Commit d3fa69cb authored by 未闻皂名's avatar 未闻皂名

2025/6/2 更新翻译,已发售的卡片移至正式卡

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......@@ -20,6 +20,8 @@ RushDuel.LegendCodes = {
{120194004, 120195004},
-- 天使的施舍
{120196049, 120195005, 120271001}
-- 贪欲之壶
{120217100, 120283020}
}
-- 初始化传说卡
......
local cm,m=GetID()
cm.name="莳卷之阿尔皮里斯"
cm.name="莳卷之钢丝弹簧草"
function cm.initial_effect(c)
--Discard Deck
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
local list={120115001,120205032}
cm.name="魔力惩罚者"
cm.name="魔法爆罚者"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Discard Deck
......
local cm,m=GetID()
local list={120105008}
cm.name="咒术弓手"
cm.name="咒术弓手"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local cm,m=GetID()
cm.name="加速魔杖手·黑暗魔女"
cm.name="加速魔杖手·暗黑魔女"
function cm.initial_effect(c)
--Change Code
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
local list={120222017,120225001}
cm.name="重建鸭人"
cm.name="重建龙兽"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Special Summon
......
local cm,m=GetID()
local list={120213023,120285039}
cm.name="金属蛋球机器人"
cm.name="机械蛋球机器人"
function cm.initial_effect(c)
--Change Code
RD.EnableChangeCode(c,list[1],LOCATION_GRAVE)
......
local cm,m=GetID()
local list={120213023}
cm.name="蛋妈机器人"
cm.name="妈妈球机器人"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--To Hand
......
local cm,m=GetID()
local list={120213023,120285053}
cm.name="蛋蛙机器人"
cm.name="蛤蟆球机器人"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--To Hand
......
local cm,m=GetID()
local list={120213023}
cm.name="蛋王机器人"
cm.name="国王蛋球机器人"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local cm,m=GetID()
local list={120213023}
cm.name="蛋球坦克Mk-II"
cm.name="蛋球坦克Mk-2"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Destroy
......
local cm,m=GetID()
local list={120170029}
cm.name="花牙疾走 女忍·绘都兰世"
cm.name="花牙疾走女忍·绘都兰世"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local cm,m=GetID()
cm.name="花牙女忍·转世化身"
cm.name="花牙女忍·凛花宁祥"
function cm.initial_effect(c)
--Atk Up
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
local list={120285015}
cm.name="幻坏兵 尼卡"
cm.name="幻坏兵 灯裤龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Discard Deck
......
local cm,m=GetID()
local list={120285014}
cm.name="幻坏兵 泼卡"
cm.name="幻坏兵 笼裤龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Discard Deck
......
local cm,m=GetID()
cm.name="等离子模型·胶水龟"
cm.name="等离子塑料模型 胶水龟"
function cm.initial_effect(c)
--Level Up
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
local list={120285016,120285056}
cm.name="等离子模型·剪钳兔"
cm.name="等离子塑料模型 斜口钳兔"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--To Hand
......
local cm,m=GetID()
local list={120285021,120285057}
cm.name="等离子模型·音速马"
cm.name="等离子塑料模型 音速马"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--To Hand
......
local cm,m=GetID()
local list={120285058}
cm.name="等离子模型·智能鹰"
cm.name="等离子塑料模型 智能猫头鹰"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Position
......
local cm,m=GetID()
local list={120285058}
cm.name="等离子模型·万象战机"
cm.name="等离子塑料模型 宇宙滑翔机"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Discard Deck
......
local cm,m=GetID()
cm.name="等离子模型·雷诺艾尔"
cm.name="等离子塑料模型 改造姬"
function cm.initial_effect(c)
--Level Up
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
cm.name="等离子模型·莉斯特拉"
cm.name="等离子塑料模型 再构姬"
function cm.initial_effect(c)
--Destroy
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
cm.name="等离子模型·布劳"
cm.name="等离子塑料模型 混合姬"
function cm.initial_effect(c)
--Destroy
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
cm.name="磁石速器"
cm.name="磁石速器"
function cm.initial_effect(c)
--To Hand
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
cm.name="洗礼的电磁始神"
cm.name="洗礼的始神"
function cm.initial_effect(c)
--Discard Deck
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
cm.name="摩"
cm.name="摩耳摩"
function cm.initial_effect(c)
--Destroy
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
cm.name="永远的露莉古拉"
cm.name="永远之体光摄手"
function cm.initial_effect(c)
--To Deck
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
cm.name="爆破戏法师"
cm.name="炸弹杂耍人"
function cm.initial_effect(c)
--Damage
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
cm.name="不逊的艾比"
cm.name="不逊之常春藤小鬼"
function cm.initial_effect(c)
--Position
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
local list={120105008,120205032}
cm.name="大道使徒·神弓手"
cm.name="大道使徒·手"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local cm,m=GetID()
local list={120105005}
cm.name="大道使徒·古术士"
cm.name="大道使徒·法师"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local cm,m=GetID()
local list={120205032,120198002}
cm.name="七星道王权魔术师"
cm.name="七星道最权威魔术师"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......@@ -31,8 +31,9 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_DESTROY,nil,tp,0,LOCATION_ONFIELD,1,1,nil,function(g)
if Duel.Destroy(g,REASON_EFFECT)~=0
and Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_GRAVE,0,1,nil) then
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_TODECK,cm.tdfilter,tp,0,LOCATION_ONFIELD,1,1,nil,function(g)
RD.SendToDeckBottom(g,e,tp,REASON_EFFECT)
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_TODECK,cm.tdfilter,tp,0,LOCATION_ONFIELD,1,1,nil,function(sg)
Duel.BreakEffect()
RD.SendToDeckBottom(sg,e,tp,REASON_EFFECT)
end)
end
end)
......
