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MyCard
ygopro-rush-duel
Commits
d9920d2f
Commit
d9920d2f
authored
May 15, 2024
by
未闻皂名
Browse files
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Browse Files
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Plain Diff
2024/5/15 新增:模仿的幻想师,更新翻译,更新正式卡
parent
51e1fb7c
Pipeline
#27136
passed with stages
in 10 minutes and 15 seconds
Changes
40
Pipelines
1
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Inline
Side-by-side
Showing
40 changed files
with
87 additions
and
40 deletions
+87
-40
RD Patch.cdb
RD Patch.cdb
+0
-0
RD Standard.cdb
RD Standard.cdb
+0
-0
script/RDLegend.lua
script/RDLegend.lua
+1
-1
script/c120109040.lua
script/c120109040.lua
+39
-0
script/c120205061.lua
script/c120205061.lua
+2
-1
script/c120261003.lua
script/c120261003.lua
+1
-1
script/c120261008.lua
script/c120261008.lua
+1
-1
script/c120261010.lua
script/c120261010.lua
+1
-1
script/c120261011.lua
script/c120261011.lua
+1
-1
script/c120261012.lua
script/c120261012.lua
+1
-1
script/c120261017.lua
script/c120261017.lua
+1
-1
script/c120261019.lua
script/c120261019.lua
+1
-1
script/c120261020.lua
script/c120261020.lua
+1
-1
script/c120261021.lua
script/c120261021.lua
+1
-1
script/c120261022.lua
script/c120261022.lua
+6
-3
script/c120261023.lua
script/c120261023.lua
+1
-1
script/c120261024.lua
script/c120261024.lua
+1
-1
script/c120261025.lua
script/c120261025.lua
+1
-1
script/c120261026.lua
script/c120261026.lua
+1
-1
script/c120261027.lua
script/c120261027.lua
+1
-1
script/c120261030.lua
script/c120261030.lua
+1
-1
script/c120261032.lua
script/c120261032.lua
+1
-1
script/c120261034.lua
script/c120261034.lua
+1
-1
script/c120261035.lua
script/c120261035.lua
+1
-1
script/c120261036.lua
script/c120261036.lua
+1
-1
script/c120261037.lua
script/c120261037.lua
+2
-2
script/c120261038.lua
script/c120261038.lua
+1
-1
script/c120261040.lua
script/c120261040.lua
+1
-1
script/c120261041.lua
script/c120261041.lua
+1
-1
script/c120261043.lua
script/c120261043.lua
+5
-1
script/c120261045.lua
script/c120261045.lua
+1
-1
script/c120261047.lua
script/c120261047.lua
+1
-1
script/c120261048.lua
script/c120261048.lua
+1
-1
script/c120261051.lua
script/c120261051.lua
+1
-1
script/c120261056.lua
script/c120261056.lua
+1
-1
script/c120261057.lua
script/c120261057.lua
+1
-1
script/c120261059.lua
script/c120261059.lua
+1
-1
script/c120261060.lua
script/c120261060.lua
+1
-1
script/c120261062.lua
script/c120261062.lua
+1
-1
script/c120261064.lua
script/c120261064.lua
+1
-1
No files found.
RD Patch.cdb
View file @
d9920d2f
No preview for this file type
RD Standard.cdb
View file @
d9920d2f
No preview for this file type
script/RDLegend.lua
View file @
d9920d2f
...
...
@@ -5,7 +5,7 @@ LEGEND_MONSTER = 120000000
LEGEND_SPELL
=
120000001
LEGEND_TRAP
=
120000002
-- 暗物质
自动偶·迷雾
-- 暗物质
人偶·秘雾法师
CODE_DARK_MATTER_MIST
=
120000101
RushDuel
.
LegendCodes
=
{
-- 青眼白龙
...
...
script/c120109040.lua
0 → 100644
View file @
d9920d2f
local
m
=
120109040
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"模仿的幻想师"
function
cm
.
initial_effect
(
c
)
--Atk & Def Up
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
+
CATEGORY_DEFCHANGE
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
cm
.
condition
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e1
)
end
--Atk & Def Up
function
cm
.
filter
(
c
)
return
c
:
IsFaceup
()
and
c
:
GetBaseAttack
()
>=
100
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
RD
.
