Commit 53f74a8c authored by Chrono-Genex's avatar Chrono-Genex Committed by GitHub

fix (#2028)

parent b68467f6
...@@ -86,7 +86,6 @@ function c34487429.distg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -86,7 +86,6 @@ function c34487429.distg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
end end
function c34487429.disop(e,tp,eg,ep,ev,re,r,rp) function c34487429.disop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(c34487429.filter1,tp,LOCATION_SZONE,0,3,nil) then return end
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT) Duel.Destroy(eg,REASON_EFFECT)
end end
...@@ -101,7 +100,6 @@ function c34487429.drtg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -101,7 +100,6 @@ function c34487429.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end end
function c34487429.drop(e,tp,eg,ep,ev,re,r,rp) function c34487429.drop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(c34487429.filter1,tp,LOCATION_SZONE,0,4,nil) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT) Duel.Draw(p,d,REASON_EFFECT)
end end
...@@ -120,7 +118,6 @@ function c34487429.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -120,7 +118,6 @@ function c34487429.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end end
function c34487429.spop(e,tp,eg,ep,ev,re,r,rp) function c34487429.spop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(c34487429.filter1,tp,LOCATION_SZONE,0,5,nil) then return end
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
......
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