Commit bdc787cd authored by mercury233's avatar mercury233

minor update

parent 52d3f418
...@@ -20,7 +20,7 @@ function c40703222.cost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -20,7 +20,7 @@ function c40703222.cost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.Release(g,REASON_COST) Duel.Release(g,REASON_COST)
end end
function c40703222.target(e,tp,eg,ep,ev,re,r,rp,chk) function c40703222.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSpecialSummonMonster(tp,40703223,0,0x4011,300,200,1,RACE_FIEND,ATTRIBUTE_DARK) end if chk==0 then return Duel.IsPlayerCanSpecialSummonMonster(tp,40703223,0,TYPES_TOKEN_MONSTER,300,200,1,RACE_FIEND,ATTRIBUTE_DARK) end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,ft,0,0) Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,ft,0,0)
...@@ -28,7 +28,7 @@ function c40703222.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -28,7 +28,7 @@ function c40703222.target(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function c40703222.activate(e,tp,eg,ep,ev,re,r,rp) function c40703222.activate(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,40703223,0,0x4011,300,200,1,RACE_FIEND,ATTRIBUTE_DARK) then return end if ft<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,40703223,0,TYPES_TOKEN_MONSTER,300,200,1,RACE_FIEND,ATTRIBUTE_DARK) then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
for i=1,ft do for i=1,ft do
local token=Duel.CreateToken(tp,40703223) local token=Duel.CreateToken(tp,40703223)
......
...@@ -565,8 +565,8 @@ EFFECT_MATERIAL_LIMIT =361 -- ...@@ -565,8 +565,8 @@ EFFECT_MATERIAL_LIMIT =361 --
EFFECT_SET_BATTLE_ATTACK =362 --战斗的伤害计算用设置的攻击力进行 EFFECT_SET_BATTLE_ATTACK =362 --战斗的伤害计算用设置的攻击力进行
EFFECT_SET_BATTLE_DEFENSE =363 --战斗的伤害计算用设置的守备力进行 EFFECT_SET_BATTLE_DEFENSE =363 --战斗的伤害计算用设置的守备力进行
EFFECT_OVERLAY_RITUAL_MATERIAL =364 --此卡的超量素材也能用于仪式召唤 EFFECT_OVERLAY_RITUAL_MATERIAL =364 --此卡的超量素材也能用于仪式召唤
EFFECT_CHANGE_GRAVE_ATTRIBUTE =365 -- EFFECT_CHANGE_GRAVE_ATTRIBUTE =365 --墓地的卡将会改变属性(升级转变)
EFFECT_CHANGE_GRAVE_RACE =366 -- EFFECT_CHANGE_GRAVE_RACE =366 --墓地的卡将会改变种族(升级转变)
--下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发) --下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发)
EVENT_STARTUP =1000 --N/A EVENT_STARTUP =1000 --N/A
......
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