Commit 99b99472 authored by salix5's avatar salix5

PHNI

parent 98cd46f6
--粛声なる守護者ローガーディアン
--scripted by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,52472775,25801745)
c:EnableReviveLimit()
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.discon)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
--atk
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.atkcon)
e3:SetValue(2050)
c:RegisterEffect(e3)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function s.thfilter(c)
return (c:IsSetCard(0x1a6) or (c:IsRace(RACE_DRAGON+RACE_WARRIOR) and c:IsType(TYPE_RITUAL))) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.cfilter(c)
return c:IsFaceupEx() and c:IsCode(25801745)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
function s.atkcon(e)
return Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_GRAVE+LOCATION_ONFIELD,0,1,nil)
end
\ No newline at end of file
--至尊巴哥犬
--プリンシパグ
--script by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
--battle twice
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(s.bttg)
e1:SetOperation(s.btop)
c:RegisterEffect(e1)
--to hand(target card)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg1)
e2:SetOperation(s.thop1)
c:RegisterEffect(e2)
--to hand(code list of target card)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id+o)
e3:SetCost(aux.bfgcost)
e3:SetTarget(s.thtg2)
e3:SetOperation(s.thop2)
c:RegisterEffect(e3)
end
function s.bfilter(c,e,tp)
return not c:IsSummonableCard() and c:IsSetCard(0x52)
end
function s.bttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.bfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.bfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.bfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.btop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.thfilter(c,mc)
return c:IsAbleToHand() and aux.IsCodeListed(mc,c:GetCode())
end
function s.tgfilter(c,check,tp)
if c:IsSummonableCard() or not c:IsSetCard(0x52) then
return false
else
if check then
return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil,c)
else
return c:IsAbleToHand()
end
end
end
function s.thtg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tgfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop1(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tgfilter(chkc,true,tp) end
if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),true,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_GRAVE,0,1,1,nil,true,tp)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil,tc)
if g:GetCount()>0 then
Duel.SendtoHand(g,tp,REASON_EFFECT)
end
end
\ No newline at end of file
--童妖茶壶
--Lua by Gim J.Blocks
function c12612470.initial_effect(c)
--cannot change pos or activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(c12612470.target)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_TRIGGER)
e2:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
e2:SetTarget(c12612470.target2)
c:RegisterEffect(e2)
--move
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(12612470,0))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,12612470)
e3:SetCondition(c12612470.seqcon)
e3:SetOperation(c12612470.seqop)
c:RegisterEffect(e3)
--move
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_POSITION)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_MOVE)
e4:SetCountLimit(1,12612470+1)
e4:SetCondition(c12612470.poscon)
e4:SetTarget(c12612470.postg)
e4:SetOperation(c12612470.posop)
c:RegisterEffect(e4)
end
function c12612470.target(e,c)
return c:IsPosition(POS_FACEDOWN_DEFENSE) and e:GetHandler():GetColumnGroup():IsContains(c)
end
function c12612470.target2(e,c)
return c:IsPosition(POS_FACEDOWN) and e:GetHandler():GetColumnGroup():IsContains(c)
end
function c12612470.seqcon(e,tp,eg,ep,ev,re,r,rp)
local seq=e:GetHandler():GetSequence()
if seq>4 then return false end
return (seq>0 and Duel.CheckLocation(tp,LOCATION_MZONE,seq-1))
or (seq<4 and Duel.CheckLocation(tp,LOCATION_MZONE,seq+1))
end
function c12612470.seqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsControler(1-tp) then return end
local seq=c:GetSequence()
if seq>4 then return end
if (seq>0 and Duel.CheckLocation(tp,LOCATION_MZONE,seq-1))
or (seq<4 and Duel.CheckLocation(tp,LOCATION_MZONE,seq+1)) then
local flag=0
if seq>0 and Duel.CheckLocation(tp,LOCATION_MZONE,seq-1) then flag=bit.replace(flag,0x1,seq-1) end
if seq<4 and Duel.CheckLocation(tp,LOCATION_MZONE,seq+1) then flag=bit.replace(flag,0x1,seq+1) end
flag=bit.bxor(flag,0xff)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
local s=Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,flag)
local nseq=0
if s==1 then nseq=0
elseif s==2 then nseq=1
elseif s==4 then nseq=2
elseif s==8 then nseq=3
else nseq=4 end
Duel.MoveSequence(c,nseq)
end
end
function c12612470.poscon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsLocation(LOCATION_MZONE)
and (c:GetPreviousSequence()~=c:GetSequence() or c:GetPreviousControler()~=tp)
end
function c12612470.posfilter(c,e)
return c:IsCanTurnSet() and e:GetHandler():GetColumnGroup():IsContains(c)
end
function c12612470.postg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c12612470.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler(),e)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
end
function c12612470.posop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c12612470.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler(),e)
Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
end
\ No newline at end of file
--鉄騎の雷鎚
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.moncon)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_CHAINING)
e2:SetCondition(s.accon)
e2:SetCost(s.cost)
e2:SetTarget(s.target)
e2:SetOperation(s.activate)
c:RegisterEffect(e2)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end
function s.moncon(e,tp,eg,ep,ev,re,r,rp)
local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
return loc==LOCATION_MZONE and re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev)
end
function s.accon(e,tp,eg,ep,ev,re,r,rp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler():GetColumnGroup()
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re)
and Duel.Destroy(eg,REASON_EFFECT)~=0 and rc:GetCount()>0 then
Duel.BreakEffect()
Duel.Destroy(rc,REASON_EFFECT)
end
end
\ No newline at end of file
--アロマヒーリング
--script by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,id)
e1:SetTarget(s.rectg)
e1:SetOperation(s.recop)
c:RegisterEffect(e1)
--Spsummon && Recover
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetCountLimit(1,id)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.recfilter(c)
return c:IsFaceup() and c:IsSetCard(0xc9)
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.recfilter,tp,LOCATION_MZONE,0,1,nil) end
local g=Duel.GetMatchingGroup(s.recfilter,tp,LOCATION_MZONE,0,nil)
local rec=g:GetClassCount(Card.GetCode)*1000
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,rec)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.recfilter,tp,LOCATION_MZONE,0,nil)
local rec=g:GetClassCount(Card.GetCode)*1000
Duel.Recover(tp,rec,REASON_EFFECT)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0xc9) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,500)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if tc:IsRelateToEffect(e) then
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(LOCATION_REMOVED)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
tc:RegisterEffect(e1,true)
Duel.SpecialSummonComplete()
Duel.BreakEffect()
Duel.Recover(p,d,REASON_EFFECT)
end
end
end
\ No newline at end of file
--無窮機竜カルノール
local s,id,o=GetID()
function s.initial_effect(c)
c:SetSPSummonOnce(id)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter)
--atk up when chaining
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.aucon)
e2:SetOperation(s.auop)
c:RegisterEffect(e2)
--to deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TODECK)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(s.tdcon)
e3:SetTarget(s.tdtg)
e3:SetOperation(s.tdop)
c:RegisterEffect(e3)
end
function s.chainfilter(re,tp,cid)
local loc=Duel.GetChainInfo(cid,CHAININFO_TRIGGERING_LOCATION)
if re:IsActiveType(TYPE_MONSTER) and loc&(LOCATION_HAND|LOCATION_GRAVE)>0 then
Duel.RegisterFlagEffect(1-tp,id,0,0,0)
end
return not (re:IsActiveType(TYPE_MONSTER) and loc&(LOCATION_HAND|LOCATION_GRAVE)>0)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetFlagEffect(tp,id)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
end
function s.aucon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsActiveType(TYPE_MONSTER)
end
function s.auop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
local loc=e:GetHandler():GetPreviousLocation()
return loc&(LOCATION_HAND|LOCATION_DECK)==0
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
\ No newline at end of file
--狂暴恶魔
--lua by zengsxing
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_CUSTOM+id)
e2:SetCondition(s.atkcon)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
function s.cfilter(c,e)
return c:IsFaceup() and c:IsCanBeEffectTarget(e)
end
function s.fselect(g)
return g:IsExists(Card.IsRace,1,nil,RACE_FIEND)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local rg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil,e)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and rg:CheckSubGroup(s.fselect,2,2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local sg=rg:SelectSubGroup(tp,s.fselect,false,2,2)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tg=Duel.GetTargetsRelateToChain()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local dt=Duel.Destroy(tg,REASON_EFFECT)
if dt>0 then
Duel.RaiseEvent(c,EVENT_CUSTOM+id,re,r,tp,ep,dt)
end
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return tp==rp and eg and eg:IsContains(e:GetHandler())
end
function s.fselect1(g)
return g:GetSum(Card.GetBaseAttack)>0
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
local rg=Duel.GetMatchingGroup(s.cfilter,tp,0,LOCATION_MZONE,nil,e)
if chk==0 then return rg:CheckSubGroup(s.fselect1,ev,ev) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local sg=rg:SelectSubGroup(tp,s.fselect1,false,ev,ev)
Duel.SetTargetCard(rg)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tg=Duel.GetTargetsRelateToChain()
local atk=tg:GetSum(Card.GetBaseAttack)
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(atk)
c:RegisterEffect(e1)
end
end
\ No newline at end of file
--RR-グロリアス・ブライト
--lua by zengsxing
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--To hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsSetCard(0xba) and c:IsFaceup()
end
function s.filter2(c)
return c:IsSetCard(0xba) and c:IsType(TYPE_XYZ) and c:IsFaceup()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_MZONE,0,1,nil) then
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and aux.NegateAnyFilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,1,nil)
else
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and aux.NegateMonsterFilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
end
end
function s.thfilter(c)
return c:IsSetCard(0xba) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() and c:IsFaceupEx()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