IsSummonTurn
(
c
)
or
RD
.
IsSpecialSummonTurn
(
c
)
end
cm
.
cost
=
RD
.
CostSendDeckTopToGrave
(
1
)
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
RD
.
SelectAndDoAction
(
aux
.
Stringid
(
m
,
1
),
cm
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
,
function
(
g
)
local
tc
=
g
:
GetFirst
()
local
def
=
tc
:
GetBaseDefense
()
if
RD
.
IsMaximumMode
(
tc
)
or
def
<
100
then
def
=
0
end
RD
.
AttachAtkDef
(
e
,
c
,
tc
:
GetBaseAttack
(),
def
,
RESET_EVENT
+
RESETS_STANDARD
)
end
)
end
end
\ No newline at end of file
script/c120205061.lua
View file @
d9920d2f
...
...
@@ -26,7 +26,8 @@ function cm.tdfilter(c)
return
c
:
IsRace
(
RACE_REPTILE
)
and
c
:
IsAbleToDeck
()
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
confilter1
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
return
Duel
.
GetFlagEffect
(
tp
,
m
)
==
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
confilter1
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
eg
:
IsExists
(
cm
.
confilter2
,
1
,
nil
,
1
-
tp
)
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
script/c120261003.lua
View file @
d9920d2f
local
m
=
120261003
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"混合驱动鳞甲"
cm
.
name
=
"混合驱动鳞甲
蜥
"
function
cm
.
initial_effect
(
c
)
--Discard Deck
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120261008.lua
View file @
d9920d2f
local
m
=
120261008
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"
莉莉丝杀戮者
"
cm
.
name
=
"
百合解放杀手
"
function
cm
.
initial_effect
(
c
)
--Discard Deck
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120261010.lua
View file @
d9920d2f
local
m
=
120261010
local
list
=
{
120261012
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"骰子小钥心·小
转
"
cm
.
name
=
"骰子小钥心·小
翻
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--To Hand
...
...
script/c120261011.lua
View file @
d9920d2f
local
m
=
120261011
local
list
=
{
120260068
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"骰子小钥心·小
库
"
cm
.
name
=
"骰子小钥心·小
呼
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--To Hand
...
...
script/c120261012.lua
View file @
d9920d2f
local
m
=
120261012
local
list
=
{
120261010
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"骰子小钥心·小缎"
cm
.
name
=
"骰子小钥心·小缎
带
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Special Summon
...
...
script/c120261017.lua
View file @
d9920d2f
local
m
=
120261017
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"
智慧交错·德墨忒尔
"
cm
.
name
=
"
小麦布料得墨忒耳
"
function
cm
.
initial_effect
(
c
)
--Special Summon Counter
Duel
.
AddCustomActivityCounter
(
m
,
ACTIVITY_SPSUMMON
,
cm
.
ctfilter
)
...
...
script/c120261019.lua
View file @
d9920d2f
local
m
=
120261019
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"电子界香料忍·
三味香辛料
"
cm
.
name
=
"电子界香料忍·
葛拉姆马萨拉
"
function
cm
.
initial_effect
(
c
)
--Atk Down
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120261020.lua
View file @
d9920d2f
local
m
=
120261020
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"暗物质
自动偶·死亡
天使"
cm
.
name
=
"暗物质
人偶·死局声援
天使"
function
cm
.
initial_effect
(
c
)
--To Grave
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120261021.lua
View file @
d9920d2f
local
m
=
120261021
local
list
=
{
CODE_DARK_MATTER_MIST
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"暗物质
自动偶·锁定人
偶"
cm
.
name
=
"暗物质
人偶·岩
偶"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Change Code
...
...
script/c120261022.lua
View file @
d9920d2f
local
m
=
120261022
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"暗物质
自动偶·果冻
"
cm
.
name
=
"暗物质
人偶·水母
"
function
cm
.
initial_effect
(
c
)
--Position
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -28,11 +28,14 @@ end
cm
.
cost
=
RD
.
CostSendMZoneToGrave
(
cm
.
costfilter
,
1
,
1
,
false
)
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
RD
.
IsCanChangePosition
(
c
)
and
c
:
IsCanTurnSet
()
end
if
chk
==
0
then
return
Duel
.
GetFlagEffect
(
tp
,
m
)
==
0
and
RD
.
IsCanChangePosition
(
c
)
and
c
:
IsCanTurnSet
()
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_POSITION
,
c
,
1
,
0
,
0
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
RD
.
CreateCannotActivateEffect
(
e
,
aux
.
Stringid
(
m
,
1
),
cm
.
aclimit
,
tp
,
0
,
1
,
RESET_PHASE
+
PHASE_END
)
if
Duel
.
GetFlagEffect
(
tp
,
m
)
==
0
then
RD
.
CreateCannotActivateEffect
(
e
,
aux
.
Stringid
(
m
,
1
),
cm
.
aclimit
,
tp
,
0
,
1
,
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
RD
.
ChangePosition
(
c
,
POS_FACEDOWN_DEFENSE
)
...
...
script/c120261023.lua
View file @
d9920d2f
local
m
=
120261023
local
list
=
{
CODE_DARK_MATTER_MIST
,
120196050
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"暗物质
自动偶·摇篮人
偶"
cm
.
name
=
"暗物质
人偶·土
偶"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Change Code
...
...
script/c120261024.lua
View file @
d9920d2f
local
m
=
120261024
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"暗物质
自动偶·说书人
"
cm
.
name
=
"暗物质
人偶·线团
"
function
cm
.
initial_effect
(
c
)
--Special Summon
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120261025.lua
View file @
d9920d2f
local
m
=
120261025
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"暗物质
自动偶·夜
骑士"
cm
.
name
=
"暗物质
人偶·
骑士"
function
cm
.
initial_effect
(
c
)
--Atk Up
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120261026.lua
View file @
d9920d2f
local
m
=
120261026
local
list
=
{
CODE_DARK_MATTER_MIST
,
120261023
,
120261021
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"暗物质
自动
偶·危害人偶"
cm
.
name
=
"暗物质
人
偶·危害人偶"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Change Code
...
...
script/c120261027.lua
View file @
d9920d2f
local
m
=
120261027
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"暗物质
自动偶·掠夺者
"
cm
.
name
=
"暗物质
人偶·加油芙蕾雅
"
function
cm
.
initial_effect
(
c
)
--Pierce
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120261030.lua
View file @
d9920d2f
local
m
=
120261030
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"双刃幻
影
龙"
cm
.
name
=
"双刃幻龙"
function
cm
.
initial_effect
(
c
)
--Atk Up
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120261032.lua
View file @
d9920d2f
local
m
=
120261032
local
list
=
{
120244046
,
120244056
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"上级
之力
"
cm
.
name
=
"上级
形躯
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--To Deck
...
...
script/c120261034.lua
View file @
d9920d2f
local
m
=
120261034
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"
奇幻镜海
蛇"
cm
.
name
=
"
水镜
蛇"
function
cm
.
initial_effect
(
c
)
--Fusion Summon
local
e1
=
RD
.
CreateFusionEffect
(
c
,
cm
.
matfilter
,
nil
,
nil
,
0
,
0
,
cm
.
matcheck
)
...
...
script/c120261035.lua
View file @
d9920d2f
local
m
=
120261035
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"龙
搬运工
"
cm
.
name
=
"龙
类拆除员
"
function
cm
.
initial_effect
(
c
)
--Confirm
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120261036.lua
View file @
d9920d2f
local
m
=
120261036
local
list
=
{
120261034
,
120238024
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"融合
尝试
翼龙"
cm
.
name
=
"融合
族
翼龙"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Level Up
...
...
script/c120261037.lua
View file @
d9920d2f
local
m
=
120261037
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"纯真
的抽卡龙女
"
cm
.
name
=
"纯真
之魔龙小丑
"
function
cm
.
initial_effect
(
c
)
--Draw
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -39,6 +39,6 @@ end
function
cm
.
regop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ph
=
Duel
.
GetCurrentPhase
()
if
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
then
Duel
.
RegisterFlagEffect
(
rp
,
m
,
RESET_PHASE
+
PHASE_
END
,
0
,
1
)
Duel
.
