Commit 9aac8a18 authored by 未闻皂名's avatar 未闻皂名

2025/11/1 新增:超时空战斗机新卡,添加原本守备力是XXX的函数

parent 8b8b608f
Pipeline #41386 passed with stages
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......@@ -77,6 +77,10 @@ end
function RushDuel.IsDefenseBelow(card, def)
return card:IsDefenseBelow(def) and not RushDuel.IsMaximumMode(card)
end
-- 条件: 原本守备力为 def
function RushDuel.IsBaseDefense(card, def)
return card:GetBaseDefense() == def and not RushDuel.IsMaximumMode(card)
end
-- 条件: 可否改变守备力
function RushDuel.IsCanChangeDef(card)
return card:IsDefenseAbove(0) and not RushDuel.IsMaximumMode(card)
......
......@@ -21,5 +21,5 @@ end
cm.cost=RD.CostSendDeckTopToGrave(2)
--Atk Up
function cm.uptg(e,c)
return c:IsFaceup() and not RD.IsMaximumMode(c) and c:GetBaseDefense()==1000 and c:IsLevelAbove(5)
return c:IsFaceup() and RD.IsBaseDefense(c,1000) and c:IsLevelAbove(5)
end
\ No newline at end of file
......@@ -31,7 +31,7 @@ function cm.initial_effect(c)
end
--Atk Up
function cm.uptg(e,c)
return c:IsFaceup() and not RD.IsMaximumMode(c) and c:GetBaseDefense()==2100
return c:IsFaceup() and not RD.IsBaseDefense(c,2100)
end
--Pierce
function cm.prctg(e,c)
......
......@@ -5,7 +5,7 @@ function cm.initial_effect(c)
RD.AddCodeList(c,list)
--To Hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,1))
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
......
......@@ -26,8 +26,8 @@ function cm.initial_effect(c)
end
--Activate
function cm.target(c,e,tp)
return c:IsControler(tp) and c:IsFaceup() and not RD.IsMaximumMode(c)
and c:GetBaseAttack()==0 and c:GetBaseDefense()==0 and c:IsRace(RACE_FAIRY)
return c:IsControler(tp) and c:IsFaceup()
and c:GetBaseAttack()==0 and RD.IsBaseDefense(c,0) and c:IsRace(RACE_FAIRY)
end
--Indes
cm.indval=RD.ValueEffectIndesType(0,TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP,true)
......
......@@ -13,8 +13,7 @@ function cm.initial_effect(c)
end
--Activate
function cm.confilter(c)
return c:IsFaceup() and not RD.IsMaximumMode(c)
and c:GetBaseAttack()==0 and c:GetBaseDefense()==0 and c:IsRace(RACE_FAIRY)
return c:IsFaceup() and c:GetBaseAttack()==0 and RD.IsBaseDefense(c,0) and c:IsRace(RACE_FAIRY)
end
function cm.getgroup()
local g=Duel.GetMatchingGroup(Card.IsFaceup,0,LOCATION_MZONE,LOCATION_MZONE,nil)
......
......@@ -14,7 +14,7 @@ function cm.initial_effect(c)
end
--Atk Up
function cm.filter(c)
return c:IsFaceup() and not RD.IsMaximumMode(c) and c:GetBaseAttack()==0 and c:GetBaseDefense()==0
return c:IsFaceup() and c:GetBaseAttack()==0 and RD.IsBaseDefense(c,0)
and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_FIEND)
end
cm.cost=RD.CostChangeSelfPosition(POS_FACEUP_ATTACK,POS_FACEUP_DEFENSE)
......
......@@ -19,5 +19,5 @@ end
--Atk
function cm.uptg(e,c)
return c:IsControler(Duel.GetTurnPlayer()) and c:IsFaceup()
and not RD.IsMaximumMode(c) and c:GetBaseDefense()==500 and c:IsRace(RACE_AQUA)
and RD.IsBaseDefense(c,500) and c:IsRace(RACE_AQUA)
end
\ No newline at end of file
......@@ -23,7 +23,7 @@ function cm.exfilter(c)
return c:IsFaceup() and c:IsType(TYPE_FUSION) and c:IsLevel(8)
end
function cm.matfilter(c)
return not RD.IsMaximumMode(c) and c:GetBaseDefense()==1200 and c:IsFusionAttribute(ATTRIBUTE_WIND)
return RD.IsBaseDefense(c,1200) and c:IsFusionAttribute(ATTRIBUTE_WIND)
end
cm.cost=RD.CostSendHandToDeckBottom(Card.IsAbleToDeckAsCost,1,1,false)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
......
......@@ -21,6 +21,5 @@ function cm.initial_effect(c)
end
--Pierce
function cm.target(e,c)
return c:IsFaceup() and not RD.IsMaximumMode(c) and c:GetBaseDefense()==1200
and c:IsLevelAbove(7) and c:IsAttribute(ATTRIBUTE_WIND)
return c:IsFaceup() and RD.IsBaseDefense(c,1200) and c:IsLevelAbove(7) and c:IsAttribute(ATTRIBUTE_WIND)
end
\ No newline at end of file
......@@ -32,5 +32,5 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.atktg(e,c)
return not (not RD.IsMaximumMode(c) and c:GetBaseDefense()==1200 and c:IsAttribute(ATTRIBUTE_WIND))
return not (RD.IsBaseDefense(c,1200) and c:IsAttribute(ATTRIBUTE_WIND))
end
\ No newline at end of file
......@@ -36,5 +36,5 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.atktg(e,c)
return not (not RD.IsMaximumMode(c) and c:GetBaseDefense()==1200 and c:IsAttribute(ATTRIBUTE_WIND))
return not (RD.IsBaseDefense(c,1200) and c:IsAttribute(ATTRIBUTE_WIND))
end
\ No newline at end of file
local cm,m=GetID()
cm.name="子机"
function cm.initial_effect(c)
--Atk Up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Atk Up
function cm.filter(c,atk)
return c:IsFaceup() and RD.IsBaseDefense(c,800) and c:IsLevel(4)
and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE) and not c:IsAttack(atk)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil,c:GetAttack()) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local filter=RD.Filter(cm.filter,c:GetAttack())
RD.SelectAndDoAction(aux.Stringid(m,1),filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
local atk=g:GetFirst():GetAttack()
RD.AttachAtkDef(e,c,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
end)
end
end
\ No newline at end of file
local cm,m=GetID()
local list={120294001,120294023}
cm.name="V形蛇 全定制型"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
RD.AddFusionProcedure(c,list[1],list[2],list[2])
--Contact Fusion
RD.EnableContactFusion(c,aux.Stringid(m,0))
--Indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(cm.indval)
c:RegisterEffect(e1)
--Pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e2)
--Continuous Effect
RD.AddContinuousEffect(c,e1,e2)
end
--Indes
cm.indval=RD.ValueEffectIndesType(TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP,TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP)
\ No newline at end of file
local cm,m=GetID()
local list={120294056}
cm.name="能量上升槽"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.costfilter(c)
return c:IsFaceup() and c:IsAbleToDeckOrExtraAsCost()
end
function cm.thfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE) and RD.IsDefense(c,800)
and c:IsAbleToHand()
end
function cm.exfilter(c)
return c:IsCode(list[1])
end
function cm.spfilter(c)
return c:IsLevel(4) and c:IsRace(RACE_MACHINE) and RD.IsDefense(c,800)
end
cm.cost=RD.CostSendMZoneToDeckBottom(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
if RD.SendToHandAndExists(g,e,tp,REASON_EFFECT)
and Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_GRAVE,0,1,nil) then
RD.CanFusionSummon(aux.Stringid(m,1),nil,cm.spfilter,nil,0,0,nil,RD.FusionToGrave,e,tp,POS_FACEUP,true)
end
end)
end
\ No newline at end of file
local cm,m=GetID()
local list={120294001}
cm.name="能量胶囊 蓝"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.confilter(c)
return c:IsFaceup() and c:IsCode(list[1])
end
function cm.filter(c)
return c:IsFaceup() and c:IsLevelAbove(1)
end
function cm.check(g)
return g:GetSum(Card.GetLevel)<=8
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_MZONE,0,1,nil)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(cm.filter,tp,0,LOCATION_MZONE,nil)
if chk==0 then return g:CheckSubGroup(cm.check,1,3,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
RD.SelectGroupAndDoAction(HINTMSG_DESTROY,cm.filter,cm.check,tp,0,LOCATION_MZONE,1,3,nil,function(g)
Duel.Destroy(g,REASON_EFFECT)
end)
if Duel.GetFlagEffect(tp,m)~=0 then return end
RD.CreateAttackLimitEffect(e,cm.atktg,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
RD.CreateRaceCannotAttackEffect(e,aux.Stringid(m,1),RACE_ALL-RACE_MACHINE,tp,1,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.atktg(e,c)
return not (RD.IsBaseDefense(c,800) and c:IsRace(RACE_MACHINE))
end
\ No newline at end of file
local cm,m=GetID()
local list={120294001}
cm.name="能量胶囊 红"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.thfilter1(c)
return c:IsCode(list[1])
end
function cm.thfilter1(c)
return c:IsType(TYPE_EFFECT) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE)
and RD.IsBaseDefense(c,800)
end
function cm.thfilter(c)
return (cm.thfilter1(c) or cm.thfilter2(c)) and c:IsAbleToHand()
end
function cm.check(g)
if g:GetCount()<2 then return true end
local tc1=g:GetFirst()
local tc2=g:GetNext()
return (cm.thfilter1(tc1) and cm.thfilter2(tc2))
or (cm.thfilter1(tc2) and cm.thfilter2(tc1))
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>3 end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<4 then return end
local sg,lg=RD.RevealDeckTopAndCanSelectGroup(tp,4,aux.Stringid(m,1),HINTMSG_ATOHAND,cm.thfilter,cm.check,1,2)
if sg:GetCount()>0 then
RD.SendToHandAndExists(sg,e,tp,REASON_EFFECT)
Duel.ShuffleHand(tp)
end
local ct=lg:GetCount()
if ct>0 then
Duel.SortDecktop(tp,tp,ct)
RD.SendDeckTopToBottom(tp,ct)
end
end
\ No newline at end of file
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