\ No newline at end of file
--百鬼罗刹 特攻光耀骑手
--lua by Gim J.Blocks
function c24079759.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(24079759,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,24079759)
e1:SetTarget(c24079759.sptg)
e1:SetOperation(c24079759.spop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(24079759,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,24079759+1)
e2:SetTarget(c24079759.thtg)
e2:SetOperation(c24079759.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function c24079759.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c24079759.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)~=0 and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function c24079759.thfilter(c)
return c:IsSetCard(0x10ac) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c24079759.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c24079759.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c24079759.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c24079759.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
--变幻
--変幻
--script by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon from hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target1)
e1:SetOperation(s.activate1)
c:RegisterEffect(e1)
--Return to Hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e2:SetTarget(s.target2)
e2:SetOperation(s.activate2)
c:RegisterEffect(e2)
--Destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_ACTIVATE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e3:SetTarget(s.target3)
e3:SetOperation(s.activate3)
c:RegisterEffect(e3)
end
function s.spfilter(c,e,tp)
return Duel.GetLocationCount(c:GetOwner(),LOCATION_MZONE)>0 and c:GetOriginalType()&TYPE_MONSTER>0 and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.activate1(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local tgp=tc:GetOwner()
if tc:IsRelateToEffect(e) and Duel.GetLocationCount(tgp,LOCATION_MZONE)>0 then
Duel.SpecialSummon(tc,0,tp,tgp,false,false,POS_FACEUP)
end
end
function s.thfilter(c)
return c:GetOriginalType()&TYPE_MONSTER>0 and c:IsAbleToHand() and c:IsFaceup()
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.activate2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function s.desfilter(c)
return c:GetOriginalType()&TYPE_MONSTER>0 and c:IsFaceup()
end
function s.desfilter2(c,tc)
return c:IsFaceup() and c:IsLevelBelow(tc:GetLevel())
end
function s.target3(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.desfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.activate3(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
if Duel.Destroy(tc,REASON_EFFECT)>0 and Duel.IsExistingMatchingCard(s.desfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tc) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,s.desfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tc)
Duel.Destroy(g,REASON_EFFECT)
end
end
end
\ No newline at end of file
--アロマリリスーロザリーナ
local s,id,o=GetID()
function c24689197.initial_effect(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.retg)
e1:SetOperation(s.recop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() end
Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD)
end
function s.filter(c)
return c:IsSetCard(0xc9) and c:GetAttack()>0
end
function s.retg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,rec)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFirstTarget()
local rec=(math.ceil(g:GetAttack()/2))
if g:IsFaceup() and g:IsRelateToEffect(e) then
Duel.Recover(tp,rec,REASON_EFFECT) end
end
--spsummon
function s.spfilter(c,e,tp)
return c:IsSetCard(0xc9) and not c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetReset(RESET_PHASE+PHASE_END)
e2:SetTargetRange(1,0)
e2:SetTarget(s.splimit)
Duel.RegisterEffect(e2,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsRace(RACE_PLANT)
end
\ No newline at end of file
--RR-ブルーム・ヴァルチャー
--lua by zengsxing
local s,id,o=GetID()
function s.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(s.spcost)
e2:SetCondition(s.spcon2)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
function s.counterfilter(c)
return c:IsAttribute(ATTRIBUTE_DARK)
end
function s.cfilter(c)
return c:IsFaceup() and not c:IsRace(RACE_WINDBEAST)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsAttribute(ATTRIBUTE_DARK)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0xba) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,c,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or not c:IsCanBeSpecialSummoned(e,0,tp,false,false) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,c,e,tp)
if g:GetCount()>0 then
g:AddCard(c)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function s.spfilter2(c,e,tp)
return c:IsSetCard(0xba) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter2(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLevelBelow(4)
and c:IsCanBeEffectTarget(e) and Duel.IsExistingTarget(s.spfilter2,tp,LOCATION_GRAVE,0,1,c,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter2,tp,LOCATION_GRAVE,0,1,1,c,e,tp)
g:AddCard(c)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,0,LOCATION_GRAVE)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
local c=e:GetHandler()
local tg=Duel.GetTargetsRelateToChain()
if tg:GetCount()>0 then
Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
\ No newline at end of file
--粛声の祈り手ロー
--Script by 卡手
local s,id,o=GetID()
function s.initial_effect(c)
--set
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCountLimit(1,id)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--ritual level
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_RITUAL_LEVEL)
e3:SetValue(s.rlevel)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
local e0=aux.AddThisCardInGraveAlreadyCheck(c)
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetRange(LOCATION_GRAVE)
e4:SetCountLimit(1,id+o)
e4:SetLabelObject(e0)
e4:SetCondition(s.spcon)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
function s.pfilter(c,tp)
return c:IsType(TYPE_CONTINUOUS) and c:IsSetCard(0x1a6)
and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_DECK,0,1,nil,tp) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,s.pfilter,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst()
if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end
end
function s.rlevel(e,c)
local lv=aux.GetCappedLevel(e:GetHandler())
if c:IsRace(RACE_WARRIOR+RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_LIGHT) then
local clv=c:GetLevel()
return (lv<<16)+clv
else return lv end
end
function s.cfilter(c,tp,se)
return c:IsRace(RACE_WARRIOR+RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsType(TYPE_RITUAL)
and (se==nil or c:GetReasonEffect()~=se) and c:IsControler(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local se=e:GetLabelObject():GetLabelObject()
return eg:IsExists(s.cfilter,1,nil,tp,se)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--アロマブレンド
local s,id,o=GetID()
function c25861589.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
--fusion
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE+CATEGORY_FUSION_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.filter(c)
return c:IsCode(15177750,92266279,28265983) and not c:IsForbidden()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end
--fusion
function s.filter1(c,e)
return c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
end
function s.exfilter0(c)
return c:IsRace(RACE_PLANT) and c:IsCanBeFusionMaterial() and c:IsAbleToRemove()
end
function s.exfilter1(c,e)
return c:IsRace(RACE_PLANT) and c:IsCanBeFusionMaterial() and c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
end
function s.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsRace(RACE_PLANT) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.fcheck(tp,sg,fc)
return sg:FilterCount(Card.IsLocation,nil,LOCATION_GRAVE)<=10
end
function s.gcheck(sg)
return sg:FilterCount(Card.IsLocation,nil,LOCATION_GRAVE)<=10
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(Card.IsAbleToRemove,nil)
if Duel.GetLP(tp)>Duel.GetLP(1-tp) then
local sg=Duel.GetMatchingGroup(s.exfilter0,tp,LOCATION_GRAVE,0,nil)
if sg:GetCount()>0 then
mg1:Merge(sg)
aux.FCheckAdditional=s.fcheck
aux.GCheckAdditional=s.gcheck
end
end
local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
aux.FCheckAdditional=nil
aux.GCheckAdditional=nil
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
local exmat=false
if Duel.GetLP(tp)>Duel.GetLP(1-tp) then
local sg=Duel.GetMatchingGroup(s.exfilter1,tp,LOCATION_GRAVE,0,nil,e)
if sg:GetCount()>0 then
mg1:Merge(sg)
exmat=true
end
end
if exmat then
aux.FCheckAdditional=s.fcheck
aux.GCheckAdditional=s.gcheck
end
local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
aux.FCheckAdditional=nil
aux.GCheckAdditional=nil
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
mg1:RemoveCard(tc)
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
if exmat then
aux.FCheckAdditional=s.fcheck
aux.GCheckAdditional=s.gcheck
end
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
aux.FCheckAdditional=nil
aux.GCheckAdditional=nil
tc:SetMaterial(mat1)
local rg=mat1:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
mat1:Sub(rg)
Duel.Remove(mat1+rg,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
\ No newline at end of file
--魊影之月夜 赛钶斯
local s,id,o=GetID()
function s.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--add to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_REMOVE)
e3:SetCountLimit(1,id+o*2)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.filter(c)
return c:IsRace(RACE_FISH) and c:IsAbleToHand() and not c:IsCode(id)
end
function s.rgfilter(c,e,tp)
return c:IsRace(RACE_FISH) and c:IsAbleToRemove() and c:IsFaceupEx()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 then
Duel.ConfirmCards(1-tp,g)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local rg=Duel.SelectMatchingCard(tp,s.rgfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
if rg:GetCount()>0 then
Duel.BreakEffect()
Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)
end
end
end
--spe
function s.costfilter(c)
return c:IsRace(RACE_FISH) and c:IsAbleToRemoveAsCost() and c:IsFaceupEx() and not c:IsCode(id)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
\ No newline at end of file
--スネークアイ追走劇
local s,id,o=GetID()
function s.initial_effect(c)
--Activate1
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--spsummon spell
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.spstg)
e2:SetOperation(s.spsop)
c:RegisterEffect(e2)
end
--spell
function s.filter1(c)
return c:IsSetCard(0x19b) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local ct=Duel.GetLocationCount(tp,LOCATION_SZONE)
if e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE) then ct=ct-1 end
return Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,nil) and ct>0
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.filter1,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEUP,true)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
--special
function s.sfilter(c,e,tp)
return c:GetOriginalType()&TYPE_MONSTER>0 and c:GetType()&TYPE_CONTINUOUS+TYPE_SPELL==TYPE_CONTINUOUS+TYPE_SPELL
and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.sfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.sfilter,tp,LOCATION_ONFIELD,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.sfilter,tp,LOCATION_ONFIELD,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spsop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end
end
\ No newline at end of file
--暗之守护神
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,25955164,62340868,98434877,53194323)
c:EnableReviveLimit()
--Cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
--special summon rule
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--battle indestructable
local e12=Effect.CreateEffect(c)
e12:SetType(EFFECT_TYPE_SINGLE)
e12:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e12:SetValue(1)
c:RegisterEffect(e12)
--summon success
local e13=Effect.CreateEffect(c)
e13:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e13:SetCode(EVENT_SPSUMMON_SUCCESS)
e13:SetCondition(s.regcon)
e13:SetOperation(s.regop)
c:RegisterEffect(e13)
end
function s.mfilter(c)
return c:IsFaceupEx() and c:IsAbleToDeckAsCost() and c:IsCode(25955164,62340868,98434877)
end
function s.fselect(g,c,tp)
return Duel.GetMZoneCount(tp,g)>0 and g:GetClassCount(Card.GetCode)==3
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local g=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_HAND+LOCATION_REMOVED,0,nil)
return g:CheckSubGroup(s.fselect,3,3,c,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local g=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_HAND+LOCATION_REMOVED,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=g:SelectSubGroup(tp,s.fselect,true,3,3,c,tp)
if sg then
sg:KeepAlive()
e:SetLabelObject(sg)
return true
else return false end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
Duel.SendtoDeck(g,tp,SEQ_DECKSHUFFLE,REASON_COST)
g:DeleteGroup()
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
return re and re:GetHandler():IsCode(53194323)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.efilter)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
end
function s.efilter(e,te)
return (te:IsActiveType(TYPE_MONSTER) and te:GetOwner()~=e:GetOwner()) or (te:GetOwnerPlayer()~=e:GetOwnerPlayer() and te:IsActivated()
and te:IsActiveType(TYPE_SPELL))
end
\ No newline at end of file
--ガイストーチ・ゴーレム
--Script by passingDio0
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,78371393)
aux.AddSetNameMonsterList(c,0x1a5)
c:SetSPSummonOnce(id)
local e0=aux.AddThisCardInGraveAlreadyCheck(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--recover
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_RECOVER)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e2:SetCountLimit(1)
e2:SetCondition(s.reccon)
e2:SetTarget(s.rectg)
e2:SetOperation(s.recop)
c:RegisterEffect(e2)
--special summon from grave
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_GRAVE)
e3:SetLabelObject(e0)
e3:SetCondition(s.spfgcon)
e3:SetTarget(s.spfgtg)
e3:SetOperation(s.spfgop)
c:RegisterEffect(e3)
end
function s.cfilter(c)
return c:IsSetCard(0x1a5) and c:IsType(TYPE_MONSTER) and not c:IsPublic()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
local sc=g:GetFirst()
Duel.ConfirmCards(1-tp,sc)
Duel.ShuffleHand(tp)
sc:CreateEffectRelation(e)
e:SetLabelObject(sc)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,1-tp,false,false,POS_FACEUP) end
local sc=e:GetLabelObject()
if sc:IsRelateToEffect(e) and sc:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.BreakEffect()
Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.reccon(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return bc and bc:IsFaceup() and bc:IsSetCard(0x1a5)
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,1-tp,3000)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
Duel.Recover(1-tp,3000,REASON_EFFECT)
end
function s.spfgfilter(c,tp,se)
return c:IsFaceup() and c:IsSummonPlayer(tp) and c:IsCode(78371393) and c:IsType(TYPE_MONSTER)
and (se==nil or c:GetReasonEffect()~=se)
end
function s.spfgcon(e,tp,eg,ep,ev,re,r,rp)
local se=e:GetLabelObject():GetLabelObject()
return eg:IsExists(s.spfgfilter,1,nil,tp,se)
end
function s.spfgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spfgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,1-tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--王墓の石壁
--script by Ruby
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--change code
aux.EnableChangeCode(c,16528181,LOCATION_FZONE)
--search and send to deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.schtg)
e2:SetOperation(s.schop)
c:RegisterEffect(e2)
--draw
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_FZONE)
e3:SetCondition(s.drcon)
e3:SetTarget(s.drtg)
e3:SetOperation(s.drop)
c:RegisterEffect(e3)
end
function s.schfilter(c)
return c:IsSetCard(0x19d) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.schtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.schfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
end
function s.schop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.schfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 then
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
Duel.ShuffleDeck(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g2=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil)
if #g2>0 then
Duel.BreakEffect()
Duel.SendtoDeck(g2,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
end
end
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return rp==tp and re:GetHandler():IsCode(99307040)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
--賜炎の咎姫
--script by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),2)
c:EnableReviveLimit()
--spsummon limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
c:RegisterEffect(e1)
--SpecialSummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_GRAVE)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon2)
e3:SetTarget(s.sptg2)
e3:SetOperation(s.spop2)
c:RegisterEffect(e3)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsAttribute(ATTRIBUTE_FIRE)
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsAttribute(ATTRIBUTE_FIRE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsControler,1,nil,1-tp)
end
function s.descheck(c,tp)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE) and Duel.GetMZoneCount(tp,c)>0
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.descheck,tp,LOCATION_MZONE,0,1,nil,tp)
and Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil)
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g1=Duel.SelectTarget(tp,s.descheck,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g2=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,2,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_GRAVE)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if g:GetCount()>0 then
if Duel.Destroy(g,REASON_EFFECT)>0 and c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--幾星霜
--Scripted by zengsxing
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCondition(s.conditon)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCode(EVENT_TO_DECK)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
if not s.global_check then
s.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_DESTROY)
ge1:SetOperation(s.descheck)
Duel.RegisterEffect(ge1,0)
end
end
function s.descheck(e,tp,eg,ep,ev,re,r,rp)
for tc in aux.Next(eg) do
if tc:IsLocation(LOCATION_MZONE) and r&REASON_EFFECT>0 and Duel.GetFlagEffect(tc:GetControler(),id)==0 then
if re~=nil and re:GetHandler():IsType(TYPE_SPELL) or tc:GetReasonPlayer()==1-tc:GetControler() then
Duel.RegisterFlagEffect(tc:GetControler(),id,RESET_PHASE+PHASE_END,0,1)
end
end
end
end
function s.conditon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,id)>0
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_BP_TWICE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
if Duel.GetTurnPlayer()==tp and (Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE) then
e1:SetLabel(Duel.GetTurnCount())
e1:SetCondition(s.bpcon)
e1:SetReset(RESET_PHASE+PHASE_BATTLE+RESET_SELF_TURN,2)
else
e1:SetReset(RESET_PHASE+PHASE_BATTLE+RESET_SELF_TURN,1)
end
Duel.RegisterEffect(e1,tp)
end
function s.bpcon(e)
return Duel.GetTurnCount()~=e:GetLabel()
end
function s.cfilter(c,tp)
return c:IsPreviousControler(tp) and c:IsType(TYPE_MONSTER)
and c:IsPreviousLocation(LOCATION_MZONE) and (c:IsFacedown() or c:IsLocation(LOCATION_DECK))
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,c)
end
end
\ No newline at end of file
--百鬼罗刹 神速马赫骑手
--lua by Gim J.Blocks
function c27868563.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(27868563,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e1:SetCondition(c27868563.spcon)
e1:SetTarget(c27868563.sptg)
e1:SetOperation(c27868563.spop)
c:RegisterEffect(e1)
end
function c27868563.spcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function c27868563.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c27868563.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)~=0 and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(c27868563.splimit)
e1:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e1,tp)
end
function c27868563.splimit(e,c)
return c:IsCode(27868563)
end
\ No newline at end of file
--アロマリリス-ローズマリー
local s,id,o=GetID()
function c30989084.initial_effect(c)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkRace,RACE_PLANT),2,3)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_RECOVER)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--remove
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_RECOVER+CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o*2)
e3:SetCost(s.rmcost)
e3:SetTarget(s.rmtg)
e3:SetOperation(s.rmop)
c:RegisterEffect(e3)
end
--to hand
function s.filter(c)
return c:IsSetCard(0xc9) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--special
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp
end
function s.spfilter(c,e,tp,zone)
return c:IsSetCard(0xc9) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local zone=bit.band(e:GetHandler():GetLinkedZone(tp),0x1f)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp,zone) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local zone=bit.band(e:GetHandler():GetLinkedZone(tp),0x1f)
if zone==0 then return end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)
if ft<1 then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,ft,nil,e,tp,zone)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP,zone)
end
end
--remove
function s.cfilter(c,g)
return g:IsContains(c)
end
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
local lg=e:GetHandler():GetLinkedGroup()
if chk==0 then return Duel.CheckReleaseGroup(REASON_COST,tp,s.cfilter,1,nil,lg) end
local g=Duel.SelectReleaseGroup(REASON_COST,tp,s.cfilter,1,1,nil,lg)
Duel.Release(g,REASON_COST)
end
function s.rmfilter(c,e,tp)
return c:IsRace(RACE_PLANT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsAbleToRemove() end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1000)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 then
Duel.Recover(tp,1000,REASON_EFFECT)
end
end
--百鬼罗刹 巨魁邪灵骑手
--lua by Gim J.Blocks
function c34001672.initial_effect(c)
Duel.EnableGlobalFlag(GLOBALFLAG_DETACH_EVENT)
--xyz summon
aux.AddXyzProcedure(c,nil,3,2)
c:EnableReviveLimit()
