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ygopro-scripts-888
Commits
5fe5c6f2
Commit
5fe5c6f2
authored
Dec 31, 2025
by
mercury233
Committed by
GitHub
Dec 31, 2025
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fix 竜皇神話 (#3097)
parent
5aa16756
Changes
1
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c66156348.lua
c66156348.lua
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c66156348.lua
View file @
5fe5c6f2
...
@@ -42,19 +42,19 @@ function c66156348.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -42,19 +42,19 @@ function c66156348.activate(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
tc
:
RegisterEffect
(
e1
)
if
Duel
.
IsExistingMatchingCard
(
c66156348
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
then
if
Duel
.
IsExistingMatchingCard
(
c66156348
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
then
tc
:
RegisterFlagEffect
(
66156348
,
RESET_EVENT
+
RESET_TOFIELD
+
RESET_TURN_SET
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_CANNOT_INACTIVATE
)
e2
:
SetCode
(
EFFECT_CANNOT_INACTIVATE
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e2
:
SetValue
(
c66156348
.
efilter
)
e2
:
SetValue
(
c66156348
.
efilter
)
e2
:
SetLabelObject
(
tc
)
Duel
.
RegisterEffect
(
e2
,
tp
)
Duel
.
RegisterEffect
(
e2
,
tp
)
end
end
end
end
end
end
function
c66156348
.
efilter
(
e
,
ct
)
function
c66156348
.
efilter
(
e
,
ct
)
local
te
=
Duel
.
GetChainInfo
(
ct
,
CHAININFO_TRIGGERING_EFFECT
)
local
te
,
loc
=
Duel
.
GetChainInfo
(
ct
,
CHAININFO_TRIGGERING_EFFECT
,
CHAININFO_TRIGGERING_LOCATION
)
return
te
:
GetHandler
()
==
e
:
GetLabelObject
()
return
te
:
GetHandler
()
:
GetFlagEffect
(
66156348
)
~=
0
and
loc
==
LOCATION_MZONE
end
end
function
c66156348
.
spfilter
(
c
,
e
,
tp
)
function
c66156348
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsRace
(
RACE_DRAGON
)
and
c
:
IsType
(
TYPE_XYZ
)
and
(
c
:
IsLocation
(
LOCATION_GRAVE
)
or
c
:
IsFaceup
())
return
c
:
IsRace
(
RACE_DRAGON
)
and
c
:
IsType
(
TYPE_XYZ
)
and
(
c
:
IsLocation
(
LOCATION_GRAVE
)
or
c
:
IsFaceup
())
...
...
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