Commit 5900f2ea authored by 未闻皂名's avatar 未闻皂名

2025/12/15 新增:火星心新卡

parent c8ae387b
Pipeline #41980 passed with stages
in 7 minutes and 42 seconds
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......@@ -34,7 +34,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
end
if Duel.GetFlagEffect(tp,m)~=0 then return end
RD.CreateAttackLimitEffect(e,cm.atktg,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
RD.CreateRaceCannotAttackEffect(e,aux.Stringid(m,1),RACE_ALL-RACE_WARRIOR,tp,1,0,RESET_PHASE+PHASE_END)
RD.CreateRaceCannotAttackEffect(e,aux.Stringid(m,2),RACE_ALL-RACE_WARRIOR,tp,1,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.atktg(e,c)
......
......@@ -5,7 +5,7 @@ function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
local e1=RD.CreateRitualEffect(c,RITUAL_ORIGINAL_LEVEL_GREATER,cm.matfilter,cm.spfilter,nil,0,0,nil,RD.RitualToGrave,nil,cm.operation)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
......
......@@ -5,7 +5,7 @@ function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
local e1=RD.CreateRitualEffect(c,RITUAL_ORIGINAL_LEVEL_GREATER,cm.matfilter,cm.spfilter,nil,0,0,nil,RD.RitualToGrave,nil,cm.operation)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
......
local cm,m=GetID()
local list={120298019}
cm.name="火星心激情烈焰姐"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Atk Up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Atk Up
cm.cost=RD.CostSendHandOrFieldToGrave(Card.IsAbleToGraveAsCost,1,1,true)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
RD.AttachAtkDef(e,c,800,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
RD.CanDraw(aux.Stringid(m,1),tp,1)
end
RD.CreateCannotActivateSameCodeEffect(e,aux.Stringid(m,2),m,tp,list[1])
end
\ No newline at end of file
local cm,m=GetID()
local list={120145014,120120042,120105014}
cm.name="火星心激情玛库玛"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Damage
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,1)
e1:SetValue(cm.damval)
c:RegisterEffect(e1)
--Atk Up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(cm.uptg)
e2:SetValue(1300)
c:RegisterEffect(e2)
--Atk Down
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,LOCATION_MZONE)
e3:SetTarget(cm.downtg)
e3:SetValue(cm.downval)
c:RegisterEffect(e3)
--Continuous Effect
RD.AddContinuousEffect(c,e1,e2,e3)
end
--Change Damage
function cm.damval(e,re,val,r,rp,rc)
if re and re:GetHandler():IsCode(list[2]) and rp==e:GetOwnerPlayer() then
Duel.Hint(HINT_CARD,0,m)
return 700
else
return val
end
end
--Atk Up
function cm.downfilter(c)
return c:IsCode(list[2],list[3])
end
--Atk Down
function cm.uptg(e,c)
return c:IsFaceup() and c:IsCode(list[1])
end
function cm.downtg(e,c)
return c:IsFaceup()
end
function cm.downval(e)
local g=Duel.GetMatchingGroup(cm.downfilter,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil)
return g:GetClassCount(Card.GetCode)*-400
end
\ No newline at end of file
local cm,m=GetID()
local list={120120042,120105014}
cm.name="交给火星心吧!"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--To Hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--To Hand
function cm.exfilter(c)
return c:IsCode(list[1],list[2])
end
function cm.thfilter(c)
return c:IsType(TYPE_RITUAL) and c:IsType(TYPE_SPELL) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler()) and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>9
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local ct=3
if Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_GRAVE,0,1,nil) then
ct=6
end
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<ct then return end
local sg,g=RD.RevealDeckTopAndCanSelect(tp,ct,aux.Stringid(m,1),HINTMSG_ATOHAND,cm.thfilter,1,1)
if sg:GetCount()>0 then
Duel.DisableShuffleCheck()
RD.SendToHandAndExists(sg,e,tp,REASON_EFFECT)
Duel.ShuffleHand(tp)
end
local ct=g:GetCount()
if ct>0 then
Duel.SortDecktop(tp,tp,ct)
RD.SendDeckTopToBottom(tp,ct)
end
end
\ No newline at end of file
local cm,m=GetID()
local list={120298018,120298029}
cm.name="近燐的派特"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Level Up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Level Up
