Commit 81f816b8 authored by mercury233's avatar mercury233 Committed by GitHub

fix usage of IsFusionSetCard (#3033)

parent 3deb41ef
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c18832779.initial_effect(c) function c18832779.initial_effect(c)
--fusion summon --fusion summon
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsSetCard,0x13f),2,true) aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x13f),2,true)
--special summon --special summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(18832779,0)) e1:SetDescription(aux.Stringid(18832779,0))
......
...@@ -3,7 +3,7 @@ local s,id,o=GetID() ...@@ -3,7 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
--material --material
aux.AddFusionProcFunFunRep(c,aux.FilterBoolFunction(Card.IsSetCard,0x1b9),aux.FilterBoolFunction(Card.IsType,TYPE_NORMAL),1,127,true) aux.AddFusionProcFunFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x1b9),aux.FilterBoolFunction(Card.IsFusionType,TYPE_NORMAL),1,127,true)
--summon success --summon success
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c28798938.initial_effect(c) function c28798938.initial_effect(c)
--fusion summon --fusion summon
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsSetCard,0x14f),2,true) aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x14f),2,true)
--effect gain --effect gain
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
......
...@@ -3,7 +3,7 @@ local s,id,o=GetID() ...@@ -3,7 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
--material --material
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsSetCard,0x21),aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),true) aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x21),aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_DARK),true)
--search --search
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
......
...@@ -3,7 +3,7 @@ local s,id,o=GetID() ...@@ -3,7 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
--material --material
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsSetCard,0x17f),2,true) aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x17f),2,true)
--remove --remove
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
......
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