Commit fed371f9 authored by 未闻皂名's avatar 未闻皂名

2025/10/27 调整更新: XX的主要阶段才能发动

parent 25ead0a8
...@@ -33,8 +33,9 @@ EFFECT_NO_COST_SEND_HAND_TO_GRAVE = 120294004 -- 不需要支付"把手卡送去 ...@@ -33,8 +33,9 @@ EFFECT_NO_COST_SEND_HAND_TO_GRAVE = 120294004 -- 不需要支付"把手卡送去
-- 标记 -- 标记
FLAG_SUMMON_TURN = 120000011 -- 召唤·特殊召唤的回合被盖放, 不再符合召唤·特殊召唤的回合的条件 FLAG_SUMMON_TURN = 120000011 -- 召唤·特殊召唤的回合被盖放, 不再符合召唤·特殊召唤的回合的条件
FLAG_ATTACK_ANNOUNCED = 120000012 -- 已经进行了攻击宣言, 不能向怪兽攻击的效果失效 FLAG_SUMMON_MAIN_PHASE = 120000012 -- 召唤·特殊召唤的主要阶段
FLAG_ATTACH_EFFECT = 120000013 -- 通过效果赋予的效果, 不能重复叠加 FLAG_ATTACK_ANNOUNCED = 120000013 -- 已经进行了攻击宣言, 不能向怪兽攻击的效果失效
FLAG_ATTACH_EFFECT = 120000014 -- 通过效果赋予的效果, 不能重复叠加
FLAG_CANNOT_ATTACK_NEXT_TURN = 120231059 -- 下个回合不能攻击 FLAG_CANNOT_ATTACK_NEXT_TURN = 120231059 -- 下个回合不能攻击
FLAG_CANNOT_ATTACK_UNTIL_NEXT_TURN = 120247006 -- 直到下个回合,不能攻击 FLAG_CANNOT_ATTACK_UNTIL_NEXT_TURN = 120247006 -- 直到下个回合,不能攻击
FLAG_HAS_DRAW_IN_MAIN_PHASE = 120261037 -- 已在主要阶段抽卡 FLAG_HAS_DRAW_IN_MAIN_PHASE = 120261037 -- 已在主要阶段抽卡
......
...@@ -13,6 +13,11 @@ end ...@@ -13,6 +13,11 @@ end
function RushDuel.IsPreviousMaximumMode(card) function RushDuel.IsPreviousMaximumMode(card)
return card:IsType(TYPE_MAXIMUM) and card:IsSummonType(SUMMON_TYPE_MAXIMUM) and card:GetPreviousOverlayCountOnField()>0 return card:IsType(TYPE_MAXIMUM) and card:IsSummonType(SUMMON_TYPE_MAXIMUM) and card:GetPreviousOverlayCountOnField()>0
end end
-- 条件: 玩家的主要阶段
function RushDuel.IsMainPhase(player)
local ph = Duel.GetCurrentPhase()
return Duel.GetTurnPlayer() == player and (ph == PHASE_MAIN1 or ph == PHASE_MAIN2)
end
-- 条件: 这张卡召唤的回合 -- 条件: 这张卡召唤的回合
function RushDuel.IsSummonTurn(card) function RushDuel.IsSummonTurn(card)
return card:IsReason(REASON_SUMMON) and card:IsStatus(STATUS_SUMMON_TURN) and card:GetFlagEffect(FLAG_SUMMON_TURN) ~= 0 return card:IsReason(REASON_SUMMON) and card:IsStatus(STATUS_SUMMON_TURN) and card:GetFlagEffect(FLAG_SUMMON_TURN) ~= 0
...@@ -25,6 +30,11 @@ end ...@@ -25,6 +30,11 @@ end
function RushDuel.IsSpecialSummonTurn(card) function RushDuel.IsSpecialSummonTurn(card)
return card:IsReason(REASON_SPSUMMON) and card:IsStatus(STATUS_SPSUMMON_TURN) and card:GetFlagEffect(FLAG_SUMMON_TURN) ~= 0 return card:IsReason(REASON_SPSUMMON) and card:IsStatus(STATUS_SPSUMMON_TURN) and card:GetFlagEffect(FLAG_SUMMON_TURN) ~= 0
end end
-- 条件: 这张卡召唤·特殊召唤的自己主要阶段
function RushDuel.IsSummonOrSpecialSummonMainPhase(card)
return card:IsReason(REASON_SUMMON + REASON_SPSUMMON) and card:IsStatus(STATUS_SUMMON_TURN + STATUS_SPSUMMON_TURN)
and card:GetFlagEffect(FLAG_SUMMON_MAIN_PHASE) ~= 0
end
-- 条件: 处于攻击中 -- 条件: 处于攻击中
function RushDuel.IsAttacking(effect) function RushDuel.IsAttacking(effect)
local player = Duel.GetTurnPlayer() local player = Duel.GetTurnPlayer()
...@@ -341,3 +351,12 @@ end ...@@ -341,3 +351,12 @@ end
function RushDuel.GroupAllCount(group, filter, count, ...) function RushDuel.GroupAllCount(group, filter, count, ...)
