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ygopro-rush-duel
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MyCard
ygopro-rush-duel
Commits
eb048763
Commit
eb048763
authored
Dec 22, 2024
by
未闻皂名
Browse files
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Plain Diff
2024/12/22 新增:异画元素英雄 闪光火焰翼侠,返回手卡·卡组的判断调整
parent
0aac38e5
Pipeline
#31954
passed with stages
in 7 minutes and 56 seconds
Changes
14
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1
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Showing
14 changed files
with
84 additions
and
30 deletions
+84
-30
RD Patch.cdb
RD Patch.cdb
+0
-0
script/RDAction.lua
script/RDAction.lua
+13
-8
script/RDFunction.lua
script/RDFunction.lua
+1
-1
script/c120151011.lua
script/c120151011.lua
+1
-1
script/c120203030.lua
script/c120203030.lua
+1
-1
script/c120217048.lua
script/c120217048.lua
+1
-1
script/c120222000.lua
script/c120222000.lua
+1
-2
script/c120228025.lua
script/c120228025.lua
+1
-1
script/c120238027.lua
script/c120238027.lua
+1
-1
script/c120260055.lua
script/c120260055.lua
+11
-7
script/c120264045.lua
script/c120264045.lua
+1
-1
script/c120264064.lua
script/c120264064.lua
+7
-5
script/c120271075.lua
script/c120271075.lua
+1
-1
script/c120278001.lua
script/c120278001.lua
+44
-0
No files found.
RD Patch.cdb
View file @
eb048763
No preview for this file type
script/RDAction.lua
View file @
eb048763
...
...
@@ -237,7 +237,7 @@ end
-- 操作: 加入/返回手卡, 并给对方确认
function
RushDuel
.
SendToHandAndExists
(
target
,
confirm_player
,
filter
,
count
,
expect
)
local
g
=
RushDuel
.
ToMaximunGroup
(
target
)
local
g
=
RushDuel
.
ToMaximunGroup
(
target
)
:
Filter
(
Card
.
IsAbleToHand
,
nil
)
if
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
==
0
then
return
false
end
...
...
@@ -248,7 +248,7 @@ function RushDuel.SendToHandAndExists(target, confirm_player, filter, count, exp
end
-- 操作: 返回对方手卡, 不能确认那些卡
function
RushDuel
.
SendToOpponentHand
(
target
)
local
g
=
RushDuel
.
ToMaximunGroup
(
target
)
local
g
=
RushDuel
.
ToMaximunGroup
(
target
)
:
Filter
(
Card
.
IsAbleToHand
,
nil
)
return
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
end
...
...
@@ -297,12 +297,12 @@ end
-- 操作: 返回卡组
function
RushDuel
.
SendToDeckAndExists
(
target
,
filter
,
count
,
expect
)
local
g
=
RushDuel
.
ToMaximunGroup
(
target
)
local
g
=
RushDuel
.
ToMaximunGroup
(
target
)
:
Filter
(
Card
.
IsAbleToDeck
,
nil
)
return
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
~=
0
and
RushDuel
.
IsOperatedGroupExists
(
filter
,
count
,
expect
)
end
-- 操作: 返回卡组上面 (排序)
function
RushDuel
.
SendToDeckTop
(
target
,
sort_player
)
local
g
=
RushDuel
.
ToMaximunGroup
(
target
)
local
g
=
RushDuel
.
ToMaximunGroup
(
target
)
:
Filter
(
Card
.
IsAbleToDeck
,
nil
)
if
sort_player
~=
nil
then
local
og
,
ct
=
RushDuel
.
SendToDeckSort
(
g
,
SEQ_DECKTOP
,
REASON_EFFECT
,
sort_player
)
return
ct
...
...
@@ -312,7 +312,7 @@ function RushDuel.SendToDeckTop(target, sort_player)
end
-- 操作: 返回卡组下面 (排序)
function
RushDuel
.
SendToDeckBottom
(
target
,
sort_player
)
local
g
=
RushDuel
.
