Commit 9ebc80b6 authored by 未闻皂名's avatar 未闻皂名

2024/11/18 更新翻译,bug修复

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local m=120218012 local m=120218012
local list={120209001,120109024} local list={120209001,120109024}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="穿越侍·袭线性海牛侍" cm.name="穿越侍·袭线性海牛侍"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
local m=120264017 local m=120264017
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="新空间侠·水波海豚" cm.name="新宇宙侠·水波海豚"
function cm.initial_effect(c) function cm.initial_effect(c)
--To Grave --To Grave
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120264018 local m=120264018
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="新空间侠·火焰甲虫" cm.name="新宇宙侠·火焰甲虫"
function cm.initial_effect(c) function cm.initial_effect(c)
--Atk Up --Atk Up
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120272004 local m=120272004
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="化学火山化 伊芙利特" cm.name="化学火山化火巨灵"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.CreateAdvanceSummonFlag(c,20272004) RD.CreateAdvanceSummonFlag(c,20272004)
--Atk Up --Atk Up
......
local m=120272008 local m=120272008
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="骰子小钥心·小" cm.name="骰子小钥心·小"
function cm.initial_effect(c) function cm.initial_effect(c)
--To Hand --To Hand
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120272009 local m=120272009
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="骰子小钥心·莉莉丝" cm.name="骰子小钥心·莉莉丝"
function cm.initial_effect(c) function cm.initial_effect(c)
--Dice --Dice
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120272011 local m=120272011
local list={120260009} local list={120260009}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="星座宇宙世界树龙" cm.name="全息宇宙世界树龙"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Change Code --Change Code
......
local m=120272020 local m=120272020
local list={120263010} local list={120263010}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="锐进马达 压缩机" cm.name="锐气机动车 协合拖拉机"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Atk Down --Atk Down
......
local m=120272022 local m=120272022
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="动物医生 莉莉" cm.name="兽医 莉莉"
function cm.initial_effect(c) function cm.initial_effect(c)
--Special Summon --Special Summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120272023 local m=120272023
local list={120205026} local list={120205026}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="惠雷之鸭" cm.name="惠雷之鸭"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--To Hand --To Hand
......
local m=120272024 local m=120272024
local list={120205026,120272060} local list={120205026,120272060}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="惠雷之" cm.name="惠雷之狗儿"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Position --Position
......
local m=120272025 local m=120272025
local list={120205026} local list={120205026}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="舞惠雷之精灵" cm.name="舞踊的惠雷之精灵"
function cm.initial_effect(c) function cm.initial_effect(c)
--Change Code --Change Code
RD.EnableChangeCode(c,list[1],LOCATION_GRAVE) RD.EnableChangeCode(c,list[1],LOCATION_GRAVE)
......
local m=120272031 local m=120272031
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="击狮鹫" cm.name="击狮鹫"
function cm.initial_effect(c) function cm.initial_effect(c)
--Draw --Draw
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120272032 local m=120272032
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="支援单元 熊米米" cm.name="支援单位-熊耳"
function cm.initial_effect(c) function cm.initial_effect(c)
--Atk Up --Atk Up
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120272035 local m=120272035
local list={120209001,120109024} local list={120209001,120109024}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="穿越侍·袭线性海牛侍" cm.name="穿越侍·袭线性海牛侍"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
local m=120272037 local m=120272037
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="炼金化学化" cm.name="炼金化学化宝珠"
function cm.initial_effect(c) function cm.initial_effect(c)
--Fusion Material --Fusion Material
RD.AddFusionProcedure(c,false,cm.matfilter1,cm.matfilter2) RD.AddFusionProcedure(c,false,cm.matfilter1,cm.matfilter2)
......
local m=120272039 local m=120272039
local list={120222020} local list={120222020}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="化学火山化火精神灵" cm.name="化学火山现行化火精神灵"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
local m=120272040 local m=120272040
local list={120257016,120272007} local list={120257016,120272007}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="骰子炸药游戏·双up小掷" cm.name="骰子炸药美腿女郎·翻倍小掷"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
local m=120272041 local m=120272041
local list={120244012,120244011} local list={120244012,120244011}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="名蔷薇化妆魔术师" cm.name="名蔷薇匿名魔术师"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
local m=120272042 local m=120272042
local list={120105001,120196021} local list={120105001,120196021}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="道星暗变机齿车" cm.name="道星魔导剑斗士"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
local m=120272046 local m=120272046
local list={120196006,120272001} local list={120196006,120272001}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="钢铁徽章之阿尔玛明星" cm.name="钢铁徽章之阿梅勒斯明星"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
local m=120272051 local m=120272051
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="机动碎击 齿轮粉碎" cm.name="机动碎击 齿轮粉碎"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120272054 local m=120272054
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="语中传承的英雄追忆" cm.name="传述的英雄谭"
function cm.initial_effect(c) function cm.initial_effect(c)
--Fake Legend --Fake Legend
RD.EnableFakeLegend(c,LOCATION_HAND+LOCATION_GRAVE) RD.EnableFakeLegend(c,LOCATION_HAND+LOCATION_GRAVE)
......
local m=120272059 local m=120272059
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="起动指令 齿轮力" cm.name="起动指令 齿轮力"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120272062 local m=120272062
local list={120120009} local list={120120009}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="骸之群起" cm.name="骸"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Activate --Activate
......
local m=120272066 local m=120272066
local list={120263004,120272021} local list={120263004,120272021}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="元素英雄 空新宇侠" cm.name="元素英雄 空新宇侠"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
...@@ -18,15 +18,18 @@ function cm.initial_effect(c) ...@@ -18,15 +18,18 @@ function cm.initial_effect(c)
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_CONTINUOUS) e3:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BATTLE_DESTROYING) e3:SetCode(EVENT_BATTLE_DESTROYING)
e3:SetCondition(RD.BattleDestroyingDamageCondition) e3:SetCondition(cm.damcon)
e3:SetOperation(cm.damop) e3:SetOperation(cm.damop)
card:RegisterEffect(e3) c:RegisterEffect(e3)
--Continuous Effect --Continuous Effect
RD.AddContinuousEffect(c,e1,e2,e3) RD.AddContinuousEffect(c,e1,e2,e3)
end end
--Indes --Indes
cm.indval=RD.ValueEffectIndesType(TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP,TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP) cm.indval=RD.ValueEffectIndesType(TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP,TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP)
--Damage --Damage
function cm.damcon(e,tp,eg,ep,ev,re,r,rp)
return aux.bdogcon(e) and RD.MaximumMode(e)
end
function cm.damop(e,tp,eg,ep,ev,re,r,rp) function cm.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,m) Duel.Hint(HINT_CARD,0,m)
Duel.Damage(1-tp,2400,REASON_EFFECT) Duel.Damage(1-tp,2400,REASON_EFFECT)
......
...@@ -6,7 +6,7 @@ function cm.initial_effect(c) ...@@ -6,7 +6,7 @@ function cm.initial_effect(c)
RD.AddSummonProcedureOne(c,aux.Stringid(m,0),nil,cm.sumfilter) RD.AddSummonProcedureOne(c,aux.Stringid(m,0),nil,cm.sumfilter)
--Fusion Summon --Fusion Summon
local e1=RD.CreateFusionEffect(c,nil,cm.spfilter) local e1=RD.CreateFusionEffect(c,nil,cm.spfilter)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
......
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