Commit a8c6f053 authored by mercury233's avatar mercury233 Committed by GitHub

fix 極東秘泉郷

parent ec252a6c
...@@ -26,8 +26,7 @@ function c94317736.effop(e,tp,eg,ep,ev,re,r,rp) ...@@ -26,8 +26,7 @@ function c94317736.effop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON) e1:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetProperty(EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_SET_AVAILABLE)
e1:SetRange(LOCATION_SZONE)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
local e2=e1:Clone() local e2=e1:Clone()
...@@ -37,7 +36,6 @@ function c94317736.effop(e,tp,eg,ep,ev,re,r,rp) ...@@ -37,7 +36,6 @@ function c94317736.effop(e,tp,eg,ep,ev,re,r,rp)
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD) e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_INACTIVATE) e3:SetCode(EFFECT_CANNOT_INACTIVATE)
e3:SetRange(LOCATION_SZONE)
e3:SetValue(c94317736.effectfilter) e3:SetValue(c94317736.effectfilter)
e3:SetReset(RESET_PHASE+PHASE_END) e3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e3,tp) Duel.RegisterEffect(e3,tp)
...@@ -46,7 +44,6 @@ function c94317736.effop(e,tp,eg,ep,ev,re,r,rp) ...@@ -46,7 +44,6 @@ function c94317736.effop(e,tp,eg,ep,ev,re,r,rp)
e4:SetType(EFFECT_TYPE_FIELD) e4:SetType(EFFECT_TYPE_FIELD)
e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e4:SetRange(LOCATION_FZONE)
e4:SetTargetRange(LOCATION_SZONE,0) e4:SetTargetRange(LOCATION_SZONE,0)
e4:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_SPELL+TYPE_TRAP)) e4:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_SPELL+TYPE_TRAP))
e4:SetValue(aux.tgoval) e4:SetValue(aux.tgoval)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment