
e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_SZONE)
e5:SetCountLimit(1,id)
e5:SetCost(s.thcost)
e5:SetTarget(s.thtg)
e5:SetOperation(s.thop)
c:RegisterEffect(e5)
end
s.toss_coin=true
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and not Duel.IsEnvironment(73206827,tp,LOCATION_FZONE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local coin=Duel.TossCoin(tp,1)
if coin==0 then
c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,EFFECT_FLAG_CLIENT_HINT,3,0,aux.Stringid(id,3))
end
end
function s.upcon(e,c)
return e:GetHandler():GetFlagEffect(id)==0
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.thfilter(c)
return c:IsSetCard(0x5) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
return g:GetClassCount(Card.GetCode)>=2
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():GetFlagEffect(id)~=0 then
Duel.NegateEffect(0)
return
end
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if g:GetClassCount(Card.GetCode)>=2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tg=g:SelectSubGroup(tp,aux.dncheck,false,2,2)
Duel.SendtoHand(tg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tg)
Duel.ShuffleHand(tp)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsSetCard(0x5)
end
--誘いのΔ
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Special Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.tkcon)
e2:SetTarget(s.tktg)
e2:SetOperation(s.tkop)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_HAND)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.tgfilter(c)
return c:IsRace(RACE_ZOMBIE) and c:IsLevelAbove(5) and c:IsAbleToGrave()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoGrave(sg,REASON_EFFECT)
end
end
function s.tkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsRace),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,RACE_ZOMBIE)
end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0,TYPES_TOKEN_MONSTER,0,0,5,RACE_ZOMBIE,ATTRIBUTE_DARK,POS_FACEUP) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.tkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0,TYPES_TOKEN_MONSTER,0,0,5,RACE_ZOMBIE,ATTRIBUTE_DARK,POS_FACEUP) then return end
local token=Duel.CreateToken(tp,id+o)
Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
end
function s.trigfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsPreviousLocation(LOCATION_GRAVE)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.trigfilter,1,nil)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,c)
end
end
--クリストロン・インクルージョン
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(s.indtg)
e2:SetValue(s.indct)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,id+o)
e3:SetCost(aux.bfgcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.thfilter(c)
return not c:IsCode(id) and c:IsSetCard(0xea) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function s.indtg(e,c)
return c:IsSetCard(0xea)
end
function s.indct(e,re,r,rp)
if bit.band(r,REASON_BATTLE)~=0 then
return 1
else return 0 end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0xea) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end
end
--アルカナフォースⅤ-THE HIEROPHANT
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,73206827)
--actlimit
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--coin
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_COIN+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetTarget(s.cointg)
e2:SetOperation(s.coinop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
local e4=e2:Clone()
e4:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e4)
end
s.toss_coin=true
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() end
Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.limcon)
e1:SetOperation(s.limop)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EVENT_SUMMON_SUCCESS)
Duel.RegisterEffect(e2,tp)
local e3=e1:Clone()
e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
Duel.RegisterEffect(e3,tp)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_CHAIN_END)
e4:SetOperation(s.limop2)
Duel.RegisterEffect(e4,tp)
end
function s.limfilter(c,tp)
return c:IsControler(tp) and c:IsFaceup() and c:IsSetCard(0x5)
end
function s.limcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.limfilter,1,nil,tp)
end
function s.limop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetCurrentChain()==0 then
Duel.SetChainLimitTillChainEnd(s.chainlm)
elseif Duel.GetCurrentChain()==1 then
Duel.RegisterFlagEffect(tp,id+o,RESET_EVENT+RESETS_STANDARD,0,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAINING)
e1:SetOperation(s.resetop)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EVENT_BREAK_EFFECT)
e2:SetReset(RESET_CHAIN)
Duel.RegisterEffect(e2,tp)
end
end
function s.resetop(e,tp,eg,ep,ev,re,r,rp)
Duel.ResetFlagEffect(tp,id+o)
e:Reset()
end
function s.limop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,id+o)~=0 then
Duel.SetChainLimitTillChainEnd(s.chainlm)
end
Duel.ResetFlagEffect(tp,id+o)
end
function s.chainlm(e,rp,tp)
return tp==rp
end
function s.cointg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x5) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and not Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsCode),tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil,c:GetCode())
end
function s.spfilter2(c,e,tp)
return c:IsSetCard(0x5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)
end
function s.coinop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local res=-1
if c:IsHasEffect(73206827) then
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp)
if b1 and not b2 then
Duel.Hint(HINT_OPSELECTED,1-tp,60)
res=1
end
if b2 and not b1 then
Duel.Hint(HINT_OPSELECTED,1-tp,61)
res=0
end
if b1 and b2 then
res=aux.SelectFromOptions(tp,
{b1,60,1},
{b2,61,0})
end
else
res=Duel.TossCoin(tp,1)
end
if res==1 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
elseif res==0 then
if Duel.GetLocationCount(1-tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,1-tp,false,false,POS_FACEUP)
end
end
end
--白き森の罪宝
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.fscon)
e1:SetTarget(s.fstg)
e1:SetOperation(s.fsop)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.setcon)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
s.fusion_effect=true
function s.fscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsRace),tp,LOCATION_MZONE,0,1,nil,RACE_ILLUSION+RACE_SPELLCASTER+RACE_FIEND)
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_ILLUSION+RACE_SPELLCASTER+RACE_FIEND) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.filter(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.fstg(e,tp,eg,ep,ev,re,r,rp,chk)
local res1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(aux.NOT(Card.IsImmuneToEffect),nil,e)
local res2=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res2 then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res2=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
if chk==0 then return res1 or res2 end
local op=0
if res1 and not res2 then
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,2))
op=1
end
if res2 and not res1 then
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,3))
op=2
end
if res1 and res2 then
op=aux.SelectFromOptions(tp,
{res1,aux.Stringid(id,2),1},
{res2,aux.Stringid(id,3),2})
end
e:SetLabel(op)
if op==1 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
elseif op==2 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
end
function s.fsop(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