ToMaximunGroup
(
target
)
local
g
=
RushDuel
.
ToMaximunGroup
(
target
)
:
Filter
(
Card
.
IsAbleToDeck
,
nil
)
if
sort_player
~=
nil
then
local
og
,
ct
=
RushDuel
.
SendToDeckSort
(
g
,
SEQ_DECKBOTTOM
,
REASON_EFFECT
,
sort_player
)
return
ct
...
...
@@ -322,14 +322,19 @@ function RushDuel.SendToDeckBottom(target, sort_player)
end
-- 操作: 返回卡组上面或下面 (排序)
function
RushDuel
.
SendToDeckTopOrBottom
(
target
,
sort_player
,
top_desc
,
bottom_desc
)
local
g
=
RushDuel
.
ToMaximunGroup
(
target
)
local
g
=
RushDuel
.
ToMaximunGroup
(
target
)
:
Filter
(
Card
.
IsAbleToDeck
,
nil
)
local
sequence
=
Duel
.
SelectOption
(
sort_player
,
top_desc
,
bottom_desc
)
local
og
,
ct
=
RushDuel
.
SendToDeckSort
(
g
,
sequence
,
REASON_EFFECT
,
sort_player
)
return
ct
end
-- 操作: 返回对方卡组上面 (排序)
function
RushDuel
.
SendToOpponentDeck
(
target
)
local
g
=
RushDuel
.
ToMaximunGroup
(
target
):
Filter
(
Card
.
IsAbleToDeck
,
nil
)
return
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
end
-- 操作: 返回对方卡组上面 (排序)
function
RushDuel
.
SendToOpponentDeckTop
(
target
,
player
)
local
g
=
RushDuel
.
ToMaximunGroup
(
target
)
local
g
=
RushDuel
.
ToMaximunGroup
(
target
)
:
Filter
(
Card
.
IsAbleToDeck
,
nil
)
if
g
:
GetCount
()
==
1
then
return
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKTOP
,
REASON_EFFECT
)
else
...
...
@@ -339,7 +344,7 @@ function RushDuel.SendToOpponentDeckTop(target, player)
end
-- 操作: 返回对方卡组下面 (排序)
function
RushDuel
.
SendToOpponentDeckBottom
(
target
,
player
)
local
g
=
RushDuel
.
ToMaximunGroup
(
target
)
local
g
=
RushDuel
.
ToMaximunGroup
(
target
)
:
Filter
(
Card
.
IsAbleToDeck
,
nil
)
if
g
:
GetCount
()
==
1
then
return
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKBOTTOM
,
REASON_EFFECT
)
else
...
...
script/RDFunction.lua
View file @
eb048763
...
...
@@ -108,7 +108,7 @@ end
-- 返回卡组并排序
function
RushDuel
.
SendToDeckSort
(
target
,
sequence
,
reason
,
sort_player
)
local
g
=
RushDuel
.
ToMaximunGroup
(
target
)
local
g
=
RushDuel
.
ToMaximunGroup
(
target
)
:
Filter
(
Card
.
IsAbleToDeck
,
nil
)
local
ct
=
0
if
sequence
==
SEQ_DECKTOP
then
ct
=
Auxiliary
.
PlaceCardsOnDeckTop
(
sort_player
,
g
,
reason
)
...
...
script/c120151011.lua
View file @
eb048763
...
...
@@ -25,7 +25,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local
sg
=
g
:
RandomSelect
(
tp
,
1
)
if
sg
:
GetCount
()
>
0
then
Duel
.
BreakEffect
()
Duel
.
SendtoDeck
(
sg
,
nil
,
SEQ_DECKBOTTOM
,
REASON_EFFECT
)
RD
.
SendToOpponentDeckBottom
(
sg
,
tp
)
end
end
end
\ No newline at end of file
script/c120203030.lua
View file @
eb048763
...
...
@@ -39,7 +39,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if
g
:
GetCount
()
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
1
))
then
Duel
.