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(34001672,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,34001672)
e1:SetCondition(c34001672.thcon)
e1:SetTarget(c34001672.thtg)
e1:SetOperation(c34001672.thop)
c:RegisterEffect(e1)
--as material
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(34001672,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DETACH_MATERIAL)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,34001672+100)
e2:SetCondition(c34001672.xmcon)
e2:SetTarget(c34001672.xmtg)
e2:SetOperation(c34001672.xmop)
c:RegisterEffect(e2)
--material
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(34001672,2))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,34001672+1)
e3:SetTarget(c34001672.mttg)
e3:SetOperation(c34001672.mtop)
c:RegisterEffect(e3)
end
function c34001672.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
end
function c34001672.filter(c)
return c:IsSetCard(0xac) and c:IsAbleToHand() and c:IsType(TYPE_MONSTER)
end
function c34001672.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c34001672.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c34001672.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c34001672.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c34001672.xmfilter(c)
return c:IsFaceup() and c:IsCanOverlay()
end
function c34001672.xmcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsLocation,1,nil,LOCATION_MZONE)
end
function c34001672.xmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return (chkc:IsLocation(LOCATION_MZONE)) and (chkc~=c) and (c34001672.xmfilter(chkc)) end
if chk==0 then return Duel.IsExistingTarget(c34001672.xmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
Duel.SelectTarget(tp,c34001672.xmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c)
end
function c34001672.xmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
local og=tc:GetOverlayGroup()
if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE)
end
Duel.Overlay(c,Group.FromCards(tc))
end
end
function c34001672.mtfilter(c)
return c:IsSetCard(0xac) and c:IsCanOverlay() and c:IsType(TYPE_MONSTER)
end
function c34001672.mttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsType(TYPE_XYZ)
and Duel.IsExistingMatchingCard(c34001672.mtfilter,tp,LOCATION_DECK,0,1,nil) end
end
function c34001672.mtop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.SelectMatchingCard(tp,c34001672.mtfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.Overlay(c,g)
end
end
\ No newline at end of file
--灯魚
local s,id,o=GetID()
function s.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--token
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.descon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and Duel.IsPlayerCanSpecialSummonMonster(tp,35834120,0,TYPES_TOKEN_MONSTER,0,0,1,RACE_FISH,ATTRIBUTE_FIRE) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
if not Duel.IsPlayerCanSpecialSummonMonster(tp,35834120,0,TYPES_TOKEN_MONSTER,0,0,1,RACE_FISH,ATTRIBUTE_FIRE) then return end
for i=1,2 do
local token=Duel.CreateToken(tp,id+o)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
end
Duel.SpecialSummonComplete()
end
function s.splimit(e,c)
return not c:IsRace(RACE_FISH) and c:IsLocation(LOCATION_EXTRA)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_FISH) and c:IsType(TYPE_SYNCHRO)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--マジェスペクター・ドラコ
--lua by Gim J.Blocks
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,4,2)
c:EnableReviveLimit()
--pendulum summon
aux.EnablePendulumAttribute(c,false)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.srcon)
e1:SetTarget(s.srtg)
e1:SetOperation(s.srop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_RELEASE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(2,id+o)
e2:SetCondition(s.spcon)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--pendulum
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCondition(s.pencon)
e3:SetTarget(s.pentg)
e3:SetOperation(s.penop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_RELEASE)
c:RegisterEffect(e4)
end
s.pendulum_level=4
function s.cfilter(c)
return c:IsSetCard(0xc7,0xd0)
end
function s.srcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_PZONE,0,1,e:GetHandler())
end
function s.srfilter(c,oc)
return c:IsSetCard(0xd0) and c:IsAbleToHand()
end
function s.srtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.srfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.srop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc=Duel.SelectMatchingCard(tp,s.srfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if tc and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,tc)
Duel.ShuffleHand(tp)
local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,0)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=g:Select(tp,1,1,nil)
Duel.BreakEffect()
Duel.HintSelection(sg)
Duel.Destroy(sg,REASON_EFFECT)
end
end
end
function s.cfilter2(c)
return (c:IsType(TYPE_MONSTER) and not c:IsPreviousLocation(LOCATION_SZONE)) or c:IsPreviousLocation(LOCATION_MZONE)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter2,1,nil) and not eg:IsContains(e:GetHandler())
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVEXYZ)
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsLevelBelow(6) and c:IsRace(RACE_SPELLCASTER) and c:IsAttribute(ATTRIBUTE_WIND)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
\ No newline at end of file
--RRUM-レイド・ラプターズ・フォース
--lua by zengsxing
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2 or Duel.GetTurnPlayer()~=tp and Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE
end
function s.filter1(c,e)
return c:GetRank()>0 and c:IsFaceup() and c:IsSetCard(0xba) and c:IsCanBeEffectTarget(e)
end
function s.filter2(c,e,tp,mg)
local rk=mg:GetSum(Card.GetRank)
return c:IsRank(rk) and c:IsSetCard(0xba) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.fselect(g,tp,e)
return g:IsExists(Card.IsLocation,1,nil,LOCATION_MZONE) and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,g)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local rg=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_MZONE+LOCATION_GRAVE,0,nil,e)
if chk==0 then return rg:CheckSubGroup(s.fselect,2,99,tp,e) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local sg=rg:SelectSubGroup(tp,s.fselect,false,2,99,tp,e)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,sg:Filter(Card.IsLocation,nil,LOCATION_GRAVE),1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tg=Duel.GetTargetsRelateToChain()
if tg:GetCount()<2 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tg)
local sc=sg:GetFirst()
if sc and Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)~=0 then
sc:CompleteProcedure()
for tc in aux.Next(tg) do
local mg=tc:GetOverlayGroup()
if mg:GetCount()~=0 then
Duel.Overlay(sc,mg)
end
Duel.Overlay(sc,Group.FromCards(tc))
end
end
end
\ No newline at end of file
--セベクの魔導士
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsType,TYPE_EFFECT),2,2)
--recover
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_BATTLE_DAMAGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.reccon1)
e1:SetTarget(s.rectg)
e1:SetOperation(s.recop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCondition(s.reccon2)
c:RegisterEffect(e2)
--damage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_RECOVER)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.damcon)
e3:SetTarget(s.damtg)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
end
--recover
function s.recfilter(c,lg)
return lg:IsContains(c)
end
function s.reccon1(e,tp,eg,ep,ev,re,r,rp)
local lg=e:GetHandler():GetLinkedGroup()
return ep~=tp and eg:IsExists(s.recfilter,1,nil,lg)
end
function s.reccon2(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(ev)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,ev)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
--damage
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp or 1-tp
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) end
if chk==0 then return true end
Duel.SetTargetPlayer(tp and 1-tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp and 1-tp,1000)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.Damage(1-tp,1000,REASON_EFFECT,true)
Duel.Damage(tp,1000,REASON_EFFECT,true)
Duel.RDComplete()
end
--白闘気砂滑
--Script by 增熵星
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WATER),aux.NonTuner(nil),1)
--spsummon①
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--spsummon②
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.condition)
e2:SetCost(s.cost)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.treat_itself_tuner=true
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.spfilter(c,e,tp)
return c:IsLevelBelow(4) and c:IsRace(RACE_FISH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function s.spfilter2(c,code,e,tp)
return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
local g2=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter2),tp,LOCATION_GRAVE,0,nil,g:GetFirst():GetCode(),e,tp)
if g2:GetCount()>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g2:Select(tp,1,1,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp==1-tp and c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE+REASON_EFFECT)
end
function s.cfilter(c)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler())
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(TYPE_TUNER)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
\ No newline at end of file
--ユベル-Das Ewig Liebe Wächter
--Script by passingDio0
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,78371393)
c:EnableReviveLimit()
--material
aux.AddFusionProcFunFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x1a5),s.matfilter,1,63,true)
--damage
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.dmgcon)
e1:SetTarget(s.damtg)
e1:SetOperation(s.dmgop)
c:RegisterEffect(e1)
--damage&remove
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DAMAGE+CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_DAMAGE_STEP_END)
e2:SetCondition(aux.dsercon)
e2:SetTarget(s.damrtg)
e2:SetOperation(s.damrop)
c:RegisterEffect(e2)
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetValue(1)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e4)
--damage val
local e5=e3:Clone()
e5:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
c:RegisterEffect(e5)
end
function s.matfilter(c)
return c:IsLocation(LOCATION_MZONE) and c:IsType(TYPE_EFFECT)
end
function s.dmgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
local damage=c:GetMaterialCount()*500
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(damage)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,damage)
e:SetLabel(damage)
end
function s.dmgop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
function s.damrtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
if chk==0 then return c:IsStatus(STATUS_OPPO_BATTLE) and bc~=nil end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,bc:GetAttack())
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,bc:GetDefense())
end
function s.damrop(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetHandler():GetBattleTarget()
local atk=bc:GetAttack()
local def=bc:GetDefense()
if atk<0 then atk=0 end
Duel.Damage(1-tp,atk,REASON_EFFECT,true)