return group:GetCount() == count and group:FilterCount(filter, nil, ...) == count return group:GetCount() == count and group:FilterCount(filter, nil, ...) == count
end end
-- 通用条件: 这张卡召唤的回合
function RushDuel.ConditionSummonTurn(e)
return RushDuel.IsSummonTurn(e:GetHandler())
end
-- 通用条件: 这张卡召唤·特殊召唤的自己主要阶段
function RushDuel.ConditionSummonOrSpecialSummonMainPhase(e)
return RushDuel.IsSummonOrSpecialSummonMainPhase(e:GetHandler())
end
\ No newline at end of file
...@@ -91,11 +91,17 @@ function RushDuel.InitFlag() ...@@ -91,11 +91,17 @@ function RushDuel.InitFlag()
local reg_summon = function(e, tp, eg, ep, ev, re, r, rp) local reg_summon = function(e, tp, eg, ep, ev, re, r, rp)
eg:ForEach(function(tc) eg:ForEach(function(tc)
tc:RegisterFlagEffect(FLAG_SUMMON_TURN, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, EFFECT_FLAG_CLIENT_HINT, 1, 0, HINTMSG_SUMMON_TURN) tc:RegisterFlagEffect(FLAG_SUMMON_TURN, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, EFFECT_FLAG_CLIENT_HINT, 1, 0, HINTMSG_SUMMON_TURN)
if RushDuel.IsMainPhase() then
tc:RegisterFlagEffect(FLAG_SUMMON_MAIN_PHASE, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_MAIN1 + PHASE_MAIN2, 0, 1)
end
end) end)
end end
local reg_spsummon = function(e, tp, eg, ep, ev, re, r, rp) local reg_spsummon = function(e, tp, eg, ep, ev, re, r, rp)
eg:ForEach(function(tc) eg:ForEach(function(tc)
tc:RegisterFlagEffect(FLAG_SUMMON_TURN, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, EFFECT_FLAG_CLIENT_HINT, 1, 0, HINTMSG_SPSUMMON_TURN) tc:RegisterFlagEffect(FLAG_SUMMON_TURN, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, EFFECT_FLAG_CLIENT_HINT, 1, 0, HINTMSG_SPSUMMON_TURN)
if RushDuel.IsMainPhase() then
tc:RegisterFlagEffect(FLAG_SUMMON_MAIN_PHASE, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_MAIN1 + PHASE_MAIN2, 0, 1)
end
end) end)
end end
local reg_attack = function(e, tp, eg, ep, ev, re, r, rp) local reg_attack = function(e, tp, eg, ep, ev, re, r, rp)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -20,9 +20,6 @@ end ...@@ -20,9 +20,6 @@ end
function cm.spfilter(c,e,tp) function cm.spfilter(c,e,tp)
return c:IsLevelAbove(7) and c:IsRace(RACE_FIEND) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP_DEFENSE) return c:IsLevelAbove(7) and c:IsRace(RACE_FIEND) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP_DEFENSE)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1) cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0 if chk==0 then return Duel.GetMZoneCount(tp)>0
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_POSITION+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_POSITION+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -17,9 +17,6 @@ end ...@@ -17,9 +17,6 @@ end
function cm.spfilter(c,e,tp) function cm.spfilter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsAttribute(ATTRIBUTE_EARTH) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP) return c:IsType(TYPE_NORMAL) and c:IsAttribute(ATTRIBUTE_EARTH) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendDeckTopToGrave(3) cm.cost=RD.CostSendDeckTopToGrave(3)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -17,8 +17,7 @@ function cm.filter(c) ...@@ -17,8 +17,7 @@ function cm.filter(c)
return c:IsFaceup() and c:IsType(TYPE_NORMAL) return c:IsFaceup() and c:IsType(TYPE_NORMAL)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() return RD.IsSummonOrSpecialSummonMainPhase(e:GetHandler())
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_DAMAGE+CATEGORY_POSITION) e1:SetCategory(CATEGORY_DECKDES+CATEGORY_DAMAGE+CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -22,9 +22,6 @@ end ...@@ -22,9 +22,6 @@ end
function cm.posfilter(c,e,tp) function cm.posfilter(c,e,tp)
return c:IsAttackPos() and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT) return c:IsAttackPos() and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2)
and Duel.IsPlayerCanDiscardDeck(1-tp,2) end and Duel.IsPlayerCanDiscardDeck(1-tp,2) end
......
...@@ -11,7 +11,7 @@ function cm.initial_effect(c) ...@@ -11,7 +11,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -25,10 +25,6 @@ end ...@@ -25,10 +25,6 @@ end
function cm.spfilter(c,e,tp) function cm.spfilter(c,e,tp)
return c:IsCode(list[1]) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP) return c:IsCode(list[1]) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
cm.cost=RD.CostSendHandToDeckTop(Card.IsAbleToDeckAsCost,1,1,false) cm.cost=RD.CostSendHandToDeckTop(Card.IsAbleToDeckAsCost,1,1,false)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0 if chk==0 then return Duel.GetMZoneCount(tp)>0
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -17,9 +17,6 @@ end ...@@ -17,9 +17,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsType(TYPE_EQUIP) and c:IsAbleToHand() return c:IsType(TYPE_EQUIP) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostPayLP(1000) cm.cost=RD.CostPayLP(1000)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -19,9 +19,6 @@ end ...@@ -19,9 +19,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsType(TYPE_EQUIP) and c:IsAbleToHand() return c:IsType(TYPE_EQUIP) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(1-tp,2) end if chk==0 then return Duel.IsPlayerCanDiscardDeck(1-tp,2) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,1-tp,2) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,1-tp,2)
......
