Commit 4e0fbaf3 authored by Chen Bill's avatar Chen Bill

update クリアー・ワールド

parent cd1633e4
...@@ -7,6 +7,7 @@ function c33900648.initial_effect(c) ...@@ -7,6 +7,7 @@ function c33900648.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--maintain --maintain
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(33900648,4))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCode(EVENT_PHASE+PHASE_END)
...@@ -15,21 +16,18 @@ function c33900648.initial_effect(c) ...@@ -15,21 +16,18 @@ function c33900648.initial_effect(c)
e2:SetCondition(c33900648.mtcon) e2:SetCondition(c33900648.mtcon)
e2:SetOperation(c33900648.mtop) e2:SetOperation(c33900648.mtop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--adjust
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_ADJUST)
e3:SetRange(LOCATION_FZONE)
e3:SetOperation(c33900648.adjustop)
c:RegisterEffect(e3)
--light --light
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD) e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_PUBLIC) e4:SetCode(EFFECT_PUBLIC)
e4:SetRange(LOCATION_FZONE) e4:SetRange(LOCATION_FZONE)
e4:SetTargetRange(LOCATION_HAND,LOCATION_HAND) e4:SetTargetRange(LOCATION_HAND,0)
e4:SetTarget(c33900648.lighttg) e4:SetCondition(c33900648.lightcon1)
c:RegisterEffect(e4) c:RegisterEffect(e4)
local e4_=e4:Clone()
e4_:SetTargetRange(0,LOCATION_HAND)
e4_:SetCondition(c33900648.lightcon2)
c:RegisterEffect(e4_)
--dark --dark
local e5=Effect.CreateEffect(c) local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD) e5:SetType(EFFECT_TYPE_FIELD)
...@@ -48,7 +46,7 @@ function c33900648.initial_effect(c) ...@@ -48,7 +46,7 @@ function c33900648.initial_effect(c)
e7:SetDescription(aux.Stringid(33900648,1)) e7:SetDescription(aux.Stringid(33900648,1))
e7:SetCategory(CATEGORY_DESTROY) e7:SetCategory(CATEGORY_DESTROY)
e7:SetCode(EVENT_PHASE+PHASE_STANDBY) e7:SetCode(EVENT_PHASE+PHASE_STANDBY)
e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7:SetRange(LOCATION_FZONE) e7:SetRange(LOCATION_FZONE)
e7:SetProperty(EFFECT_FLAG_CARD_TARGET) e7:SetProperty(EFFECT_FLAG_CARD_TARGET)
e7:SetCountLimit(1) e7:SetCountLimit(1)
...@@ -61,7 +59,7 @@ function c33900648.initial_effect(c) ...@@ -61,7 +59,7 @@ function c33900648.initial_effect(c)
e8:SetDescription(aux.Stringid(33900648,2)) e8:SetDescription(aux.Stringid(33900648,2))
e8:SetCategory(CATEGORY_HANDES) e8:SetCategory(CATEGORY_HANDES)
e8:SetCode(EVENT_PHASE+PHASE_END) e8:SetCode(EVENT_PHASE+PHASE_END)
e8:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e8:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e8:SetRange(LOCATION_FZONE) e8:SetRange(LOCATION_FZONE)
e8:SetCountLimit(1) e8:SetCountLimit(1)
e8:SetCondition(c33900648.hdcon) e8:SetCondition(c33900648.hdcon)
...@@ -73,7 +71,7 @@ function c33900648.initial_effect(c) ...@@ -73,7 +71,7 @@ function c33900648.initial_effect(c)
e9:SetDescription(aux.Stringid(33900648,3)) e9:SetDescription(aux.Stringid(33900648,3))
e9:SetCategory(CATEGORY_DAMAGE) e9:SetCategory(CATEGORY_DAMAGE)
e9:SetCode(EVENT_PHASE+PHASE_END) e9:SetCode(EVENT_PHASE+PHASE_END)
e9:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e9:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e9:SetRange(LOCATION_FZONE) e9:SetRange(LOCATION_FZONE)
e9:SetCountLimit(1) e9:SetCountLimit(1)
e9:SetCondition(c33900648.damcon) e9:SetCondition(c33900648.damcon)
