Commit a2a71d91 authored by mercury233's avatar mercury233

add AC03

parent ff733969
--No.1 インフェクション・バアル・ゼブル
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddXyzProcedure(c,nil,8,2,nil,nil,99)
--attach
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.atcon)
e1:SetTarget(s.attg)
e1:SetOperation(s.atop)
c:RegisterEffect(e1)
--to grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.tgcon)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCost(s.descost)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
aux.xyz_number[id]=1
function s.atcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function s.attg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetFieldGroup(tp,0,LOCATION_GRAVE)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.GetFieldGroup(tp,0,LOCATION_GRAVE):Select(tp,1,1,nil)
if #g>0 then
Duel.Overlay(c,g)
end
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,0,LOCATION_EXTRA,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_EXTRA)
if #g==0 then return end
Duel.ConfirmCards(tp,g)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=g:FilterSelect(tp,Card.IsAbleToGrave,1,1,nil)
Duel.SendtoGrave(sg,REASON_EFFECT)
Duel.ShuffleExtra(1-tp)
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:CheckRemoveOverlayCard(tp,1,REASON_COST) end
c:RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local tc=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil):GetFirst()
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0)
if tc:IsLocation(LOCATION_MZONE) then
local atk=0
if tc:IsFaceup() then tc:GetAttack() end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,atk//2)
end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local atk=0
if tc:IsFaceup() then atk=tc:GetAttack() end
if Duel.Destroy(tc,REASON_EFFECT)>0 and tc:IsPreviousLocation(LOCATION_MZONE) and atk>0 then
Duel.BreakEffect()
Duel.Damage(1-tp,atk//2,REASON_EFFECT)
end
end
--トライアングル-O
local s,id,o=GetID()
function s.initial_effect(c)
--destroy and damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCondition(s.descon)
e1:SetTarget(s.destarget)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
function s.desfilter(c,code)
return c:IsFaceup() and c:IsCode(code)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil,7903368)
and Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil,58996839)
and Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil,84384943)
end
function s.destarget(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,aux.ExceptThisCard(e))
Duel.Destroy(g,REASON_EFFECT)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_REFLECT_DAMAGE)
e1:SetTargetRange(1,0)
e1:SetValue(s.val)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.val(e,re,ev,r,rp,rc)
return bit.band(r,REASON_EFFECT)~=0
end
function s.tdfilter(c,e)
return c:IsCode(7903368,58996839,84384943) and c:IsAbleToDeck() and c:IsCanBeEffectTarget(e)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE,0,nil,e)
if chk==0 then return g:GetClassCount(Card.GetCode)>=3 and Duel.IsPlayerCanDraw(tp,3) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
aux.GCheckAdditional=aux.dncheck
local sg=g:SelectSubGroup(tp,aux.TRUE,false,3,3)
aux.GCheckAdditional=nil
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,3,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,3)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()<=0 then return end
Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
local g=Duel.GetOperatedGroup()
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK)
if ct>0 then
Duel.BreakEffect()
Duel.Draw(tp,3,REASON_EFFECT)
end
end
\ No newline at end of file
--コンバット・ホイール
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableCounterPermit(0x67)
--indestructible
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.indct)
c:RegisterEffect(e1)
--counter+atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_COUNTER)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetHintTiming(0,TIMING_BATTLE_START+TIMING_DAMAGE_STEP)
e2:SetCondition(s.ctcon)
e2:SetCost(s.ctcost)
e2:SetTarget(s.cttg)
e2:SetOperation(s.ctop)
c:RegisterEffect(e2)
--destroy
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_LEAVE_FIELD_P)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e0:SetOperation(s.regop)
c:RegisterEffect(e0)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
e3:SetLabelObject(e0)
c:RegisterEffect(e3)
end
function s.indct(e,re,r,rp)
if r&REASON_EFFECT>0 and e:GetOwnerPlayer()~=rp then
return 1
else return 0 end
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp and aux.dscon()
and (Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE)
end
function s.ctcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return c:IsCanAddCounter(0x67,1)
and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,e:GetHandler()):GetSum(Card.GetAttack)>0 end
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,c)
if c:IsFaceup() and c:IsRelateToEffect(e) and #g>0 then
local atk=g:GetSum(Card.GetAttack)/2
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
e1:SetValue(atk)
c:RegisterEffect(e1)
Duel.BreakEffect()
if c:IsCanAddCounter(0x67,1) then c:AddCounter(0x67,1) end
end
local fid=0
if c:IsFaceup() and c:IsRelateToEffect(e) then
fid=c:GetFieldID()
end
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetLabel(fid)
e2:SetValue(s.atlimit)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function s.atlimit(e,c)
return c~=e:GetHandler() or e:GetHandler():GetFieldID()~=e:GetLabel()
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():GetCounter(0x67)>0 then
e:SetLabel(1)
else
e:SetLabel(0)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return e:GetHandler():IsReason(REASON_BATTLE) and e:GetLabelObject():GetLabel()==1
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local sg=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
Duel.Destroy(sg,REASON_EFFECT)
end
--地縛囚人 ライン・ウォーカー
local s,id,o=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--to deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id+o)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCondition(s.tdcon)
e3:SetCost(aux.bfgcost)
e3:SetTarget(s.tdtg)
e3:SetOperation(s.tdop)
c:RegisterEffect(e3)
end
function s.filter(c)
return c:IsCode(71089030,7473735) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.cfilter(c)
return c:IsFaceup() and c:IsLevelAbove(6) and c:IsSetCard(0x21)
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.dfilter(c)
return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:IsSummonLocation(LOCATION_EXTRA) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.dfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.dfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.dfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.sfilter(c,e,tp,...)
