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ygopro-scripts-888
Commits
0e6f4810
Commit
0e6f4810
authored
Dec 16, 2025
by
Vury Leo
Committed by
GitHub
Dec 16, 2025
Browse files
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Plain Diff
王宮の弾圧: Fix activation while Set (#3084)
* use id * can activate oppression when facedown * revert * revert
parent
04d6f414
Changes
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c93016201.lua
c93016201.lua
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c93016201.lua
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0e6f4810
--王宮の弾圧
function
c93016201
.
initial_effect
(
c
)
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e1
)
--Activate(timing)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetCode
(
EVENT_SPSUMMON
)
e2
:
SetCondition
(
s
.
con2
)
e2
:
SetCost
(
s
.
cost2
)
e2
:
SetTarget
(
s
.
target2
)
e2
:
SetOperation
(
s
.
activate2
)
c
:
RegisterEffect
(
e2
)
--instant
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
93016201
,
0
))
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetProperty
(
EFFECT_FLAG_BOTH_SIDE
)
e3
:
SetCode
(
EVENT_SPSUMMON
)
e3
:
SetCondition
(
aux
.
NegateSummonCondition
)
e3
:
SetCost
(
c93016201
.
cost2
)
e3
:
SetTarget
(
c93016201
.
target2
)
e3
:
SetOperation
(
c93016201
.
activate2
)
e3
:
SetCondition
(
s
.
con2
)
e3
:
SetCost
(
s
.
cost2
)
e3
:
SetTarget
(
s
.
target2
)
e3
:
SetOperation
(
s
.
activate2
)
c
:
RegisterEffect
(
e3
)
--instant(chain)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
93016201
,
0
))
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e4
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetProperty
(
EFFECT_FLAG_BOTH_SIDE
)
e4
:
SetCode
(
EVENT_CHAINING
)
e4
:
SetCondition
(
c93016201
.
condition3
)
e4
:
SetCost
(
c93016201
.
cost3
)
e4
:
SetTarget
(
c93016201
.
target3
)
e4
:
SetOperation
(
c93016201
.
activate3
)
e4
:
SetCondition
(
s
.
condition3
)
e4
:
SetCost
(
s
.
cost3
)
e4
:
SetTarget
(
s
.
target3
)
e4
:
SetOperation
(
s
.
activate3
)
c
:
RegisterEffect
(
e4
)
end
function
c93016201
.
cost2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
aux
.
NegateSummonCondition
()
end
function
s
.
cost2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
CheckLPCost
(
tp
,
800
)
end
Duel
.
PayLPCost
(
tp
,
800
)
end
function
c93016201
.
target2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
target2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DISABLE_SUMMON
,
eg
,
eg
:
GetCount
(),
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
eg
,
eg
:
GetCount
(),
0
,
0
)
end
function
c93016201
.
activate2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
activate2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
NegateSummon
(
eg
)
Duel
.
Destroy
(
eg
,
REASON_EFFECT
)
end
function
c93016201
.
condition3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
condition3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
re
:
IsHasCategory
(
CATEGORY_SPECIAL_SUMMON
)
and
Duel
.
IsChainDisablable
(
ev
)
end
function
c93016201
.
cost3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
cost3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
CheckLPCost
(
tp
,
800
)
end
Duel
.
PayLPCost
(
tp
,
800
)
end
function
c93016201
.
target3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
target3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DISABLE
,
eg
,
1
,
0
,
0
)
if
re
:
GetHandler
():
IsDestructable
()
and
re
:
GetHandler
():
IsRelateToEffect
(
re
)
then
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
eg
,
1
,
0
,
0
)
end
end
function
c93016201
.
activate3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
activate3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
NegateEffect
(
ev
)
and
re
:
GetHandler
():
IsRelateToEffect
(
re
)
then
Duel
.
Destroy
(
eg
,
REASON_EFFECT
)
end
...
...
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