Commit 503b3c7e authored by 未闻皂名's avatar 未闻皂名

2020/11/22 修改翻译,用追加检测的方式实现MAX怪兽没有防御力的效果

parent 7921983c
No preview for this file type
......@@ -15,7 +15,7 @@ function cm.initial_effect(c)
end
--Def Down
function cm.filter(c)
return c:IsFaceup() and c:IsDefenseAbove(0)
return c:IsFaceup() and RushDuel.IsHasDefense(c)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,600) end
......
......@@ -15,7 +15,7 @@ function cm.initial_effect(c)
end
--Position
function cm.filter(c)
return c:IsAttackPos() and c:IsCanChangePosition()
return c:IsAttackPos() and c:IsCanChangePosition() and RushDuel.IsHasDefense(c)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
......
......@@ -19,11 +19,13 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SWAP_BASE_AD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
if RushDuel.IsHasDefense(tc) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SWAP_BASE_AD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
tc=g:GetNext()
end
end
......@@ -22,7 +22,7 @@ function cm.tdfilter2(c)
return c:IsCode(list[1],list[2]) and c:IsAbleToDeck()
end
function cm.desfilter(c)
return c:IsFaceup() and c:IsDefenseBelow(1500)
return c:IsFaceup() and c:IsDefenseBelow(1500) and RushDuel.IsHasDefense(c)
end
function cm.tdcheck(g)
return g:GetClassCount(Card.GetCode)==g:GetCount()
......
......@@ -15,7 +15,7 @@ function cm.initial_effect(c)
end
--Atk Up
function cm.filter(c)
return c:IsFaceup() and c:IsType(TYPE_NORMAL) and c:IsDefenseAbove(2000)
return c:IsFaceup() and c:IsType(TYPE_NORMAL) and c:IsDefenseAbove(2000) and RushDuel.IsHasDefense(c)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanChangePosition() end
......
local m=120150013
local list={120150014}
local cm=_G["c"..m]
cm.name="皮米孔雀粒子机"
cm.name="皮米孔雀高等粒子机"
function cm.initial_effect(c)
aux.AddCodeList(c,list[1])
--Draw
......
......@@ -135,6 +135,7 @@ function RushDuel.AddMaximumProcedure(c,max_atk,left_code,right_code)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCondition(RushDuel.IsMaximumMode)
e2:SetOperation(RushDuel.MaximumMaterial)
c:RegisterEffect(e2)
......@@ -142,7 +143,7 @@ function RushDuel.AddMaximumProcedure(c,max_atk,left_code,right_code)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_SET_BASE_ATTACK)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(RushDuel.IsMaximumMode)
e3:SetValue(max_atk)
......@@ -151,7 +152,7 @@ function RushDuel.AddMaximumProcedure(c,max_atk,left_code,right_code)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_SET_POSITION)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e4:SetRange(LOCATION_MZONE)
e4:SetValue(POS_FACEUP_ATTACK)
e4:SetCondition(RushDuel.IsMaximumMode)
......@@ -159,7 +160,7 @@ function RushDuel.AddMaximumProcedure(c,max_atk,left_code,right_code)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e5:SetRange(LOCATION_MZONE)
e5:SetCondition(RushDuel.IsMaximumMode)
c:RegisterEffect(e5)
......@@ -167,7 +168,7 @@ function RushDuel.AddMaximumProcedure(c,max_atk,left_code,right_code)
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetCode(EFFECT_MAX_MZONE)
e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e6:SetRange(LOCATION_MZONE)
e6:SetTargetRange(1,0)
e6:SetCondition(RushDuel.IsMaximumMode)
......@@ -212,4 +213,9 @@ function RushDuel.MaximumMaterial(e,tp,eg,ep,ev,re,r,rp)
local mg=c:GetMaterial()
Duel.Overlay(c,mg)
Duel.MoveSequence(c,2)
end
--Def Check
function RushDuel.IsHasDefense(c)
return c:IsDefenseAbove(0)
and not (c:IsSummonType(SUMMON_TYPE_MAXIMUM) and c:GetOverlayCount()>0)
end
\ No newline at end of file
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