elseif e:GetLabel()==2 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(aux.NOT(Card.IsImmuneToEffect),nil,e)
local sg1=Duel.GetMatchingGroup(s.filter,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2,sg2=nil,nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if #sg1>0 or (sg2~=nil and #sg2>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
::cancel::
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=sg:Select(tp,1,1,nil):GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
if #mat==0 then goto cancel end
tc:SetMaterial(mat)
Duel.SendtoGrave(mat,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
elseif ce~=nil then
local mat=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
if #mat==0 then goto cancel end
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat)
end
tc:CompleteProcedure()
end
end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_COST) and re:IsActivated() and re:IsActiveType(TYPE_MONSTER)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then Duel.SSet(tp,c) end
end
--イービル・アサルト
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,94820406)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(aux.exccon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.thfilter(c,e,tp)
if not (c:IsSetCard(0x6008) and c:IsType(TYPE_MONSTER) and c:IsLevelBelow(4)) then return false end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
return c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if tc:IsAbleToHand() and (not tc:IsCanBeSpecialSummoned(e,0,tp,false,false) or ft<=0 or Duel.SelectOption(tp,1190,1152)==0) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
else
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function s.splimit(e,c)
return not c:IsSetCard(0x8) and c:IsLocation(LOCATION_EXTRA)
end
function s.thfilter2(c)
return c:IsCode(94820406) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter2),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--E-HERO トキシック・バブル
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,94820406)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsSetCard(0x8)
end
function s.cfilter(c)
return c:IsFaceup() and c.dark_calling
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
--マテリアクトル・エクサレプト
local s,id,o=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_HAND)
e2:SetHintTiming(TIMING_DAMAGE_STEP)
e2:SetCondition(aux.dscon)
e2:SetCost(s.atkcost)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic()
and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD,e:GetHandler())
local g=Duel.GetOperatedGroup()
Duel.SetTargetCard(g)
end
function s.thfilter(c)
return c:IsLevel(3) and c:IsType(TYPE_NORMAL) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
local ec=nil
if tc:IsRelateToEffect(e) then ec=tc end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,ec)
local hc=g:GetFirst()
if hc and Duel.SendtoHand(hc,nil,REASON_EFFECT)~=0 and hc:IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,g)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsRelateToEffect(e)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD)
end
function s.atkfilter(c)
return c:IsFaceup() and c:IsRank(3)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.atkfilter(chkc)
and chkc:GetControler()~=tp end
if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
--ARG☆S-屠龍のエテオ
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--battle indestructable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(s.indfilter)
e2:SetValue(1)
c:RegisterEffect(e2)
--spsummon from szone
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
--set
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetRange(LOCATION_MZONE)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetCountLimit(1)
e4:SetHintTiming(0,TIMING_MAIN_END)
e4:SetCondition(s.setcon)
e4:SetTarget(s.settg)
e4:SetOperation(s.setop)
c:RegisterEffect(e4)
end
function s.indfilter(e,c)
return c:IsRace(RACE_WARRIOR)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:GetFlagEffect(id)==0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0x1c3,TYPES_EFFECT_TRAP_MONSTER,800,800,4,RACE_WARRIOR,ATTRIBUTE_LIGHT) end
c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD-RESET_LEAVE-RESET_TURN_SET+RESET_PHASE+PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not Duel.IsPlayerCanSpecialSummonMonster(tp,id,0x1c3,TYPES_EFFECT_TRAP_MONSTER,800,800,4,RACE_WARRIOR,ATTRIBUTE_LIGHT) then return end
c:AddMonsterAttribute(TYPE_EFFECT+TYPE_TRAP)
if Duel.SpecialSummon(c,SUMMON_VALUE_SELF,tp,tp,true,false,POS_FACEUP)~=0
and Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_REMOVED,0,1,nil)
and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.BreakEffect()
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
end
function s.cfilter2(c)
return c:IsFaceupEx() and c:IsType(TYPE_MONSTER) and c:IsSetCard(0x1c3)
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return not c:IsStatus(STATUS_BATTLE_DESTROYED) and c:GetSummonType()==SUMMON_TYPE_SPECIAL+SUMMON_VALUE_SELF
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and e:GetHandler():IsCanBePlacedOnField() end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end
--白き森の聖徒リゼット
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--fusion summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.fsptg)
e2:SetOperation(s.fspop)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.fusion_effect=true
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x1b1,0x1bc) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function s.filter1(c,e)
return not c:IsImmuneToEffect(e)
end
function s.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsSetCard(0x1bc) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.fsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.fspop(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if #sg1>0 or (sg2~=nil and #sg2>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
::cancel::
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
if #mat1==0 then goto cancel end
tc:SetMaterial(mat1)
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
elseif ce~=nil then
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
if #mat2==0 then goto cancel end
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.thfilter(c)
return c:IsSetCard(0x19e) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--原質の炉心溶解
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--add overlay
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e3:SetCondition(s.ovcon)
e3:SetTarget(s.ovtg)
e3:SetOperation(s.ovop)
c:RegisterEffect(e3)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>5 end
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,0))
end
function s.thfilter(c)
return c:IsSetCard(0x160) and c:IsAbleToHand()
end
function s.xyzfilter(c)
return c:IsFaceup() and c:IsRank(3)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local dc=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)
if dc==0 then return end
if dc>6 then dc=6 end
Duel.ConfirmDecktop(tp,dc)
local g=Duel.GetDecktopGroup(tp,dc)
local sd=true
if g:IsExists(s.thfilter,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:FilterSelect(tp,s.thfilter,1,1,nil)
Duel.DisableShuffleCheck()
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
Duel.ShuffleHand(tp)
if dc>1 then
Duel.SortDecktop(tp,tp,dc-1)
else
sd=false
end
else Duel.SortDecktop(tp,tp,dc) end
if sd then
local rg=Group.CreateGroup()