...@@ -20,9 +20,8 @@ function cm.thfilter(c) ...@@ -20,9 +20,8 @@ function cm.thfilter(c)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_DRAGON+RACE_FIEND) and RD.IsDefense(c,1200) and c:IsAbleToHand() return c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_DRAGON+RACE_FIEND) and RD.IsDefense(c,1200) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(cm.confilter,tp,0,LOCATION_MZONE,nil) local g=Duel.GetMatchingGroup(cm.confilter,tp,0,LOCATION_MZONE,nil)
return g:GetSum(Card.GetLevel)>=10 and (RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)) return g:GetSum(Card.GetLevel)>=10 and RD.ConditionSummonOrSpecialSummonMainPhase(e)
end end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -18,9 +18,6 @@ end ...@@ -18,9 +18,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return (c:IsCode(list[1]) or (c:IsType(TYPE_MAXIMUM) and c:IsRace(RACE_CYBERSE))) and c:IsAbleToHand() return (c:IsCode(list[1]) or (c:IsType(TYPE_MAXIMUM) and c:IsRace(RACE_CYBERSE))) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>3 end if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>3 end
end end
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -17,10 +17,6 @@ end ...@@ -17,10 +17,6 @@ end
function cm.filter(c) function cm.filter(c)
return c:IsFaceup() and c:GetBaseAttack()>=100 return c:IsFaceup() and c:GetBaseAttack()>=100
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
cm.cost=RD.CostSendDeckTopToGrave(1) cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil) end
......
...@@ -6,15 +6,12 @@ function cm.initial_effect(c) ...@@ -6,15 +6,12 @@ function cm.initial_effect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
--Cannot Summon --Cannot Summon
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostChangeSelfPosition() cm.cost=RD.CostChangeSelfPosition()
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -8,16 +8,13 @@ function cm.initial_effect(c) ...@@ -8,16 +8,13 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
--Draw --Draw
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE) local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -18,10 +18,6 @@ function cm.spfilter(c,e,tp) ...@@ -18,10 +18,6 @@ function cm.spfilter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(6) and c:IsRace(RACE_DINOSAUR) return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(6) and c:IsRace(RACE_DINOSAUR)
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
cm.cost=RD.CostSendDeckTopToGrave(1) cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0 if chk==0 then return Duel.GetMZoneCount(tp)>0
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -16,9 +16,6 @@ end ...@@ -16,9 +16,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsLevelAbove(6) and c:IsRace(RACE_FIEND) and c:IsAbleToHand() return c:IsLevelAbove(6) and c:IsRace(RACE_FIEND) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -16,9 +16,6 @@ end ...@@ -16,9 +16,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsType(TYPE_NORMAL) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_AQUA) and c:IsAbleToHand() return c:IsType(TYPE_NORMAL) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_AQUA) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
......
...@@ -8,7 +8,7 @@ function cm.initial_effect(c) ...@@ -8,7 +8,7 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -17,9 +17,6 @@ end ...@@ -17,9 +17,6 @@ end
function cm.filter(c) function cm.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) return c:IsType(TYPE_SPELL+TYPE_TRAP)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local dam=Duel.GetMatchingGroupCount(cm.filter,tp,0,LOCATION_ONFIELD,nil)*300 local dam=Duel.GetMatchingGroupCount(cm.filter,tp,0,LOCATION_ONFIELD,nil)*300
if chk==0 then return dam>0 end if chk==0 then return dam>0 end
......
...@@ -7,16 +7,12 @@ function cm.initial_effect(c) ...@@ -7,16 +7,12 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DRAW+CATEGORY_RECOVER) e1:SetCategory(CATEGORY_DRAW+CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
--Draw & Recover --Draw & Recover
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE) local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)
if chk==0 then return ct>0 and Duel.IsPlayerCanDraw(1-tp,ct) end if chk==0 then return ct>0 and Duel.IsPlayerCanDraw(1-tp,ct) end
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -19,9 +19,6 @@ end ...@@ -19,9 +19,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsRace(RACE_CYBERSE) and RD.IsDefense(c,0) and c:IsAbleToHand() return c:IsRace(RACE_CYBERSE) and RD.IsDefense(c,0) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -19,9 +19,6 @@ end ...@@ -19,9 +19,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_WARRIOR) and c:IsAbleToHand() return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_WARRIOR) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_POSITION+CATEGORY_ATKCHANGE) e1:SetCategory(CATEGORY_POSITION+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -19,10 +19,6 @@ end ...@@ -19,10 +19,6 @@ end
function cm.posfilter(c,e,tp) function cm.posfilter(c,e,tp)
return c:IsPosition(POS_FACEDOWN_DEFENSE) and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT) return c:IsPosition(POS_FACEDOWN_DEFENSE) and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(cm.posfilter,tp,0,LOCATION_MZONE,1,nil,e,tp) end and Duel.IsExistingMatchingCard(cm.posfilter,tp,0,LOCATION_MZONE,1,nil,e,tp) end
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -16,10 +16,6 @@ end ...@@ -16,10 +16,6 @@ end
function cm.desfilter(c) function cm.desfilter(c)
return c:IsPosition(POS_FACEDOWN_DEFENSE) return c:IsPosition(POS_FACEDOWN_DEFENSE)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(cm.desfilter,tp,0,LOCATION_MZONE,nil) local g=Duel.GetMatchingGroup(cm.desfilter,tp,0,LOCATION_MZONE,nil)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -20,9 +20,6 @@ end ...@@ -20,9 +20,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendGraveToDeckBottom(cm.costfilter,1,1) cm.cost=RD.CostSendGraveToDeckBottom(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,0,LOCATION_ONFIELD,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,0,LOCATION_ONFIELD,1,nil) end
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -18,9 +18,6 @@ function cm.spfilter(c,e,tp) ...@@ -18,9 +18,6 @@ function cm.spfilter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_WARRIOR+RACE_WINDBEAST) return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_WARRIOR+RACE_WINDBEAST)
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEDOWN_DEFENSE) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEDOWN_DEFENSE)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendSelfToGrave() cm.cost=RD.CostSendSelfToGrave()
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0 if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -17,9 +17,6 @@ end ...@@ -17,9 +17,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsType(TYPE_NORMAL) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_PLANT) and c:IsAbleToHand() return c:IsType(TYPE_NORMAL) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_PLANT) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostPayLP(500) cm.cost=RD.CostPayLP(500)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -19,9 +19,6 @@ end ...@@ -19,9 +19,6 @@ end
function cm.spfilter(c,e,tp) function cm.spfilter(c,e,tp)
return c:IsLevel(7) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP) return c:IsLevel(7) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendDeckTopToGrave(1) cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -8,7 +8,7 @@ function cm.initial_effect(c) ...@@ -8,7 +8,7 @@ function cm.initial_effect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -18,10 +18,6 @@ end ...@@ -18,10 +18,6 @@ end
function cm.setfilter(c) function cm.setfilter(c)
return c:IsCode(list[1],list[2]) and c:IsSSetable() return c:IsCode(list[1],list[2]) and c:IsSSetable()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
cm.cost=RD.CostPayLP(600) cm.cost=RD.CostPayLP(600)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
......
...@@ -20,8 +20,7 @@ function cm.desfilter(c) ...@@ -20,8 +20,7 @@ function cm.desfilter(c)
return c:IsFaceup() and c:IsLevelBelow(8) and c:IsAttackAbove(2500) return c:IsFaceup() and c:IsLevelBelow(8) and c:IsAttackAbove(2500)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() return RD.ConditionSummonOrSpecialSummonMainPhase(e)
return (RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c))
and Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_GRAVE,0,7,nil) and Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_GRAVE,0,7,nil)
end end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -19,9 +19,6 @@ end ...@@ -19,9 +19,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsLevelAbove(6) and c:IsRace(RACE_PYRO) and c:IsAbleToHand() return c:IsLevelAbove(6) and c:IsRace(RACE_PYRO) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) end if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -16,9 +16,6 @@ end ...@@ -16,9 +16,6 @@ end
function cm.spfilter(c,e,tp) function cm.spfilter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_PYRO) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP) return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_PYRO) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0 if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
......
...@@ -8,7 +8,7 @@ function cm.initial_effect(c) ...@@ -8,7 +8,7 @@ function cm.initial_effect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -21,9 +21,6 @@ end ...@@ -21,9 +21,6 @@ end
function cm.setfilter(c) function cm.setfilter(c)
return c:IsCode(list[1],list[2],list[3]) and c:IsSSetable() return c:IsCode(list[1],list[2],list[3]) and c:IsSSetable()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1) cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -17,9 +17,6 @@ function cm.spfilter(c,e,tp) ...@@ -17,9 +17,6 @@ function cm.spfilter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsLevel(3) and c:IsRace(RACE_FIEND) return c:IsType(TYPE_NORMAL) and c:IsLevel(3) and c:IsRace(RACE_FIEND)
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0 if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
......
...@@ -6,15 +6,12 @@ function cm.initial_effect(c) ...@@ -6,15 +6,12 @@ function cm.initial_effect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
--Confirm Card --Confirm Card
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 end if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 end
end end
......
...@@ -7,16 +7,12 @@ function cm.initial_effect(c) ...@@ -7,16 +7,12 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_RECOVER) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
--Atk Down --Atk Down
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
cm.cost=RD.CostSendDeckTopToGrave(1) cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DECKDES) e1:SetCategory(CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -16,9 +16,6 @@ end ...@@ -16,9 +16,6 @@ end
function cm.filter(c) function cm.filter(c)
return c:IsFaceup() and c:IsRace(RACE_CYBERSE) return c:IsFaceup() and c:IsRace(RACE_CYBERSE)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_MZONE,0,nil) local ct=Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_MZONE,0,nil)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,ct) and Duel.IsPlayerCanDiscardDeck(1-tp,ct) end if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,ct) and Duel.IsPlayerCanDiscardDeck(1-tp,ct) end
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_DESTROY) e1:SetCategory(CATEGORY_DECKDES+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -19,9 +19,6 @@ end ...@@ -19,9 +19,6 @@ end
function cm.desfilter(c) function cm.desfilter(c)
return c:IsFaceup() and c:IsLevelBelow(8) return c:IsFaceup() and c:IsLevelBelow(8)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DESTROY) e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -20,9 +20,6 @@ end ...@@ -20,9 +20,6 @@ end
function cm.desfilter(c) function cm.desfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:GetSequence()<5 return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:GetSequence()<5
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,3,3) cm.cost=RD.CostSendGraveToDeck(cm.costfilter,3,3)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_SZONE,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_SZONE,1,nil) end
......
...@@ -8,7 +8,7 @@ function cm.initial_effect(c) ...@@ -8,7 +8,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -20,9 +20,6 @@ end ...@@ -20,9 +20,6 @@ end
function cm.spfilter(c,e,tp) function cm.spfilter(c,e,tp)
return c:IsCode(list[3]) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP) return c:IsCode(list[3]) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.setfilter,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE)
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -18,9 +18,6 @@ end ...@@ -18,9 +18,6 @@ end
function cm.spfilter(c,e,tp) function cm.spfilter(c,e,tp)
return c:IsCode(list[1],list[2]) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP) return c:IsCode(list[1],list[2]) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0 if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -17,9 +17,6 @@ end ...@@ -17,9 +17,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsLevelAbove(7) and c:IsRace(RACE_AQUA) and c:IsAbleToHand() return c:IsLevelAbove(7) and c:IsRace(RACE_AQUA) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendHandToDeckBottom(Card.IsAbleToDeckAsCost,1,1,false) cm.cost=RD.CostSendHandToDeckBottom(Card.IsAbleToDeckAsCost,1,1,false)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -16,9 +16,6 @@ end ...@@ -16,9 +16,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_ZOMBIE) and c:IsAttack(0) and c:IsAbleToHand() return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_ZOMBIE) and c:IsAttack(0) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -18,9 +18,6 @@ function cm.spfilter(c,e,tp) ...@@ -18,9 +18,6 @@ function cm.spfilter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(4) and c:IsRace(RACE_ZOMBIE) return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(4) and c:IsRace(RACE_ZOMBIE)
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendDeckTopToGrave(1) cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0 if chk==0 then return Duel.GetMZoneCount(tp)>0
......
...@@ -8,15 +8,12 @@ function cm.initial_effect(c) ...@@ -8,15 +8,12 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
--Damage --Damage
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
RD.TargetDamage(1-tp,400) RD.TargetDamage(1-tp,400)
......
...@@ -8,15 +8,12 @@ function cm.initial_effect(c) ...@@ -8,15 +8,12 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
--Damage --Damage
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
RD.TargetDamage(1-tp,300) RD.TargetDamage(1-tp,300)
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TODECK+CATEGORY_GRAVE_ACTION+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_TODECK+CATEGORY_GRAVE_ACTION+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -24,9 +24,6 @@ end ...@@ -24,9 +24,6 @@ end
function cm.spfilter(c,e,tp) function cm.spfilter(c,e,tp)
return c:IsCode(list[1]) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP) return c:IsCode(list[1]) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.ctfilter,tp,0,LOCATION_GRAVE,1,nil) if chk==0 then return Duel.IsExistingMatchingCard(cm.ctfilter,tp,0,LOCATION_GRAVE,1,nil)
and Duel.IsExistingMatchingCard(cm.tdfilter,tp,0,LOCATION_GRAVE,1,nil) end and Duel.IsExistingMatchingCard(cm.tdfilter,tp,0,LOCATION_GRAVE,1,nil) end
......
...@@ -22,7 +22,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -22,7 +22,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if RD.SendDeckTopToGraveAndExists(tp,2) and (RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)) then if RD.SendDeckTopToGraveAndExists(tp,2) and RD.IsSummonOrSpecialSummonMainPhase(c) then
RD.CanSelectAndSpecialSummon(aux.Stringid(m,1),aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP) RD.CanSelectAndSpecialSummon(aux.Stringid(m,1),aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP)
end end
end end
\ No newline at end of file
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -16,10 +16,6 @@ end ...@@ -16,10 +16,6 @@ end
function cm.spfilter(c,e,tp) function cm.spfilter(c,e,tp)
return c:IsLevel(5,6,7) and c:IsRace(RACE_BEASTWARRIOR) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP) return c:IsLevel(5,6,7) and c:IsRace(RACE_BEASTWARRIOR) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0 if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_POSITION+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_POSITION+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -22,10 +22,6 @@ end ...@@ -22,10 +22,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsCode(list[1],list[2]) and c:IsAbleToHand() return c:IsCode(list[1],list[2]) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
cm.cost=RD.CostPayLP(700) cm.cost=RD.CostPayLP(700)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil,e,tp) end if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil,e,tp) end
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_POSITION) e1:SetCategory(CATEGORY_DECKDES+CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -19,9 +19,6 @@ end ...@@ -19,9 +19,6 @@ end
function cm.posfilter(c,e,tp) function cm.posfilter(c,e,tp)
return c:IsFaceup() and c:IsType(TYPE_NORMAL) and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT) and c:IsCanTurnSet() return c:IsFaceup() and c:IsType(TYPE_NORMAL) and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT) and c:IsCanTurnSet()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) end if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2)
......
...@@ -7,17 +7,13 @@ function cm.initial_effect(c) ...@@ -7,17 +7,13 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_COIN+CATEGORY_DESTROY) e1:SetCategory(CATEGORY_COIN+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
cm.toss_coin=true cm.toss_coin=true
--Destroy --Destroy
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_ONFIELD,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,2) Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,2)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -16,9 +16,6 @@ end ...@@ -16,9 +16,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsType(TYPE_NORMAL) and c:IsLevel(4) and c:IsRace(RACE_PYRO) and c:IsAbleToHand() return c:IsType(TYPE_NORMAL) and c:IsLevel(4) and c:IsRace(RACE_PYRO) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND) e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -20,9 +20,6 @@ end ...@@ -20,9 +20,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsFaceup() and c:IsLevelBelow(4) and c:IsAbleToHand() return c:IsFaceup() and c:IsLevelBelow(4) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1) cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,0,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,0,LOCATION_MZONE,1,nil) end
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_DECKDES+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -24,9 +24,6 @@ end ...@@ -24,9 +24,6 @@ end
function cm.spfilter(c,e,tp) function cm.spfilter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_PLANT) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP) return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_PLANT) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(cm.setfilter,tp,LOCATION_GRAVE,0,1,nil) end and Duel.IsExistingMatchingCard(cm.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DECKDES) e1:SetCategory(CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -20,9 +20,6 @@ end ...@@ -20,9 +20,6 @@ end
function cm.filter(c) function cm.filter(c)
return c:IsFaceup() and c:IsRace(RACE_PSYCHO) and RD.IsCanAttachDoubleTribute(c,cm.trival) return c:IsFaceup() and c:IsRace(RACE_PSYCHO) and RD.IsCanAttachDoubleTribute(c,cm.trival)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -17,9 +17,6 @@ end ...@@ -17,9 +17,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(2) and c:IsRace(RACE_PSYCHO) and c:IsAbleToHand() return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(2) and c:IsRace(RACE_PSYCHO) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostPayLP(1000) cm.cost=RD.CostPayLP(1000)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
......
...@@ -22,8 +22,7 @@ function cm.thfilter(c) ...@@ -22,8 +22,7 @@ function cm.thfilter(c)
return c:IsCode(list[2],list[3]) and c:IsAbleToHand() return c:IsCode(list[2],list[3]) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() return RD.ConditionSummonOrSpecialSummonMainPhase(e)
return (RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c))
and Duel.GetMatchingGroupCount(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)==3 and Duel.GetMatchingGroupCount(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)==3
end end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TODECK+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TODECK+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -16,9 +16,6 @@ end ...@@ -16,9 +16,6 @@ end
function cm.tdfilter(c) function cm.tdfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToDeck() return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToDeck()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) end if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2)
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -22,10 +22,6 @@ end ...@@ -22,10 +22,6 @@ end
function cm.exfilter(c) function cm.exfilter(c)
return c:IsCode(list[1]) and c:IsLocation(LOCATION_HAND) return c:IsCode(list[1]) and c:IsLocation(LOCATION_HAND)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
cm.cost=RD.CostSendHandToDeckBottom(Card.IsAbleToDeckAsCost,1,1,false) cm.cost=RD.CostSendHandToDeckBottom(Card.IsAbleToDeckAsCost,1,1,false)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -16,9 +16,6 @@ end ...@@ -16,9 +16,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return not c:IsAttribute(ATTRIBUTE_WATER) and c:IsLevel(6) and RD.IsDefense(c,500) and c:IsAbleToHand() return not c:IsAttribute(ATTRIBUTE_WATER) and c:IsLevel(6) and RD.IsDefense(c,500) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -22,9 +22,6 @@ end ...@@ -22,9 +22,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsCode(list[1]) and c:IsAbleToHand() return c:IsCode(list[1]) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,3,3) cm.cost=RD.CostSendGraveToDeck(cm.costfilter,3,3)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -20,9 +20,6 @@ end ...@@ -20,9 +20,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsType(TYPE_EQUIP) and c:IsLocation(LOCATION_GRAVE) and c:IsAbleToHand() return c:IsType(TYPE_EQUIP) and c:IsLocation(LOCATION_GRAVE) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,2,2) cm.cost=RD.CostSendGraveToDeck(cm.costfilter,2,2)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) end if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) end
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -17,10 +17,6 @@ end ...@@ -17,10 +17,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsLevel(4) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand() return c:IsLevel(4) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
cm.cost=RD.CostSendHandToDeckBottom(Card.IsAbleToDeckAsCost,1,1,false) cm.cost=RD.CostSendHandToDeckBottom(Card.IsAbleToDeckAsCost,1,1,false)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -20,9 +20,6 @@ end ...@@ -20,9 +20,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsLevelAbove(7) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_MACHINE) and c:IsAbleToHand() return c:IsLevelAbove(7) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_MACHINE) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.setfilter,tp,0,LOCATION_GRAVE,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.setfilter,tp,0,LOCATION_GRAVE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,1-tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,1-tp,LOCATION_GRAVE)
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -18,9 +18,6 @@ end ...@@ -18,9 +18,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsCode(list[1]) and c:IsAbleToHand() return c:IsCode(list[1]) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -17,9 +17,6 @@ function cm.spfilter(c,e,tp) ...@@ -17,9 +17,6 @@ function cm.spfilter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsLevel(4) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_GALAXY) return c:IsType(TYPE_NORMAL) and c:IsLevel(4) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_GALAXY)
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0 if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -22,9 +22,6 @@ end ...@@ -22,9 +22,6 @@ end
function cm.spfilter(c,e,tp) function cm.spfilter(c,e,tp)
return c:IsCode(list[3],list[4]) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP) return c:IsCode(list[3],list[4]) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostShowHand(cm.costfilter,1,1) cm.cost=RD.CostShowHand(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0 if chk==0 then return Duel.GetMZoneCount(tp)>0
......
...@@ -10,7 +10,7 @@ function cm.initial_effect(c) ...@@ -10,7 +10,7 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -20,9 +20,6 @@ end ...@@ -20,9 +20,6 @@ end
function cm.costfilter(c,e,tp) function cm.costfilter(c,e,tp)
return not c:IsPublic() and c:IsCode(list[1],list[2]) return not c:IsPublic() and c:IsCode(list[1],list[2])
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostShowHand(cm.costfilter,1,1) cm.cost=RD.CostShowHand(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
......
...@@ -8,7 +8,7 @@ function cm.initial_effect(c) ...@@ -8,7 +8,7 @@ function cm.initial_effect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -17,10 +17,6 @@ end ...@@ -17,10 +17,6 @@ end
function cm.setfilter(c) function cm.setfilter(c)
return c:IsCode(list[1]) and c:IsSSetable() return c:IsCode(list[1]) and c:IsSSetable()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(cm.setfilter,tp,LOCATION_GRAVE,0,1,nil) end and Duel.IsExistingMatchingCard(cm.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -16,9 +16,6 @@ end ...@@ -16,9 +16,6 @@ end
function cm.spfilter(c,e,tp) function cm.spfilter(c,e,tp)
return c:IsCode(m) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP) return c:IsCode(m) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0 if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_EQUIP) e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -24,9 +24,6 @@ end ...@@ -24,9 +24,6 @@ end
function cm.eqcheck(c,ec) function cm.eqcheck(c,ec)
return ec:CheckEquipTarget(c) return ec:CheckEquipTarget(c)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then if chk==0 then
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return false end if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return false end
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -18,9 +18,6 @@ end ...@@ -18,9 +18,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsRace(RACE_BEAST) and c:IsAbleToHand() return c:IsRace(RACE_BEAST) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=RD.GetTributeCount(e:GetHandler()) local ct=RD.GetTributeCount(e:GetHandler())
if chk==0 then return ct>0 and Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,ct,nil) end if chk==0 then return ct>0 and Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,ct,nil) end
......
...@@ -6,15 +6,12 @@ function cm.initial_effect(c) ...@@ -6,15 +6,12 @@ function cm.initial_effect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
--Cannot Activate --Cannot Activate
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendDeckTopToGrave(1) cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -19,9 +19,6 @@ end ...@@ -19,9 +19,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return RD.IsLegendCard(c) and c:IsRace(RACE_WARRIOR) and c:IsAbleToHand() return RD.IsLegendCard(c) and c:IsRace(RACE_WARRIOR) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendGraveToDeckBottom(cm.costfilter,1,1) cm.cost=RD.CostSendGraveToDeckBottom(cm.costfilter,1,1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -17,9 +17,6 @@ function cm.spfilter(c,e,tp) ...@@ -17,9 +17,6 @@ function cm.spfilter(c,e,tp)
return RD.IsLegendCard(c) and c:IsType(TYPE_NORMAL) and c:IsRace(RACE_DRAGON) return RD.IsLegendCard(c) and c:IsType(TYPE_NORMAL) and c:IsRace(RACE_DRAGON)
and Duel.GetMZoneCount(tp)>0 and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP) and Duel.GetMZoneCount(tp)>0 and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>3 end if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>3 end
end end
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TODECK+CATEGORY_GRAVE_ACTION+CATEGORY_DRAW) e1:SetCategory(CATEGORY_TODECK+CATEGORY_GRAVE_ACTION+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -18,9 +18,6 @@ end ...@@ -18,9 +18,6 @@ end
function cm.filter(c) function cm.filter(c)
return ((c:IsType(TYPE_NORMAL) and c:IsLevelBelow(4)) or c:IsType(TYPE_EQUIP)) and c:IsAbleToDeck() return ((c:IsType(TYPE_NORMAL) and c:IsLevelBelow(4)) or c:IsType(TYPE_EQUIP)) and c:IsAbleToDeck()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE,0,1,nil) end
local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_GRAVE,0,nil) local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_GRAVE,0,nil)
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -18,9 +18,6 @@ end ...@@ -18,9 +18,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return RD.IsLegendCode(c,list[1]) and c:IsAbleToHand() return RD.IsLegendCode(c,list[1]) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) end if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -16,9 +16,6 @@ end ...@@ -16,9 +16,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c.toss_coin and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() return c.toss_coin and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
......
...@@ -20,8 +20,7 @@ function cm.confilter(c) ...@@ -20,8 +20,7 @@ function cm.confilter(c)
return c:IsFaceup() and c:IsCode(list[1],list[2]) return c:IsFaceup() and c:IsCode(list[1],list[2])
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() return RD.ConditionSummonOrSpecialSummonMainPhase(e)
return (RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c))
and Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_MZONE,0,1,nil)
end end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
......
...@@ -8,7 +8,7 @@ function cm.initial_effect(c) ...@@ -8,7 +8,7 @@ function cm.initial_effect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -21,10 +21,6 @@ end ...@@ -21,10 +21,6 @@ end
function cm.setfilter(c) function cm.setfilter(c)
return c:IsCode(list[3],list[4]) and c:IsSSetable() return c:IsCode(list[3],list[4]) and c:IsSSetable()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
cm.cost=RD.CostShowHand(cm.costfilter,1,1) cm.cost=RD.CostShowHand(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -23,9 +23,6 @@ end ...@@ -23,9 +23,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsLevelAbove(5) and RD.IsDefense(c,1000) and c:IsAbleToHand() return c:IsLevelAbove(5) and RD.IsDefense(c,1000) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,2,2) cm.cost=RD.CostSendGraveToDeck(cm.costfilter,2,2)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.setfilter,tp,0,LOCATION_GRAVE,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.setfilter,tp,0,LOCATION_GRAVE,1,nil) end
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -23,9 +23,6 @@ end ...@@ -23,9 +23,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsLevelAbove(5) and RD.IsDefense(c,1000) and c:IsAbleToHand() return c:IsLevelAbove(5) and RD.IsDefense(c,1000) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,2,2) cm.cost=RD.CostSendGraveToDeck(cm.costfilter,2,2)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(1-tp)>0 if chk==0 then return Duel.GetMZoneCount(1-tp)>0
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -25,9 +25,6 @@ function cm.max(e,tp,eg,ep,ev,re,r,rp) ...@@ -25,9 +25,6 @@ function cm.max(e,tp,eg,ep,ev,re,r,rp)
local ct2=Duel.GetMatchingGroupCount(cm.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp) local ct2=Duel.GetMatchingGroupCount(cm.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
return math.min(ct1,ct2) return math.min(ct1,ct2)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostShowHand(cm.costfilter,1,cm.max,Group.GetCount) cm.cost=RD.CostShowHand(cm.costfilter,1,cm.max,Group.GetCount)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0 if chk==0 then return Duel.GetMZoneCount(tp)>0
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -20,9 +20,6 @@ end ...@@ -20,9 +20,6 @@ end
function cm.filter(c) function cm.filter(c)
return c:IsFaceup() and not c:IsAttribute(ATTRIBUTE_LIGHT) return c:IsFaceup() and not c:IsAttribute(ATTRIBUTE_LIGHT)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0 if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
......
...@@ -8,7 +8,7 @@ function cm.initial_effect(c) ...@@ -8,7 +8,7 @@ function cm.initial_effect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -23,10 +23,6 @@ end ...@@ -23,10 +23,6 @@ end
function cm.posfilter(c,e,tp) function cm.posfilter(c,e,tp)
return RD.IsCanChangePosition(c,e,tp,REASON_EFFECT) return RD.IsCanChangePosition(c,e,tp,REASON_EFFECT)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(cm.setfilter,tp,LOCATION_GRAVE,0,1,nil) end and Duel.IsExistingMatchingCard(cm.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -19,9 +19,6 @@ function cm.thfilter(c) ...@@ -19,9 +19,6 @@ function cm.thfilter(c)
return (c:IsCode(list[1]) or (c:IsType(TYPE_NORMAL) and c:IsRace(RACE_WARRIOR) and c:IsAttackBelow(500))) return (c:IsCode(list[1]) or (c:IsType(TYPE_NORMAL) and c:IsRace(RACE_WARRIOR) and c:IsAttackBelow(500)))
and c:IsAbleToHand() and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TODECK+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_TODECK+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -21,9 +21,6 @@ end ...@@ -21,9 +21,6 @@ end
function cm.spfilter(c,e,tp) function cm.spfilter(c,e,tp)
return c:IsCode(m) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP_DEFENSE) return c:IsCode(m) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP_DEFENSE)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tdfilter,tp,0,LOCATION_GRAVE,2,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.tdfilter,tp,0,LOCATION_GRAVE,2,nil) end
local g=Duel.GetMatchingGroup(cm.tdfilter,tp,0,LOCATION_GRAVE,nil) local g=Duel.GetMatchingGroup(cm.tdfilter,tp,0,LOCATION_GRAVE,nil)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -17,9 +17,6 @@ function cm.spfilter(c,e,tp) ...@@ -17,9 +17,6 @@ function cm.spfilter(c,e,tp)
return c:IsLevel(2) and c:IsRace(RACE_PSYCHO) and c:IsAttack(500) and RD.IsDefense(c,0) return c:IsLevel(2) and c:IsRace(RACE_PSYCHO) and c:IsAttack(500) and RD.IsDefense(c,0)
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0 if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DECKDES) e1:SetCategory(CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -18,10 +18,6 @@ end ...@@ -18,10 +18,6 @@ end
function cm.exfilter(c) function cm.exfilter(c)
return c:IsFaceup() and c:IsCode(list[1]) return c:IsFaceup() and c:IsCode(list[1])
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) end if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2)
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_ATKCHANGE) e1:SetCategory(CATEGORY_DECKDES+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -18,10 +18,6 @@ end ...@@ -18,10 +18,6 @@ end
function cm.exfilter(c) function cm.exfilter(c)
return c:IsFaceup() and c:IsCode(list[1]) return c:IsFaceup() and c:IsCode(list[1])
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) end if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DECKDES) e1:SetCategory(CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -19,9 +19,6 @@ end ...@@ -19,9 +19,6 @@ end
function cm.exfilter(c) function cm.exfilter(c)
return c:IsRace(RACE_PYRO) and c:IsLocation(LOCATION_GRAVE) return c:IsRace(RACE_PYRO) and c:IsLocation(LOCATION_GRAVE)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
local ct=g:GetClassCount(Card.GetRace) local ct=g:GetClassCount(Card.GetRace)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -16,10 +16,6 @@ end ...@@ -16,10 +16,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsLevelAbove(3) and c:IsRace(RACE_REPTILE) and c:IsAbleToHand() return c:IsLevelAbove(3) and c:IsRace(RACE_REPTILE) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>2 end if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>2 end
end end
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_ATKCHANGE) e1:SetCategory(CATEGORY_DECKDES+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -18,9 +18,6 @@ end ...@@ -18,9 +18,6 @@ end
function cm.exfilter(c) function cm.exfilter(c)
return RD.IsLegendCode(c,list[1]) return RD.IsLegendCode(c,list[1])
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) end if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2)
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -22,9 +22,6 @@ end ...@@ -22,9 +22,6 @@ end
function cm.exfilter(c) function cm.exfilter(c)
return c:IsCode(list[1]) return c:IsCode(list[1])
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0 if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
......
...@@ -21,8 +21,7 @@ function cm.thfilter(c) ...@@ -21,8 +21,7 @@ function cm.thfilter(c)
return c:IsCode(list[1]) and c:IsAbleToHand() return c:IsCode(list[1]) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() return RD.ConditionSummonOrSpecialSummonMainPhase(e)
return (RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c))
and Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_GRAVE,0,3,nil) and Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_GRAVE,0,3,nil)
end end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
......
...@@ -7,16 +7,12 @@ function cm.initial_effect(c) ...@@ -7,16 +7,12 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DESTROY) e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
--Confirm --Confirm
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,nil) end
end end
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -26,10 +26,6 @@ function cm.check(g) ...@@ -26,10 +26,6 @@ function cm.check(g)
return (tc1:IsRace(RACE_DRAGON) and tc2:IsCode(list[1])) return (tc1:IsRace(RACE_DRAGON) and tc2:IsCode(list[1]))
or (tc2:IsRace(RACE_DRAGON) and tc1:IsCode(list[1])) or (tc2:IsRace(RACE_DRAGON) and tc1:IsCode(list[1]))
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>3 end if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>3 end
end end
......
...@@ -9,7 +9,7 @@ function cm.initial_effect(c) ...@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonTurn)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -18,9 +18,6 @@ end ...@@ -18,9 +18,6 @@ end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsCode(list[1],list[2]) and c:IsAbleToHand() return c:IsCode(list[1],list[2]) and c:IsAbleToHand()
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition) e1:SetCondition(RD.ConditionSummonOrSpecialSummonMainPhase)
e1:SetCost(cm.cost) e1:SetCost(cm.cost)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
...@@ -24,10 +24,6 @@ function cm.spfilter(c,e,tp) ...@@ -24,10 +24,6 @@ function cm.spfilter(c,e,tp)
return c:IsLevel(8) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_DRAGON) return c:IsLevel(8) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_DRAGON)
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
cm.cost=RD.CostSendMZoneSubToGrave(cm.costfilter,cm.costcheck,2,2,false) cm.cost=RD.CostSendMZoneSubToGrave(cm.costfilter,cm.costcheck,2,2,false)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end if chk==0 then return Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
......
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