return c:IsCode(...) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_EFFECT)
and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0
and tc:IsLocation(LOCATION_DECK+LOCATION_EXTRA) then
local g=Duel.GetMatchingGroup(s.sfilter,tp,0,LOCATION_EXTRA,nil,e,1-tp,tc:GetCode())
if #g>0 and Duel.SelectYesNo(1-tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON)
local sg=g:Select(1-tp,1,1,nil)
Duel.BreakEffect()
Duel.SpecialSummon(sg,0,1-tp,1-tp,false,false,POS_FACEUP)
end
end
end
--選手入場アナウンス
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
return c:IsSetCard(0x1084) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)==0 then return end
local tg=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil,TYPE_SPELL+TYPE_TRAP)
local ct=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_MZONE,0,nil)
if ct>0 and #tg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=tg:Select(tp,1,ct,nil)
Duel.HintSelection(dg)
Duel.BreakEffect()
Duel.Destroy(dg,REASON_EFFECT)
end
end
...@@ -20,7 +20,7 @@ function c22628574.cost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -20,7 +20,7 @@ function c22628574.cost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SendtoGrave(g,REASON_COST) Duel.SendtoGrave(g,REASON_COST)
end end
function c22628574.filter(c) function c22628574.filter(c)
return c:GetType()==0x4 and not c:IsCode(22628574) and c:CheckActivateEffect(false,true,false)~=nil return c:GetType()==0x4 and not c:IsCode(22628574,79766336,6351147) and c:CheckActivateEffect(false,true,false)~=nil
end end
function c22628574.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c22628574.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then if chkc then
......
--暗黒界の混沌王 カラレス
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddFusionProcCodeFunRep(c,99458769,aux.FilterBoolFunction(Card.IsRace,RACE_FIEND),2,63,true,true)
--des
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(s.sumcon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(s.sumcon)
e2:SetOperation(s.sucop)
c:RegisterEffect(e2)
--discard hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_HANDES)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
end
function s.sumcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
Duel.Destroy(sg,REASON_EFFECT)
end
function s.sucop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(c:GetMaterialCount()*1000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_BASE_DEFENSE)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,0,1,nil)
and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT+REASON_DISCARD)~=0
and tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CLIENT_HINT)
e1:SetValue(s.tgoval)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.tgoval(e,re,rp)
return rp==1-e:GetOwnerPlayer()
end
--幻惑の眼
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_ILLUSION+RACE_SPELLCASTER)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.tfilter(c)
return c:IsFaceup() and c:IsControlerCanBeChanged()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local a=Duel.GetAttacker()
if chkc then
local f={false,s.tfilter(chkc),chkc:IsFaceup() and chkc~=a}
return f[e:GetLabel()] and chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp)
end
if chk==0 then return true end
local b2=Duel.GetTurnPlayer()==1-tp
and Duel.IsExistingTarget(s.tfilter,tp,0,LOCATION_MZONE,1,nil)
local b3=Duel.GetTurnPlayer()==1-tp
and Duel.CheckEvent(EVENT_ATTACK_ANNOUNCE)
and Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,a)
local op=aux.SelectFromOptions(tp,{true,aux.Stringid(id,1)},{b2,aux.Stringid(id,2)},{b3,aux.Stringid(id,3)})
e:SetLabel(op)
if op==1 then
e:SetCategory(0)
e:SetProperty(0)
e:SetOperation(s.protect)
elseif op==2 then
e:SetCategory(CATEGORY_CONTROL)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
e:SetOperation(s.control)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,s.tfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
else
e:SetCategory(0)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
e:SetOperation(s.tattack)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,a)
end
end
function s.protect(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_ILLUSION+RACE_SPELLCASTER))
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetValue(1)
Duel.RegisterEffect(e1,tp)
end
function s.control(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then Duel.GetControl(tc,tp,PHASE_END,1) end
end
function s.tattack(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and a:IsAttackable() and not a:IsImmuneToEffect(e) then
Duel.CalculateDamage(a,tc)
end
end
--コード・ハック
local s,id,o=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--indestructible
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(s.indestg)
e2:SetValue(aux.indoval)
c:RegisterEffect(e2)
--zero atk
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.zacon)
e3:SetTarget(s.zatg)
e3:SetOperation(s.zaop)
c:RegisterEffect(e3)
--negate
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_NEGATE+CATEGORY_ATKCHANGE)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_CHAINING)