local xg=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_MZONE,0,nil)
if xg:GetCount()<1 then return end
for tc in aux.Next(xg) do
local hg=tc:GetOverlayGroup()
if hg:GetCount()>0 then
rg:Merge(hg)
end
end
if rg:FilterCount(Card.IsAbleToHand,nil)>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.BreakEffect()
local thg=rg:FilterSelect(tp,Card.IsAbleToHand,1,1,nil)
Duel.SendtoHand(thg,nil,REASON_EFFECT)
local sg=thg:Filter(Card.IsControler,nil,tp)
if sg:GetCount()>0 then
Duel.ConfirmCards(1-tp,sg)
Duel.ShuffleHand(tp)
end
local og=thg:Filter(Card.IsControler,nil,1-tp)
if og:GetCount()>0 then
Duel.ConfirmCards(tp,og)
Duel.ShuffleHand(1-tp)
end
end
end
end
function s.ovcon(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
return rp==tp and re:IsActiveType(TYPE_MONSTER) and rc:IsType(TYPE_XYZ)
end
function s.matfilter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(0x160)
end
function s.ovtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.matfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 end
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,1))
end
function s.ovop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetDecktopGroup(tp,1)
if g:GetCount()==1 then
local tc=g:GetFirst()
Duel.DisableShuffleCheck()
if Duel.IsExistingMatchingCard(s.matfilter,tp,LOCATION_MZONE,0,1,nil) and tc:IsCanOverlay() then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local sg=Duel.SelectMatchingCard(tp,s.matfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Overlay(sg:GetFirst(),Group.FromCards(tc))
else
Duel.SendtoGrave(g,REASON_RULE)
end
end
end
--アザミナ・アーフェス
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.setcon)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsFaceupEx() and c:IsRace(RACE_FIEND+RACE_ILLUSION+RACE_SPELLCASTER)
and c:IsType(TYPE_FUSION+TYPE_SYNCHRO)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ct=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,nil)
if chkc then return chkc:IsOnField() and chkc:IsAbleToHand() end
if chk==0 then return ct>0 and Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ct,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()>0 then
Duel.SendtoHand(tg,nil,REASON_EFFECT)
end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_COST) and re:IsActivated() and re:IsActiveType(TYPE_MONSTER)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then Duel.SSet(tp,c) end
end
--ダーク・スプレマシー
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,94820406)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--to deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(aux.exccon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return (c:IsCode(94820406) or aux.IsCodeListed(c,94820406)) and c:IsType(TYPE_SPELL)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ct=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_GRAVE,0,nil)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and aux.NegateAnyFilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,nil) and ct>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,g:GetCount(),0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tg=Duel.GetTargetsRelateToChain()
for tc in aux.Next(tg) do
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e,false) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
end
end
end
function s.tdfilter(c)
return c:IsFaceupEx() and c:IsSetCard(0x8) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,5,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetsRelateToChain()
if g:GetCount()>0 and not g:IsExists(Card.IsHasEffect,1,nil,EFFECT_NECRO_VALLEY) then
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
--アルカナフォースⅩⅨ-THE SUN
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,73206827)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--coin
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_COIN+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetTarget(s.cointg)
e2:SetOperation(s.coinop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
local e4=e2:Clone()
e4:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e4)
end
s.toss_coin=true
function s.cfilter(c)
return c:IsFaceup() and c.toss_coin
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.cointg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function s.setfilter(c)
return c:IsType(TYPE_SPELL) and c:IsSSetable() and c.toss_coin
end
function s.desfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:GetSequence()<5
end
function s.coinop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local res=-1
if c:IsHasEffect(73206827) then
local b1=Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil)
local b2=Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil)
if b1 and not b2 then
Duel.Hint(HINT_OPSELECTED,1-tp,60)
res=1
end
if b2 and not b1 then
Duel.Hint(HINT_OPSELECTED,1-tp,61)
res=0
end
if b1 and b2 then
res=aux.SelectFromOptions(tp,
{b1,60,1},
{b2,61,0})
end
else res=Duel.TossCoin(tp,1) end
if res==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SSet(tp,g:GetFirst())
end
elseif res==0 then
local sg=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,nil)
Duel.Destroy(sg,REASON_EFFECT)
end
end
--プレイ・ザ・ディアベル
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.cfilter(c,re)
return c:IsType(TYPE_SPELL+TYPE_TRAP)
and c:IsReason(REASON_COST) and re:IsActivated()
and (not c:IsPreviousLocation(LOCATION_ONFIELD) or bit.band(c:GetPreviousTypeOnField(),TYPE_SPELL+TYPE_TRAP)~=0)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,re)
end
function s.tgfilter(c)
return c:IsRace(RACE_ILLUSION+RACE_SPELLCASTER) and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_EXTRA,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.rmfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToRemoveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c = e:GetHandler()
if chk==0 then return c:IsAbleToRemoveAsCost()
and Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_GRAVE,0,2,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_GRAVE,0,2,2,c)
g:AddCard(c)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x19b) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--機械仕掛けの騎士
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,84797028)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,s.matfilter,1,1)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RELEASE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.matfilter(c)
return c:IsLinkRace(RACE_MACHINE) and c:GetBaseAttack()<=1000
and not c:IsLinkType(TYPE_LINK)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function s.cfilter(c)
return c:IsFaceup()
and bit.band(c:GetType(),TYPE_SPELL+TYPE_CONTINUOUS)==TYPE_SPELL+TYPE_CONTINUOUS
and c:IsAbleToGraveAsCost()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.thfilter(c)
return c:IsCode(84797028) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.spfilter(c,e,tp)
return c:IsAttackBelow(1000) and c:IsRace(RACE_MACHINE)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.rspfilter(c,tp)
return c:IsRace(RACE_MACHINE) and c:IsReleasableByEffect()
and Duel.GetMZoneCount(tp,c)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingMatchingCard(s.rspfilter,tp,LOCATION_MZONE,0,1,e:GetHandler(),tp)
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local g=Duel.SelectMatchingCard(tp,s.rspfilter,tp,LOCATION_MZONE,0,1,1,aux.ExceptThisCard(e),tp)
if g:GetCount()>0 and Duel.Release(g,REASON_EFFECT)~=0 and tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
--Trick or Treat!
