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MyCard
ygopro-rush-duel
Commits
86ea9b04
Commit
86ea9b04
authored
Jul 10, 2024
by
未闻皂名
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2024/7/10 新增:元素循环,谋划好的内斗
parent
15e2612b
Pipeline
#28316
passed with stages
in 5 minutes and 37 seconds
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3
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RD Patch.cdb
RD Patch.cdb
+0
-0
script/c120263030.lua
script/c120263030.lua
+58
-0
script/c120264064.lua
script/c120264064.lua
+28
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RD Patch.cdb
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86ea9b04
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script/c120263030.lua
0 → 100644
View file @
86ea9b04
local
m
=
120263030
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"元素循环"
function
cm
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DRAW
+
CATEGORY_TOGRAVE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e1
)
end
--Activate
function
cm
.
costfilter
(
c
)
if
c
:
IsLocation
(
LOCATION_EXTRA
)
then
return
c
:
IsType
(
TYPE_FUSION
)
and
c
:
IsLevel
(
6
,
7
)
and
c
:
IsRace
(
RACE_WARRIOR
)
else
return
c
:
IsRace
(
RACE_WARRIOR
)
and
c
:
IsAbleToGraveAsCost
()
end
end
function
cm
.
check
(
g
)
if
g
:
GetClassCount
(
Card
.
GetLocation
)
==
1
then
return
false
end
local
mc
,
fc
=
g
:
GetFirst
(),
g
:
GetNext
()
if
mc
:
IsLocation
(
LOCATION_EXTRA
)
then
mc
,
fc
=
fc
,
mc
end
return
aux
.
IsMaterialListCode
(
fc
,
mc
:
GetCode
())
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
costfilter
,
tp
,
LOCATION_EXTRA
+
LOCATION_HAND
,
0
,
nil
)
if
chk
==
0
then
return
g
:
CheckSubGroup
(
cm
.
check
,
2
,
2
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
aux
.
Stringid
(
m
,
1
))
local
sg
=
g
:
SelectSubGroup
(
tp
,
cm
.
check
,
false
,
2
,
2
)
local
mc
,
fc
=
sg
:
GetFirst
(),
sg
:
GetNext
()
if
mc
:
IsLocation
(
LOCATION_EXTRA
)
then
mc
,
fc
=
fc
,
mc
end
Duel
.
ConfirmCards
(
1
-
tp
,
fc
)
Duel
.
SendtoGrave
(
mc
,
REASON_COST
)
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsPlayerCanDraw
(
tp
,
3
)
end
RD
.
TargetDraw
(
tp
,
3
)
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
RD
.
Draw
()
~=
0
then
RD
.
SelectAndDoAction
(
HINTMSG_TOGRAVE
,
Card
.
IsAbleToGrave
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
function
(
g
)
Duel
.
BreakEffect
()
Duel
.
SendtoGrave
(
g
,
REASON_EFFECT
)
end
)
end
if
Duel
.
GetFlagEffect
(
tp
,
m
)
~=
0
then
return
end
RD
.
CreateCannotActivateEffect
(
e
,
aux
.
Stringid
(
m
,
2
),
cm
.
aclimit
,
tp
,
1
,
0
,
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
function
cm
.
aclimit
(
e
,
re
,
tp
)
local
tc
=
re
:
GetHandler
()
return
re
:
IsActiveType
(
TYPE_MONSTER
)
and
not
tc
:
IsRace
(
RACE_WARRIOR
)
end
\ No newline at end of file
script/c120264064.lua
0 → 100644
View file @
86ea9b04
local
m
=
120264064
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"谋划好的内斗"
function
cm
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_RECOVER
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e1
:
SetCondition
(
cm
.
condition
)
e1
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e1
)
end
--Activate
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
Duel
.
GetAttackTarget
()
return
Duel
.
GetAttacker
():
IsControler
(
1
-
tp
)
and
c
and
c
:
IsControler
(
tp
)
and
c
:
IsPosition
(
POS_FACEUP_ATTACK
)
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
a
=
Duel
.
GetAttacker
()
local
b
=
Duel
.
GetAttackTarget
()
if
a
and
b
and
a
:
IsRelateToBattle
()
and
b
:
IsRelateToBattle
()
then
local
g
=
Group
.
FromCards
(
a
,
b
)
Duel
.
HintSelection
(
g
)
RD
.
SendToOpponentHand
(
g
)
end
end
\ No newline at end of file
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