Commit c36a9cbc authored by a597449807's avatar a597449807 Committed by GitHub

fix 冥府の合わせ鏡 (#2229)

修复冥府的两镜相照受到战斗伤害的效果不能结束战斗阶段、同时受到战斗和效果伤害的场合同时适用两个效果等问题
parent bab82f9e
...@@ -6,8 +6,9 @@ function s.initial_effect(c) ...@@ -6,8 +6,9 @@ function s.initial_effect(c)
e1:SetDescription(aux.Stringid(id,1)) e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetCode(EVENT_DAMAGE)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCondition(s.spcon) e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg) e1:SetTarget(s.sptg)
e1:SetOperation(s.spop) e1:SetOperation(s.spop)
...@@ -19,15 +20,16 @@ function s.initial_effect(c) ...@@ -19,15 +20,16 @@ function s.initial_effect(c)
e2:SetType(EFFECT_TYPE_ACTIVATE) e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_DAMAGE) e2:SetCode(EVENT_DAMAGE)
e2:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e2:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e2:SetCondition(s.dacon) e2:SetCondition(s.dacon)
e2:SetOperation(s.daop) e2:SetOperation(s.daop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
--special summon --special summon
function s.spcon(e,tp,eg,ep,ev,re,r,rp) function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp and Duel.GetAttacker():IsControler(1-tp) if ep~=tp then return false end
return r&REASON_BATTLE>0 and Duel.GetAttacker():IsControler(1-tp) and rp==1-tp
end end
function s.filter(c,v,e,tp) function s.filter(c,v,e,tp)
return c:IsAttackBelow(v) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsAttackBelow(v) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
...@@ -41,20 +43,19 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -41,20 +43,19 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ss=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE,0,1,nil,ev,e,tp) local ss=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE,0,1,nil,ev,e,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,ev,e,tp) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,ev,e,tp)
if Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_DAMAGE_STEP_END) e1:SetCode(EVENT_DAMAGE_STEP_END)
e1:SetOperation(s.skipop) e1:SetOperation(s.skipop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end
end end
function s.skipop(e,tp,eg,ep,ev,re,r,rp) function s.skipop(e,tp,eg,ep,ev,re,r,rp)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1)
end end
--damage --damage
function s.dacon(e,tp,eg,ep,ev,re,r,rp) function s.dacon(e,tp,eg,ep,ev,re,r,rp)
if ep~=tp then return false end if ep~=tp then return false end
return r&REASON_EFFECT>0 and rp==1-tp return r&REASON_EFFECT>0 and rp==1-tp
......
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