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,54611591,81005500)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsCode(54611591,81005500) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--蝕の双仔
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedureLevelFree(c,s.mfilter,nil,2,2)
c:EnableReviveLimit()
--extra attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.xatkcon)
e1:SetCost(s.xatkcost)
e1:SetTarget(s.xatktg)
e1:SetOperation(s.xatkop)
c:RegisterEffect(e1)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.mfilter(c,xyzc)
return c:IsXyzLevel(xyzc,4) or c:IsRank(4)
end
function s.xatkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsAbleToEnterBP()
end
function s.xatkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.xatktg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not c:IsHasEffect(EFFECT_EXTRA_ATTACK_MONSTER) end
end
function s.xatkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(1)
c:RegisterEffect(e1)
end
end
function s.tgfilter(c,e,tp)
return c:IsCanBeEffectTarget(e) and c:IsRankBelow(4)
and (c:IsCanOverlay() or c:IsCanBeSpecialSummoned(e,0,tp,false,false))
end
function s.spfilter(c,g,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and g:IsExists(Card.IsCanOverlay,1,c)
end
function s.fselect(g,e,tp)
return g:IsExists(s.spfilter,1,nil,g,e,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_GRAVE,0,e:GetHandler(),e,tp)
if chkc then return false end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and g:CheckSubGroup(s.fselect,2,2,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local sg=g:SelectSubGroup(tp,s.fselect,false,2,2,e,tp)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetsRelateToChain()
if #g~=2 then return end
local exg=nil
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
exg=g:Filter(aux.NOT(Card.IsCanBeSpecialSummoned),nil,e,0,tp,false,false)
if #exg==2 then exg=nil end
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local dc=g:FilterSelect(tp,aux.NecroValleyFilter(s.spfilter),1,1,exg,g,e,tp):GetFirst()
if not dc then return end
if Duel.SpecialSummon(dc,0,tp,tp,false,false,POS_FACEUP)~=0 then
g:RemoveCard(dc)
Duel.Overlay(dc,g)
end
end
--百鬼羅刹唯我独尊
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,6,2,nil,nil,99)
c:EnableReviveLimit()
--material
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.mttg)
e1:SetOperation(s.mtop)
c:RegisterEffect(e1)
--to grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,id+o)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCondition(s.tgcon)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
end
function s.mtfilter(c)
return c:IsFaceup() and c:IsCanOverlay()
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0xac)
end
function s.mttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ct=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_MZONE,0,nil)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.mtfilter(chkc) end
if chk==0 then return ct>0 and e:GetHandler():IsType(TYPE_XYZ)
and Duel.CheckRemoveOverlayCard(tp,1,0,1,REASON_EFFECT)
and Duel.IsExistingTarget(s.mtfilter,tp,0,LOCATION_MZONE,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
Duel.SelectTarget(tp,s.mtfilter,tp,0,LOCATION_MZONE,1,ct,e:GetHandler())
end
function s.mtopfilter(c,e)
return c:IsType(TYPE_MONSTER) and c:IsRelateToEffect(e) and not c:IsImmuneToEffect(e)
end
function s.mtop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.RemoveOverlayCard(tp,1,0,1,1,REASON_EFFECT)==0 then return end
if c:IsRelateToEffect(e) then
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(s.mtopfilter,nil,e)
for tc in aux.Next(tg) do
local og=tc:GetOverlayGroup()
if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE)
end
end
Duel.Overlay(c,tg)
end
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function s.cfilter2(c)
return c:IsFaceup() and c:IsSetCard(0xac) and c:IsType(TYPE_XYZ)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ct=Duel.GetMatchingGroupCount(s.cfilter2,tp,LOCATION_MZONE,0,nil)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsAbleToGrave() end
if chk==0 then return ct>0 and Duel.CheckRemoveOverlayCard(tp,1,0,3,REASON_EFFECT)
and Duel.IsExistingTarget(Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,g:GetCount(),0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
if Duel.RemoveOverlayCard(tp,1,0,3,3,REASON_EFFECT)==0 then return end
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()>0 then
Duel.SendtoGrave(tg,REASON_EFFECT)
end
end
--光なき影 ア=バオ・ア・クゥー
local s,id,o=GetID()
---@param c Card
function s.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,nil,2,99,s.lcheck)
c:EnableReviveLimit()
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetCountLimit(1,id)
e1:SetCondition(s.accon)
e1:SetCost(s.accost)
e1:SetTarget(s.actarget)
e1:SetOperation(s.acoperation)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DRAW+CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.drcon)
e2:SetTarget(s.drtg)
e2:SetOperation(s.dract)
c:RegisterEffect(e2)
end
function s.lcheck(g,lc)
return g:IsExists(Card.IsLinkRace,1,nil,RACE_FIEND)
end
function s.accon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function s.accost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.spfilter(c,e,tp)
return c:IsAttribute(ATTRIBUTE_DARK+ATTRIBUTE_LIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.actarget(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local b1=Duel.IsExistingMatchingCard(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
local b2=c:IsAbleToRemove() and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
if chk==0 then return b1 or b2 end
local op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
e:SetLabel(op)
if op==1 then
e:SetCategory(CATEGORY_DESTROY)
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
elseif op==2 then
e:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
end
function s.acoperation(e,tp,eg,ep,ev,re,r,rp)
local op=e:GetLabel()
if op==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
elseif op==2 then
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.Remove(c,0,REASON_EFFECT+REASON_TEMPORARY)~=0 then
if c:GetOriginalCode()==id then
c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabelObject(c)
e1:SetCountLimit(1)
e1:SetCondition(s.retcon)
e1:SetOperation(s.retop)
Duel.RegisterEffect(e1,tp)
end
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,nil,e,tp) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetLabelObject():GetFlagEffect(id)~=0
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
Duel.ReturnToField(e:GetLabelObject())
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_GRAVE,0,nil,TYPE_MONSTER)
local ct=g:GetClassCount(Card.GetRace)
if chk==0 then return ct>0 and Duel.IsPlayerCanDraw(tp,ct) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(ct)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,ct,tp,LOCATION_HAND)
end
function s.dract(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_GRAVE,0,nil,TYPE_MONSTER)
local ct=g:GetClassCount(Card.GetRace)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local dc=Duel.Draw(p,ct,REASON_EFFECT)
if dc>0 then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
local rg=Duel.GetFieldGroup(p,LOCATION_HAND,0):Select(p,dc,dc,nil)
Duel.ShuffleHand(p)
aux.PlaceCardsOnDeckBottom(p,rg)
end
end
--水晶機巧-エレスケルタス
local s,id,o=GetID()
function s.initial_effect(c)
--Synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--down atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetValue(-500)
c:RegisterEffect(e2)
--down def
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--special summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_DESTROYED)
e4:SetCountLimit(1,id+o)
e4:SetCondition(s.spcon)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.thfilter(c)
return c:IsFaceupEx() and c:IsSetCard(0xea) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonType(SUMMON_TYPE_SYNCHRO) and bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
end
function s.spfilter(c,e,tp)
return c:IsFaceupEx() and c:IsSetCard(0xea) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--剣闘獣クラウディウス
local s,id,o=GetID()
function s.initial_effect(c)
--fusion summon
aux.AddFusionProcFunRep(c,s.matfilter,5,true)
c:EnableReviveLimit()
aux.AddContactFusionProcedure(c,s.cfilter,LOCATION_MZONE+LOCATION_GRAVE,0,aux.tdcfop(c)):SetValue(SUMMON_VALUE_SELF)
--spsummon condition
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(s.splimit)
c:RegisterEffect(e0)
--twice battle phase
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.btcon)
e1:SetOperation(s.btop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.splimit(e,se,sp,st)
return not e:GetHandler():IsLocation(LOCATION_EXTRA)
end
function s.matfilter(c)
return c:IsFusionSetCard(0x1019) and c:IsFusionType(TYPE_MONSTER)
end
function s.cfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToDeckOrExtraAsCost()
end
function s.btcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+SUMMON_VALUE_SELF
end
function s.btop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_BP_TWICE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
if Duel.GetTurnPlayer()==tp and (Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE) then
e1:SetLabel(Duel.GetTurnCount())
e1:SetCondition(s.bpcon)
e1:SetReset(RESET_PHASE+PHASE_BATTLE+RESET_SELF_TURN,2)
else
e1:SetReset(RESET_PHASE+PHASE_BATTLE+RESET_SELF_TURN,1)
end
Duel.RegisterEffect(e1,tp)
end
function s.bpcon(e)
return Duel.GetTurnCount()~=e:GetLabel()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsActiveType(TYPE_MONSTER)
end
function s.spfilter(c,e,tp)
if not c:IsSetCard(0x1019) or not c:IsType(TYPE_MONSTER) then return false end
if Duel.GetTurnPlayer()==1-tp then
return c:IsLevelBelow(11) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
else
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local loc=LOCATION_DECK
if Duel.GetTurnPlayer()==1-tp then loc=LOCATION_EXTRA end
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,loc,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,loc)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local loc=LOCATION_DECK
if Duel.GetTurnPlayer()==1-tp then loc=LOCATION_EXTRA end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,loc,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
if loc==LOCATION_EXTRA then
Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)
else
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT+RESETS_STANDARD+RESET_DISABLE,0,0)
Duel.SpecialSummonComplete()
end
end
end
--剣闘獣の闘技場-フラヴィス
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
--set
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetRange(LOCATION_FZONE)
e4:SetCountLimit(1,id+o*2)
e4:SetCondition(s.setcon)
e4:SetTarget(s.settg)
e4:SetOperation(s.setop)
c:RegisterEffect(e4)
if not s.global_check then
s.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SPSUMMON_SUCCESS)
ge1:SetOperation(s.chk)
Duel.RegisterEffect(ge1,0)
end
end
function s.chkfilter(c,tp)
return c:GetOwner()==tp and c:IsSummonLocation(LOCATION_DECK) and c:IsSetCard(0x1019)
end
function s.chk(e,tp,eg,ep,ev,re,r,rp)
for p=0,1 do
local tc=eg:GetFirst()
while tc do
if s.chkfilter(tc,p) then
Duel.RegisterFlagEffect(p,id,RESET_PHASE+PHASE_END,0,1)
end
tc=eg:GetNext()
end
end
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.thfilter(c)
return c:IsSetCard(0x1019) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():GetControler()~=tp
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x1019) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
g:GetFirst():RegisterEffect(e1)
end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,id)~=0
end
function s.setfilter(c)
return c:IsSetCard(0x19) and c:IsType(TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SSet(tp,g:GetFirst())
end
end
--表裏の女神
local s,id,o=GetID()
function s.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--Toss a coin
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_COIN+CATEGORY_TOGRAVE+CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetTarget(s.atktg)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
end
s.toss_coin=true
function s.thfilter(c)
return not c:IsCode(id) and c.toss_coin and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,0)
end
function s.atkfilter(c,e)
return c:IsFaceup() and not c:IsImmuneToEffect(e)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_COIN)
local coin=Duel.AnnounceCoin(tp)
local res=Duel.TossCoin(tp,1)
if coin~=res then
local g=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE,0,nil,e)
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(tc:GetAttack()*2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
else
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,0,nil)
if g:GetCount()==0 or Duel.SendtoGrave(g,REASON_EFFECT)==0 then return end
local oc=Duel.GetOperatedGroup():FilterCount(Card.IsLocation,nil,LOCATION_GRAVE)
if oc==0 then return end
Duel.Draw(tp,1,REASON_EFFECT)
end
end
--大紅蓮魔闘士
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--spsum condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
c:RegisterEffect(e1)
--spsummon self
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetRange(LOCATION_GRAVE+LOCATION_HAND)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e2:SetCondition(s.spscon)
e2:SetTarget(s.spstg)
e2:SetOperation(s.spsop)
c:RegisterEffect(e2)
--destroy and spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.cfilter(c)
return not c:IsType(TYPE_EFFECT) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeckOrExtraAsCost()
end
function s.spscon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_GRAVE,0,c)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end
local res=g:CheckSubGroup(aux.TRUE,1,3)
return res
end
function s.spstg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local mg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_GRAVE,0,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=mg:SelectSubGroup(tp,aux.TRUE,true,1,3)
if sg then
sg:KeepAlive()
e:SetLabelObject(sg)
return true
else return false end
end
function s.spsop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
