Commit 454ed283 authored by 未闻皂名's avatar 未闻皂名

2025/7/30 手卡破坏的效果整合

parent 426b09dc
Pipeline #39716 passed with stages
in 9 minutes and 51 seconds
......@@ -320,7 +320,7 @@ function RushDuel.SendDeckBottomToGraveAndExists(player, card_count, filter, cou
return Duel.SendtoGrave(dg, REASON_EFFECT) ~= 0 and RushDuel.IsOperatedGroupExists(filter, count, expect)
end
-- 操作: 随机选对方的手卡送去墓地
function RushDuel.SendOpponentHandToGrave(tp, desc, min, max)
function RushDuel.SendOpponentHandToGrave(tp, hint, min, max)
local g = Duel.GetFieldGroup(tp, 0, LOCATION_HAND)
local ct = g:GetCount()
if ct < min then
......@@ -334,7 +334,7 @@ function RushDuel.SendOpponentHandToGrave(tp, desc, min, max)
if #ops == 1 then
ac = table.remove(ops)
elseif #ops > 1 then
Duel.Hint(HINT_SELECTMSG, tp, desc)
Duel.Hint(HINT_SELECTMSG, tp, hint)
ac = Duel.AnnounceNumber(tp, table.unpack(ops))
end
if ac > 0 then
......@@ -343,6 +343,18 @@ function RushDuel.SendOpponentHandToGrave(tp, desc, min, max)
end
return 0
end
-- 可选操作: 随机选对方的手卡送去墓地
function RushDuel.CanSendOpponentHandToGrave(desc, tp, hint, min, max, break_effect)
local g = Duel.GetFieldGroup(tp, 0, LOCATION_HAND)
local ct = g:GetCount()
if ct > 0 and Duel.SelectYesNo(tp, desc) then
if break_effect then
Duel.BreakEffect()
end
return RushDuel.SendOpponentHandToGrave(tp, hint, min, max)
end
return 0
end
-- 过滤可以加入卡组的卡
function RushDuel.FilterToDeckTarget(card, effect, player, reason, hints)
......
......@@ -4,7 +4,7 @@ function cm.initial_effect(c)
--Handes
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetCategory(CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(cm.target)
......
......@@ -4,7 +4,7 @@ function cm.initial_effect(c)
--Handes
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetCategory(CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
......
......@@ -3,7 +3,7 @@ cm.name="诅咒的慕名信"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DAMAGE)
e1:SetCategory(CATEGORY_HANDES+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(cm.cost)
......
......@@ -3,7 +3,7 @@ cm.name="传统税"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetCategory(CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_DRAW)
e1:SetCondition(cm.condition)
......
......@@ -6,7 +6,7 @@ function cm.initial_effect(c)
--Destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DAMAGE)
e1:SetCategory(CATEGORY_HANDES+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
......
......@@ -3,7 +3,7 @@ cm.name="音痴噪声烦恼"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_TOGRAVE)
e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CUSTOM+m)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_PLAYER_TARGET)
......
......@@ -3,7 +3,7 @@ cm.name="神疑之光来"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CUSTOM+m)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_PLAYER_TARGET)
......@@ -33,11 +33,8 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
RD.TargetDraw(tp,2)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if RD.Draw()==0 then return end
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.BreakEffect()
RD.SendOpponentHandToGrave(tp,aux.Stringid(m,2),1,1)
if RD.Draw()~=0 then
RD.CanSendOpponentHandToGrave(aux.Stringid(m,1),tp,aux.Stringid(m,2),1,1,true)
end
end
--Event
......
