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ygopro-rush-duel
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MyCard
ygopro-rush-duel
Commits
b4296872
Commit
b4296872
authored
Nov 02, 2024
by
未闻皂名
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2024/11/2 新增:白骨新卡
parent
ff46cc26
Changes
4
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4 changed files
with
73 additions
and
0 deletions
+73
-0
RD Patch.cdb
RD Patch.cdb
+0
-0
script/RDCost.lua
script/RDCost.lua
+4
-0
script/c120272055.lua
script/c120272055.lua
+39
-0
script/c120272062.lua
script/c120272062.lua
+30
-0
No files found.
RD Patch.cdb
View file @
b4296872
No preview for this file type
script/RDCost.lua
View file @
b4296872
...
...
@@ -262,6 +262,10 @@ end
function
RushDuel
.
CostSendHandOrFieldToGrave
(
filter
,
min
,
max
,
except_self
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
return
RushDuel
.
CostSendMatchToGrave
(
filter
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
min
,
max
,
except_self
,
false
,
false
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
end
-- 代价: 把手卡·场上的卡送去墓地 (子卡片组)
function
RushDuel
.
CostSendHandOrFieldSubToGrave
(
filter
,
check
,
min
,
max
,
except_self
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
return
RushDuel
.
CostSendGroupToGrave
(
filter
,
check
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
min
,
max
,
except_self
,
false
,
false
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
end
-- 代价: 让怪兽返回卡组
function
RushDuel
.
CostSendMZoneToDeck
(
filter
,
min
,
max
,
except_self
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
return
RushDuel
.
CostSendMatchToDeckSort
(
filter
,
LOCATION_MZONE
,
min
,
max
,
except_self
,
SEQ_DECKSHUFFLE
,
true
,
false
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
...
...
script/c120272055.lua
0 → 100644
View file @
b4296872
local
m
=
120272055
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"死地高扬"
function
cm
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DESTROY
+
CATEGORY_DRAW
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e1
)
end
--Activate
function
cm
.
costfilter
(
c
)
return
(
c
:
IsLocation
(
LOCATION_HAND
)
or
(
c
:
IsFaceup
()
and
c
:
IsRace
(
RACE_ZOMBIE
)))
and
c
:
IsAbleToGraveAsCost
()
end
function
cm
.
exfilter
(
c
)
return
c
:
IsRace
(
RACE_ZOMBIE
)
end
function
cm
.
check
(
g
)
return
g
:
GetClassCount
(
Card
.
GetLocation
)
==
g
:
GetCount
()
end
cm
.
cost
=
RD
.
CostSendHandOrFieldSubToGrave
(
cm
.
costfilter
,
cm
.
check
,
2
,
2
)
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
nil
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
end
local
g
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
1
,
0
,
0
)
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
RD
.
SelectAndDoAction
(
HINTMSG_DESTROY
,
nil
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
,
function
(
g
)
if
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
~=
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
exfilter
,
tp
,
LOCATION_GRAVE
,
0
,
4
,
nil
)
then
RD
.
CanDraw
(
aux
.
Stringid
(
m
,
1
),
tp
,
1
,
true
)
end
end
)
end
\ No newline at end of file
script/c120272062.lua
0 → 100644
View file @
b4296872
local
m
=
120272062
local
list
=
{
120120009
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"骸之群起"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e1
:
SetCondition
(
cm
.
condition
)
e1
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e1
)
end
--Activate
function
cm
.
filter
(
c
)
return
c
:
IsCode
(
list
[
1
])
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetAttacker
()
return
tc
:
IsControler
(
1
-
tp
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetAttacker
()
if
tc
and
tc
:
IsRelateToBattle
()
and
tc
:
IsFaceup
()
then
local
atk
=
Duel
.
GetMatchingGroupCount
(
cm
.
filter
,
tp
,
LOCATION_GRAVE
,
0
,
nil
)
*-
1000
RD
.
AttachAtkDef
(
e
,
tc
,
atk
,
0
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
end
end
\ No newline at end of file
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