Commit 9ebc80b6 authored by 未闻皂名's avatar 未闻皂名

2024/11/18 更新翻译,bug修复

parent b1a12283
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local m=120218012
local list={120209001,120109024}
local cm=_G["c"..m]
cm.name="穿越侍·袭线性海牛侍"
cm.name="穿越侍·袭线性海牛侍"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120264017
local cm=_G["c"..m]
cm.name="新空间侠·水波海豚"
cm.name="新宇宙侠·水波海豚"
function cm.initial_effect(c)
--To Grave
local e1=Effect.CreateEffect(c)
......
local m=120264018
local cm=_G["c"..m]
cm.name="新空间侠·火焰甲虫"
cm.name="新宇宙侠·火焰甲虫"
function cm.initial_effect(c)
--Atk Up
local e1=Effect.CreateEffect(c)
......
local m=120272004
local cm=_G["c"..m]
cm.name="化学火山化 伊芙利特"
cm.name="化学火山化火巨灵"
function cm.initial_effect(c)
RD.CreateAdvanceSummonFlag(c,20272004)
--Atk Up
......
local m=120272008
local cm=_G["c"..m]
cm.name="骰子小钥心·小"
cm.name="骰子小钥心·小"
function cm.initial_effect(c)
--To Hand
local e1=Effect.CreateEffect(c)
......
local m=120272009
local cm=_G["c"..m]
cm.name="骰子小钥心·莉莉丝"
cm.name="骰子小钥心·莉莉丝"
function cm.initial_effect(c)
--Dice
local e1=Effect.CreateEffect(c)
......
local m=120272011
local list={120260009}
local cm=_G["c"..m]
cm.name="星座宇宙世界树龙"
cm.name="全息宇宙世界树龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local m=120272020
local list={120263010}
local cm=_G["c"..m]
cm.name="锐进马达 压缩机"
cm.name="锐气机动车 协合拖拉机"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Atk Down
......
local m=120272022
local cm=_G["c"..m]
cm.name="动物医生 莉莉"
cm.name="兽医 莉莉"
function cm.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
......
local m=120272023
local list={120205026}
local cm=_G["c"..m]
cm.name="惠雷之鸭"
cm.name="惠雷之鸭"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--To Hand
......
local m=120272024
local list={120205026,120272060}
local cm=_G["c"..m]
cm.name="惠雷之"
cm.name="惠雷之狗儿"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Position
......
local m=120272025
local list={120205026}
local cm=_G["c"..m]
cm.name="舞惠雷之精灵"
cm.name="舞踊的惠雷之精灵"
function cm.initial_effect(c)
--Change Code
RD.EnableChangeCode(c,list[1],LOCATION_GRAVE)
......
local m=120272031
local cm=_G["c"..m]
cm.name="击狮鹫"
cm.name="击狮鹫"
function cm.initial_effect(c)
--Draw
local e1=Effect.CreateEffect(c)
......
local m=120272032
local cm=_G["c"..m]
cm.name="支援单元 熊米米"
cm.name="支援单位-熊耳"
function cm.initial_effect(c)
--Atk Up
local e1=Effect.CreateEffect(c)
......
local m=120272035
local list={120209001,120109024}
local cm=_G["c"..m]
cm.name="穿越侍·袭线性海牛侍"
cm.name="穿越侍·袭线性海牛侍"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120272037
local cm=_G["c"..m]
cm.name="炼金化学化"
cm.name="炼金化学化宝珠"
function cm.initial_effect(c)
--Fusion Material
RD.AddFusionProcedure(c,false,cm.matfilter1,cm.matfilter2)
......
local m=120272039
local list={120222020}
local cm=_G["c"..m]
cm.name="化学火山化火精神灵"
cm.name="化学火山现行化火精神灵"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120272040
local list={120257016,120272007}
local cm=_G["c"..m]
cm.name="骰子炸药游戏·双up小掷"
cm.name="骰子炸药美腿女郎·翻倍小掷"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120272041
local list={120244012,120244011}
local cm=_G["c"..m]
cm.name="名蔷薇化妆魔术师"
cm.name="名蔷薇匿名魔术师"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120272042
local list={120105001,120196021}
local cm=_G["c"..m]
cm.name="道星暗变机齿车"
cm.name="道星魔导剑斗士"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120272046
local list={120196006,120272001}
local cm=_G["c"..m]
cm.name="钢铁徽章之阿尔玛明星"
cm.name="钢铁徽章之阿梅勒斯明星"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120272051
local cm=_G["c"..m]
cm.name="机动碎击 齿轮粉碎"
cm.name="机动碎击 齿轮粉碎"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120272054
local cm=_G["c"..m]
cm.name="语中传承的英雄追忆"
cm.name="传述的英雄谭"
function cm.initial_effect(c)
--Fake Legend
RD.EnableFakeLegend(c,LOCATION_HAND+LOCATION_GRAVE)
......
local m=120272059
local cm=_G["c"..m]
cm.name="起动指令 齿轮力"
cm.name="起动指令 齿轮力"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120272062
local list={120120009}
local cm=_G["c"..m]
cm.name="骸之群起"
cm.name="骸"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local m=120272066
local list={120263004,120272021}
local cm=_G["c"..m]
cm.name="元素英雄 空新宇侠"
cm.name="元素英雄 空新宇侠"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
......@@ -18,15 +18,18 @@ function cm.initial_effect(c)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BATTLE_DESTROYING)
e3:SetCondition(RD.BattleDestroyingDamageCondition)
e3:SetCondition(cm.damcon)
e3:SetOperation(cm.damop)
card:RegisterEffect(e3)
c:RegisterEffect(e3)
--Continuous Effect
RD.AddContinuousEffect(c,e1,e2,e3)
end
--Indes
cm.indval=RD.ValueEffectIndesType(TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP,TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP)
--Damage
function cm.damcon(e,tp,eg,ep,ev,re,r,rp)
return aux.bdogcon(e) and RD.MaximumMode(e)
end
function cm.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,m)
Duel.Damage(1-tp,2400,REASON_EFFECT)
......
......@@ -6,7 +6,7 @@ function cm.initial_effect(c)
RD.AddSummonProcedureOne(c,aux.Stringid(m,0),nil,cm.sumfilter)
--Fusion Summon
local e1=RD.CreateFusionEffect(c,nil,cm.spfilter)
e1:SetDescription(aux.Stringid(m,0))
e1:SetDescription(aux.Stringid(m,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
......
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