local gg=g:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
if #gg>0 then
Duel.HintSelection(gg)
end
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_SPSUMMON)
local ag=g:Filter(Card.IsLocation,nil,LOCATION_DECK):Filter(Card.IsType,nil,TYPE_NORMAL)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+0xff0000)
e1:SetValue(ag:GetCount()*800)
c:RegisterEffect(e1)
g:DeleteGroup()
end
function s.desfilter(c,tp)
return Duel.GetMZoneCount(tp,c)>0
end
function s.spfilter(c,e,tp)
return not c:IsType(TYPE_EFFECT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp)
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g1=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g2=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g2,1,0,0)
e:SetLabelObject(g1:GetFirst())
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc1,tc2=Duel.GetFirstTarget()
if tc1~=e:GetLabelObject() then tc1,tc2=tc2,tc1 end
if tc1:IsRelateToEffect(e) and tc1:IsType(TYPE_MONSTER) and Duel.Destroy(tc1,REASON_EFFECT)>0
and tc2:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc2) then
Duel.SpecialSummon(tc2,0,tp,tp,false,false,POS_FACEUP)
end
end
--天威龍-スールヤ
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--special summon 2
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon2)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsFaceup() and (c:IsRace(RACE_WYRM) or not c:IsType(TYPE_EFFECT))
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetReasonCard():IsRace(RACE_WYRM)
and e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.spfilter2(c,e,tp)
return c:IsSetCard(0x12c) and c:IsType(TYPE_LINK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1,true)
Duel.SpecialSummonComplete()
Duel.BreakEffect()
Duel.SetLP(tp,Duel.GetLP(tp)-tc:GetLink()*1000)
end
end
--クリストロン・クラスター
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Cannot Banish
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_REMOVE)
e2:SetRange(LOCATION_SZONE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,1)
e2:SetTarget(s.rmlimit)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_TODECK+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,id)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.rmlimit(e,c,rp,r,re)
local tp=e:GetHandlerPlayer()
return c:IsControler(tp) and c:IsOnField() and c:IsSetCard(0xea) and c:IsFaceup()
and r&REASON_EFFECT~=0 and re:GetOwnerPlayer()~=tp
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0xea) and c:IsType(TYPE_SYNCHRO)
end
function s.tdfilter(c)
return not c:IsCode(id) and c:IsFaceupEx() and c:IsSetCard(0xea) and c:IsAbleToDeck()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsFaceup() end
local xg=nil
if not e:GetHandler():IsStatus(STATUS_EFFECT_ENABLED) then xg=e:GetHandler() end
local ct=1
if Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) then ct=2 end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,xg)
and Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ct,xg)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local dg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
if dg:GetCount()>0 then
Duel.HintSelection(dg)
if Duel.SendtoDeck(dg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0
and dg:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)>0
and tg:GetCount()>0 then
Duel.Destroy(tg,REASON_EFFECT)
end
end
end
--イタズラの大精霊ハロ
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.actg)
e1:SetOperation(s.acop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--tp grave
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.tgcon)
e3:SetTarget(s.tgtg)
e3:SetOperation(s.tgop)
c:RegisterEffect(e3)
end
function s.actg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsRace,tp,LOCATION_GRAVE,0,1,nil,RACE_FIEND) end
end
function s.acop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() or c:IsControler(1-tp) then return end
local ct=Duel.GetMatchingGroupCount(Card.IsRace,tp,LOCATION_GRAVE,0,nil,RACE_FIEND)
if ct==0 then return end
local res=Duel.SelectOption(1-tp,aux.Stringid(id,2),aux.Stringid(id,3))
if res==0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(ct*800)
c:RegisterEffect(e1)
elseif res==1 then
Duel.Damage(1-tp,ct*500,REASON_EFFECT)
end
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil)
if chk==0 then return g:GetCount()>0 end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_MZONE)
if g:GetCount()==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=g:Select(tp,1,1,nil)
Duel.HintSelection(sg)
Duel.SendtoGrave(sg,REASON_EFFECT)
end
--蛇眼の原罪龍
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
aux.AddFusionProcFun2(c,s.mfilter1,s.mfilter2,true)
c:EnableReviveLimit()
--spsummon condition
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(aux.fuslimit)
c:RegisterEffect(e0)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_EXTRA)
e1:SetCondition(s.hspcon)
e1:SetTarget(s.hsptg)
e1:SetOperation(s.hspop)
c:RegisterEffect(e1)
--place
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetTarget(s.mvtg)
e2:SetOperation(s.mvop)
c:RegisterEffect(e2)
end
function s.mfilter1(c)
return c:IsFusionSetCard(0x19c)
end
function s.mfilter2(c)
return c:IsRace(RACE_ILLUSION)
end
function s.sprfilter(c)
return bit.band(c:GetOriginalType(),TYPE_MONSTER)==TYPE_MONSTER
and c:IsFaceup() and c:IsAbleToGraveAsCost()
end
function s.sgchk(g,tp,sc)
return Duel.GetLocationCountFromEx(tp,tp,g,sc)>0
end
function s.hspcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local g=Duel.GetMatchingGroup(s.sprfilter,tp,LOCATION_SZONE,0,e:GetHandler())
return g:CheckSubGroup(s.sgchk,2,2,tp,c)
end
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local cp=c:GetControler()
local g=Duel.GetMatchingGroup(s.sprfilter,cp,LOCATION_SZONE,0,nil)
Duel.Hint(HINT_SELECTMSG,cp,HINTMSG_TOGRAVE)
local sg=g:SelectSubGroup(cp,s.sgchk,true,2,2,cp,c)
if sg then
sg:KeepAlive()
e:SetLabelObject(sg)
return true
else return false end
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp,c)
local sg=e:GetLabelObject()
c:SetMaterial(sg)
Duel.SendtoGrave(sg,REASON_SPSUMMON)
end
function s.mvfilter(c,tp)
local r=LOCATION_REASON_TOFIELD
if not c:IsControler(c:GetOwner()) then
if not c:IsAbleToChangeControler() then return false end
r=LOCATION_REASON_CONTROL
end
return c:IsFaceup() and Duel.GetLocationCount(c:GetOwner(),LOCATION_SZONE,tp,r)>0
end
function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.mvfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.mvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.mvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp)
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) and not tc:IsImmuneToEffect(e)
and Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEUP,true) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
--E-HERO インフェルノ・ウィング-ヘルバック・ファイア
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,94820406,21844576,58932615)
--material
aux.AddMaterialCodeList(c,21844576,58932615)
aux.AddFusionProcCodeFun(c,{21844576,58932615},aux.FilterBoolFunction(Card.IsFusionSetCard,0x08),1,true,true)
c:EnableReviveLimit()