Duel.Remove(bc,0,REASON_EFFECT)
Duel.RDComplete()
end
\ No newline at end of file
--EM:Pグレニャード
local s,id,o=GetID()
function s.initial_effect(c)
--same effect send this card to grave and spsummon another card check
local e0=aux.AddThisCardInGraveAlreadyCheck(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id+1)
e2:SetLabelObject(e0)
e2:SetCost(aux.bfgcost)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_REMOVE)
c:RegisterEffect(e3)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_ONFIELD+LOCATION_GRAVE,LOCATION_ONFIELD+LOCATION_GRAVE,1,nil,TYPE_LINK)
end
--to hand
function s.cfilter(c,tp,se)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsLink(2) and (se==nil or c:GetReasonEffect()~=se)
and (c:IsLocation(LOCATION_GRAVE) or (c:IsLocation(LOCATION_REMOVED) and c:IsFaceup())) and c:IsPreviousControler(tp)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local se=e:GetLabelObject():GetLabelObject()
return eg:IsExists(s.cfilter,1,nil,tp,se)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
\ No newline at end of file
--异星战队 大爆炸
--ミストレンジャー ビッグ・バン
--script by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--lvdown
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(TIMING_SPSUMMON,TIMING_BATTLE_START)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.cfilter(c)
return c:IsSummonLocation(LOCATION_EXTRA)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.filter(c)
return c:IsFaceup() and c:IsLevelAbove(1)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) and e:GetHandler():IsLevelAbove(1) end
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,c)
local tc=g:GetFirst()
local count=0
while tc do
local lvbf=tc:GetLevel()
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(-1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local lvaf=tc:GetLevel()
if lvbf>lvaf then
count=count+1
end
tc=g:GetNext()
end
if count>0 then
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(count)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsLevelAbove(8) then return false end
local ph=Duel.GetCurrentPhase()
if Duel.GetTurnPlayer()==1-tp then
return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
else
return (ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
if g:GetCount()>0 then
Duel.HintSelection(g)
if Duel.Destroy(g,REASON_EFFECT)>0 and not c:IsLevel(5) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(5)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
end
end
end
\ No newline at end of file
--嗤う黒山羊
local s,id,o=GetID()
function s.initial_effect(c)
--Activate & sumlimit
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ANNOUNCE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--actlimit
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_ANNOUNCE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,id)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.target)
e2:SetOperation(s.alop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE)
getmetatable(e:GetHandler()).announce_filter={TYPE_MONSTER,OPCODE_ISTYPE}
local ac=Duel.AnnounceCard(tp,table.unpack(getmetatable(e:GetHandler()).announce_filter))
Duel.SetTargetParam(ac)
Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ac=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetLabel(ac)
e1:SetTargetRange(1,1)
e1:SetTarget(s.sumlimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp)
return c:IsOriginalCodeRule(e:GetLabel()) and not c:IsLocation(LOCATION_GRAVE)
end
function s.alop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ac=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetLabel(ac)
e1:SetTargetRange(1,1)
e1:SetValue(s.actlimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.actlimit(e,re,tp)
local rc=re:GetHandler()
return rc:IsOriginalCodeRule(e:GetLabel()) and (rc:IsOnField() or re:IsHasType(EFFECT_TYPE_ACTIVATE))
end
\ No newline at end of file
--绣眼满当当
--目白圧し
--script by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.condition)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.target)
e2:SetOperation(s.operation2)
c:RegisterEffect(e2)
end
function s.check(c)
return c:IsLocation(LOCATION_MZONE) or (c:GetOriginalType()&TYPE_MONSTER>0 and c:IsFaceup())
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetMatchingGroupCount(s.check,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)>9
end
function s.filter(c)
return c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
function s.operation2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_TRAP+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
\ No newline at end of file
--百鬼羅刹大暴走
--Coded by Lee
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--xyz summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetCondition(s.discon)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
end
function s.mfilter(c)
return c:IsFaceup() and c:IsSetCard(0xac) and not c:IsType(TYPE_TOKEN)
end
function s.xyzfilter(c,mg)
return c:IsXyzSummonable(mg)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local g=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_MZONE,0,nil)
return Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_EXTRA,0,1,nil,g)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_MZONE,0,nil)
local xyzg=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_EXTRA,0,nil,g)
if xyzg:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local xyz=xyzg:Select(tp,1,1,nil):GetFirst()
Duel.XyzSummon(tp,xyz,g,1,6)
end
end
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(0xac) and c:IsType(TYPE_MONSTER) and c:IsType(TYPE_XYZ)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and aux.NegateEffectMonsterFilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(aux.NegateEffectMonsterFilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
Duel.SelectTarget(tp,aux.NegateEffectMonsterFilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) then
Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
end
end
\ No newline at end of file
--岩浆雄骜龙
function c50951254.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(50951254,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,50951254)
e1:SetCost(c50951254.atkcost)
e1:SetOperation(c50951254.atkop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(50951254,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DESTROYED)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,86346363)
e2:SetCondition(c50951254.spcon)
e2:SetTarget(c50951254.sptg)
e2:SetOperation(c50951254.spop)
c:RegisterEffect(e2)
end
function c50951254.costfilter(c,tp)
return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToRemoveAsCost()
end
function c50951254.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c50951254.costfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.GetMatchingGroup(c50951254.costfilter,tp,LOCATION_GRAVE,0,nil)
local sg=g:Select(tp,1,3,nil)
e:SetLabel(Duel.Remove(sg,POS_FACEUP,REASON_COST))
end
function c50951254.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=e:GetLabel()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(ct*400)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
function c50951254.sfilter(c,tp)
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp)
and bit.band(c:GetPreviousAttributeOnField(),ATTRIBUTE_FIRE)~=0
and c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE)
end
function c50951254.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c50951254.sfilter,1,nil,tp) and not eg:IsContains(e:GetHandler())
end
function c50951254.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c50951254.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
Duel.Draw(tp,1,REASON_EFFECT)
end
end
\ No newline at end of file
--マジェスペクター・ポーキュパイン
--Majespecter Porcupine - Yamaarashi
--coded by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
aux.EnablePendulumAttribute(c)
--cannot target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetValue(aux.tgoval)
c:RegisterEffect(e1)
--indes
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetValue(aux.indoval)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_HAND)
e3:SetHintTiming(0,TIMING_MAIN_END)
e3:SetCountLimit(1,id)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
--sset
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetCountLimit(1,id+o)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e4:SetTarget(s.sstg)
e4:SetOperation(s.ssop)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e5)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0xd0)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return (ph==PHASE_MAIN1 or ph==PHASE_MAIN2) and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
end
function s.filter(c)
return c:IsSetCard(0xd0) and c:IsSSetable() and c:IsType(TYPE_SPELL)
end
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() then Duel.SSet(tp,tc) end
end
--マジェスペクター・ウィンド
--Majespecter Wind
--coded by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetLabel(0)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c,tp)
return c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_SPELLCASTER) and Duel.GetMZoneCount(tp,c)>0
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0xd0) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
e:SetLabel(0)
local res=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil,e,tp)
if Duel.CheckReleaseGroup(REASON_COST,tp,s.cfilter,1,nil,tp)
and (not res or Duel.SelectYesNo(tp,aux.Stringid(id,1))) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroup(REASON_COST,tp,s.cfilter,1,1,nil,tp)
Duel.Release(g,REASON_COST)
e:SetLabel(LOCATION_DECK)
end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return (Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil,e,tp)
or e:IsCostChecked() and e:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.CheckReleaseGroup(REASON_COST,tp,s.cfilter,1,nil,tp)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)) end
if not e:IsCostChecked() then e:SetLabel(0) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_HAND+e:GetLabel())
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_HAND+e:GetLabel(),0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
--粛声の竜賢姫サフィラ
--scripted by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
--to grave search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TOGRAVE+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.tscost)
e1:SetTarget(s.tstg)
e1:SetOperation(s.tsop)
c:RegisterEffect(e1)
--Ritual Summon
local e2=aux.AddRitualProcGreater2(c,s.filter,LOCATION_HAND,nil,nil,true)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
c:RegisterEffect(e2)
end
function s.tscost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() end
Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD)
end
function s.tsfilter(c)
return c:IsType(TYPE_RITUAL) and c:IsType(TYPE_SPELL) and c:IsAbleToGrave()
end
function s.tstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(s.tsfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.thfilter(c)
return c:IsRace(RACE_DRAGON+RACE_WARRIOR) and c:IsType(TYPE_RITUAL) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToHand()
end
function s.tsop(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tsfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoGrave(g,REASON_EFFECT)>0 and g:GetFirst():IsLocation(LOCATION_GRAVE)
