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ygopro-scripts-888
Commits
2802100f
Commit
2802100f
authored
Jul 23, 2025
by
nanahira
Browse files
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Browse Files
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Plain Diff
Merge branch 'master' of github.com:Fluorohydride/ygopro-scripts
parents
1855fb71
561c00b6
Changes
5
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5 changed files
with
11 additions
and
12 deletions
+11
-12
c32484853.lua
c32484853.lua
+1
-1
c39881252.lua
c39881252.lua
+1
-1
c49398568.lua
c49398568.lua
+1
-0
c85899505.lua
c85899505.lua
+1
-2
c88083109.lua
c88083109.lua
+7
-8
No files found.
c32484853.lua
View file @
2802100f
...
@@ -4,7 +4,7 @@ function s.initial_effect(c)
...
@@ -4,7 +4,7 @@ function s.initial_effect(c)
--destroy
--destroy
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_
SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_
DESTROY
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
...
...
c39881252.lua
View file @
2802100f
...
@@ -36,7 +36,7 @@ function s.cfilter(c,re)
...
@@ -36,7 +36,7 @@ function s.cfilter(c,re)
or
recode
==
EFFECT_QP_ACT_IN_SET_TURN
or
recode
==
EFFECT_QP_ACT_IN_SET_TURN
end
end
function
s
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
s
.
cfilter
,
1
,
nil
,
re
)
return
eg
:
IsExists
(
s
.
cfilter
,
1
,
nil
,
re
)
and
r
&
REASON_COST
>
0
end
end
function
s
.
tgfilter
(
c
)
function
s
.
tgfilter
(
c
)
return
c
:
IsRace
(
RACE_ILLUSION
+
RACE_SPELLCASTER
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToGrave
()
return
c
:
IsRace
(
RACE_ILLUSION
+
RACE_SPELLCASTER
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToGrave
()
...
...
c49398568.lua
View file @
2802100f
...
@@ -36,6 +36,7 @@ function c49398568.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -36,6 +36,7 @@ function c49398568.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
e
:
SetCostCheck
(
false
)
e
:
SetCostCheck
(
false
)
ftg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
ftg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
end
Duel
.
ClearOperationInfo
(
0
)
end
end
function
c49398568
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c49398568
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
fop
=
re
:
GetOperation
()
local
fop
=
re
:
GetOperation
()
...
...
c85899505.lua
View file @
2802100f
...
@@ -3,8 +3,7 @@ local s,id,o=GetID()
...
@@ -3,8 +3,7 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
--material
--material
aux
.
AddMaterialCodeList
(
c
,
38033121
,
46986414
)
aux
.
AddFusionProcCodeFun
(
c
,{
46986414
,
38033121
},
aux
.
FilterBoolFunction
(
Card
.
IsRace
,
RACE_DRAGON
+
RACE_SPELLCASTER
),
1
,
true
,
true
)
aux
.
AddFusionProcFun2
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsFusionCode
,
38033121
,
46986414
),
aux
.
FilterBoolFunction
(
Card
.
IsRace
,
RACE_DRAGON
+
RACE_SPELLCASTER
),
true
)
--immune
--immune
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
...
...
c88083109.lua
View file @
2802100f
...
@@ -22,6 +22,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -22,6 +22,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
and
Duel
.
IsExistingTarget
(
Card
.
IsControlerCanBeChanged
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
and
Duel
.
IsExistingTarget
(
Card
.
IsControlerCanBeChanged
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
local
g1
=
Duel
.
SelectTarget
(
tp
,
s
.
thfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
local
g1
=
Duel
.
SelectTarget
(
tp
,
s
.
thfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
e
:
SetLabelObject
(
g1
:
GetFirst
())
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CONTROL
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CONTROL
)
local
g2
=
Duel
.
SelectTarget
(
tp
,
Card
.
IsControlerCanBeChanged
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
g2
=
Duel
.
SelectTarget
(
tp
,
Card
.
IsControlerCanBeChanged
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
g1
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
g1
,
1
,
0
,
0
)
...
@@ -29,15 +30,13 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -29,15 +30,13 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
end
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
_
,
hg
=
Duel
.
GetOperationInfo
(
0
,
CATEGORY_TOHAND
)
local
tg
=
Duel
.
GetTargetsRelateToChain
()
local
hc
=
hg
:
GetFirst
()
local
hc
=
e
:
GetLabelObject
()
local
chk
=
hc
:
IsType
(
TYPE_RITUAL
)
if
hc
and
hc
:
IsControler
(
tp
)
and
hc
:
IsRelateToEffect
(
e
)
if
hc
:
IsControler
(
tp
)
and
hc
:
IsRelateToEffect
(
e
)
and
Duel
.
SendtoHand
(
hc
,
nil
,
REASON_EFFECT
)
>
0
and
hc
:
IsLocation
(
LOCATION_HAND
)
then
and
Duel
.
SendtoHand
(
hc
,
nil
,
REASON_EFFECT
)
>
0
and
hc
:
IsLocation
(
LOCATION_HAND
)
then
local
_
,
tg
=
Duel
.
GetOperationInfo
(
0
,
CATEGORY_CONTROL
)
local
tc
=
(
tg
-
hc
):
GetFirst
()
local
tc
=
tg
:
GetFirst
()
if
tc
and
tc
:
IsControler
(
1
-
tp
)
and
tc
:
IsRelateToEffect
(
e
)
if
tc
:
IsControler
(
1
-
tp
)
and
tc
:
IsRelateToEffect
(
e
)
and
Duel
.
GetControl
(
tc
,
tp
)
>
0
and
not
hc
:
IsType
(
TYPE_RITUAL
)
then
and
Duel
.
GetControl
(
tc
,
tp
)
>
0
and
not
chk
then
local
fid
=
c
:
GetFieldID
()
local
fid
=
c
:
GetFieldID
()
tc
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
0
,
1
,
fid
)
tc
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
0
,
1
,
fid
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
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