e4:SetRange(LOCATION_GRAVE)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e4:SetCondition(s.negcon)
e4:SetCost(aux.bfgcost)
e4:SetTarget(s.negtg)
e4:SetOperation(s.negop)
c:RegisterEffect(e4)
end
function s.indestg(e,c)
return c:IsRace(RACE_CYBERSE) and c:IsType(TYPE_LINK)
end
function s.zacon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttackTarget() and Duel.GetCurrentPhase()==PHASE_BATTLE_STEP
end
function s.zatg(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=Duel.GetBattleMonster(1-tp)
if chk==0 then return tc and aux.nzatk(tc) end
end
function s.zaop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetBattleMonster(1-tp)
if tc and tc:IsRelateToBattle() and aux.nzatk(tc) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(0)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetReset(RESET_PHASE+PHASE_DAMAGE)
e2:SetValue(1)
tc:RegisterEffect(e2)
local e3=e2:Clone()
tc:GetBattleTarget():RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetTargetRange(1,1)
e4:SetValue(1)
e4:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e4,tp)
end
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and Duel.GetCurrentPhase()==PHASE_DAMAGE and Duel.GetTurnPlayer()==tp
and Duel.GetAttacker():IsSetCard(0x101)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if Duel.NegateActivation(ev) and tc:IsRelateToBattle() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(700)
tc:RegisterEffect(e1)
end
end
--フェニックス・ギア・ブレード
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--equip limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(s.eqlim)
c:RegisterEffect(e2)
--gain atk
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetValue(300)
c:RegisterEffect(e3)
--double attack
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_DAMAGE_STEP_END)
e4:SetRange(LOCATION_SZONE)
e4:SetCondition(s.dacon)
e4:SetCost(s.dacost)
e4:SetOperation(s.daop)
c:RegisterEffect(e4)
--to hand
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_TOHAND)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_TO_GRAVE)
e5:SetCountLimit(1,id)
e5:SetProperty(EFFECT_FLAG_DELAY)
e5:SetCondition(s.thcon)
e5:SetTarget(s.thtg)
e5:SetOperation(s.thop)
c:RegisterEffect(e5)
local e6=e5:Clone()
e6:SetCode(EVENT_REMOVE)
c:RegisterEffect(e6)
end
function s.filter(c)
return c:IsFaceup() and s.eqlim(_,c)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,c,tc) end
end
function s.eqlim(e,c)
return c:IsRace(RACE_WARRIOR) or c:IsAttribute(ATTRIBUTE_FIRE)
end
function s.dacon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetEquipTarget()
return Duel.GetAttacker()==tc and tc:IsRelateToBattle()
end
function s.dacost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToGraveAsCost() end
Duel.SendtoGrave(c,REASON_COST)
end
function s.daop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.datg)
e1:SetReset(RESET_PHASE+PHASE_BATTLE)
e1:SetValue(1)
Duel.RegisterEffect(e1,tp)
end
function s.datg(e,c)
return c:IsRace(RACE_WARRIOR) or c:IsAttribute(ATTRIBUTE_FIRE)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_COST) and re:IsActivated() and re:IsActiveType(TYPE_MONSTER)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end
end
--地縛戒隷 ジオグリフォン
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),aux.NonTuner(nil),1)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DESTROYED)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.filter(c,e,tp)
return c:IsSetCard(0x21) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
and not c:IsCode(id)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.limit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.limit(e,c)
return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_FUSION+TYPE_SYNCHRO)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousControler(tp) and rp==1-tp
end
function s.dfilter(c)
return c:IsFaceupEx() and c:IsSetCard(0x21) and c:IsType(TYPE_MONSTER)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)
if chk==0 then return #g>0
and Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_GRAVE+LOCATION_MZONE,0,1,nil) end
local ct=Duel.GetMatchingGroup(s.dfilter,tp,LOCATION_GRAVE+LOCATION_MZONE,0,nil):GetClassCount(Card.GetCode)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ct*300)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD):Select(tp,1,1,nil)
Duel.HintSelection(g)
if Duel.Destroy(g,REASON_EFFECT)>0 then
local ct=Duel.GetMatchingGroup(s.dfilter,tp,LOCATION_GRAVE+LOCATION_MZONE,0,nil):GetClassCount(Card.GetCode)
if ct>0 then
Duel.BreakEffect()
Duel.Damage(1-tp,ct*300,REASON_EFFECT)
end
end
end
--地縛戒隷 ジオクラーケン
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x21),2,true)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:GetType()==TYPE_FIELD+TYPE_SPELL and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.cfilter(c,tp)
return c:IsPreviousControler(tp) and c:IsSummonLocation(LOCATION_EXTRA)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,1-tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsStatus,tp,0,LOCATION_MZONE,nil,STATUS_SPSUMMON_TURN)
if chk==0 then return #g>0 end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,#g*800)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsStatus,tp,0,LOCATION_MZONE,nil,STATUS_SPSUMMON_TURN)
