Commit b5d31d0a authored by Vee4's avatar Vee4 Committed by GitHub

Fix Wedju Temple (#2772)

Fix the effect granted by Wedju Temple to Millennium monsters to allow them to still become a Continuous Spell if destroyed while negated.
parent e4eb6f3f
...@@ -19,7 +19,7 @@ function s.initial_effect(c) ...@@ -19,7 +19,7 @@ function s.initial_effect(c)
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE) e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_TO_GRAVE_REDIRECT_CB) e3:SetCode(EFFECT_TO_GRAVE_REDIRECT_CB)
e3:SetProperty(EFFECT_FLAG_UNCOPYABLE) e3:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCondition(s.repcon) e3:SetCondition(s.repcon)
e3:SetOperation(s.repop) e3:SetOperation(s.repop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment