Commit ac010a2b authored by 八宫一月's avatar 八宫一月 Committed by GitHub

fix (#2150)

parent 4f3591dd
...@@ -5,7 +5,7 @@ function c8129306.initial_effect(c) ...@@ -5,7 +5,7 @@ function c8129306.initial_effect(c)
e1:SetDescription(aux.Stringid(8129306,0)) e1:SetDescription(aux.Stringid(8129306,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_RELEASE) e1:SetCode(EVENT_CUSTOM+8129306)
e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,8129306) e1:SetCountLimit(1,8129306)
...@@ -23,12 +23,32 @@ function c8129306.initial_effect(c) ...@@ -23,12 +23,32 @@ function c8129306.initial_effect(c)
e2:SetTarget(c8129306.lvtg) e2:SetTarget(c8129306.lvtg)
e2:SetOperation(c8129306.lvop) e2:SetOperation(c8129306.lvop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
if not c8129306.global_check then
c8129306.global_check=true
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_RELEASE)
ge2:SetCondition(c8129306.regcon)
ge2:SetOperation(c8129306.regop)
Duel.RegisterEffect(ge2,0)
end
end end
function c8129306.spfilter(c,tp) function c8129306.spfilter(c,tp)
return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
end end
function c8129306.regcon(e,tp,eg,ep,ev,re,r,rp)
local v=0
if eg:IsExists(c8129306.spfilter,1,nil,0) then v=v+1 end
if eg:IsExists(c8129306.spfilter,1,nil,1) then v=v+2 end
if v==0 then return false end
e:SetLabel(({0,1,PLAYER_ALL})[v])
return true
end
function c8129306.regop(e,tp,eg,ep,ev,re,r,rp)
Duel.RaiseEvent(eg,EVENT_CUSTOM+8129306,re,r,rp,ep,e:GetLabel())
end
function c8129306.spcon(e,tp,eg,ep,ev,re,r,rp) function c8129306.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c8129306.spfilter,1,nil,tp) return ev==tp or ev==PLAYER_ALL
end end
function c8129306.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function c8129306.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
......
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