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ygopro-rush-duel
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ygopro-rush-duel
Commits
71f964f7
Commit
71f964f7
authored
Oct 29, 2025
by
未闻皂名
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Plain Diff
2025/10/29 bug修复
parent
09c058db
Pipeline
#41316
passed with stages
in 10 minutes and 25 seconds
Changes
2
Pipelines
1
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Showing
2 changed files
with
3 additions
and
3 deletions
+3
-3
script/RDRule.lua
script/RDRule.lua
+2
-2
script/c120293055.lua
script/c120293055.lua
+1
-1
No files found.
script/RDRule.lua
View file @
71f964f7
...
@@ -65,11 +65,11 @@ function RushDuel.InitRule()
...
@@ -65,11 +65,11 @@ function RushDuel.InitRule()
return
re
:
GetHandler
():
GetFlagEffect
(
get_effect_owner_code
(
re
))
~=
0
return
re
:
GetHandler
():
GetFlagEffect
(
get_effect_owner_code
(
re
))
~=
0
end
)
end
)
RushDuel
.
CreateFieldGlobalEffect
(
true
,
EVENT_CHAIN_SOLVING
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
RushDuel
.
CreateFieldGlobalEffect
(
true
,
EVENT_CHAIN_SOLVING
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
te
,
p
=
Duel
.
GetChainInfo
(
ev
,
CHAININFO_TRIGGERING_EFFECT
,
CHAININFO_TRIGGERING_PLAYER
)
local
te
=
Duel
.
GetChainInfo
(
ev
,
CHAININFO_TRIGGERING_EFFECT
)
local
tc
=
te
:
GetHandler
()
local
tc
=
te
:
GetHandler
()
local
code
=
get_effect_owner_code
(
te
)
local
code
=
get_effect_owner_code
(
te
)
tc
:
RegisterFlagEffect
(
code
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
HINTMSG_EFFECT_USED
)
tc
:
RegisterFlagEffect
(
code
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
HINTMSG_EFFECT_USED
)
RushDuel
.
ActivateCodes
[
p
+
1
][
tc
:
GetCode
()]
=
true
RushDuel
.
ActivateCodes
[
e
p
+
1
][
tc
:
GetCode
()]
=
true
end
)
end
)
-- 同一时点只能发动一张陷阱卡
-- 同一时点只能发动一张陷阱卡
local
function
is_trap
(
e
)
local
function
is_trap
(
e
)
...
...
script/c120293055.lua
View file @
71f964f7
...
@@ -18,7 +18,7 @@ function cm.filter(c)
...
@@ -18,7 +18,7 @@ function cm.filter(c)
return
c
:
IsLevelBelow
(
5
)
and
c
:
IsRace
(
RACE_GALAXY
)
and
c
:
IsAttack
(
900
)
and
c
:
IsAbleToHand
()
return
c
:
IsLevelBelow
(
5
)
and
c
:
IsRace
(
RACE_GALAXY
)
and
c
:
IsAttack
(
900
)
and
c
:
IsAbleToHand
()
end
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
RD
.
IsPlayerNoActivateInThisTurn
(
tp
,
list
[
2
])
return
RD
.
IsPlayerNoActivateInThisTurn
(
tp
,
list
[
1
])
end
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
...
...
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