Commit 43193197 authored by 未闻皂名's avatar 未闻皂名

2025/8/2 新增:乐姬新卡

parent 7b4ed748
Pipeline #39818 passed with stages
in 14 minutes and 16 seconds
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......@@ -37,4 +37,13 @@ function cm.chop(e,tp,eg,ep,ev,re,r,rp)
end
function cm.atkcon(e)
return e:GetHandler():GetFlagEffect(20110001)~=0
end
--Move
function cm.mvcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsLocation(LOCATION_MZONE)
and (c:GetPreviousSequence()~=c:GetSequence() or c:GetPreviousControler()~=tp)
end
function cm.mvop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(flag,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
\ No newline at end of file
local cm,m=GetID()
local list={120247031,120196050}
cm.name="挥乐姬 指挥棒薙刀手"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
RD.EnableChangeCode(c,list[1],LOCATION_GRAVE)
--Change Code
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Change Code
function cm.thfilter(c)
return c:IsCode(list[2]) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsCode(list[1])
end
cm.cost=RD.CostSendHandToGrave(Card.IsAbleToGraveAsCost,1,1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
RD.ChangeCode(e,c,list[1],RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
Duel.BreakEffect()
RD.SendToHandAndExists(g,e,tp,REASON_EFFECT)
end)
end
if Duel.GetFlagEffect(tp,m)~=0 then return end
RD.CreateAttackLimitEffect(e,cm.atktg,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
RD.CreateRaceCannotAttackEffect(e,aux.Stringid(m,1),RACE_ALL-RACE_WARRIOR,tp,1,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.atktg(e,c)
return not (c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_WARRIOR))
end
\ No newline at end of file
......@@ -8,7 +8,7 @@ function cm.initial_effect(c)
--Change Code
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
......
local cm,m=GetID()
local list={120287066,120247031}
cm.name="弯乐姬 锁链短号短弯刀手"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
RD.AddFusionProcedure(c,list[1],list[2])
--Contact Fusion
RD.EnableContactFusion(c,aux.Stringid(m,0))
--Pierce
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e1)
--Indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(cm.target)
e2:SetValue(cm.indval)
c:RegisterEffect(e2)
--Continuous Effect
RD.AddContinuousEffect(c,e1,e2)
end
--Indes
cm.indval=RD.ValueEffectIndesType(0,TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP)
function cm.target(e,c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_WARRIOR)
end
\ No newline at end of file
local cm,m=GetID()
local list={120247027,120247031,120151036}
cm.name="断乐姬 锁链奥菲克莱德阔剑手"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
RD.AddFusionProcedure(c,list[1],list[2])
--Contact Fusion
RD.EnableContactFusion(c,aux.Stringid(m,0))
--Position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,1))
e1:SetCategory(CATEGORY_POSITION+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Position
function cm.posfilter(c,e,tp)
return c:IsAttackPos() and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT) and c:IsCanTurnSet()
end
function cm.thfilter(c)
return c:IsCode(list[3]) and c:IsAbleToHand()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.posfilter,tp,0,LOCATION_MZONE,1,nil,e,tp) end
local g=Duel.GetMatchingGroup(cm.posfilter,tp,0,LOCATION_MZONE,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local filter=RD.Filter(cm.posfilter,e,tp)
RD.SelectAndDoAction(HINTMSG_SET,filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
if RD.ChangePosition(g,e,tp,REASON_EFFECT,POS_FACEDOWN_DEFENSE)~=0 then
RD.CanSelectAndDoAction(aux.Stringid(m,2),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(sg)
Duel.BreakEffect()
RD.SendToHandAndExists(sg,e,tp,REASON_EFFECT)
end)
end
end)
end
\ No newline at end of file
local cm,m=GetID()
cm.name="乐姬的代演"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.exfilter1(c)
return c:IsAttribute(ATTRIBUTE_WIND)
end
function cm.exfilter2(c)
return c:IsType(TYPE_MONSTER) and not cm.confilter1(c)
end
function cm.spfilter(c,e,tp)
return c:IsRace(RACE_WARRIOR) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP_DEFENSE)
end
cm.cost=RD.CostSendHandToGrave(Card.IsAbleToGraveAsCost,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) end
RD.TargetDiscardDeck(tp,3)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if RD.DiscardDeck()~=0 and Duel.IsExistingMatchingCard(cm.exfilter1,tp,LOCATION_GRAVE,0,1,nil)
and not Duel.IsExistingMatchingCard(cm.exfilter2,tp,LOCATION_GRAVE,0,1,nil) then
RD.CanSelectAndSpecialSummon(aux.Stringid(m,1),aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP_DEFENCE,true)
end
if Duel.GetFlagEffect(tp,m)~=0 then return end
RD.CreateAttackLimitEffect(e,cm.atktg,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
RD.CreateRaceCannotAttackEffect(e,aux.Stringid(m,1),RACE_ALL-RACE_WARRIOR,tp,1,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.atktg(e,c)
return not (c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_WARRIOR))
end
\ No newline at end of file
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