...@@ -107,91 +105,89 @@ function c33900648.mtop(e,tp,eg,ep,ev,re,r,rp) ...@@ -107,91 +105,89 @@ function c33900648.mtop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_COST) Duel.Destroy(e:GetHandler(),REASON_COST)
end end
end end
c33900648[0]=0 function c33900648.attributechk(tp)
c33900648[1]=0 local attchk=0
function c33900648.adjustop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,97811903) then
for p=0,1 do attchk=0
local rac=0 elseif Duel.IsPlayerAffectedByEffect(tp,6089145) then
local g=Duel.GetMatchingGroup(Card.IsFaceup,p,LOCATION_MZONE,0,nil) attchk=ATTRIBUTE_LIGHT|ATTRIBUTE_DARK|ATTRIBUTE_EARTH|ATTRIBUTE_WATER|ATTRIBUTE_FIRE|ATTRIBUTE_WIND
else
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
local tc=g:GetFirst() local tc=g:GetFirst()
while tc do while tc do
rac=bit.bor(rac,tc:GetAttribute()) attchk=attchk|tc:GetAttribute()
tc=g:GetNext() tc=g:GetNext()
end end
c33900648[p]=rac
end end
return attchk
end
function c33900648.lightcon1(e)
local tp=e:GetHandlerPlayer()
return c33900648.attributechk(tp)&ATTRIBUTE_LIGHT~=0
end end
function c33900648.lighttg(e,c) function c33900648.lightcon2(e)
return bit.band(c33900648[c:GetControler()],ATTRIBUTE_LIGHT)~=0 local tp=e:GetHandlerPlayer()
and not Duel.IsPlayerAffectedByEffect(c:GetControler(),97811903) return c33900648.attributechk(1-tp)&ATTRIBUTE_LIGHT~=0
end end
function c33900648.darkcon1(e) function c33900648.darkcon1(e)
return bit.band(c33900648[e:GetHandlerPlayer()],ATTRIBUTE_DARK)~=0 local tp=e:GetHandlerPlayer()
and Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_MZONE,0)>=2 return c33900648.attributechk(tp)&ATTRIBUTE_DARK~=0
and not Duel.IsPlayerAffectedByEffect(e:GetHandlerPlayer(),97811903) and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)>=2
end end
function c33900648.darkcon2(e) function c33900648.darkcon2(e)
return bit.band(c33900648[1-e:GetHandlerPlayer()],ATTRIBUTE_DARK)~=0 local tp=e:GetHandlerPlayer()
and Duel.GetFieldGroupCount(e:GetHandlerPlayer(),0,LOCATION_MZONE)>=2 return c33900648.attributechk(1-tp)&ATTRIBUTE_DARK~=0
and not Duel.IsPlayerAffectedByEffect(1-e:GetHandlerPlayer(),97811903) and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>=2
end end
function c33900648.descon(e,tp,eg,ep,ev,re,r,rp) function c33900648.descon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(c33900648[Duel.GetTurnPlayer()],ATTRIBUTE_EARTH)~=0 return c33900648.attributechk(Duel.GetTurnPlayer())&ATTRIBUTE_EARTH~=0
end end
function c33900648.desfilter(c) function c33900648.desfilter(c)
return c:IsPosition(POS_FACEUP_DEFENSE) return c:IsPosition(POS_FACEUP_DEFENSE)
end end
function c33900648.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c33900648.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local turnp=Duel.GetTurnPlayer() local turnp=Duel.GetTurnPlayer()
if chkc then return chkc:IsControler(turnp) and chkc:IsLocation(LOCATION_MZONE) and c33900648.desfilter(chkc) end if chk==0 then return Duel.IsExistingMatchingCard(c33900648.desfilter,turnp,LOCATION_MZONE,0,1,nil) end
if chk==0 then return true end Duel.Hint(HINT_OPSELECTED,1-turnp,aux.Stringid(33900648,1))
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(turnp,c33900648.desfilter,turnp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
end end
function c33900648.desop(e,tp,eg,ep,ev,re,r,rp) function c33900648.desop(e,tp,eg,ep,ev,re,r,rp)
if bit.band(c33900648[Duel.GetTurnPlayer()],ATTRIBUTE_EARTH)==0 local turnp=Duel.GetTurnPlayer()
