Commit 29d629c6 authored by 未闻皂名's avatar 未闻皂名

2023/12/26 统一融合术手续

parent 50ce3366
Pipeline #24675 passed with stages
in 19 minutes and 27 seconds
-- Rush Duel 融合术/结合
RushDuel = RushDuel or {}
-- 添加 融合术/结合 素材
-- 添加 融合术/结合 素材 (指定素材与数量)
function RushDuel.AddFusionProcedure(card, ...)
Auxiliary.AddFusionProcMix(card, true, true, ...)
local insf = true
local sub = true
Auxiliary.AddFusionProcMix(card, sub, insf, ...)
end
-- 添加 融合术/结合 素材 (指定条件与数量)
function RushDuel.AddFusionProcedureType(card, ...)
local insf = true
local sub = false
Auxiliary.AddFusionProcMix(card, sub, insf, ...)
end
-- 添加 融合术/结合 素材 (特殊的素材要求)
function RushDuel.AddFusionProcedureSP(card, matfilter, matcheck, min, max, insf, sub)
......@@ -78,6 +86,22 @@ function RushDuel.FusionProcOperation(matfilter, matcheck, min, max, insf, sub)
end
end
-- 手动添加融合素材列表
function RushDuel.SetFusionMaterial(card, codes, min, max)
if not card:IsStatus(STATUS_COPYING_EFFECT) then
local mt = getmetatable(card)
if mt.material == nil then
mt.material = {}
for _, code in ipairs(codes) do
mt.material[code] = true
end
end
if mt.material_count == nil then
mt.material_count = { min, max }
end
end
end
-- 创建效果: 融合术/结合 召唤
function RushDuel.CreateFusionEffect(card, matfilter, spfilter, exfilter, s_range, o_range, mat_check, mat_move, target_action, operation_action, including_self)
local self_range = s_range or 0
......
......@@ -3,7 +3,7 @@ local cm=_G["c"..m]
cm.name="五神龙"
function cm.initial_effect(c)
--Fusion Material
aux.AddFusionProcFunRep(c,cm.matfilter,5,true)
RD.AddFusionProcedureType(c,cm.matfilter,cm.matfilter,cm.matfilter,cm.matfilter,cm.matfilter)
--Only Fusion Summon
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
......
......@@ -5,7 +5,7 @@ cm.name="银河冠临融合夏娃"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
aux.AddFusionProcCodeFun(c,list[1],cm.matfilter,1,true,true)
RD.AddFusionProcedure(c,list[1],cm.matfilter)
--Draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
......
......@@ -5,7 +5,7 @@ cm.name="永恒银河舰忘却龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
aux.AddFusionProcCodeFun(c,list[1],cm.matfilter,2,true,true)
RD.AddFusionProcedure(c,list[1],cm.matfilter,cm.matfilter)
--Indes
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
......
......@@ -5,7 +5,7 @@ cm.name="太空融合-额外探险等离子体号"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
aux.AddFusionProcCodeFun(c,list[1],cm.matfilter,1,true,true)
RD.AddFusionProcedure(c,list[1],cm.matfilter)
--Destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
......
......@@ -5,7 +5,7 @@ cm.name="穿越侍·变星之线性海牛侍"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
aux.AddFusionProcCodeFun(c,list[1],cm.matfilter,1,true,true)
RD.AddFusionProcedure(c,list[1],cm.matfilter)
--Atk Up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
......
......@@ -6,17 +6,7 @@ function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
RD.AddFusionProcedureSP(c,cm.matfilter,cm.check,2,3)
if not c:IsStatus(STATUS_COPYING_EFFECT) then
local mt=getmetatable(c)
if c.material==nil then
local mat={}
mat[120120000]=true
mt.material=mat
end
if mt.material_count==nil then
mt.material_count={3,3}
end
end
RD.SetFusionMaterial(c,{120120000},3,3)
end
--Fusion Material
function cm.matfilter(c,fc,sub)
......
......@@ -5,7 +5,7 @@ cm.name="暗冥厄运巨星"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
aux.AddFusionProcCodeFun(c,list[1],cm.matfilter,1,true,true)
RD.AddFusionProcedure(c,list[1],cm.matfilter)
--To Hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
......
......@@ -5,7 +5,7 @@ cm.name="虚空噬骸兵·混沌战鹰巨人"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
aux.AddFusionProcCodeFun(c,list[1],cm.matfilter,1,true,true)
RD.AddFusionProcedure(c,list[1],cm.matfilter)
--To Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
......
......@@ -3,7 +3,7 @@ local cm=_G["c"..m]
cm.name="传导士 炼金化学人·水雷"
function cm.initial_effect(c)
--Fusion Material
aux.AddFusionProcFun2(c,cm.matfilter1,cm.matfilter2,true)
RD.AddFusionProcedureType(c,cm.matfilter1,cm.matfilter2)
--Atk Up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
......
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