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ygopro-scripts-888
Commits
915dc281
Commit
915dc281
authored
Sep 27, 2023
by
mercury233
Committed by
GitHub
Sep 27, 2023
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fix 従騎士トゥルーデア
parent
c2892db0
Changes
1
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c42493140.lua
c42493140.lua
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c42493140.lua
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915dc281
...
@@ -33,29 +33,30 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -33,29 +33,30 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
<=
1
or
not
c
:
IsRelateToEffect
(
e
)
then
return
end
if
c
:
IsRelateToEffect
(
e
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
1
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
filter
,
tp
,
LOCATION_DECK
+
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
filter
,
tp
,
LOCATION_DECK
+
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
if
tc
then
if
tc
then
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCode
(
EFFECT_CHANGE_TYPE
)
e1
:
SetCode
(
EFFECT_CHANGE_TYPE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
e1
:
SetValue
(
TYPE_TRAP
+
TYPE_CONTINUOUS
)
e1
:
SetValue
(
TYPE_TRAP
+
TYPE_CONTINUOUS
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCode
(
EFFECT_CHANGE_TYPE
)
e2
:
SetCode
(
EFFECT_CHANGE_TYPE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
e2
:
SetValue
(
TYPE_TRAP
+
TYPE_CONTINUOUS
)
e2
:
SetValue
(
TYPE_TRAP
+
TYPE_CONTINUOUS
)
tc
:
RegisterEffect
(
e2
)
tc
:
RegisterEffect
(
e2
)
end
end
end
local
e3
=
Effect
.
CreateEffect
(
e
:
GetHandler
()
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e3
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
...
...
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