BreakEffect
()
local
sg
=
g
:
RandomSelect
(
1
-
tp
,
1
)
Duel
.
SendtoDeck
(
sg
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
RD
.
SendToOpponentDeck
(
sg
)
end
end
--Event
...
...
script/c120217048.lua
View file @
eb048763
...
...
@@ -27,7 +27,7 @@ end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetAttacker
()
return
Duel
.
IsExistingMatchingCard
(
cm
.
confilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
tc
:
IsControler
(
1
-
tp
)
and
tc
:
IsLevelBelow
(
8
)
and
tc
:
IsControler
(
1
-
tp
)
and
tc
:
IsLevelBelow
(
8
)
and
tc
:
IsAbleToHand
()
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chk
==
0
then
return
true
end
...
...
script/c120222000.lua
View file @
eb048763
...
...
@@ -25,7 +25,6 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
RD
.
SelectAndDoAction
(
HINTMSG_RTOHAND
,
Card
.
IsAbleToHand
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
1
,
nil
,
function
(
g
)
local
sg
=
RD
.
ToMaximunGroup
(
g
)
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
RD
.
SendToOpponentHand
(
g
)
end
)
end
\ No newline at end of file
script/c120228025.lua
View file @
eb048763
...
...
@@ -35,7 +35,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local
ct
=
Duel
.
GetMatchingGroupCount
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
if
ct
==
0
then
return
end
RD
.
SelectAndDoAction
(
HINTMSG_RTOHAND
,
aux
.
NecroValleyFilter
(
cm
.
filter
),
tp
,
0
,
LOCATION_GRAVE
,
1
,
ct
,
nil
,
function
(
g
)
if
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
~=
0
then
if
RD
.
SendToOpponentHand
(
g
)
~=
0
then
local
c
=
e
:
GetHandler
()
local
atk
=
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_HAND
,
LOCATION_HAND
)
*
100
if
atk
~=
0
and
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
...
...
script/c120238027.lua
View file @
eb048763
...
...
@@ -28,6 +28,6 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsAbleToDeck
,
tp
,
0
,
LOCATION_HAND
,
nil
)
if
g
:
GetCount
()
>
0
then
local
sg
=
g
:
RandomSelect
(
tp
,
1
)
Duel
.
SendtoDeck
(
sg
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
RD
.
SendToOpponentDeck
(
sg
)
end
end
\ No newline at end of file
script/c120260055.lua
View file @
eb048763
...
...
@@ -17,18 +17,22 @@ function cm.confilter(c)
return
c
:
IsFaceup
()
and
not
RD
.
IsMaximumMode
(
c
)
and
c
:
GetBaseAttack
()
==
0
and
c
:
GetBaseDefense
()
==
0
and
c
:
IsRace
(
RACE_FAIRY
)
end
function
cm
.
getgroup
()
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
0
,
LOCATION_MZONE
,
LOCATION_MZONE
,
nil
)
local
mg
=
g
:
GetMaxGroup
(
Card
.
GetBaseAttack
):
Filter
(
Card
.
IsAbleToHand
,
nil
)
return
mg
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
confilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
ep
==
tp
and
r
==
REASON_RULE
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
g
,
1
,
0
,
0
)
local
g
=
cm
.
getgroup
()
if
chk
==
0
then
return
g
:
GetCount
()
>
0
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
g
,
g
:
GetCount
()
,
0
,
0
)
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
nil
)
local
mg
=
g
:
GetMaxGroup
(
Card
.
GetBaseAttack
)
if
mg
:
GetCount
()
>
0
then
RD
.
SendToOpponentHand
(
mg
)
local
g
=
cm
.
getgroup
()
if
g
:
GetCount
()
>
0
then
RD
.
SendToOpponentHand
(
g
)
end
end
\ No newline at end of file
script/c120264045.lua
View file @
eb048763
...
...
@@ -36,7 +36,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
RD
.
SelectAndDoAction
(
HINTMSG_TODECK
,
aux
.