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.DarkFusionLimit)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--damage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_BATTLE_DESTROYED)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.damcon)
e3:SetTarget(s.damtg)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
end
s.dark_calling=true
s.material_setcode=0x8
function s.thfilter(c)
return (c:IsCode(94820406) or aux.IsCodeListed(c,94820406)) and c:IsAbleToHand()
and not c:IsType(TYPE_FUSION)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.damfilter(c,tp)
if not c:IsPreviousControler(1-tp) then return false end
local bc=c:GetReasonCard()
if not bc then return false end
if bc:IsRelateToBattle() then
return bc:IsFaceup() and bc:IsLocation(LOCATION_MZONE) and bc:IsControler(tp) and bc:IsType(TYPE_MONSTER) and bc:IsSetCard(0x8)
else
return bc:GetPreviousPosition()&POS_FACEUP>0 and bc:GetPreviousLocation()&LOCATION_MZONE==LOCATION_MZONE and bc:IsPreviousControler(tp)
and bc:GetPreviousTypeOnField()&TYPE_MONSTER==TYPE_MONSTER and bc:IsPreviousSetCard(0x8)
end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.damfilter,1,nil,tp)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(2100)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,2100)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
--スレイブベアー
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsSetCard(0x1019) and c:IsFaceup() and c:IsSummonLocation(LOCATION_DECK+LOCATION_EXTRA)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.cfilter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function s.tdfilter(c,tp,ec)
local g=Group.FromCards(c,ec)
return c:IsFaceupEx() and c:IsSetCard(0x1019) and c:IsType(TYPE_MONSTER)
and c:IsAbleToDeckOrExtraAsCost()
and Duel.GetMZoneCount(tp,g)>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable()
and Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,e:GetHandler(),tp,e:GetHandler()) end
Duel.Release(e:GetHandler(),REASON_COST)
local g=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,tp,e:GetHandler())
local gc=g:GetFirst()
if gc:IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,gc)
end
if gc:IsLocation(LOCATION_MZONE) then
Duel.HintSelection(g)
end
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x1019) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
if ft>=2 then ft=2 end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,ft,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,SUMMON_VALUE_GLADIATOR,tp,tp,false,false,POS_FACEUP)
for tc in aux.Next(g) do
tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT+RESETS_STANDARD+RESET_DISABLE,0,0)
end
end
end
--原石竜アナザー・ベリル
local s,id,o=GetID()
function s.initial_effect(c)
--set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
--to grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.tgcost)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_STANDBY)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.setfilter(c)
return c:IsSetCard(0x1b9) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.SSet(tp,tc)
end
end
function s.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.tgfilter(c)
return c:IsType(TYPE_NORMAL) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.rccfilter(c)
return c:IsFaceupEx() and c:IsType(TYPE_NORMAL)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
and Duel.IsExistingMatchingCard(s.rccfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
--アビスチーム
local s,id,o=GetID()
function s.initial_effect(c)
--same effect send this card to grave and spsummon another card check
local e0=aux.AddThisCardInGraveAlreadyCheck(c)
--draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.drtg)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetRange(LOCATION_GRAVE)
e2:SetLabelObject(e0)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.thcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_AQUA+RACE_FISH+RACE_SEASERPENT)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) then return false end
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil)
local gc=g:GetClassCount(Card.GetRace)
if chk==0 then return Duel.IsPlayerCanDraw(tp,gc) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(gc)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,gc)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
if Duel.GetTurnPlayer()==tp then
e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,2)
else
e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN)
end
Duel.RegisterEffect(e1,tp)
end
end
function s.splimit(e,c)
return not c:IsAttribute(ATTRIBUTE_WATER) and c:IsLocation(LOCATION_EXTRA)
end
function s.cfilter2(c,tp,se)
return c:IsReason(REASON_BATTLE+REASON_EFFECT)
and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp)
and bit.band(c:GetPreviousAttributeOnField(),ATTRIBUTE_WATER)~=0
and c:IsPreviousLocation(LOCATION_MZONE) and (se==nil or c:GetReasonEffect()~=se)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local se=e:GetLabelObject():GetLabelObject()
return eg:IsExists(s.cfilter2,1,e:GetHandler(),tp,se)
end
function s.thfilter(c)
return c:IsFaceupEx() and c:IsSetCard(0x74) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--原質の臨界超過
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_TOHAND+CATEGORY_TODECK+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
end
function s.xyzfilter(c)
return c:IsFaceup() and c:IsSetCard(0x160)
end
function s.ovfilter(c,tp)
return c:IsAbleToHand() and c:GetOwner()==tp
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local rg=Group.CreateGroup()
local xg=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_MZONE,0,nil)
if xg:GetCount()<1 then return false end
for tc in aux.Next(xg) do
local hg=tc:GetOverlayGroup()
if hg:GetCount()>0 then
rg:Merge(hg)
end
end
if chk==0 then return rg and rg:FilterCount(s.ovfilter,nil,tp)>0 end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.atkfilter(c,e)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(0x160)
and not c:IsImmuneToEffect(e)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rg=Group.CreateGroup()
local xg=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_MZONE,0,nil)
if xg:GetCount()<1 then return end
for tc in aux.Next(xg) do
local hg=tc:GetOverlayGroup()
if hg:GetCount()>0 then
rg:Merge(hg)
end
end
if rg and rg:FilterCount(s.ovfilter,nil,tp)>0 then
local tc=rg:FilterSelect(tp,s.ovfilter,1,1,nil,tp):GetFirst()
if Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,tc)
Duel.ShuffleHand(tp)
if Duel.NegateActivation(ev) then
Duel.BreakEffect()
if tc:IsType(TYPE_MONSTER) and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,nil) then
local sg=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoDeck(sg,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
end
if tc:IsType(TYPE_SPELL) and Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,0,1,nil,e) then
local g=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE,0,nil,e)
if g:GetCount()>0 then
for ac in aux.Next(g) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
ac:RegisterEffect(e1)
