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ygopro-rush-duel
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MyCard
ygopro-rush-duel
Commits
33091d26
Commit
33091d26
authored
Jun 13, 2025
by
未闻皂名
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2025/6/13 新增:杰拉新卡
parent
5ae14aff
Pipeline
#37559
passed with stages
in 27 minutes and 30 seconds
Changes
3
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1
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RD Patch.cdb
RD Patch.cdb
+0
-0
script/c120287007.lua
script/c120287007.lua
+36
-0
script/c120287010.lua
script/c120287010.lua
+38
-0
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RD Patch.cdb
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33091d26
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script/c120287007.lua
0 → 100644
View file @
33091d26
local
cm
,
m
=
GetID
()
local
list
=
{
120287006
,
120287010
}
cm
.
name
=
"持有凶头的邪龙"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Discard Deck
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetCategory
(
CATEGORY_DECKDES
+
CATEGORY_TOHAND
+
CATEGORY_GRAVE_ACTION
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
cm
.
condition
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e1
)
end
--Discard Deck
function
cm
.
thfilter
(
c
)
return
c
:
IsCode
(
list
[
1
],
list
[
2
])
and
c
:
IsAbleToHand
()
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
RD
.
IsSummonTurn
(
c
)
or
RD
.
IsSpecialSummonTurn
(
c
)
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsPlayerCanDiscardDeck
(
tp
,
2
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DECKDES
,
nil
,
0
,
tp
,
2
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
DiscardDeck
(
tp
,
2
,
REASON_EFFECT
)
~=
0
then
RD
.
CanSelectAndDoAction
(
aux
.
Stringid
(
m
,
1
),
HINTMSG_ATOHAND
,
aux
.
NecroValleyFilter
(
cm
.
thfilter
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
function
(
g
)
Duel
.
BreakEffect
()
RD
.
SendToHandAndExists
(
g
,
e
,
tp
,
REASON_EFFECT
)
end
)
end
end
\ No newline at end of file
script/c120287010.lua
0 → 100644
View file @
33091d26
local
cm
,
m
=
GetID
()
local
list
=
{
120287003
,
120287001
}
cm
.
name
=
"杰拉之剑"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
RD
.
RegisterEquipEffect
(
c
,
nil
,
nil
,
cm
.
target
)
--Atk & Def Up
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_EQUIP
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetCondition
(
cm
.
condition
)
e1
:
SetValue
(
1000
)
c
:
RegisterEffect
(
e1
)
--Pierce
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_PIERCE
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_GRANT
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetTargetRange
(
LOCATION_MZONE
,
LOCATION_MZONE
)
e3
:
SetCondition
(
cm
.
condition
)
e3
:
SetTarget
(
cm
.
prctg
)
e3
:
SetLabelObject
(
e2
)
c
:
RegisterEffect
(
e3
)
end
--Activate
function
cm
.
condition
(
e
)
return
Duel
.
GetTurnPlayer
()
==
e
:
GetHandlerPlayer
()
end
function
cm
.
target
(
c
,
e
,
tp
)
return
c
:
IsControler
(
tp
)
and
c
:
IsFaceup
()
and
c
:
IsCode
(
list
[
1
],
list
[
2
])
end
--Pierce
function
cm
.
prctg
(
e
,
c
)
return
c
==
e
:
GetHandler
():
GetEquipTarget
()
end
\ No newline at end of file
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