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE+LOCATION_DECK,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE+LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function s.filter(c,e,tp,chk)
return c:IsRace(RACE_DRAGON+RACE_WARRIOR) and c:IsType(TYPE_RITUAL) and c:IsAttribute(ATTRIBUTE_LIGHT) and (not chk or c~=e:GetHandler())
end
\ No newline at end of file
--百鬼罗刹 爆音反射骑手
--lua by Gim J.Blocks
function c51473858.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(51473858,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,51473858)
e1:SetTarget(c51473858.sptg)
e1:SetOperation(c51473858.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--special summon self
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(51473858,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_GRAVE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e3:SetCountLimit(1,51473858+1)
e3:SetCondition(c51473858.spcon2)
e3:SetTarget(c51473858.sptg2)
e3:SetOperation(c51473858.spop2)
c:RegisterEffect(e3)
end
function c51473858.filter(c,e,tp)
return c:IsSetCard(0xac) and not c:IsCode(51473858) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c51473858.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c51473858.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c51473858.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c51473858.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c51473858.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function c51473858.spcon2(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return Duel.GetTurnPlayer()~=tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function c51473858.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c51473858.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)~=0 and c:IsRelateToEffect(e) then
if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
Duel.SpecialSummonComplete()
end
end
\ No newline at end of file
--粛声なる祈り
--Script by kiritosoft
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,4810828,56350972,10774240)
--Activate
aux.AddRitualProcGreater2(c,s.spfilter,nil,nil,s.mfilter)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.spfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT)
end
function s.mfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT)
end
function s.plcfilter(c,tp)
return c:IsType(TYPE_RITUAL) and c:IsPreviousControler(tp)
and c:IsAttribute(ATTRIBUTE_LIGHT) and c:GetPreviousAttributeOnField()&ATTRIBUTE_LIGHT>0
and c:IsPreviousPosition(POS_FACEUP) and c:GetReasonPlayer()==1-tp
and c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.plcfilter,1,nil,tp)
end
function s.filter(c,e,tp)
return c:IsCode(4810828,56350972,10774240) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
end
\ No newline at end of file
--白曼波
--White Sunfish
--coded by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Tuner
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.tncon)
e2:SetOperation(s.tnop)
c:RegisterEffect(e2)
end
s.treat_itself_tuner=true
function s.filter(c,e,tp)
return c:IsLevelBelow(4) and c:IsRace(RACE_FISH)
and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_ONFIELD,0,1,nil,c:GetCode())
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
local c=e:GetHandler()
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)+c
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not c:IsRelateToEffect(e) or Duel.IsPlayerAffectedByEffect(tp,59822133)
and tc:IsRelateToEffect(e) then return end
if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) and tc:IsRelateToEffect(e) then
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
end
Duel.SpecialSummonComplete()
end
function s.tncon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_GRAVE)
end
function s.tnop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetValue(TYPE_TUNER)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
--マグマッチョ・ドラゴン
--Scripted by kiritsoft
local s,id,o=GetID()
function s.initial_effect(c)
--search
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,id)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
local e2=e3:Clone()
e2:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e2)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id+o)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.thfilter(c,tp)
return c:IsSetCard(0x1a1) and c:IsAbleToHand() and not c:IsCode(id)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
if not re then return false end
local rc=re:GetHandler()
return e:GetHandler():IsReason(REASON_EFFECT) and rc:IsSetCard(0x1a1) and rc:IsType(TYPE_MONSTER)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--幻魔の召喚神
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,6007213,32491822,69890967)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg2)
e2:SetOperation(s.thop2)
c:RegisterEffect(e2)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsReleasable() end
Duel.Release(c,REASON_COST)
end
function s.thfilter(c)
return c:IsCode(6007213,32491822,69890967) and c:IsAbleToHand()
end
function s.spfilter(c,e,tp)
local atk=c:GetTextAttack()
local def=c:GetTextDefense()
return atk>=0 and def>=0 and atk==def and c:IsRace(RACE_FIEND+RACE_PYRO+RACE_THUNDER) and c:IsLevel(10) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then
Duel.ConfirmCards(1-tp,g)
if Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_HAND,0,1,nil) and Duel.GetMZoneCount(tp)>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp):GetFirst()
if Duel.SpecialSummonStep(sc,0,tp,tp,true,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
sc:RegisterEffect(e1)
Duel.SpecialSummonComplete()
end
end
end
end
function s.thfilter2(c)
return c:IsCode(89190953) and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--暗黑元素
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,25955164,62340868,98434877)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+1)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_GRAVE,0,1,nil,0x1052)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end
function s.filter(c,e,tp)
return c:IsSetCard(0x1052) and c:IsLevelAbove(11) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
end
function s.thfilter(c)
return c:IsFaceupEx() and c:IsCode(25955164,62340868,98434877) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK+LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_REMOVED)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK+LOCATION_REMOVED,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
--サクリファイス・D・ロータス
--Script by passingDio0
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,78371393)
aux.AddSetNameMonsterList(c,0x1a5)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Change effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.chcon)
e2:SetCost(s.chcost)
e2:SetTarget(s.chtg)
e2:SetOperation(s.chop)
c:RegisterEffect(e2)
--to hand or spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_ACTION+CATEGORY_GRAVE_SPSUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.thoscon)
e3:SetTarget(s.thostg)
e3:SetOperation(s.thosop)
c:RegisterEffect(e3)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x1a5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.confilter(c)
return c:IsFaceup() and c:IsSetCard(0x1a5)
end
function s.chcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp and re:IsActiveType(TYPE_MONSTER)
and Duel.IsExistingMatchingCard(s.confilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.chcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.repfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x1a5)
end
function s.chtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.repfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
end
function s.chop(e,tp,eg,ep,ev,re,r,rp)
local g=Group.CreateGroup()
Duel.ChangeTargetCard(ev,g)
Duel.ChangeChainOperation(ev,s.repop)
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,s.repfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
function s.rccfilter(c)
return c:IsFaceup() and c:IsCode(78371393)
end
function s.thoscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
and Duel.IsExistingMatchingCard(s.rccfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.thostg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand() or c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
end
function s.thosop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
if c:IsRelateToEffect(e) then
if ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and (not c:IsAbleToHand() or Duel.SelectOption(tp,1190,1152)==1) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
else
Duel.SendtoHand(c,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,c)
end
end
end
--RR-ルースト
--lua by zengsxing
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--todeck and draw
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id+o)
e3:SetTarget(s.drtg)
e3:SetOperation(s.drop)
c:RegisterEffect(e3)
end
function s.thfilter(c)
return c:IsSetCard(0xba) and c:IsType(TYPE_SPELL+TYPE_TRAP) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.cfilter(c,tp)
return c:IsSetCard(0xba) and c:IsControler(tp) and c:IsSummonLocation(LOCATION_EXTRA)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
return eg:IsExists(s.cfilter,1,nil,tp) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.tdfilter(c)
return c:IsSetCard(0xba) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeck() and c:IsFaceupEx()
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,3,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,3,3,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetTargetsRelateToChain()
if #sg==0 then return end
aux.PlaceCardsOnDeckBottom(tp,sg)
local g=Duel.GetOperatedGroup()
local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)
if ct>0 then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
\ No newline at end of file
--百鬼罗刹 冷血蛇行骑手
--lua by Gim J.Blocks
function c64257161.initial_effect(c)
--spcial summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(64257161,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,64257161)
e1:SetTarget(c64257161.sptg)
e1:SetOperation(c64257161.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--special summon self
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(64257161,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,64257161+1)
e3:SetTarget(c64257161.sptg2)
e3:SetOperation(c64257161.spop2)
c:RegisterEffect(e3)
end
function c64257161.spfilter(c,e,tp)
return c:IsSetCard(0xac) and not c:IsCode(64257161) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c64257161.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c64257161.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c64257161.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c64257161.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c64257161.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c64257161.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)~=0 and c:IsRelateToEffect(e) then
if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
Duel.SpecialSummonComplete()
end
end
\ No newline at end of file
--百鬼羅刹大集会
--Coded by Lee
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--atk up
