Commit 93cb69fb authored by Chen Bill's avatar Chen Bill

fix ヒーローバリア

■自分フィールド上に「E・HERO」と名のついたモンスターが表側表示で存在しない状況でも発動できます。
parent 5bd4a54d
...@@ -12,21 +12,26 @@ function c44676200.filter(c) ...@@ -12,21 +12,26 @@ function c44676200.filter(c)
return c:IsFaceup() and c:IsSetCard(0x3008) return c:IsFaceup() and c:IsSetCard(0x3008)
end end
function c44676200.condition(e,tp,eg,ep,ev,re,r,rp) function c44676200.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp and Duel.GetCurrentPhase()<PHASE_MAIN2 return Duel.GetTurnPlayer()~=tp and aux.bpcon(e,tp,eg,ep,ev,re,r,rp)
and Duel.IsExistingMatchingCard(c44676200.filter,tp,LOCATION_MZONE,0,1,nil)
end end
function c44676200.operation(e,tp,eg,ep,ev,re,r,rp) function c44676200.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetAttacker() then Duel.NegateAttack() if Duel.GetAttacker() and c44676200.discon(e,tp,eg,ep,ev,re,r,rp) then
Duel.NegateAttack()
else else
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetCondition(c44676200.discon)
e1:SetOperation(c44676200.disop) e1:SetOperation(c44676200.disop)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end end
end end
function c44676200.discon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c44676200.filter,tp,LOCATION_MZONE,0,1,nil)
end
function c44676200.disop(e,tp,eg,ep,ev,re,r,rp) function c44676200.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,44676200)
Duel.NegateAttack() Duel.NegateAttack()
e:Reset()
end end
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