local ct=Duel.Destroy(g,REASON_EFFECT)
if ct>0 then Duel.Damage(1-tp,ct*800,REASON_EFFECT) end
end
--地縛囚人 グランド・キーパー
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--indestructible
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x21))
e3:SetValue(s.indcon)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e4)
end
function s.filter(c,e,tp)
return c:IsLevelBelow(5) and c:IsSetCard(0x21) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and not c:IsCode(id)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.limit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.limit(e,c)
return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_FUSION+TYPE_SYNCHRO)
end
function s.indcon(e,c)
return Duel.GetFieldGroupCount(0,LOCATION_FZONE,LOCATION_FZONE)>0
end
--フォトン・デルタ・ウィング
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--no attack decs
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,1)
e2:SetCondition(s.condition)
c:RegisterEffect(e2)
end
function s.filter(c,e,tp)
return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsNonAttribute,ATTRIBUTE_LIGHT))
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsCode(id)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,e:GetHandler())
end
--トーテムポール
local s,id,o=GetID()
function s.initial_effect(c)
Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE)
c:EnableCounterPermit(0x68)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--untarget
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_ONFIELD,0)
e2:SetTarget(s.intg)
e2:SetValue(aux.tgoval)
c:RegisterEffect(e2)
--negate attack+counter
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_COUNTER)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetRange(LOCATION_SZONE)
e3:SetCondition(s.ncon)
e3:SetTarget(s.ntg)
e3:SetOperation(s.nop)
c:RegisterEffect(e3)
--to grave
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_SZONE)
e4:SetCode(EFFECT_SELF_TOGRAVE)
e4:SetCondition(s.sdcon)
c:RegisterEffect(e4)
--inflict double damage
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,0))
e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetCode(EVENT_FREE_CHAIN)
e5:SetRange(LOCATION_GRAVE)
e5:SetCost(aux.bfgcost)
e5:SetCondition(s.ddcon)
e5:SetOperation(s.ddop)
c:RegisterEffect(e5)
end
function s.intg(e,c)
return c:IsFaceup() and c:GetBaseAttack()==0 and c:IsRace(RACE_ROCK)
end
function s.ncon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp
end
function s.ntg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanAddCounter(0x68,1) end
Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,0x68)
end
function s.nop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.NegateAttack() then return end
if e:GetHandler():IsRelateToEffect(e) then
e:GetHandler():AddCounter(0x68,1)
end
end
function s.sdcon(e)
return e:GetHandler():GetCounter(0x68)==3
end
function s.ddfilter(c)
return c:IsAttack(0) and c:IsRace(RACE_ROCK)
end
function s.ddcon(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.ddfilter,tp,LOCATION_GRAVE,0,nil)
return g:GetClassCount(Card.GetCode)>=3
end
function s.ddop(e,tp,eg,ep,ev,re,r,rp)
--becomes doubled
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(0,1)
e1:SetValue(s.damval)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.damval(e,re,val,r,rp,rc)
if r&REASON_EFFECT==REASON_EFFECT then
return val*2
else return val end
end
\ No newline at end of file
--ヘルカイトプテラ
function c50834074.initial_effect(c)
--cannot be battle target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c50834074.atcon)
e1:SetValue(c50834074.atlimit)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(50834074,0))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,50834074)
e2:SetTarget(c50834074.thtg)
e2:SetOperation(c50834074.thop)
c:RegisterEffect(e2)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(50834074,2))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_REMOVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,50834075)
e2:SetTarget(c50834074.sptg)
e2:SetOperation(c50834074.spop)
c:RegisterEffect(e2)
end
function c50834074.filter(c)
return c:GetAttribute()~=ATTRIBUTE_WIND and c:IsFaceup()
end
function c50834074.atcon(e)
local tp=e:GetHandlerPlayer()
local g=Duel.GetMatchingGroup(c50834074.filter,tp,0,LOCATION_MZONE,nil)
return #g>=2
end
function c50834074.atlimit(e,c)
local tp=e:GetHandlerPlayer()
return c:GetAttribute()~=ATTRIBUTE_WIND and c:IsControler(1-tp) and not c:IsImmuneToEffect(e)
end
function c50834074.thfilter(c)
return c:IsCode(24094653) and c:IsAbleToHand()
end
function c50834074.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c50834074.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c50834074.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c50834074.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g==0 then return end
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
function c50834074.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c50834074.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(c50834074.thfilter),tp,LOCATION_GRAVE,0,nil)
