Commit 92bc1e6a authored by 未闻皂名's avatar 未闻皂名

2023/12/5 新增:银河材料挑选者,更新翻译

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local m=120235032 local m=120235032
local list={120222020,120226023} local list={120222020,120226023}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="炼金化学化 火精灵曼德拉" cm.name="炼金化学化炎精灵"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
local m=120245002 local m=120245002
local list={120209001} local list={120209001}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="穿越侍·升量·线性海牛侍" cm.name="穿越侍·变星之线性海牛侍"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
local m=120254017 local m=120254017
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="王家魔族·革新歌手" cm.name="王家魔族·前卫摇滚乐手"
function cm.initial_effect(c) function cm.initial_effect(c)
--Tribute --Tribute
RD.CreateAdvanceCheck(c,cm.tricheck,1,20254017) RD.CreateAdvanceCheck(c,cm.tricheck,1,20254017)
......
local m=120254019 local m=120254019
local list={120222025} local list={120222025}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="虚空噬骸兵·混沌鹰巨人" cm.name="虚空噬骸兵·混沌鹰巨人"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
local m=120254020 local m=120254020
local list={120145000,120125001} local list={120145000,120125001}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="黑龙族恶魔" cm.name="暗黑龙魔"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
local m=120254021 local m=120254021
local list={120120000,120252003,120252027} local list={120120000,120252003,120252027}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="毁灭能量" cm.name="不可估量的破坏力"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120254023 local m=120254023
local list={120145000} local list={120145000}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="决战之骷髅恶魔" cm.name="决战的骸骨恶魔"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Change Code --Change Code
......
local m=120254027 local m=120254027
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="重力冠临艾" cm.name="引力冠视小爱"
function cm.initial_effect(c) function cm.initial_effect(c)
--Draw --Draw
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120254036 local m=120254036
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="焰魔神 无情魔" cm.name="焰魔神 魔"
function cm.initial_effect(c) function cm.initial_effect(c)
--Summon Procedure --Summon Procedure
RD.AddSummonProcedure(c,aux.Stringid(m,0),cm.sumcon,cm.sumop,SUMMON_TYPE_ADVANCE) RD.AddSummonProcedure(c,aux.Stringid(m,0),cm.sumcon,cm.sumop,SUMMON_TYPE_ADVANCE)
......
local m=120254040 local m=120254040
local list={120254053} local list={120254053}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="深渊海兽·奇迹少女们" cm.name="深渊海兽奇迹女郎组"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Atk Up --Atk Up
......
local m=120254042 local m=120254042
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="传递士炼金化学家·水莱" cm.name="传导士 炼金化学人·水雷"
function cm.initial_effect(c) function cm.initial_effect(c)
--Fusion Material --Fusion Material
aux.AddFusionProcFun2(c,cm.matfilter1,cm.matfilter2,true) aux.AddFusionProcFun2(c,cm.matfilter1,cm.matfilter2,true)
......
local m=120254048 local m=120254048
local list={120254083} local list={120254083}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="王家魔族·杰出增幅器" cm.name="王家魔族·分立放大精英"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--To Hand --To Hand
......
local m=120254055 local m=120254055
local list={120239048} local list={120239048}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="深渊海兽堇色光环" cm.name="深渊海兽违逆光环"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Change Code --Change Code
......
local m=120254064 local m=120254064
local list={120226023} local list={120226023}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="超级助手·希雅" cm.name="超级助手·冰娅"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Draw --Draw
......
local m=120254065 local m=120254065
local list={120226023} local list={120226023}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="超级助手·比莉" cm.name="超级助手·霹丽"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--To Deck --To Deck
......
local m=120254074 local m=120254074
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="王家魔族·垃圾摇滚手" cm.name="王家魔族·垃圾摇滚手"
function cm.initial_effect(c) function cm.initial_effect(c)
--Damage --Damage
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120254076
local cm=_G["c"..m]
cm.name="银河材料挑选者"
function cm.initial_effect(c)
--To Hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--To Hand
function cm.costfilter(c)
return c:IsLevelBelow(8) and c:IsRace(RACE_GALAXY) and c:IsAbleToGraveAsCost()
end
function cm.thfilter(c)
return c:IsType(TYPE_MAXIMUM) and c:IsLevel(10) and c:IsRace(RACE_GALAXY) and c:IsAbleToHand()
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
RD.SendToHandAndExists(g,1-tp)
end)
end
\ No newline at end of file
local m=120254078 local m=120254078
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="王家魔族·守护者乐手" cm.name="王家魔族守护者"
function cm.initial_effect(c) function cm.initial_effect(c)
--Extra Tribute --Extra Tribute
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120254081 local m=120254081
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="深渊多刺者·海龟" cm.name="深渊海龟"
function cm.initial_effect(c) function cm.initial_effect(c)
--To Hand --To Hand
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120254083 local m=120254083
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="王之贪婪" cm.name="国王的贪欲"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120254085 local m=120254085
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="虚空噬骸兵启明星棒" cm.name="虚空噬骸兵晨星锤"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
RD.RegisterEquipEffect(c,cm.condition,nil,cm.target) RD.RegisterEquipEffect(c,cm.condition,nil,cm.target)
......
local m=120254086 local m=120254086
local list={120244011} local list={120244011}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="名战刃死狂" cm.name="名流剑·死亡狂野剑"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Activate --Activate
......
local m=120254087 local m=120254087
local list={120244012} local list={120244012}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="名战袍死风" cm.name="名流礼服·死亡缠绕服"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Activate --Activate
......
local m=120254088 local m=120254088
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="王之权威" cm.name="国王的权威"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120256002 local m=120256002
local list={120256002,120216018} local list={120256002,120216018}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="星际史莱" cm.name="星际史莱"
function cm.initial_effect(c) function cm.initial_effect(c)
--Draw --Draw
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
...@@ -21,7 +21,7 @@ function cm.confilter(c) ...@@ -21,7 +21,7 @@ function cm.confilter(c)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>9 return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>9
and Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_ONFIELD,0,2,nil) and Duel.GetMatchingGroupCount(cm.confilter,tp,LOCATION_MZONE,0,nil)==2
end end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
......
local m=120256004 local m=120256004
local list={120207008,120237008} local list={120207008,120237008}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="凯撒龙" cm.name="帝王龙"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
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