Commit 9aabebce authored by 未闻皂名's avatar 未闻皂名

2023/11/10 更新翻译,KP15移至正式卡

parent 887d7685
Pipeline #24009 passed with stages
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local m=120253003
local cm=_G["c"..m]
cm.name="暗冥矮"
cm.name="暗冥矮"
function cm.initial_effect(c)
--Fusion Summon
local e1=RD.CreateFusionEffect(c,cm.matfilter,cm.spfilter,nil,0,0,nil,nil,nil,nil,true)
......
local m=120253004
local cm=_G["c"..m]
cm.name="暗冥穿越侍·危机"
cm.name="暗冥穿越侍·危机章鱼侍"
function cm.initial_effect(c)
--Summon Procedure
cm.sumproc(c,aux.Stringid(m,2),ATTRIBUTE_LIGHT)
......
local m=120253009
local cm=_G["c"..m]
cm.name="暗黑狗仔摄影师"
cm.name="暗冥狗仔队"
function cm.initial_effect(c)
--Draw
local e1=Effect.CreateEffect(c)
......
local m=120253010
local cm=_G["c"..m]
cm.name="暗冥格斗龙兽"
cm.name="暗冥炸药幻龙"
function cm.initial_effect(c)
--Position
local e1=Effect.CreateEffect(c)
......
local m=120253011
local cm=_G["c"..m]
cm.name="幻坏兵 脚手架镐工"
cm.name="幻坏兵 楔式脚手架龙"
function cm.initial_effect(c)
--Discard Deck
local e1=Effect.CreateEffect(c)
......
local m=120253012
local list={120253051}
local cm=_G["c"..m]
cm.name="小提琴游唱诗人"
cm.name="提琴游吟诗人"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--To Hand
......
local m=120253013
local cm=_G["c"..m]
cm.name="颤音强盗"
cm.name="振动盗贼"
function cm.initial_effect(c)
--Discard Deck
local e1=Effect.CreateEffect(c)
......
local m=120253014
local list={120196050,120253051}
local cm=_G["c"..m]
cm.name="植物酒盗贼"
cm.name="曼陀林掠夺者"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--To Hand
......
local m=120253015
local list={120130025}
local cm=_G["c"..m]
cm.name="星台工作人员·摄影女郎"
cm.name="星台工作人员·女摄影师"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Discard Deck
......
local m=120253016
local list={120196050,120253054}
local cm=_G["c"..m]
cm.name="波导刀 种子岛鱼"
cm.name="波导刀 种子岛金枪鱼"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--To Hand
......
local m=120253017
local list={120130032}
local cm=_G["c"..m]
cm.name="波导铳 迷你金枪鱼"
cm.name="波导铳 小弹炮金枪鱼"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Atk Up
......
local m=120253018
local list={120253062}
local cm=_G["c"..m]
cm.name="突击印"
cm.name="突击印"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Set
......
local m=120253019
local list={120253018,120253062}
local cm=_G["c"..m]
cm.name="托架蝠鲼"
cm.name="运输蝠鲼"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Discard Deck
......
local m=120253022
local cm=_G["c"..m]
cm.name="波导刀鬼丸国纲"
cm.name="波导刀 鬼丸国纲金枪鱼"
function cm.initial_effect(c)
--Indes
local e1=Effect.CreateEffect(c)
......
local m=120253023
local list={120222028,120222027,120222062}
local cm=_G["c"..m]
cm.name="地狱河童 河短跑者"
cm.name="地狱河童 河短跑者"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Destroy
......
local m=120253033
local cm=_G["c"..m]
cm.name="绝望狂魔 死亡终局"
cm.name="绝望狂魔 死局魔"
function cm.initial_effect(c)
--Destroy
local e1=Effect.CreateEffect(c)
......
local m=120253035
local list={120253003,120196050}
local cm=_G["c"..m]
cm.name="暗冥厄运巨"
cm.name="暗冥厄运巨"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120253038
local list={120244011,120253009}
local cm=_G["c"..m]
cm.name="名蔷薇绯闻魔女"
cm.name="名蔷薇八卦魔女"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120253039
local list={120244012,120253009}
local cm=_G["c"..m]
cm.name="名蔷薇绯闻魔术师"
cm.name="名蔷薇八卦魔术师"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120253040
local list={120247040,120253010}
local cm=_G["c"..m]
cm.name="幻坏龙 暗冥爆破龙王"
cm.name="幻坏龙 暗冥爆破龙王"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120253041
local list={120228022,120253012}
local cm=_G["c"..m]
cm.name="蓝草高音乐偷窃者"
cm.name="蓝草音乐强夺偷窃者"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120253042
local list={120228026,120253012}
local cm=_G["c"..m]
cm.name="瞬苛斗奏之班卓琴女神"
cm.name="瞬苛斗奏之班卓琴歌后盗贼"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120253043
local list={120109025,120253012}
local cm=_G["c"..m]
cm.name="旋紫斩奏之琴拨演唱会"
cm.name="旋紫斩奏之琴拨现演罪犯"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120253044
local list={120130032,120253016}
local cm=_G["c"..m]
cm.name="暗黑波导炮 单元弹炮金枪鱼"
cm.name="暗黑波导炮 中子炮金枪鱼"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120253045
local list={120253022,120253017}
local cm=_G["c"..m]
cm.name="漆黑波导刀鬼丸国纲"
cm.name="漆黑波导刀 鬼丸国纲金枪鱼"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120253046
local list={120238029,120253028}
local cm=_G["c"..m]
cm.name="流星群龙"
cm.name="流星群龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120253049
local list={120235022,120235020,120253064}
local cm=_G["c"..m]
cm.name="苍救之光耀 加尔弗雷"
cm.name="苍救之光耀 加尔弗雷"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......@@ -25,7 +25,7 @@ function cm.target1(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroupCount(cm.ctfilter,tp,LOCATION_MZONE,0,nil)
local ct=Duel.GetMatchingGroupCount(cm.ctfilter,tp,LOCATION_MZONE,0,nil)*2
if ct==0 then return end
RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.filter1),tp,0,LOCATION_GRAVE,1,ct*2,nil,function(g)
RD.SendToDeckAndExists(g)
......
local m=120253059
local cm=_G["c"..m]
cm.name="友谊!"
cm.name="朋友!"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local m=120253063
local list={120253057}
local cm=_G["c"..m]
cm.name="流星光之力"
cm.name="陨星坠落"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local m=120253064
local list={120235053,120196050}
local cm=_G["c"..m]
cm.name="苍救之心愿"
cm.name="苍救的祈愿"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local m=120253066
local cm=_G["c"..m]
cm.name="融合术取消"
cm.name="融合术解除"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
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