if #g==0 then return end
if Duel.SelectYesNo(tp,aux.Stringid(50834074,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c50834074.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
Duel.BreakEffect()
Duel.SendtoHand(tg,nil,REASON_EFFECT)
end
end
end
--アショカ・ピラー
local s,id,o=GetID()
function s.initial_effect(c)
--equip search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--damage
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_DAMAGE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_DESTROYED)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetCondition(s.damcon)
e4:SetTarget(s.damtg)
e4:SetOperation(s.damop)
c:RegisterEffect(e4)
end
function s.filter(c)
return c:IsType(TYPE_EQUIP) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
local c=e:GetHandler()
if c:IsRelateToChain() and c:IsPosition(POS_FACEUP_ATTACK) then
Duel.BreakEffect()
Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_EFFECT) or c:IsReason(REASON_BATTLE)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,2000)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
--アルカナフォースXV-THE DEVIL
local s,id,o=GetID()
function s.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--coin
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_COIN)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetTarget(s.cointg)
e2:SetOperation(s.coinop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
local e4=e2:Clone()
e4:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e4)
end
s.toss_coin=true
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() end
Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD)
end
function s.filter(c)
return c:IsCode(73206827) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.cointg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function s.coinop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local res=0
if c:IsHasEffect(73206827) then
res=1-Duel.SelectOption(tp,60,61)
else res=Duel.TossCoin(tp,1) end
s.arcanareg(c,res)
end
function s.arcanareg(c,coin)
--heads: optional destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCondition(s.odescon)
e1:SetTarget(s.odestg)
e1:SetOperation(s.odesop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
--tails: forced destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,3))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.fdescon)
e2:SetTarget(s.fdestg)
e2:SetOperation(s.fdesop)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e2)
c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,coin,63-coin)
end
function s.odescon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (Duel.GetAttacker()==c or Duel.GetAttackTarget()==c) and c:GetFlagEffectLabel(id)==1
end
function s.odestg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.odesop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 then Duel.Damage(1-tp,500,REASON_EFFECT) end
end
function s.fdescon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (Duel.GetAttacker()==c or Duel.GetAttackTarget()==c) and c:GetFlagEffectLabel(id)==0
end
function s.fdestg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.fdesop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,LOCATION_MZONE)
Duel.Destroy(g,REASON_EFFECT)
end
--トランザクション・ロールバック
local s,id,o=GetID()
function s.initial_effect(c)
--copy oppo trap
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetHintTiming(TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--copy self trap
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetHintTiming(TIMINGS_CHECK_MONSTER+TIMING_CHAIN_END+TIMING_END_PHASE)
e2:SetCost(s.cost2)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end
function s.cost2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemoveAsCost() end
Duel.Remove(c,POS_FACEUP,REASON_COST)
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end
function s.filter(c)
return c:GetType()==TYPE_TRAP and not c:IsCode(id,79766336,22628574) and c:CheckActivateEffect(false,true,false)~=nil
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then
local te=e:GetLabelObject()
local tg=te:GetTarget()
return tg and tg(e,tp,eg,ep,ev,re,r,rp,0,chkc)
end
local loc1,loc2=0,LOCATION_GRAVE
if e:GetType()&EFFECT_TYPE_QUICK_O>0 then loc1,loc2=LOCATION_GRAVE,0 end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,loc1,loc2,1,nil) end
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter,tp,loc1,loc2,1,1,nil)
local te,ceg,cep,cev,cre,cr,crp=g:GetFirst():CheckActivateEffect(false,true,true)
Duel.ClearTargetCard()
g:GetFirst():CreateEffectRelation(e)
local tg=te:GetTarget()
e:SetProperty(te:GetProperty())
if tg then tg(e,tp,ceg,cep,cev,cre,cr,crp,1) end
te:SetLabelObject(e:GetLabelObject())
e:SetLabelObject(te)
Duel.ClearOperationInfo(0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local te=e:GetLabelObject()
if not te then return end
local tc=te:GetHandler()
if not (tc:IsRelateToEffect(e) and tc:GetType()==TYPE_TRAP) then return end
e:SetLabelObject(te:GetLabelObject())
local op=te:GetOperation()
if op then op(e,tp,eg,ep,ev,re,r,rp) end
end
--ドラスティック・ドロー