NecroValleyFilter
(
Card
.
IsAbleToDeck
),
tp
,
0
,
LOCATION_GRAVE
,
1
,
3
,
nil
,
function
(
g
)
local
ct
=
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
local
ct
=
RD
.
SendToOpponentDeck
(
g
)
local
c
=
e
:
GetHandler
()
if
e
:
GetLabel
()
>=
8
and
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
RD
.
AttachAtkDef
(
e
,
c
,
ct
*
300
,
0
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
...
...
script/c120264064.lua
View file @
eb048763
...
...
@@ -13,16 +13,18 @@ function cm.initial_effect(c)
end
--Activate
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
Duel
.
GetAttackTarget
()
return
Duel
.
GetAttacker
():
IsControler
(
1
-
tp
)
and
c
and
c
:
IsControler
(
tp
)
and
c
:
IsPosition
(
POS_FACEUP_ATTACK
)
local
a
=
Duel
.
GetAttacker
()
local
b
=
Duel
.
GetAttackTarget
()
if
a
:
IsControler
(
1
-
tp
)
and
b
and
b
:
IsControler
(
tp
)
and
b
:
IsPosition
(
POS_FACEUP_ATTACK
)
then
return
a
:
IsAbleToHand
()
or
b
:
IsAbleToHand
()
end
return
false
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
a
=
Duel
.
GetAttacker
()
local
b
=
Duel
.
GetAttackTarget
()
if
a
and
b
and
a
:
IsRelateToBattle
()
and
b
:
IsRelateToBattle
()
then
local
g
=
Group
.
FromCards
(
a
,
b
)
Duel
.
HintSelection
(
g
)
local
g
=
Group
.
FromCards
(
a
,
b
):
Filter
(
Card
.
IsAbleToHand
,
nil
)
RD
.
SendToOpponentHand
(
g
)
end
end
\ No newline at end of file
script/c120271075.lua
View file @
eb048763
...
...
@@ -23,5 +23,5 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
sg
=
Duel
.
GetMatchingGroup
(
cm
.
filter
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
aux
.
ExceptThisCard
(
e
))
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
RD
.
SendToOpponentHand
(
sg
)
end
\ No newline at end of file
script/c120278001.lua
0 → 100644
View file @
eb048763
local
m
=
120278001
local
list
=
{
120263001
,
120263005
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"元素英雄 闪光火焰翼侠"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Fusion Material
RD
.
AddFusionProcedure
(
c
,
list
[
1
],
list
[
2
])
--Only Fusion Summon
RD
.
OnlyFusionSummon
(
c
)
--Atk Up
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetValue
(
cm
.
atkval
)
c
:
RegisterEffect
(
e1
)
--Damage
local
e2
=
RD
.
ContinuousBattleDestroyingDamage
(
c
)
--Continuous Effect
RD
.
AddContinuousEffect
(
c
,
e1
,
e2
)
end
--Atk Up
function
cm
.
filter
(
c
)
return
c
:
IsRace
(
RACE_WARRIOR
)
end
function
cm
.
atkval
(
e
,
c
)
return
Duel
.
GetMatchingGroupCount
(
cm
.
filter
,
c
:
GetControler
(),
LOCATION_GRAVE
,
0
,
nil
)
*
300
end
--Damage
function
cm
.
damcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
bc
=
c
:
GetBattleTarget
()
return
c
:
IsRelateToBattle
()
and
bc
:
IsLocation
(
LOCATION_GRAVE
)
and
bc
:
IsType
(
TYPE_MONSTER
)
end
function
cm
.
damop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
e
:
GetHandler
():
GetBattleTarget
()
if
tc
then
local
dam
=
RD
.
GetBaseAttackOnDestroy
(
tc
)
Duel
.
Hint
(
HINT_CARD
,
0
,
m
)
Duel
.
Damage
(
1
-
tp
,
dam
,
REASON_EFFECT
)
end
end
\ No newline at end of file
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