RegisterFlagEffect
(
rp
,
m
,
RESET_PHASE
+
PHASE_
MAIN1
+
PHASE_MAIN2
,
0
,
1
)
end
end
\ No newline at end of file
script/c120261038.lua
View file @
d9920d2f
local
m
=
120261038
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"数据
吃货
"
cm
.
name
=
"数据
吞噬者
"
function
cm
.
initial_effect
(
c
)
--To Deck
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120261040.lua
View file @
d9920d2f
local
m
=
120261040
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"加
恶十字
"
cm
.
name
=
"加
骷髅
"
function
cm
.
initial_effect
(
c
)
--Atk Up
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120261041.lua
View file @
d9920d2f
local
m
=
120261041
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"
乘恶十字
"
cm
.
name
=
"
倍骷髅
"
function
cm
.
initial_effect
(
c
)
--Double Tribute
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120261043.lua
View file @
d9920d2f
...
...
@@ -2,7 +2,7 @@ local m=120261043
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"神魔兽 加泽特"
function
cm
.
initial_effect
(
c
)
RD
.
AddSummonProcedureThree
(
c
,
aux
.
Stringid
(
m
,
0
))
RD
.
AddSummonProcedureThree
(
c
,
aux
.
Stringid
(
m
,
0
)
,
nil
,
cm
.
sumfilter
)
RD
.
CreateAdvanceSummonFlag
(
c
,
20261043
)
--Atk Up
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -26,6 +26,10 @@ function cm.initial_effect(c)
--Continuous Effect
RD
.
AddContinuousEffect
(
c
,
e1
)
end
--Summon Procedure
function
cm
.
sumfilter
(
c
,
e
,
tp
)
return
c
:
IsType
(
TYPE_EFFECT
)
end
--Set Attack
function
cm
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_ADVANCE
)
...
...
script/c120261045.lua
View file @
d9920d2f
local
m
=
120261045
local
list
=
{
120115001
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"七星道
最终
魔女"
cm
.
name
=
"七星道
终极咒
魔女"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Fusion Material
...
...
script/c120261047.lua
View file @
d9920d2f
local
m
=
120261047
local
list
=
{
120261019
,
120261017
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"电子界香料忍·咖
喱剑衣饰
"
cm
.
name
=
"电子界香料忍·咖
梨面包布匹潘多拉
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Fusion Material
...
...
script/c120261048.lua
View file @
d9920d2f
local
m
=
120261048
local
list
=
{
CODE_DARK_MATTER_MIST
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"暗物质
自动偶·谜团人
偶"
cm
.
name
=
"暗物质
人偶·谜团机
偶"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Fusion Material
...
...
script/c120261051.lua
View file @
d9920d2f
local
m
=
120261051
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"
部落
镜龙"
cm
.
name
=
"
三合族铜
镜龙"
function
cm
.
initial_effect
(
c
)
--Fusion Material
RD
.
AddFusionProcedure
(
c
,
false
,
cm
.
matfilter1
,
cm
.
matfilter2
,
cm
.
matfilter2
)
...
...
script/c120261056.lua
View file @
d9920d2f
local
m
=
120261056
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"暗物质
自动偶
风暴"
cm
.
name
=
"暗物质风暴"
function
cm
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120261057.lua
View file @
d9920d2f
local
m
=
120261057
local
list
=
{
120261048
,
120261049
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"暗物质
自动偶力量
"
cm
.
name
=
"暗物质
之力
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
...
...
script/c120261059.lua
View file @
d9920d2f
local
m
=
120261059
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"混合驱动
保险杠
"
cm
.
name
=
"混合驱动
缓冲罩
"
function
cm
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120261060.lua
View file @
d9920d2f
local
m
=
120261060
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"香料忍布
海大
食谱"
cm
.
name
=
"香料忍布
秘密
食谱"
function
cm
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120261062.lua
View file @
d9920d2f
local
m
=
120261062
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"暗物质
自动偶
暗杀"
cm
.
name
=
"暗物质暗杀"
function
cm
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120261064.lua
View file @
d9920d2f
local
m
=
120261064
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"龙
族统治
"
cm
.
name
=
"龙
威支配
"
function
cm
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
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