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(id,ACTIVITY_SUMMON,aux.FilterBoolFunction(Card.IsRace,RACE_CYBERSE))
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,aux.FilterBoolFunction(Card.IsRace,RACE_CYBERSE))
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
if chk==0 then return #g>1 and not g:IsExists(aux.NOT(Card.IsAbleToRemoveAsCost),1,nil)
and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SUMMON)==0
and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
Duel.Remove(g,POS_FACEUP,REASON_COST)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0)
e1:SetTarget(aux.TargetBoolFunction(aux.NOT(Card.IsRace),RACE_CYBERSE))
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
Duel.RegisterEffect(e2,tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,3) end
Duel.SetTargetParam(3)
Duel.SetTargetPlayer(tp)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,3)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
--地縛牢
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
e0:SetTarget(s.distg)
c:RegisterEffect(e0)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_TARGET)
e1:SetCode(EFFECT_DISABLE)
e1:SetRange(LOCATION_FZONE)
c:RegisterEffect(e1)
--add normal summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x21))
c:RegisterEffect(e2)
--halve lp
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DISABLE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_DESTROYED)
e3:SetCondition(s.hlpcon)
e3:SetTarget(s.hlptg)
e3:SetOperation(s.hlpop)
c:RegisterEffect(e3)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if Duel.IsExistingTarget(aux.NegateEffectMonsterFilter,tp,0,LOCATION_MZONE,1,nil)
and Duel.SelectEffectYesNo(tp,e:GetHandler(),aux.Stringid(id,2)) then
e:SetCategory(CATEGORY_DISABLE)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
e:SetOperation(s.disop)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,aux.NegateEffectMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
else
e:SetCategory(0)
e:SetProperty(0)
e:SetOperation(nil)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then c:SetCardTarget(tc) end
end
function s.filter(c)
return c:IsFaceupEx() and c:IsSetCard(0x21) and c:IsType(TYPE_MONSTER)
end
function s.hlpcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousControler(tp) and rp==1-tp and c:IsReason(REASON_EFFECT)
end
function s.hlptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE+LOCATION_MZONE,0,1,nil) end
local g=Duel.GetMatchingGroup(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,#g,0,0)
end
function s.hlpop(e,tp,eg,ep,ev,re,r,rp)
local lp=Duel.GetLP(1-tp)
Duel.SetLP(1-tp,math.ceil(lp/2))
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,nil)
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=e1:Clone()
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
tc:RegisterEffect(e3)
end
end
end
--地縛戒隷 ジオグラシャ=ラボラス
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddFusionProcFun2(c,s.mfilter(TYPE_FUSION),s.mfilter(TYPE_SYNCHRO),true)
--spsum condtion
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetValue(aux.fuslimit)
c:RegisterEffect(e1)
--to zero atk/def
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_BATTLE_START)
e2:SetTarget(s.zstg)
e2:SetOperation(s.zsop)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCondition(s.spcon)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
s.material_type=TYPE_FUSION+TYPE_SYNCHRO
function s.mfilter(typ)
return function(c)
return c:IsFusionSetCard(0x21) and c:IsFusionType(typ)
end
end
function s.zstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetBattleTarget()~=nil end
end
function s.zsop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetBattleTarget()
if not (tc and tc:IsRelateToBattle()) then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(0)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
tc:RegisterEffect(e2)
end
function s.cfilter(c,tp)
return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
and c:IsReason(REASON_BATTLE+REASON_EFFECT)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,1-tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
Duel.Destroy(g,REASON_EFFECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_ONFIELD)
and c:IsPreviousControler(tp) and rp==1-tp
end
function s.filter(c,e,tp)
return c:IsSetCard(0x21) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and (c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
or c:IsLocation(LOCATION_DECK) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--地縛囚人 ストーン・スィーパー
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id+o)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.GetFieldGroupCount(tp,LOCATION_FZONE,LOCATION_FZONE)>0
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() end
Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD)
end
function s.filter(c)
return c:IsLevelBelow(3) and c:IsRace(RACE_FIEND) and c:IsType(TYPE_TUNER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.limit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.limit(e,c)
return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_FUSION+TYPE_SYNCHRO)
end
--アーマード・エクシーズ
