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ygopro-scripts-888
Commits
b3b4bc49
Commit
b3b4bc49
authored
Oct 24, 2022
by
HidarimeYume
Committed by
GitHub
Oct 24, 2022
Browse files
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Plain Diff
Fix Evil★Twin and Swordsoul Auspice Chunjun (#1983)
parent
c8105e4b
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
0 additions
and
9 deletions
+0
-9
c29884951.lua
c29884951.lua
+0
-1
c36609518.lua
c36609518.lua
+0
-4
c9205573.lua
c9205573.lua
+0
-4
No files found.
c29884951.lua
View file @
b3b4bc49
...
@@ -56,7 +56,6 @@ function c29884951.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -56,7 +56,6 @@ function c29884951.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
end
function
c29884951
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c29884951
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
...
...
c36609518.lua
View file @
b3b4bc49
...
@@ -11,7 +11,6 @@ function c36609518.initial_effect(c)
...
@@ -11,7 +11,6 @@ function c36609518.initial_effect(c)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetCountLimit
(
1
,
36609518
)
e1
:
SetCountLimit
(
1
,
36609518
)
e1
:
SetCondition
(
c36609518
.
descon
)
e1
:
SetTarget
(
c36609518
.
destg
)
e1
:
SetTarget
(
c36609518
.
destg
)
e1
:
SetOperation
(
c36609518
.
desop
)
e1
:
SetOperation
(
c36609518
.
desop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
...
@@ -35,9 +34,6 @@ end
...
@@ -35,9 +34,6 @@ end
function
c36609518
.
cfilter
(
c
)
function
c36609518
.
cfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x152
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x152
)
end
end
function
c36609518
.
descon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
c36609518
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
function
c36609518
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
c36609518
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsOnField
()
end
if
chkc
then
return
chkc
:
IsOnField
()
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
aux
.
TRUE
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
nil
)
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
aux
.
TRUE
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
nil
)
...
...
c9205573.lua
View file @
b3b4bc49
...
@@ -11,7 +11,6 @@ function c9205573.initial_effect(c)
...
@@ -11,7 +11,6 @@ function c9205573.initial_effect(c)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCountLimit
(
1
,
9205573
)
e1
:
SetCountLimit
(
1
,
9205573
)
e1
:
SetCondition
(
c9205573
.
drcon
)
e1
:
SetTarget
(
c9205573
.
drtg
)
e1
:
SetTarget
(
c9205573
.
drtg
)
e1
:
SetOperation
(
c9205573
.
drop
)
e1
:
SetOperation
(
c9205573
.
drop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
...
@@ -35,9 +34,6 @@ end
...
@@ -35,9 +34,6 @@ end
function
c9205573
.
cfilter
(
c
)
function
c9205573
.
cfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x153
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x153
)
end
end
function
c9205573
.
drcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
c9205573
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
function
c9205573
.
drtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c9205573
.
drtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
if
chk
==
0
then
return
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
and
Duel
.
IsExistingMatchingCard
(
c9205573
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
and
Duel
.
IsExistingMatchingCard
(
c9205573
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
...
...
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