Commit 8be2b930 authored by 未闻皂名's avatar 未闻皂名

2025/12/2 更新翻译,已发售的卡片移到正式卡

parent 29fe920f
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local cm,m=GetID()
cm.name="手小龙"
cm.name="手小龙"
function cm.initial_effect(c)
--Recover
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
local list={120110010}
cm.name="手小龙"
cm.name="手小龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Draw
......
local cm,m=GetID()
local list={120183017,120145025,120196050}
cm.name="菲普塔尼克斯龙"
cm.name="七凤龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--To Hand
......
local cm,m=GetID()
cm.name="背小龙"
cm.name="背小龙"
function cm.initial_effect(c)
--Atk Up
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
local list={120294011}
cm.name="纯真无邪龙"
cm.name="无邪孩气龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--To Hand
......
local cm,m=GetID()
cm.name="死灵女仆·护卫"
cm.name="死灵女仆卫"
function cm.initial_effect(c)
--Level Up
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
local list={120294049,120294050}
cm.name="死灵女仆·灯火"
cm.name="死灵女仆灯夫"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Set
......
local cm,m=GetID()
local list={120294018}
cm.name="死灵女仆·时钟"
cm.name="死灵女仆计时员"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Special Summon
......
local cm,m=GetID()
local list={120205065,120294063}
cm.name="死灵女仆·医生"
cm.name="死灵女仆医生"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Set
......
local cm,m=GetID()
cm.name="死灵女仆·拖把"
cm.name="死灵女仆清洁工"
function cm.initial_effect(c)
--Discard Deck
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
cm.name="死灵女仆·厨具"
cm.name="死灵女仆厨师"
function cm.initial_effect(c)
--To Grave
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
local list={120294018}
cm.name="死灵女仆·南瓜"
cm.name="死灵女仆马车"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Discard Deck
......
local cm,m=GetID()
local list={120109051}
cm.name="暴风眼"
cm.name="暴风眼"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Summon
......
local cm,m=GetID()
cm.name="宇宙足球员"
cm.name="宇宙吸食者"
function cm.initial_effect(c)
--Recover
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
cm.name="强力震慑博格人"
cm.name="强力震慑电子人"
function cm.initial_effect(c)
--Atk Up
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
local list={120294023,120294065}
cm.name="机"
cm.name="机"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local cm,m=GetID()
local list={120294001}
cm.name="V型蛇 传播炸弹"
cm.name="V形蛇 广域炸弹"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local cm,m=GetID()
local list={120294001,120294023}
cm.name="V型蛇 起动"
cm.name="V形蛇 初始"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local cm,m=GetID()
local list={120294057,120294058}
cm.name="金毛的魔兽狮子王"
cm.name="金毛魔兽 狮子王"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Summon Procedure
RD.AddSummonProcedureZero(c,aux.Stringid(m,0),cm.sumcon)
--To Hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetDescription(aux.Stringid(m,1))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
......
local cm,m=GetID()
local list={120294066}
cm.name="翼之魔兽加尔瓦斯"
cm.name="翼之魔兽 加尔瓦斯"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Atk Up
......
local cm,m=GetID()
cm.name="湧军机应炎"
cm.name="涌军机 应炎"
function cm.initial_effect(c)
--To Hand
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
cm.name="湧军机海炎"
cm.name="涌军机 海炎"
function cm.initial_effect(c)
--Special Summon Procedure
RD.AddHandConfirmSpecialSummonProcedure(c,aux.Stringid(m,0),cm.spconfilter)
......@@ -26,7 +26,7 @@ function cm.costfilter(c,e,tp)
end
function cm.spfilter(c,e,tp)
return c:IsLevel(9) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_MACHINE)
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
and c:IsType(TYPE_EFFECT) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
cm.cost=RD.CostSendMZoneToDeckBottom(cm.costfilter,1,1)
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
......
local cm,m=GetID()
cm.name="洛蕾·莱米"
cm.name="罗蕾莱河女"
function cm.initial_effect(c)
--Discard Deck
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
local list={120294001,120294023}
cm.name="V形蛇 波纹镭射"
cm.name="V形蛇 波纹镭射"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local cm,m=GetID()
local list={120294001,120294023}
cm.name="V形蛇 全定制型"
cm.name="V形蛇 全改造"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local cm,m=GetID()
local list={120294043,120246061}
cm.name="歌怜奏女 双重八音盒人偶"
cm.name="歌怜奏女 二重奏八音盒人偶"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local cm,m=GetID()
local list={120294010}
cm.name="龙族果实"
cm.name="小龙手果实"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
cm.name="周而×复始"
cm.name="转戒指×转戒指"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
cm.name="死灵女仆令"
cm.name="死灵女仆令"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
local list={120294056}
cm.name="超速度"
cm.name="超速度"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
local list={120294056}
cm.name="能量上升槽"
cm.name="强化能量表"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
cm.name="帝王的采配"
cm.name="帝王的指挥"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
cm.name="龙族豆轰"
cm.name="小龙手和平弹"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
cm.name="死灵女仆诡计"
cm.name="死灵女仆捣蛋治疗"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
local list={120294001}
cm.name="重生模式"
cm.name="复活点背板攻略"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
local list={120294100}
cm.name="壮严的火焰之影"
cm.name="庄严之烈焰教皇"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Atk Up
......
local cm,m=GetID()
local list={120297005}
cm.name="封拳僵尸"
cm.name="封拳僵尸"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Level Down
......
local cm,m=GetID()
cm.name="行星庇护盾"
cm.name="行星神盾兵"
function cm.initial_effect(c)
--Cannot To Hand & Deck & Extra
local e1=Effect.CreateEffect(c)
......
......@@ -23,7 +23,7 @@ https://yugipedia.com/wiki/Category:Rush_Duel_cards
- **November 29, 2025**: ??? (RD/KP23-JP): `120294XXX`
- **October 1, 2025**: Special Victory Pack (RD/S253-JP): `120295XXX`
- **???, 2026**: ??? (RD/26PR-JP): `120296XXX`
- **November 29, 2025**: 5th SPECIAL PACK Vol.2 (RD/5THS-JPB): `120295XXX`
- **November 29, 2025**: 5th SPECIAL PACK Vol.2 (RD/5THS-JPB): `120297XXX`
# Archived
- **April 3, 2020** : Saikyō Jump May 2020 promotional card (RD/SJMP-JP) : `120100XXX`
......
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