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.tgfilter(c)
return c:IsFaceup()
end
function s.eqfilter(c,tp)
return c:IsType(TYPE_XYZ) and c:CheckUniqueOnField(tp) and not c:IsForbidden()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then
local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
if e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE) then ft=ft-1 end
return ft>0 and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_GRAVE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_GRAVE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g:GetFirst(),1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler()
local tg=Duel.GetTargetsRelateToChain()
local tc=tg:Filter(Card.IsLocation,nil,LOCATION_MZONE):GetFirst()
local ec=tg:Filter(Card.IsLocation,nil,LOCATION_GRAVE):GetFirst()
if tc and ec and ec:CheckUniqueOnField(tp) and not ec:IsForbidden() then
if not Duel.Equip(tp,ec,tc) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetLabelObject(tc)
e1:SetValue(s.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
ec:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_SET_ATTACK)
e2:SetValue(ec:GetBaseAttack())
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
ec:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_ADD_ATTRIBUTE)
e3:SetValue(ec:GetAttribute())
ec:RegisterEffect(e3)
--chain attack
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_DAMAGE_STEP_END)
e4:SetRange(LOCATION_SZONE)
e4:SetCondition(s.cacon)
e4:SetTarget(s.catg)
e4:SetOperation(s.caop)
e4:SetReset(RESET_EVENT+RESETS_STANDARD)
ec:RegisterEffect(e4)
end
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
function s.cacon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker()==e:GetHandler():GetEquipTarget()
end
function s.catg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local tc=c:GetEquipTarget()
if chk==0 then return c:IsAbleToGraveAsCost() and tc:IsChainAttackable() end
Duel.SendtoGrave(c,REASON_COST)
Duel.SetTargetCard(tc)
end
function s.caop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToBattle() then return end
Duel.ChainAttack()
end
--異界共鳴-シンクロ・フュージョン
--not fully implemented
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.rfilter)
end
function s.rfilter(c)
return not c:IsSummonLocation(LOCATION_EXTRA) or c:IsType(TYPE_FUSION+TYPE_SYNCHRO)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsAbleToGraveAsCost()
end
function s.filter(c,e,tp)
return c:IsType(TYPE_FUSION+TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.xfilter(c)
return not c:IsType(TYPE_TUNER)
end
function s.chk(g,e,tp)
if not (g:IsExists(Card.IsType,1,nil,TYPE_TUNER) and g:IsExists(s.xfilter,1,nil)
and Duel.GetLocationCountFromEx(tp,tp,g,TYPE_FUSION)
&Duel.GetLocationCountFromEx(tp,tp,g,TYPE_SYNCHRO)>1) then return false end
local sg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_EXTRA,0,nil,e,tp)
return sg:IsExists(Card.CheckFusionMaterial,1,nil,g)
and sg:IsExists(Card.IsSynchroSummonable,1,nil,nil,g)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local mg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil)
if chk==0 then return mg:CheckSubGroup(s.chk,2,2,e,tp)
and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=mg:SelectSubGroup(tp,s.chk,false,2,2,e,tp)
Duel.SendtoGrave(g,REASON_COST)
g:KeepAlive()
e:SetLabelObject(g)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_OATH+EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.limit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.limit(e,c)
return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_FUSION+TYPE_SYNCHRO)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsCostChecked() and not Duel.IsPlayerAffectedByEffect(tp,59822133) end
local g=e:GetLabelObject()
Duel.SetTargetCard(g)
g:DeleteGroup()
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local mg=Duel.GetTargetsRelateToChain()
if #mg<2 or Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_FUSION)&Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_SYNCHRO)<2
or Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_EXTRA,0,nil,e,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local fg=g:FilterSelect(tp,Card.CheckFusionMaterial,1,1,nil,mg)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:FilterSelect(tp,Card.IsSynchroSummonable,1,1,fg,nil,mg)
if #fg>0 and #sg>0 then
Duel.SpecialSummon(fg+sg,0,tp,tp,false,false,POS_FACEUP)
end
end
...@@ -19,7 +19,7 @@ function c79766336.cost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -19,7 +19,7 @@ function c79766336.cost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.PayLPCost(tp,1000) Duel.PayLPCost(tp,1000)
end end
function c79766336.filter(c) function c79766336.filter(c)
return c:GetType()==0x4 and not c:IsCode(79766336) and c:IsAbleToRemove() and c:CheckActivateEffect(false,true,false)~=nil return c:GetType()==0x4 and not c:IsCode(79766336,22628574,6351147) and c:IsAbleToRemove() and c:CheckActivateEffect(false,true,false)~=nil
end end
function c79766336.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c79766336.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then if chkc then
......