or Duel.IsPlayerAffectedByEffect(Duel.GetTurnPlayer(),97811903) then return end Duel.Hint(HINT_SELECTMSG,turnp,HINTMSG_DESTROY)
local tc=Duel.GetFirstTarget() local tg=Duel.SelectMatchingCard(turnp,c33900648.desfilter,turnp,LOCATION_MZONE,0,1,1,nil)
if tc and tc:IsRelateToEffect(e) and tc:IsPosition(POS_FACEUP_DEFENSE) then Duel.HintSelection(tg)
Duel.Destroy(tc,REASON_EFFECT) Duel.Destroy(tg,REASON_EFFECT)
end
end end
function c33900648.hdcon(e,tp,eg,ep,ev,re,r,rp) function c33900648.hdcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(c33900648[Duel.GetTurnPlayer()],ATTRIBUTE_WATER)~=0 return c33900648.attributechk(Duel.GetTurnPlayer())&ATTRIBUTE_WATER~=0
end end
function c33900648.hdtg(e,tp,eg,ep,ev,re,r,rp,chk) function c33900648.hdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local turnp=Duel.GetTurnPlayer() local turnp=Duel.GetTurnPlayer()
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,turnp,1) if chk==0 then return Duel.GetFieldGroupCount(turnp,LOCATION_HAND,0)>0 end
Duel.Hint(HINT_OPSELECTED,1-turnp,aux.Stringid(33900648,2))
end end
function c33900648.hdop(e,tp,eg,ep,ev,re,r,rp) function c33900648.hdop(e,tp,eg,ep,ev,re,r,rp)
if bit.band(c33900648[Duel.GetTurnPlayer()],ATTRIBUTE_WATER)==0 local turnp=Duel.GetTurnPlayer()
or Duel.IsPlayerAffectedByEffect(Duel.GetTurnPlayer(),97811903) then return end Duel.DiscardHand(turnp,nil,1,1,REASON_EFFECT+REASON_DISCARD)
Duel.DiscardHand(Duel.GetTurnPlayer(),nil,1,1,REASON_EFFECT+REASON_DISCARD)
end end
function c33900648.damcon(e,tp,eg,ep,ev,re,r,rp) function c33900648.damcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(c33900648[Duel.GetTurnPlayer()],ATTRIBUTE_FIRE)~=0 return c33900648.attributechk(Duel.GetTurnPlayer())&ATTRIBUTE_FIRE~=0
end end
function c33900648.damtg(e,tp,eg,ep,ev,re,r,rp,chk) function c33900648.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
local turnp=Duel.GetTurnPlayer() local turnp=Duel.GetTurnPlayer()
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,turnp,1000) Duel.Hint(HINT_OPSELECTED,1-turnp,aux.Stringid(33900648,3))
end end
function c33900648.damop(e,tp,eg,ep,ev,re,r,rp) function c33900648.damop(e,tp,eg,ep,ev,re,r,rp)
if bit.band(c33900648[Duel.GetTurnPlayer()],ATTRIBUTE_FIRE)==0 local turnp=Duel.GetTurnPlayer()
or Duel.IsPlayerAffectedByEffect(Duel.GetTurnPlayer(),97811903) then return end Duel.Damage(turnp,1000,REASON_EFFECT)
Duel.Damage(Duel.GetTurnPlayer(),1000,REASON_EFFECT)
end end
function c33900648.windcon1(e) function c33900648.windcon1(e)
return bit.band(c33900648[e:GetHandlerPlayer()],ATTRIBUTE_WIND)~=0 local tp=e:GetHandlerPlayer()
and not Duel.IsPlayerAffectedByEffect(e:GetHandlerPlayer(),97811903) return bit.band(c33900648.attributechk(tp),ATTRIBUTE_WIND)~=0
end end
function c33900648.windcon2(e) function c33900648.windcon2(e)
return bit.band(c33900648[1-e:GetHandlerPlayer()],ATTRIBUTE_WIND)~=0 local tp=e:GetHandlerPlayer()
and not Duel.IsPlayerAffectedByEffect(1-e:GetHandlerPlayer(),97811903) return bit.band(c33900648.attributechk(1-tp),ATTRIBUTE_WIND)~=0
end end
function c33900648.actarget(e,te,tp) function c33900648.actarget(e,te,tp)
return te:IsHasType(EFFECT_TYPE_ACTIVATE) and te:IsActiveType(TYPE_SPELL) return te:IsHasType(EFFECT_TYPE_ACTIVATE) and te:IsActiveType(TYPE_SPELL)
......
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