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MyCard
ygopro-scripts-888
Commits
b21cad86
You need to sign in or sign up before continuing.
Commit
b21cad86
authored
Apr 11, 2016
by
DailyShana
Browse files
Options
Browse Files
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Plain Diff
recover & update EFFECT_FLAG_REPEAT
parent
b6d052ca
Changes
7
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
62 additions
and
70 deletions
+62
-70
c14258627.lua
c14258627.lua
+29
-29
c21208154.lua
c21208154.lua
+1
-1
c47737087.lua
c47737087.lua
+10
-13
c62180201.lua
c62180201.lua
+1
-0
c77625948.lua
c77625948.lua
+8
-12
c97811903.lua
c97811903.lua
+12
-14
constant.lua
constant.lua
+1
-1
No files found.
c14258627.lua
View file @
b21cad86
...
@@ -11,21 +11,28 @@ function c14258627.initial_effect(c)
...
@@ -11,21 +11,28 @@ function c14258627.initial_effect(c)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--atk/def down
--atk/def down
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EVENT_DAMAGE_CALCULATING
)
e2
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
e2
:
SetCondition
(
c14258627
.
adcon
)
e2
:
SetCondition
(
c14258627
.
adcon
)
e2
:
SetOperation
(
c14258627
.
addown
)
e2
:
SetTarget
(
c14258627
.
adtg
)
e2
:
SetValue
(
c14258627
.
atkval
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--maintain
local
e3
=
e2
:
Clone
()
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetCode
(
EFFECT_SET_DEFENCE_FINAL
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetValue
(
c14258627
.
defval
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e3
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCountLimit
(
1
)
e3
:
SetCondition
(
c14258627
.
mtcon
)
e3
:
SetOperation
(
c14258627
.
mtop
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
--maintain
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e4
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetCountLimit
(
1
)
e4
:
SetCondition
(
c14258627
.
mtcon
)
e4
:
SetOperation
(
c14258627
.
mtop
)
c
:
RegisterEffect
(
e4
)
end
end
function
c14258627
.
filter
(
c
)
function
c14258627
.
filter
(
c
)
return
c
:
IsRace
(
RACE_ROCK
)
and
c
:
IsAbleToRemoveAsCost
()
return
c
:
IsRace
(
RACE_ROCK
)
and
c
:
IsAbleToRemoveAsCost
()
...
@@ -41,24 +48,17 @@ function c14258627.spop(e,tp,eg,ep,ev,re,r,rp,c)
...
@@ -41,24 +48,17 @@ function c14258627.spop(e,tp,eg,ep,ev,re,r,rp,c)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c14258627
.
filter
,
tp
,
LOCATION_GRAVE
,
0
,
2
,
2
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c14258627
.
filter
,
tp
,
LOCATION_GRAVE
,
0
,
2
,
2
,
nil
)
Duel
.
Remove
(
g
,
POS_FACEUP
,
REASON_COST
)
Duel
.
Remove
(
g
,
POS_FACEUP
,
REASON_COST
)
end
end
function
c14258627
.
adcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c14258627
.
adcon
(
e
)
return
Duel
.
GetAttackTarget
()
~=
nil
return
Duel
.
GetCurrentPhase
()
==
PHASE_DAMAGE_CAL
and
e
:
GetHandler
():
GetBattleTarget
()
end
function
c14258627
.
adtg
(
e
,
c
)
return
c
==
e
:
GetHandler
():
GetBattleTarget
()
end
function
c14258627
.
atkval
(
e
,
c
)
return
c
:
GetAttack
()
/
2
end
end
function
c14258627
.
addown
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c14258627
.
defval
(
e
,
c
)
local
tc
=
e
:
GetHandler
():
GetBattleTarget
()
return
c
:
GetDefence
()
/
2
if
tc
==
nil
then
return
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
e1
:
SetValue
(
tc
:
GetAttack
()
/
2
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_SET_DEFENCE_FINAL
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
e2
:
SetValue
(
tc
:
GetDefence
()
/
2
)
tc
:
RegisterEffect
(
e2
)
end
end
function
c14258627
.
mtcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c14258627
.
mtcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
return
Duel
.
GetTurnPlayer
()
==
tp
...
...
c21208154.lua
View file @
b21cad86
...
@@ -22,7 +22,7 @@ function c21208154.initial_effect(c)
...
@@ -22,7 +22,7 @@ function c21208154.initial_effect(c)
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
)
e4
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e4
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e4
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e4
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_REPEAT
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetValue
(
c21208154
.
adval
)
e4
:
SetValue
(
c21208154
.
adval
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
...
...
c47737087.lua
View file @
b21cad86
...
@@ -28,25 +28,22 @@ function c47737087.initial_effect(c)
...
@@ -28,25 +28,22 @@ function c47737087.initial_effect(c)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
--atkdown
--atkdown
local
e5
=
Effect
.
CreateEffect
(
c
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e5
:
SetType
(
EFFECT_TYPE_SINGLE
)
e5
:
SetCode
(
EVENT_PRE_DAMAGE_CALCULATE
)
e5
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e5
:
SetCondition
(
c47737087
.
rdcon
)
e5
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e5
:
SetOperation
(
c47737087
.
rdop
)
e5
:
SetRange
(
LOCATION_MZONE
)
e5
:
SetCondition
(
c47737087
.
atkcon
)
e5
:
SetValue
(
c47737087
.
atkval
)
c
:
RegisterEffect
(
e5
)
c
:
RegisterEffect
(
e5
)
end
end
function
c47737087
.
dacon
(
e
)
function
c47737087
.
dacon
(
e
)
return
e
:
GetHandler
():
IsDefencePos
()
return
e
:
GetHandler
():
IsDefencePos
()
end
end
function
c47737087
.
rdcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c47737087
.
atkcon
(
e
)
if
Duel
.
GetCurrentPhase
()
~=
PHASE_DAMAGE_CAL
then
return
false
end
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
return
c
:
IsDefencePos
()
and
c
==
Duel
.
GetAttacker
()
and
Duel
.
GetAttackTarget
()
==
nil
and
c
:
GetEffectCount
(
EFFECT_DIRECT_ATTACK
)
==
1
return
c
:
IsDefencePos
()
and
c
==
Duel
.
GetAttacker
()
and
Duel
.
GetAttackTarget
()
==
nil
and
c
:
GetEffectCount
(
EFFECT_DIRECT_ATTACK
)
==
1
end
end
function
c47737087
.
rdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c47737087
.
atkval
(
e
,
c
)
local
c
=
e
:
GetHandler
()
return
c
:
GetAttack
()
/
2
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetValue
(
c
:
GetAttack
()
/
2
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
c
:
RegisterEffect
(
e1
)
end
end
c62180201.lua
View file @
b21cad86
...
@@ -23,6 +23,7 @@ function c62180201.initial_effect(c)
...
@@ -23,6 +23,7 @@ function c62180201.initial_effect(c)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e4
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetProperty
(
EFFECT_FLAG_REPEAT
)
e4
:
SetTargetRange
(
LOCATION_MZONE
,
LOCATION_MZONE
)
e4
:
SetTargetRange
(
LOCATION_MZONE
,
LOCATION_MZONE
)
e4
:
SetTarget
(
c62180201
.
atktg
)
e4
:
SetTarget
(
c62180201
.
atktg
)
e4
:
SetValue
(
c62180201
.
atkval
)
e4
:
SetValue
(
c62180201
.
atkval
)
...
...
c77625948.lua
View file @
b21cad86
...
@@ -17,10 +17,12 @@ function c77625948.initial_effect(c)
...
@@ -17,10 +17,12 @@ function c77625948.initial_effect(c)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--
--
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EVENT_DAMAGE_CALCULATING
)
e3
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e3
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCondition
(
c77625948
.
atkcon
)
e3
:
SetCondition
(
c77625948
.
atkcon
)
e3
:
Set
Operation
(
c77625948
.
atkop
)
e3
:
Set
Value
(
c77625948
.
atkval
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
end
end
function
c77625948
.
filter
(
c
)
function
c77625948
.
filter
(
c
)
...
@@ -70,16 +72,10 @@ end
...
@@ -70,16 +72,10 @@ end
function
c77625948
.
repval
(
e
,
re
,
r
,
rp
)
function
c77625948
.
repval
(
e
,
re
,
r
,
rp
)
return
bit
.
band
(
r
,
REASON_BATTLE
)
~=
0
return
bit
.
band
(
r
,
REASON_BATTLE
)
~=
0
end
end
function
c77625948
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c77625948
.
atkcon
(
e
)
return
Duel
.
GetAttackTarget
()
==
nil
and
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_MZONE
)
~=
0
return
Duel
.
GetAttackTarget
()
==
nil
and
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_MZONE
)
~=
0
and
e
:
GetHandler
():
GetEffectCount
(
EFFECT_DIRECT_ATTACK
)
==
1
and
e
:
GetHandler
():
GetEffectCount
(
EFFECT_DIRECT_ATTACK
)
==
1
end
end
function
c77625948
.
atkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c77625948
.
atkval
(
e
,
c
)
local
c
=
e
:
GetHandler
()
return
c
:
GetAttack
()
/
2
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
e1
:
SetValue
(
c
:
GetAttack
()
/
2
)
c
:
RegisterEffect
(
e1
)
end
end
c97811903.lua
View file @
b21cad86
--クリアー・バイス・ドラゴン
--クリアー・バイス・ドラゴン
function
c97811903
.
initial_effect
(
c
)
function
c97811903
.
initial_effect
(
c
)
--atk
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EVENT_DAMAGE_CALCULATING
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetCondition
(
c97811903
.
condtion
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetOperation
(
c97811903
.
atkop
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
c97811903
.
atkcon
)
e1
:
SetValue
(
c97811903
.
atkval
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--
--
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
...
@@ -23,17 +26,12 @@ function c97811903.initial_effect(c)
...
@@ -23,17 +26,12 @@ function c97811903.initial_effect(c)
e3
:
SetCode
(
97811903
)
e3
:
SetCode
(
97811903
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
end
end
function
c97811903
.
condtion
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c97811903
.
atkcon
(
e
)
return
e
:
GetHandler
()
==
Duel
.
GetAttacker
()
and
Duel
.
GetAttackTarget
()
~=
nil
return
Duel
.
GetCurrentPhase
()
==
PHASE_DAMAGE_CAL
and
e
:
GetHandler
()
==
Duel
.
GetAttacker
()
and
Duel
.
GetAttackTarget
()
end
end
function
c97811903
.
atkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c97811903
.
atkval
(
e
,
c
)
local
bc
=
Duel
.
GetAttackTarget
()
return
Duel
.
GetAttackTarget
():
GetAttack
()
*
2
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
e1
:
SetValue
(
bc
:
GetAttack
()
*
2
)
e
:
GetHandler
():
RegisterEffect
(
e1
)
end
end
function
c97811903
.
reptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c97811903
.
reptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
constant.lua
View file @
b21cad86
...
@@ -255,7 +255,7 @@ EFFECT_FLAG_SINGLE_RANGE =0x20000 --只对自己有效
...
@@ -255,7 +255,7 @@ EFFECT_FLAG_SINGLE_RANGE =0x20000 --只对自己有效
EFFECT_FLAG_UNCOPYABLE
=
0x40000
--不能复制(效果外文本)
EFFECT_FLAG_UNCOPYABLE
=
0x40000
--不能复制(效果外文本)
EFFECT_FLAG_OATH
=
0x80000
--誓约效果
EFFECT_FLAG_OATH
=
0x80000
--誓约效果
EFFECT_FLAG_SPSUM_PARAM
=
0x100000
--指定召喚/规则特殊召唤的位置和表示形式(熔岩魔神)
EFFECT_FLAG_SPSUM_PARAM
=
0x100000
--指定召喚/规则特殊召唤的位置和表示形式(熔岩魔神)
EFFECT_FLAG_REPEAT
=
0x200000
--
N/A
EFFECT_FLAG_REPEAT
=
0x200000
--
神之化身/恐惧之源的攻击力变化效果
EFFECT_FLAG_NO_TURN_RESET
=
0x400000
--发条等“这张卡在场上只能发动一次”的效果
EFFECT_FLAG_NO_TURN_RESET
=
0x400000
--发条等“这张卡在场上只能发动一次”的效果
EFFECT_FLAG_EVENT_PLAYER
=
0x800000
--视为对方玩家的效果(动作?)
EFFECT_FLAG_EVENT_PLAYER
=
0x800000
--视为对方玩家的效果(动作?)
EFFECT_FLAG_OWNER_RELATE
=
0x1000000
--持續成為對象
EFFECT_FLAG_OWNER_RELATE
=
0x1000000
--持續成為對象
...
...
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