......@@ -3,7 +3,7 @@ cm.name="对峙的黑龙"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetCategory(CATEGORY_POSITION+CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCondition(cm.condition)
......@@ -34,8 +34,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if tc:IsRelateToEffect(e) then
RD.ChangePosition(tc,e,tp,REASON_EFFECT,POS_FACEDOWN_DEFENSE)
end
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if g:GetCount()>2 and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
RD.SendOpponentHandToGrave(tp,aux.Stringid(m,2),1,1)
if Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>2 then
RD.CanSendOpponentHandToGrave(aux.Stringid(m,1),tp,aux.Stringid(m,2),1,1,true)
end
end
\ No newline at end of file
local cm,m=GetID()
local list={120287003}
cm.name="巢穴的恶魔 杰拉"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
RD.AddRitualProcedure(c)
--Atk Up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Atk Up
function cm.confilter(c)
return c:IsCode(list[1]) or (c:IsType(TYPE_RITUAL) and c:IsAttack(2800) and RD.IsDefense(c,2300))
end
function cm.costfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_GRAVE,0,1,nil)
end
cm.cost=RD.CostSendGraveToDeckBottom(cm.costfilter,1,1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
RD.AttachAtkDef(e,c,500,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
RD.CanSendOpponentHandToGrave(aux.Stringid(m,1),tp,aux.Stringid(m,2),1,3,true)
end
end
\ No newline at end of file
local cm,m=GetID()
local list={120155013}
cm.name="依然饶有情趣的菓子假名姬"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
RD.AddRitualProcedure(c)
--Change Code
RD.EnableChangeCode(c,list[1],LOCATION_GRAVE)
local e1=RD.EnableChangeCode(c,list[1],LOCATION_MZONE)
--Atk Up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(cm.uptg)
e2:SetValue(500)
c:RegisterEffect(e2)
-- Level Up
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_LEVEL)
e3:SetValue(5)
c:RegisterEffect(e3)
--Continuous Effect
RD.AddContinuousEffect(c,e1,e2,e3)
end
--Atk Up
function cm.uptg(e,c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_AQUA)
end
\ No newline at end of file
local cm,m=GetID()
local list={120155013}
cm.name="依然饶有情趣的菓子雏姬"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
RD.AddRitualProcedure(c)
--Destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Destroy
function cm.costfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_AQUA)
and c:IsAbleToDeckOrExtraAsCost()
end
function cm.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function cm.spfilter(c,e,tp)
return c:IsCode(list[1]) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSpecialSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,2,2)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(cm.filter,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_DESTROY,cm.filter,tp,0,LOCATION_ONFIELD,1,1,nil,function(g)
if Duel.Destroy(g,REASON_EFFECT)~=0 then
RD.CanSelectAndSpecialSummon(aux.Stringid(m,1),aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP,true)
end
end)
end
\ No newline at end of file
local cm,m=GetID()
local list={120287008,120290035,120290036}
cm.name="杰拉的分歧点"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
RD.EnableChangeCode(c,list[1],LOCATION_GRAVE)
--Activate
local e1=RD.CreateRitualEffect(c,RITUAL_LEVEL_GREATER,cm.matfilter,cm.spfilter)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
end
--Activate
function cm.matfilter(c)
return c:IsFaceup() and c:IsOnField()
end
function cm.spfilter(c)
return c:IsCode(list[2],list[3])
end
\ No newline at end of file
local cm,m=GetID()
local list={120290037,120290038}
cm.name="饶有情趣的菓子神置"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
local e1=RD.CreateRitualEffect(c,RITUAL_LEVEL_GREATER,cm.matfilter,cm.spfilter)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
end
--Activate
function cm.matfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_AQUA)
and (c:IsOnField() or not c:IsType(TYPE_EFFECT))
end
function cm.spfilter(c)
return c:IsCode(list[1],list[2])
end
\ No newline at end of file
......@@ -7,7 +7,7 @@ function cm.initial_effect(c)
RD.EnableChangeCode(c,list[1],LOCATION_GRAVE)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION+CATEGORY_SPECIAL_SUMMON)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION+CATEGORY_SPECIAL_SUMMON+CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_DRAW)
e1:SetCondition(cm.condition)
......@@ -34,9 +34,7 @@ end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local res=RD.SelectAndToHandOrSpecialSummon(aux.Stringid(m,1),aux.NecroValleyFilter(cm.filter),tp,LOCATION_GRAVE,0,nil,e,POS_FACEUP)
if res==false or res==0 then return end
if Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.BreakEffect()
RD.SendOpponentHandToGrave(tp,aux.Stringid(m,2),1,1)
if Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_MZONE,0,1,nil) then
RD.CanSendOpponentHandToGrave(aux.Stringid(m,1),tp,aux.Stringid(m,2),1,1,true)
end
end
\ No newline at end of file
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