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ygopro-rush-duel
Commits
31362cc7
Commit
31362cc7
authored
Dec 23, 2024
by
未闻皂名
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2024/12/23 接触融合术修改
parent
6384ba05
Pipeline
#32021
passed with stages
in 9 minutes and 58 seconds
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script/RDFusion.lua
script/RDFusion.lua
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script/RDFusion.lua
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31362cc7
...
...
@@ -252,6 +252,61 @@ function RushDuel.GetFusionMaterialCodes(card)
return
card
.
material_codes
or
{}
end
-- 可以进行接触融合术
function
RushDuel
.
EnableContactFusion
(
card
,
desc
)
local
e
=
Effect
.
CreateEffect
(
card
)
e
:
SetDescription
(
desc
)
e
:
SetType
(
EFFECT_TYPE_FIELD
)
e
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e
:
SetRange
(
LOCATION_EXTRA
)
e
:
SetCondition
(
RushDuel
.
ContactFusionCondition
)
e
:
SetTarget
(
RushDuel
.
ContactFusionTarget
)
e
:
SetOperation
(
RushDuel
.
ContactFusionOperation
)
e
:
SetValue
(
SUMMON_TYPE_FUSION
)
card
:
RegisterEffect
(
e
)
return
e
end
-- 接触融合术: 素材过滤
function
RushDuel
.
ContactFusionMaterialFilter
(
c
,
fc
)
return
c
:
IsFaceup
()
and
c
:
IsCanBeFusionMaterial
(
fc
)
and
c
:
IsAbleToDeckOrExtraAsCost
()
end
-- 接触融合术: 条件
function
RushDuel
.
ContactFusionCondition
(
e
,
c
)
if
c
==
nil
then
return
true
end
if
c
:
IsType
(
TYPE_PENDULUM
)
and
c
:
IsFaceup
()
then
return
false
end
local
tp
=
c
:
GetControler
()
local
mg
=
Duel
.
GetMatchingGroup
(
RushDuel
.
ContactFusionMaterialFilter
,
tp
,
LOCATION_ONFIELD
,
0
,
c
,
c
)
return
c
:
CheckFusionMaterial
(
mg
,
nil
,
tp
)
end
-- 接触融合术: 对象
function
RushDuel
.
ContactFusionTarget
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
c
)
local
mg
=
Duel
.
GetMatchingGroup
(
RushDuel
.
ContactFusionMaterialFilter
,
tp
,
LOCATION_ONFIELD
,
0
,
c
,
c
)
local
g
=
Duel
.
SelectFusionMaterial
(
tp
,
c
,
mg
,
nil
,
tp
)
if
#
g
>
0
then
g
:
KeepAlive
()
e
:
SetLabelObject
(
g
)
return
true
else
return
false
end
end
-- 接触融合术: 处理
function
RushDuel
.
ContactFusionOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
local
g
=
e
:
GetLabelObject
()
c
:
SetMaterial
(
g
)
local
cg
=
g
:
Filter
(
Card
.
IsFacedown
,
nil
)
if
#
cg
>
0
then
Duel
.
ConfirmCards
(
1
-
c
:
GetControler
(),
cg
)
end
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_MATERIAL
+
REASON_COST
)
g
:
DeleteGroup
()
end
-- 创建效果: 融合术/结合 召唤
function
RushDuel
.
CreateFusionEffect
(
card
,
matfilter
,
spfilter
,
exfilter
,
s_range
,
o_range
,
mat_check
,
mat_move
,
target_action
,
operation_action
,
limit_action
,
including_self
,
self_leave
)
local
self_range
=
s_range
or
0
...
...
@@ -474,18 +529,6 @@ function RushDuel.FusionToDeckBottom(tp, mat)
Auxiliary
.
PlaceCardsOnDeckBottom
(
tp
,
mat
,
REASON_EFFECT
+
REASON_MATERIAL
+
REASON_FUSION
)
end
-- 可以进行接触融合术
function
RushDuel
.
EnableContactFusion
(
card
,
desc
)
local
e
=
aux
.
AddContactFusionProcedure
(
card
,
RushDuel
.
ContactFusionMaterialFilter
,
LOCATION_ONFIELD
,
0
,
aux
.
tdcfop
(
card
))
e
:
SetDescription
(
desc
)
e
:
SetValue
(
SUMMON_TYPE_FUSION
)
return
e
end
-- 接触融合术: 素材过滤
function
RushDuel
.
ContactFusionMaterialFilter
(
card
)
return
card
:
IsFaceup
()
and
card
:
IsAbleToDeckOrExtraAsCost
()
end
-- 宣言融合素材的卡名
function
RushDuel
.
AnnounceFusionMaterialCode
(
player
,
card
)
local
legends
=
card
.
legend_material_codes
or
{}
...
...
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