local cm,m=GetID()
local list={120213023}
cm.name="蛋球机器王巨人"
cm.name="蛋球机器人国王巨人"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local cm,m=GetID()
local list={120170029,120285001}
cm.name="花牙华艳名花·绘都兰世"
cm.name="花牙华艳 名花·绘都兰世"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local cm,m=GetID()
local list={120228019}
cm.name="育成之阿尔皮里斯"
cm.name="育养之钢丝弹簧草"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local cm,m=GetID()
local list={120285014,120285015}
cm.name="幻坏双姬 全资源"
cm.name="幻坏双姬 半长裤双龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local cm,m=GetID()
local list={120109022,120231024}
cm.name="电子探照龙"
cm.name="电子监视龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local cm,m=GetID()
cm.name="超颈龙 弹性马达"
cm.name="超颈龙 动力薄片龙"
function cm.initial_effect(c)
--Fusion Material
RD.AddFusionProcedure(c,cm.matfilter,cm.matfilter)
......
local cm,m=GetID()
cm.name="镭射等离子模型·雷诺艾尔"
cm.name="等离子塑料模型 雷神俱-改造姬"
function cm.initial_effect(c)
RD.AddRitualProcedure(c)
--Atk Up
......
local cm,m=GetID()
cm.name="镭射等离子模型·莉斯特拉"
cm.name="等离子塑料模型 雷神俱-再构姬"
function cm.initial_effect(c)
RD.AddRitualProcedure(c)
--Destroy
......
local cm,m=GetID()
cm.name="镭射等离子模型·布劳"
cm.name="等离子塑料模型 雷神俱-混合姬"
function cm.initial_effect(c)
RD.AddRitualProcedure(c)
--Indes
......
local cm,m=GetID()
cm.name="传说血统的剑士"
cm.name="传说系谱的剑士"
function cm.initial_effect(c)
RD.AddRitualProcedure(c)
--Fake Legend
......
local cm,m=GetID()
cm.name="魔力七融合"
cm.name="魔法七星融合"
function cm.initial_effect(c)
--Activate
local e1=RD.CreateFusionEffect(c,cm.matfilter,cm.spfilter,nil,0,0,nil,RD.FusionToGrave,nil,nil,cm.limit)
......
local cm,m=GetID()
local list={120213023}
cm.name="强击蛋球弹射"
cm.name="全中蛋球投球"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
cm.name="蛋球枪兵"
cm.name="蛋球火箭炮"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
local list={120285056}
cm.name="等离子模型开盒"
cm.name="等离子塑料模型开封"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
cm.name="等离子模型保养"
cm.name="等离子塑料模型保养"
function cm.initial_effect(c)
--Activate
RD.RegisterEquipEffect(c,nil,nil,cm.target)
......
local cm,m=GetID()
local list={120285046}
cm.name="等离子模型对接"
cm.name="等离子塑料模型对接"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
local list={120285047,120285048}
cm.name="等离子模型游玩"
cm.name="等离子塑料模型竞玩"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
local list={120285049}
cm.name="英魂降临"
cm.name="英魂降临"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fake Legend
......
local cm,m=GetID()
local list={120205031}
cm.name="触发防御闪电"
cm.name="触发龙雷斗"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
cm.name="媒介的秘药"
cm.name="美狄亚的秘药"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
local list={120222017,120225001}
cm.name="超速闪存融合"
cm.name="闪存融合"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
local list={120213023}
cm.name="蛋球蛋球苏生"
cm.name="不球而遇砰砰爆诞"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
......@@ -8,7 +8,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetCountLimit(1,120285065+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
......
local cm,m=GetID()
local list={120285100}
cm.name="天导圣之见继人"
cm.name="天导圣之守望人"
function cm.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
cm.name="海影的海牛"
cm.name="海影之多彩海牛妖"
function cm.initial_effect(c)
--Control
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
cm.name="幻遭奇美拉蛇"
cm.name="幻遭奇美拉蛇"
function cm.initial_effect(c)
--To Deck
local e1=Effect.CreateEffect(c)
......
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