end
end
end
if tc:IsType(TYPE_TRAP)
and (tc:IsType(TYPE_FIELD) or Duel.GetLocationCount(tp,LOCATION_SZONE)>0)
and tc:IsSSetable(true)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.SSet(tp,tc)
end
end
end
end
end
--マテリアクトル・ゼプトウィング
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON+CATEGORY_GRAVE_ACTION)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
local e4=e2:Clone()
e4:SetCode(EVENT_FLIP)
c:RegisterEffect(e4)
end
function s.cfilter(c)
return c:IsSetCard(0x160) and c:IsFaceup()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thfilter(c)
return not c:IsCode(id) and c:IsSetCard(0x160) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thorspfilter(c,e,tp)
if not c:IsType(TYPE_NORMAL) or not c:IsLevel(3) then return false end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
return c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,tc)
if Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.thorspfilter),tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local gg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thorspfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local hc=gg:GetFirst()
if hc then
if hc:IsAbleToHand() and (not hc:IsCanBeSpecialSummoned(e,0,tp,false,false) or ft<=0 or Duel.SelectOption(tp,1190,1152)==0) then
Duel.SendtoHand(hc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,hc)
else
Duel.SpecialSummon(hc,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
end
--アザミナの妖魔
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_REMOVE)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DESTROYING)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_HAND+LOCATION_ONFIELD) and e:GetHandler():IsPreviousControler(tp)
and re and re:IsActivated() and bit.band(r,REASON_EFFECT)==REASON_EFFECT
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local rc=eg:GetFirst()
return rc:IsRelateToBattle() and rc:IsStatus(STATUS_OPPO_BATTLE) and rc:IsControler(tp)
and rc:IsLocation(LOCATION_MZONE) and rc:IsFaceup() and rc:IsSetCard(0x1bc,0x1b1)
end
function s.thfilter(c)
return c:IsSetCard(0x19e) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
--SRクラッカーネル
local s,id,o=GetID()
function s.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--pendulum set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.pccost)
e1:SetTarget(s.pctg)
e1:SetOperation(s.pcop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--up atk
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e3:SetRange(LOCATION_EXTRA)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.atkcon)
e3:SetTarget(s.atktg)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
end
function s.cfilter(c)
return c:IsSetCard(0x2016) and c:IsAbleToRemoveAsCost()
end
function s.pccost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.pcfilter(c)
return c:IsSetCard(0x2016) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
end
function s.pctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1))
and Duel.IsExistingMatchingCard(s.pcfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.pcop(e,tp,eg,ep,ev,re,r,rp)
if Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.pcfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.MoveToField(g:GetFirst(),tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
return not c:IsAttribute(ATTRIBUTE_WIND)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function s.spfilter(c,e,tp)
return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(TYPE_TUNER)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
if tc and tc:IsControler(tp) and tc:IsSetCard(0xff) then
e:SetLabelObject(tc)
return true
end
return false
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemove() end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetHandler(),1,0,0)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=e:GetLabelObject()
if c:IsRelateToEffect(e) and Duel.Remove(c,POS_FACEUP,REASON_EFFECT)>0 then
if tc:IsRelateToBattle() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(700)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
end
--ライク・ザ・ディアベル
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsReason(REASON_EFFECT)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil)
end
function s.setfilter(c,tp,ex)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
and (c:IsType(TYPE_FIELD)
or ex and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
or Duel.GetLocationCount(tp,LOCATION_SZONE)>1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,c,tp,c:IsLocation(LOCATION_SZONE)) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.setfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,tp,true)
local tc=g:GetFirst()
if tc and Duel.SSet(tp,tc)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1,true)
end
end
function s.rmfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToRemoveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemoveAsCost()
and Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_GRAVE,0,2,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_GRAVE,0,2,2,c)
g:AddCard(c)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x19b) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--ARG☆S-紫電のデュデル
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCondition(aux.dscon)
c:RegisterEffect(e1)
--up atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_WARRIOR))
e2:SetValue(500)
c:RegisterEffect(e2)
--up def
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--spsummon from szone
local e4=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetRange(LOCATION_SZONE)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetCountLimit(1)
e4:SetHintTiming(0,TIMING_END_PHASE)
e4:SetCost(s.spcost)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
--set
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetRange(LOCATION_MZONE)
e5:SetCode(EVENT_FREE_CHAIN)
e5:SetCountLimit(1)
e5:SetHintTiming(0,TIMING_MAIN_END)
e5:SetCondition(s.setcon)
e5:SetTarget(s.settg)
e5:SetOperation(s.setop)
c:RegisterEffect(e5)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:GetFlagEffect(id)==0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0x1c3,TYPES_EFFECT_TRAP_MONSTER,2000,2000,4,RACE_WARRIOR,ATTRIBUTE_LIGHT) end
c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD-RESET_LEAVE-RESET_TURN_SET+RESET_PHASE+PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.thfilter(c)
return not c:IsCode(id) and c:IsSetCard(0x1c3) and c:IsAbleToHand()
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not Duel.IsPlayerCanSpecialSummonMonster(tp,id,0x1c3,TYPES_EFFECT_TRAP_MONSTER,2000,2000,4,RACE_WARRIOR,ATTRIBUTE_LIGHT) then return end
c:AddMonsterAttribute(TYPE_EFFECT+TYPE_TRAP)
if Duel.SpecialSummon(c,SUMMON_VALUE_SELF,tp,tp,true,false,POS_FACEUP)~=0
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return not c:IsStatus(STATUS_BATTLE_DESTROYED) and c:GetSummonType()==SUMMON_TYPE_SPECIAL+SUMMON_VALUE_SELF
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and e:GetHandler():IsCanBePlacedOnField() end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment