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ygopro-rush-duel
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MyCard
ygopro-rush-duel
Commits
f232cef1
Commit
f232cef1
authored
Apr 13, 2021
by
未闻皂名
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2021/4/13 新增:魔雷冥
parent
47fc8b58
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RD Patch.cdb
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script/c120170063.lua
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0 → 100644
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local
m
=
120170063
local
list
=
{
120145000
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"魔雷冥"
function
cm
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
list
[
1
])
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DAMAGE
+
CATEGORY_TODECK
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetCondition
(
cm
.
condition
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
c
:
RegisterEffect
(
e2
)
end
--Activate
function
cm
.
confilter1
(
c
)
return
c
:
IsFaceup
()
and
(
RushDuel
.
IsLegendCode
(
c
,
list
[
1
])
or
(
c
:
IsType
(
TYPE_NORMAL
)
and
c
:
IsLevelAbove
(
7
)
and
c
:
IsRace
(
RACE_FIEND
)))
end
function
cm
.
confilter2
(
c
,
tp
)
return
c
:
GetSummonPlayer
()
==
tp
and
c
:
IsFaceup
()
and
c
:
IsLevelAbove
(
6
)
end
function
cm
.
filter
(
c
)
return
c
:
IsType
(
TYPE_MONSTER
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
confilter1
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
eg
:
IsExists
(
cm
.
confilter2
,
1
,
nil
,
1
-
tp
)
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
0
,
LOCATION_GRAVE
,
1
,
nil
)
end
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
filter
,
tp
,
0
,
LOCATION_GRAVE
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DAMAGE
,
nil
,
0
,
tp
,
g
:
GetCount
()
*
100
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
g
:
GetCount
(),
0
,
0
)
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
filter
,
tp
,
0
,
LOCATION_GRAVE
,
nil
)
local
ct
=
g
:
GetCount
()
if
ct
>
0
and
Duel
.
Damage
(
tp
,
ct
*
100
,
REASON_EFFECT
)
~=
0
then
Duel
.
BreakEffect
()
Duel
.
SendtoDeck
(
g
,
nil
,
2
,
REASON_EFFECT
)
end
end
\ No newline at end of file
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