--地縛解放
local s,id,o=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsFaceup() and c:IsLevelAbove(6)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.filter,1,nil)
end
function s.cfilter(c)
return c:IsLevel(10) and c:IsSetCard(0x21)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,s.cfilter,1,nil) end
local g=Duel.SelectReleaseGroup(tp,s.cfilter,1,1,nil)
Duel.Release(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetFieldGroup(tp,0,LOCATION_MZONE)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,g:GetSum(Card.GetBaseAttack))
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_MZONE)
if Duel.Destroy(g,REASON_EFFECT)<1 then return end
local dam=Duel.GetOperatedGroup():GetSum(Card.GetBaseAttack)
Duel.Damage(1-tp,dam,REASON_EFFECT)
end
--カブレラストーン
local s,id,o=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--damage
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_DAMAGE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_DESTROYED)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetCondition(s.damcon)
e4:SetTarget(s.damtg)
e4:SetOperation(s.damop)
c:RegisterEffect(e4)
end
function s.filter(c)
return c:IsCode(11489642) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,_,exc)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,exc) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
local c=e:GetHandler()
if c:IsRelateToChain() and c:IsPosition(POS_FACEUP_ATTACK) then
Duel.BreakEffect()
Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_EFFECT) or c:IsReason(REASON_BATTLE)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,1000)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
\ No newline at end of file
--篝火
local s,id,o=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsLevelBelow(4) and c:IsRace(RACE_PYRO) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--ヘルホーンドザウルス
function c86239173.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcCodeFun(c,50834074,c86239173.matfilter,1,true,true)
--move field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(86239173,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,86239173)
e1:SetCondition(c86239173.con)
e1:SetTarget(c86239173.tg)
e1:SetOperation(c86239173.op)
c:RegisterEffect(e1)
--direct_attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DIRECT_ATTACK)
e2:SetCondition(c86239173.pcon)
c:RegisterEffect(e2)
--summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(86239173,1))
e3:SetCategory(CATEGORY_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,86239174)
e3:SetTarget(c86239173.sumtg)
e3:SetOperation(c86239173.sumop)
c:RegisterEffect(e3)
end
function c86239173.matfilter(c)
return c:IsRace(RACE_DRAGON+RACE_DINOSAUR)
end
function c86239173.con(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function c86239173.pfilter(c,tp)
return not c:IsForbidden() and c:IsType(TYPE_FIELD) and c:CheckUniqueOnField(tp)
end
function c86239173.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c86239173.pfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,tp) end
end
function c86239173.op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c86239173.pfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,tp):GetFirst()
if tc then
local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0)
if fc then
Duel.SendtoGrave(fc,REASON_RULE)
Duel.BreakEffect()
end
Duel.MoveToField(tc,tp,tp,LOCATION_FZONE,POS_FACEUP,true)
end
end
function c86239173.pcon(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler()
return ec:IsStatus(STATUS_SPSUMMON_TURN)
end
function c86239173.sumfilter(c)
return c:IsRace(RACE_DRAGON+RACE_DINOSAUR) and c:IsSummonable(true,nil)
end
function c86239173.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c86239173.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function c86239173.sumop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,c86239173.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.Summon(tp,tc,true,nil)
end
end
--地縛戒隷 ジオグレムリン
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),aux.NonTuner(nil),1)
--destroy or recover
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMING_MAIN_END+TIMINGS_CHECK_MONSTER)
e1:SetCondition(s.rdcon)
e1:SetTarget(s.rdtg)
e1:SetOperation(s.rdop)
c:RegisterEffect(e1)
--fusion summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMING_BATTLE_START+TIMING_BATTLE_END+TIMINGS_CHECK_MONSTER)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.fscon)
e2:SetTarget(s.fstg)
e2:SetOperation(s.fsop)
c:RegisterEffect(e2)
end
function s.rdcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function s.rdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.rdop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local op=aux.SelectFromOptions(1-tp,
{true,aux.Stringid(id,2)},
{aux.nzatk(tc),aux.Stringid(id,3)})
if op==1 then
Duel.Destroy(tc,REASON_EFFECT)
else
Duel.Recover(tp,tc:GetAttack(),REASON_EFFECT)
end
end
function s.fscon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function s.mfilter(c,e)
return c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
end
function s.sfilter(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsSetCard(0x21) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.gfilter(c,e)
return c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and s.mfilter(c,e)
end
function s.fstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.mfilter,nil,e)
+Duel.GetMatchingGroup(s.gfilter,tp,LOCATION_GRAVE,0,nil,e)
local res=Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE+LOCATION_HAND+LOCATION_ONFIELD)
end
function s.fsop(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.mfilter,nil,e)
+Duel.GetMatchingGroup(s.gfilter,tp,LOCATION_GRAVE,0,nil,e)
local sg1=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if #sg1>0 or (sg2~=nil and #sg2>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
::cancel::
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=sg:Select(tp,1,1,nil):GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
if #mat<2 then goto cancel end
tc:SetMaterial(mat)
Duel.Remove(mat,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
if #mat<2 then goto cancel end
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat)
end
tc:CompleteProcedure()
end
end
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