function cm.thfilter(c)
return c:IsCode(list[1],list[2]) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
RD.AttachLevel(e,c,3,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
Duel.BreakEffect()
RD.SendToHandAndExists(g,e,tp,REASON_EFFECT)
end)
end
if Duel.GetFlagEffect(tp,m)~=0 then return end
RD.CreateAttackLimitEffect(e,cm.atktg,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
RD.CreateRaceCannotAttackEffect(e,aux.Stringid(m,2),RACE_ALL-RACE_SPELLCASTER,tp,1,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.atktg(e,c)
return not (c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_SPELLCASTER))
end
\ No newline at end of file
local cm,m=GetID()
local list={120298018,120298028}
cm.name="近燐的费艾玛"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Level Up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Level Up
function cm.thfilter(c)
return c:IsCode(list[1],list[2]) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
RD.AttachLevel(e,c,3,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
Duel.BreakEffect()
RD.SendToHandAndExists(g,e,tp,REASON_EFFECT)
end)
end
if Duel.GetFlagEffect(tp,m)~=0 then return end
RD.CreateAttackLimitEffect(e,cm.atktg,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
RD.CreateRaceCannotAttackEffect(e,aux.Stringid(m,2),RACE_ALL-RACE_SPELLCASTER,tp,1,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.atktg(e,c)
return not (c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_SPELLCASTER))
end
\ No newline at end of file
local cm,m=GetID()
local list={120298018,120298020}
cm.name="耕地被破坏了很困恼!"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
local e1=RD.CreateRitualEffect(c,RITUAL_ORIGINAL_LEVEL_GREATER,cm.matfilter,cm.spfilter,nil,0,0,nil,RD.RitualToGrave,nil,cm.operation)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
end
--Activate
function cm.matfilter(c)
return c:IsFaceup() and c:IsOnField() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_SPELLCASTER)
end
function cm.spfilter(c)
return c:IsCode(list[1],list[2])
end
function cm.desfilter(c)
return c:IsFaceup() and c:IsLevelBelow(6) and c:IsRace(RACE_BEAST+RACE_WINDBEAST)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp,mat,rc)
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_DESTROY,cm.desfilter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
Duel.BreakEffect()
Duel.Destroy(g,REASON_EFFECT)
end)
end
\ No newline at end of file
local cm,m=GetID()
local list={120298018,120298019}
cm.name="需要驱魔的圣水!"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
local e1=RD.CreateRitualEffect(c,RITUAL_ORIGINAL_LEVEL_GREATER,cm.matfilter,cm.spfilter,nil,0,0,nil,RD.RitualToGrave,nil,cm.operation)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
end
--Activate
function cm.matfilter(c)
return c:IsFaceup() and c:IsOnField() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_SPELLCASTER)
end
function cm.spfilter(c)
return c:IsCode(list[1],list[2])
end
function cm.desfilter(c)
return c:IsFaceup() and c:IsLevelBelow(6) and c:IsRace(RACE_FIEND+RACE_WARRIOR)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp,mat,rc)
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_DESTROY,cm.desfilter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
Duel.BreakEffect()
Duel.Destroy(g,REASON_EFFECT)
end)
end
\ No newline at end of file
local cm,m=GetID()
cm.name="火星心工房"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(cm.indtg)
e2:SetValue(cm.indval)
c:RegisterEffect(e2)
--Atk Up
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetRange(LOCATION_FZONE)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetTarget(cm.uptg)
e3:SetValue(400)
c:RegisterEffect(e3)
end
--Indes
cm.indval=RD.ValueEffectIndesType(TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP,TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP,true)
function cm.indtg(e,c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_SPELLCASTER)
end
--Atk Up
function cm.uptg(e,c)
return c:IsFaceup() and c:IsLevelBelow(6) and c:IsAttribute(ATTRIBUTE_FIRE)
and c:IsRace(RACE_SPELLCASTER)
end
\ No newline at end of file
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