Commit 48987a5c authored by salix5's avatar salix5 Committed by GitHub

add EFFECT_FLAG2_REPEAT_UPDATE (#2018)

parent 7df5fffe
...@@ -67,6 +67,7 @@ function c6691855.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -67,6 +67,7 @@ function c6691855.operation(e,tp,eg,ep,ev,re,r,rp)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetCode(EFFECT_UPDATE_DEFENSE)
e2:SetProperty(0,EFFECT_FLAG2_REPEAT_UPDATE)
e2:SetCondition(c6691855.defcon) e2:SetCondition(c6691855.defcon)
e2:SetValue(c6691855.defval) e2:SetValue(c6691855.defval)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
......
...@@ -78,6 +78,7 @@ function c68540058.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -78,6 +78,7 @@ function c68540058.operation(e,tp,eg,ep,ev,re,r,rp)
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_EQUIP) e4:SetType(EFFECT_TYPE_EQUIP)
e4:SetCode(EFFECT_UPDATE_ATTACK) e4:SetCode(EFFECT_UPDATE_ATTACK)
e4:SetProperty(0,EFFECT_FLAG2_REPEAT_UPDATE)
e4:SetCondition(c68540058.atkcon) e4:SetCondition(c68540058.atkcon)
e4:SetValue(c68540058.atkval) e4:SetValue(c68540058.atkval)
e4:SetReset(RESET_EVENT+RESETS_STANDARD) e4:SetReset(RESET_EVENT+RESETS_STANDARD)
......
...@@ -318,7 +318,7 @@ EFFECT_FLAG_COF =0x20000000 --N/A ...@@ -318,7 +318,7 @@ EFFECT_FLAG_COF =0x20000000 --N/A
EFFECT_FLAG_CVAL_CHECK =0x40000000 --N/A EFFECT_FLAG_CVAL_CHECK =0x40000000 --N/A
EFFECT_FLAG_IMMEDIATELY_APPLY =0x80000000 --卡在发动时效果就立即适用 EFFECT_FLAG_IMMEDIATELY_APPLY =0x80000000 --卡在发动时效果就立即适用
EFFECT_FLAG2_MILLENNIUM_RESTRICT =0x0001 --N/A EFFECT_FLAG2_REPEAT_UPDATE =0x0001 --最后计算的攻击力上升
EFFECT_FLAG2_COF =0x0002 --通常魔法卡在MP1以外发动(邪恶的仪式的特殊处理) EFFECT_FLAG2_COF =0x0002 --通常魔法卡在MP1以外发动(邪恶的仪式的特殊处理)
EFFECT_FLAG2_WICKED =0x0004 --神之化身/恐惧之源的攻击力变化最后计算 EFFECT_FLAG2_WICKED =0x0004 --神之化身/恐惧之源的攻击力变化最后计算
EFFECT_FLAG2_OPTION =0x0008 --子機 EFFECT_FLAG2_OPTION =0x0008 --子機
......
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