Commit 915dc281 authored by mercury233's avatar mercury233 Committed by GitHub

fix 従騎士トゥルーデア

parent c2892db0
...@@ -33,29 +33,30 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -33,29 +33,30 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function s.setop(e,tp,eg,ep,ev,re,r,rp) function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=1 or not c:IsRelateToEffect(e) then return end if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil)
local tc=g:GetFirst() local tc=g:GetFirst()
if tc then if tc then
Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(c)
e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET) e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_TRAP+TYPE_CONTINUOUS) e1:SetValue(TYPE_TRAP+TYPE_CONTINUOUS)
c:RegisterEffect(e1) c:RegisterEffect(e1)
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(c)
e2:SetCode(EFFECT_CHANGE_TYPE) e2:SetCode(EFFECT_CHANGE_TYPE)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e2:SetValue(TYPE_TRAP+TYPE_CONTINUOUS) e2:SetValue(TYPE_TRAP+TYPE_CONTINUOUS)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
end
end end
local e3=Effect.CreateEffect(e:GetHandler()) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD) e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......
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