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_SZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0xac))
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--extra normal summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0xac))
c:RegisterEffect(e2)
--change level
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,id)
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
end
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(0xac)
end
function s.atkval(e,c)
return Duel.GetMatchingGroupCount(s.filter,c:GetControler(),LOCATION_MZONE,0,nil)*300
end
function s.lvfilter(c,e)
return c:IsFaceup() and c:IsSetCard(0xac) and c:IsType(TYPE_MONSTER) and c:IsLevelAbove(1) and c:IsCanBeEffectTarget(e)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return s.filter(chkc) and chkc:IsControler(tp) end
if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,2,nil,e) end
local g=Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,2,2,nil,e)
local tc1=g:GetFirst()
local tc2=g:GetNext()
local lv1=tc1:GetLevel()
local lv2=tc2:GetLevel()
local op=aux.SelectFromOptions(tp,{lv1~=lv2,aux.Stringid(id,2)},{true,aux.Stringid(id,3)})
e:SetLabel(op)
end
function s.tgfilter(c,e)
return c:IsFaceup() and c:IsRelateToEffect(e)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(s.tgfilter,nil,e)
if g:GetCount()<2 then return end
local tc1=g:GetFirst()
local tc2=g:GetNext()
local lv1=tc1:GetLevel()
local lv2=tc2:GetLevel()
if e:GetLabel()==1 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,4))
local g1=g:Select(tp,1,1,nil)
local lv=g1:GetFirst():GetLevel()
local sc=(g-g1):GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
sc:RegisterEffect(e1)
else
local tc=g:GetFirst()
while tc do
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CHANGE_LEVEL)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(lv1+lv2)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
tc=g:GetNext()
end
end
end
\ No newline at end of file
--ナイトメア・ペイン
--Script by passingDio0
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,78371393)
aux.AddSetNameMonsterList(c,0x1a5)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--add to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--must attack
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_MUST_ATTACK)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(0,LOCATION_MZONE)
e3:SetCondition(s.atkcon)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_MUST_ATTACK_MONSTER)
e4:SetValue(s.atklimit)
c:RegisterEffect(e4)
--reflect
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetCode(EFFECT_REFLECT_BATTLE_DAMAGE)
e5:SetRange(LOCATION_SZONE)
e5:SetTargetRange(LOCATION_MZONE,0)
e5:SetTarget(s.reftg)
e5:SetValue(1)
c:RegisterEffect(e5)
end
function s.dfilter(c,e,tp)
return c:IsFaceupEx() and c:IsType(TYPE_MONSTER) and c:IsAttribute(ATTRIBUTE_DARK)
end
function s.thfilter(c,code)
return (c:IsCode(78371393) or aux.IsCodeListed(c,78371393)) and c:IsAbleToHand() and not c:IsCode(id)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil,e,tp)
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND+LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,s.dfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,e,tp)
if Duel.Destroy(g,REASON_EFFECT)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tg=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,e:GetHandler():GetCode())
if #g>0 then
Duel.SendtoHand(tg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tg)
end
end
function s.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(0x1a5)
end
function s.atkcon(e)
return Duel.IsExistingMatchingCard(s.atkfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.atklimit(e,c)
return c:IsFaceup() and c:IsSetCard(0x1a5)
end
function s.reftg(e,c)
return c:IsFaceup() and c:IsSetCard(0x1a5)
end
\ No newline at end of file
--マジェスペクター・オルト
--lua by Gim J.Blocks
local s,id,o=GetID()
function s.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_PENDULUM),2,2,s.lcheck)
c:EnableReviveLimit()
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
end
function s.lcheck(g,lc)
return g:IsExists(Card.IsLinkSetCard,1,nil,0xd0)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function s.thfilter(c)
return c:IsSetCard(0xd0) and c:IsType(TYPE_PENDULUM) and c:IsFaceup() and c:IsAbleToHand()
end
function s.tefilter(c)
return c:IsSetCard(0xd0) and c:IsType(TYPE_PENDULUM)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_EXTRA,0,1,2,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
local cg=Duel.GetMatchingGroup(s.tefilter,tp,LOCATION_DECK,0,nil)
if #cg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
local hg=cg:SelectSubGroup(tp,aux.dncheck,false,1,2)
if hg:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoExtraP(hg,nil,REASON_EFFECT)
end
end
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsSetCard(0xd0,0xc7) and c:IsLocation(LOCATION_EXTRA)
end
\ No newline at end of file
--百鬼罗刹的大饕兽
--lua by Gim J.Blocks
function c71100270.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,6,2,nil,nil,7)
c:EnableReviveLimit()
--as material
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(71100270,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1)
e1:SetTarget(c71100270.xmtg)
e1:SetOperation(c71100270.xmop)
c:RegisterEffect(e1)
--destroy replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_MZONE)
e2:SetTarget(c71100270.reptg)
e2:SetValue(c71100270.repval)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,EFFECT_COUNT_CODE_DUEL)
e3:SetTarget(c71100270.sptg)
e3:SetOperation(c71100270.spop)
c:RegisterEffect(e3)
end
function c71100270.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsCanOverlay()
end
function c71100270.xmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and c71100270.filter(chkc) end
if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,1,2,REASON_EFFECT)
and Duel.IsExistingTarget(c71100270.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
Duel.SelectTarget(tp,c71100270.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
end
function c71100270.xmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if Duel.RemoveOverlayCard(tp,1,1,2,2,REASON_EFFECT)~=0
and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
local og=tc:GetOverlayGroup()
if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE)
end
Duel.Overlay(c,Group.FromCards(tc))
end
end
function c71100270.repfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function c71100270.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(c71100270.repfilter,1,nil,tp)
and e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_EFFECT)
return true
end
return false
end
function c71100270.repval(e,c)
return c71100270.repfilter(c,e:GetHandlerPlayer())
end
function c71100270.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c71100270.mfilter(c)
return c:IsSetCard(0xac) and c:IsType(TYPE_MONSTER) and c:IsCanOverlay()
end
function c71100270.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(c71100270.mfilter),tp,LOCATION_GRAVE,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(71100270,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local mg=g:Select(tp,1,1,nil)
Duel.Overlay(c,mg)
end
end
end
\ No newline at end of file
--RR-ライジング・リベリオン・ファルコン
local s,id,o=GetID()
function s.initial_effect(c)
--Xyz Summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_WINDBEAST),13,5)
c:EnableReviveLimit()
--immune
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.efilter)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--copy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCost(s.copycost)
e3:SetTarget(s.copytg)
e3:SetOperation(s.copyop)
c:RegisterEffect(e3)
end
function s.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
end
function s.damval1(c)
if c:GetLocation()~=LOCATION_MZONE then return end
return math.max(0,c:GetTextAttack())
end
function s.damval2(c)
if c:GetPreviousLocation()~=LOCATION_MZONE then return end
return math.max(0,c:GetTextAttack())
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
local atk=g:GetSum(s.damval1)
if atk>0 then Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0) end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
if Duel.Destroy(g,REASON_EFFECT)>0 and e:GetHandler():GetOverlayGroup():Filter(Card.IsType,nil,TYPE_XYZ):GetClassCount(Card.GetCode)>=3 then
local dg=Duel.GetOperatedGroup()
local atk=dg:GetSum(s.damval2)
if atk>0 then
Duel.BreakEffect()
Duel.Damage(1-tp,atk,REASON_EFFECT)
end
end
end
function s.filter(c)
return c:IsSetCard(0xba) and c:IsType(TYPE_MONSTER) and c:IsType(TYPE_XYZ) and not c:IsForbidden()
end
function s.copycost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetFlagEffect(id)==0 and c:CheckRemoveOverlayCard(tp,3,REASON_COST) end
c:RemoveOverlayCard(tp,3,3,REASON_COST)
c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
function s.copytg(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
end
function s.copyop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) then
local code=tc:GetOriginalCode()
local cid=c:CopyEffect(code,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,1)
end
end
\ No newline at end of file
--エ二グマスター·バックビット
local s,id,o=GetID()
function s.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--tohand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.sumcon)
e1:SetTarget(s.mvtg)
e1:SetOperation(s.mvop)
c:RegisterEffect(e1)
--mobe(to grave)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id)
e2:SetTarget(s.mvtg)
e2:SetOperation(s.mvop)
c:RegisterEffect(e2)
--spsummon spell
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_SZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon)
e3:SetTarget(s.spstg)
e3:SetOperation(s.spsop)
c:RegisterEffect(e3)
end
--move
function s.sumcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.filter(c,tp)
local r=LOCATION_REASON_TOFIELD
if not c:IsControler(c:GetOwner()) then r=LOCATION_REASON_CONTROL end
return (c:IsType(TYPE_MONSTER) or c:IsLocation(LOCATION_MZONE)) and c:IsFaceupEx()
and Duel.GetLocationCount(c:GetOwner(),LOCATION_SZONE,tp,r)>0
end
function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_MZONE) and s.filter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,LOCATION_MZONE,1,nil)
and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,LOCATION_MZONE,1,1,nil)
if g:GetFirst():IsLocation(LOCATION_GRAVE) then
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if Duel.DiscardHand(tp,aux.TRUE,1,1,REASON_EFFECT+REASON_DISCARD)~=1 then return false end
if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e)
and Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEUP,true) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_TRAP+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
--special
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetType()==TYPE_TRAP+TYPE_CONTINUOUS
end
function s.sfilter(c,e,tp)
return c:IsLocation(LOCATION_SZONE) and c:GetOriginalType()&TYPE_MONSTER>0
and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.sfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.sfilter,tp,LOCATION_SZONE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spsop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_SZONE,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
\ No newline at end of file
--アロマリリス-マグノリア
local s,id,o=GetID()
