Commit 70f994d2 authored by mercury233's avatar mercury233 Committed by GitHub

fix 超銀河眼の光波龍

parent d2bb999c
...@@ -46,6 +46,7 @@ function c12632096.ctop(e,tp,eg,ep,ev,re,r,rp) ...@@ -46,6 +46,7 @@ function c12632096.ctop(e,tp,eg,ep,ev,re,r,rp)
local ct=math.min(e:GetLabel(),(Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_CONTROL))) local ct=math.min(e:GetLabel(),(Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_CONTROL)))
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectMatchingCard(tp,c12632096.ctfilter,tp,0,LOCATION_MZONE,ct,ct,nil) local g=Duel.SelectMatchingCard(tp,c12632096.ctfilter,tp,0,LOCATION_MZONE,ct,ct,nil)
Duel.HintSelection(g)
Duel.GetControl(g,tp,PHASE_END,1) Duel.GetControl(g,tp,PHASE_END,1)
local og=Duel.GetOperatedGroup() local og=Duel.GetOperatedGroup()
local tc=og:GetFirst() local tc=og:GetFirst()
...@@ -55,25 +56,25 @@ function c12632096.ctop(e,tp,eg,ep,ev,re,r,rp) ...@@ -55,25 +56,25 @@ function c12632096.ctop(e,tp,eg,ep,ev,re,r,rp)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE) e2:SetCode(EFFECT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2) tc:RegisterEffect(e2,true)
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE) e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetCode(EFFECT_DISABLE_EFFECT)
e3:SetValue(RESET_TURN_SET) e3:SetValue(RESET_TURN_SET)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3) tc:RegisterEffect(e3,true)
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE) e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_SET_ATTACK_FINAL) e4:SetCode(EFFECT_SET_ATTACK_FINAL)
e4:SetValue(4500) e4:SetValue(4500)
e4:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e4:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e4) tc:RegisterEffect(e4,true)
local e5=Effect.CreateEffect(c) local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE) e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_CHANGE_CODE) e5:SetCode(EFFECT_CHANGE_CODE)
e5:SetValue(12632096) e5:SetValue(12632096)
e5:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e5:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e5) tc:RegisterEffect(e5,true)
tc=og:GetNext() tc=og:GetNext()
end end
end end
......
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