function c73167098.initial_effect(c)
--material
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0xc9),aux.FilterBoolFunction(Card.IsRace,RACE_PLANT),true)
c:EnableReviveLimit()
--indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetCondition(s.indcon)
e1:SetTarget(s.indtg)
e1:SetValue(aux.indoval)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(s.rmcost)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
--atk & def
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_RECOVER)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.adcon)
e3:SetOperation(s.adop)
c:RegisterEffect(e3)
end
function s.indcon(e)
local tp=e:GetHandlerPlayer()
return Duel.GetLP(tp)>Duel.GetLP(1-tp)
end
function s.indtg(e,c)
return e:GetHandler()==c or c:IsRace(RACE_PLANT)
end
--remove
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,2000) end
Duel.PayLPCost(tp,2000)
end
function s.rmfilter(c)
return c:IsCode(15177750,92266279,28265983) and c:IsFaceup()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_ONFIELD,0,nil):GetCount()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,ct,nil) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,ct,0,LOCATION_ONFIELD)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_ONFIELD,0,nil):GetCount()
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if g:GetCount()>=ct then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=g:Select(tp,ct,ct,nil)
Duel.HintSelection(sg)
Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
end
end
--atk up
function s.adcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp and e:GetHandler():IsFaceup()
end
function s.adfilter(c)
return c:IsRace(RACE_PLANT) and c:IsFaceup()
end
function s.adop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.adfilter,tp,LOCATION_MZONE,0,nil)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(ev)
tc:RegisterEffect(e1)
tc=g:GetNext()
end
end
end
\ No newline at end of file
--犀子国王
--Lua by Gim J.Blocks
function c74289646.initial_effect(c)
--dice
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(c74289646.target)
e1:SetOperation(c74289646.operation)
c:RegisterEffect(e1)
end
function c74289646.target(e,tp,eg,ep,ev,re,r,rp,chk)
local cl=Duel.GetCurrentChain()
if chk==0 then return true end
if cl==2 then
e:SetCategory(CATEGORY_DICE+CATEGORY_ATKCHANGE)
end
if cl==3 then
e:SetCategory(CATEGORY_DICE+CATEGORY_DAMAGE)
e:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_PLAYER_TARGET)
Duel.SetTargetPlayer(1-tp)
Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
end
if cl>=4 then
e:SetCategory(CATEGORY_DICE+CATEGORY_DESTROY)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
end
function c74289646.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local cl=Duel.GetCurrentChain()
local d=Duel.TossDice(tp,1)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if cl==2 and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(d*500)
c:RegisterEffect(e1)
end
if cl==3 then
Duel.Damage(p,d*500,REASON_EFFECT)
end
if cl>=4 and g:GetCount()>0 then
local ct=math.min(g:GetCount(),d)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=g:Select(tp,1,ct,nil)
Duel.HintSelection(sg)
Duel.Destroy(sg,REASON_EFFECT)
end
end
\ No newline at end of file
--ゴブリン降下部隊
--Scripted by Gong'E
local s,id,o=GetID()
function s.initial_effect(c)
--disable
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION+CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetCondition(s.discon)
e1:SetTarget(s.distg)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.thcon)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
--disable
function s.disfilter(c)
return c:IsType(TYPE_EFFECT) and not c:IsDisabled()
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsFaceup() and c:IsAttackPos() and c:IsPreviousLocation(LOCATION_HAND)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and aux.NegateAnyFilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.disfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,s.disfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsDefensePos() or not c:IsCanChangePosition() then return end
Duel.ChangePosition(c,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,0,0)
local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsDefensePos() and c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e)
and not tc:IsImmuneToEffect(e) then
c:SetCardTarget(tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetCondition(s.rcon)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
if tc:IsType(TYPE_TRAPMONSTER) then
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_TRAPMONSTER)
tc:RegisterEffect(e2)
end
end
--cancel target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHANGE_POS)
e2:SetCondition(s.recon)
e2:SetOperation(s.reop)
c:RegisterEffect(e2)
end
function s.rcon(e)
return e:GetOwner():IsHasCardTarget(e:GetHandler())
end
--cancel target
function s.recon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_DEFENSE) and c:IsFaceup() and c:IsAttackPos()
end
function s.reop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=c:GetFirstCardTarget()
Card.CancelCardTarget(c,tc)
end
--to hand
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsControler,1,nil,1-tp)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end
end
--莫科莫可
--Lua by Gim J.Blocks
function c85401123.initial_effect(c)
--indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(c85401123.indtg)
e1:SetValue(1)
c:RegisterEffect(e1)
--turn set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(85401123,0))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,85401123)
e2:SetTarget(c85401123.sttg)
e2:SetOperation(c85401123.stop)
c:RegisterEffect(e2)
--draw
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(85401123,1))
e3:SetCategory(CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCountLimit(1,85401123+1)
e3:SetTarget(c85401123.drtg)
e3:SetOperation(c85401123.drop)
c:RegisterEffect(e3)
end
function c85401123.indtg(e,c)
local tc=e:GetHandler()
return c==tc or c==tc:GetBattleTarget()
end
function c85401123.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanTurnSet() end
Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function c85401123.stop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
end
end
function c85401123.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c85401123.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
\ No newline at end of file
--幽世離レ
local s,id,o=GetID()
function c85698115.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCondition(aux.exccon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,1-tp,false,false,POS_FACEUP)~=0 then
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=g:Select(tp,1,1,nil)
Duel.HintSelection(sg)
if Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)~=0 then
local rg=Duel.GetMatchingGroup(Card.IsType,tp,0,LOCATION_REMOVED,nil,TYPE_MONSTER)
if rg:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local fg=rg:Select(tp,1,1,nil)
Duel.HintSelection(fg)
Duel.SendtoGrave(fg,REASON_EFFECT+REASON_RETURN)
end
end
end
end
end
--todeck
function s.rfilter(c)
return c:IsLevel(1) and c:IsAbleToDeck()
end
function s.stfilter(c)
return c:IsCode(63086455,11110218,id) and not c:IsForbidden()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.rfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.rfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.rfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local rc=Duel.GetFirstTarget()
if rc:IsRelateToEffect(e) and Duel.SendtoDeck(rc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)~=0 then
local g=Duel.GetMatchingGroup(s.stfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1))then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local sg=g:Select(tp,1,1,nil)
Duel.SSet(tp,sg)
end
end
end
\ No newline at end of file
--RR-ブレイブ・ストリクス
--lua by zengsxing
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,5,2)
c:EnableReviveLimit()
--set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.thcon)
e2:SetCost(s.cost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--get effect
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_XMATERIAL)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(s.val)
e3:SetCondition(s.gfcon)
c:RegisterEffect(e3)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.setfilter(c)
return c:IsSetCard(0xba) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,0))
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SSet(tp,g:GetFirst())
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetOverlayGroup():IsExists(Card.IsRace,1,nil,RACE_WINDBEAST)
end
function s.thfilter(c)
return c:IsSetCard(0x95) and c:IsType(TYPE_SPELL) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,1))
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.val(e,c)
return c:GetRank()*100
end
function s.gfcon(e)
local c=e:GetHandler()
return c:IsSetCard(0xba) and c:IsType(TYPE_XYZ)
end
\ No newline at end of file
--粛声なる威光
--Script by kiritosoft
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--add or special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TODECK+CATEGORY_GRAVE_ACTION)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e2:SetCondition(s.condition)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e3:SetCondition(s.condition)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function s.dfilter(c,e,tp,ft)
return c:IsSetCard(0x1a6) and c:IsType(TYPE_MONSTER) and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.tdfilter(c)
return c:IsAbleToDeck() and c:IsType(TYPE_RITUAL) and ((c:IsRace(RACE_WARRIOR+RACE_DRAGON) and c:IsType(TYPE_MONSTER) and c:IsAttribute(ATTRIBUTE_LIGHT)) or c:IsType(TYPE_SPELL))
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then return Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_DECK,0,1,nil,e,tp,ft)
and Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil) end
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g1=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil)
local tc1=g1:GetFirst()
if not tc1 then return end
if tc1:IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,tc1)
end
if Duel.SendtoDeck(tc1,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 then
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,s.dfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,ft)
local tc=g:GetFirst()
if tc then
if ft>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
and (not tc:IsAbleToHand() or Duel.SelectOption(tp,1190,1152)==1) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
else
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
end
end
function s.desfilters(c)
return c:IsFaceup() and c:IsType(TYPE_MONSTER) and c:IsType(TYPE_RITUAL) and c:IsRace(RACE_WARRIOR+RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_LIGHT)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingMatchingCard(s.desfilters,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
local ct=Duel.GetMatchingGroupCount(s.desfilters,tp,LOCATION_MZONE,0,e:GetHandler())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local g=tg:Filter(Card.IsRelateToEffect,nil,e)
if g:GetCount()>0 then
g:AddCard(e:GetHandler())
Duel.Destroy(g,REASON_EFFECT)
end
end
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